what helps you show not tell in your writing? here and there I catch myself doing it and I just wanted to know if you have any advise or tricks to stop you from word vomiting and explaining rather than just letting your characters do their thang...TIA!!!
hell yeah, I love writing questions. Show not tell is the age old classic, and it's such a delicate balance because there are times it's worth simply telling. I think my biggest pieces of advice are
-focus on action and senses. put yourself in the scene, what they're seeing/the ambiance/etc. I don't agree that adverbs are always bad but I do agree that it's an easy catch sometimes of taking out 'sadly' and instead showing they're sad. this goes hand in hand with don't say an emotion. if you find any mention of a named emotion, most of the time it can be taken out and replaced by action to show the feeling instead.
-remember you're in a character POV so when I start word vomiting I stop and think...would they be thinking this? how would they show it? how would they react? do they even understand why they're doing this or how they're feeling? and redirect
-stories are for building so focus on how their actions would shift throughout the story as it progresses, how the emotions would shift and how that would outwardly show. you want tension and a bit of 'mystery' too so play on that instead of word vomiting information. show things in pieces throughout. everything the character notices can be important whether it's things in the room, how they're taking in the other person, etc.
-anytime you have a piece of information that needs to be conveyed, stop and think okay what would be the most interesting way to show this?
-editing. I do a read-through when I'm done and take out a lot of stuff or rewrite it.
-you always want to lead with cause and then show effect. It needs to be the reason why/action first, then reaction.
-I remind myself I want the story to feel lived in. The story should jump right in, and the character wouldn't be thinking all this backstory or info dump or whatever immediately. they'd be living their life. so introduce information when it makes sense, based on something that would bring it up. Ex: they aren't going to think about this awful thing that happened to them, but maybe a few scenes later a smell reminds them of it and they clinch their fist, start thinking then stop themselves and redirect, etc. or maybe they distract themselves
-I sit and I go okay, I need to show this person is lonely. How do I do that? And I go through setting clues, or things like no texts on their phone but checking again a few minutes later. sometimes dialogue can be a good way to show instead, showing how they'd talk around something or put a double meaning on something etc. You don’t want it in your face obvious but to convey meaning. (people so often have so many reasons for saying things that aren't true or bend truth or don't say everything and that too can say so much)
-it helps to write out the info dump on my outline. Cuz I know it’s stuff I need to convey, so it helps to word vomit it out there then parse through it and go okay how do I show this. I’ll do it for general backstory and then for each chap, just a blurb about what are they feeling, what needs to be shown here, what info does the reader need to learn now, then figure out how to do it