52 months living in NYC.

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The Bowery Presents
hello vonnie
Xuebing Du

@theartofmadeline
YOU ARE THE REASON

#extradirty
occasionally subtle
he wasn't even looking at me and he found me
RMH
Keni
"I'm Dorothy Gale from Kansas"

blake kathryn
The Stonewall Inn
trying on a metaphor
Noah Kahan
cherry valley forever
h

if i look back, i am lost
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@gordeonbleu
52 months living in NYC.

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Farewell, New York
For the last 4.5 years, I’ve chronicled here my journey moving to and living in New York City. Today, that part of the journey comes to an end.
I’m grateful to have called this city my home for almost four and a half years. I’m going to miss this crazy city, and how perfect it’s been for my sense of wonder and discovery. Most of all, I’m going to deeply miss my friends here, as fleeting as the community is here. But now it’s time to figure out my next steps, and the best place for me to do that right now is with my hometown of San Francisco as my new home base.
I hope to fly back to NYC as often as possible, and who knows – perhaps I end up back there someday in the future. Until then, New York, it’s been real.
About 3 years of tracking personal daily movements via Moves App.
State of the workspace.
43 months living in NYC. And exploring the East Coast.
Above: 1000 days of Moves app step data.

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State of the workspace. End of an era.
State of the workspace.
Designing Out In The Open
Having users test public betas of your product can be like building software out in the open. It can be very humbling seeing feedback on in-progress work, where people are calling out deficiencies you’re already aware of, or making feature requests that are already scoped and mapped out for the next release. At times, it can be difficult to resist being on the defensive when fragile unfinished builds make it seem to others like you don’t know what you’re doing. But we need to hear that feedback along the way, and repetition of even things you already know can be annoying at first, until you remember that it serves as validation for your assumptions. Software design and development becomes much better because of it.
3 years in NYC, today.
As much as playing hard and exploring the city become a part of our lives here, so do the habits we form around our work and commutes to and from it.
Visualized here is my time spent in the office throughout most of 2014 (sourced from my Moves app data). This doesn’t account for time spent working at home in the evenings, which is a visualization for another day.
The importance of a design voice
Something I’ve been thinking a lot about recently – it’s important to allow designers to talk about their work. That can take many forms, including talks within and outside the company, blog posts, or presentations to stakeholders. In many orgs, design tends not to be considered an owner of a product, so its voice is usually channeled through another representative speaking on their behalf, whether it’s a peer from another department, or even another designer. It’s usually not a point of contention, and in the spirit of a team effort, you could make the case that it makes sense for a dedicated representative to keep any outbound conversation of the product on message. But what I’ve found whether you’re a designer or engineer or product manager, is that people who are passionate about what they build, want to share it, talk about it, and gush about it. It promotes a sense of agency and compounds that sense of passion.

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Things I’ve Learned About Management
In no particular order. Based on observations during the past seven years in the tech industry, working at companies with 50+, 100+, and 10000+ people. These are some of the common patterns.
Communicate early and often any changes about reporting structure before they occur. Reports should never find out through company announcements or HR org chart updates.
Hold 1:1’s as soon as possible. This is another way of just saying to check in about how things are going. Don’t wait months before starting these. The first 100 days are some of the most crucial periods for a new employee. Take the meetings seriously – so don’t cancel, and apologize about having to reschedule. Also offer a more informal setting as an option, as a gesture to be candid. (Ideally, don’t take 1:1’s in an open area. Try a conference room or a walk outside of the office if available.) This is always great to refer back to: https://www.quora.com/What-are-some-good-tips-for-1-1s-with-your-employees
Invite feedback as a manager from reports, or from employees if you’re e-staff. For the latter, this can be done anonymously, and then answered in an all-hands setting.
If a report attempts to initiate something, managers shouldn’t try to bypass them to do it before them. Exhibiting leadership is not an exclusive activity. Management doesn’t mean adult supervision.
Management is imposed, but leadership is earned. Leadership is a quality independent of org structures.
Champion your reports' accomplishments. Don't hoard credit. Elevate your peers because we all got this far with the help of the team, and it leads to a better work culture.
Seniority shouldn’t be based purely on tenure.
Communication is the key to so many of these issues.
State of the workspace.
27 months living in NYC. 3 boroughs and apartments later.
Year 1: Brooklyn (Williamsburg) Year 2: Manhattan (Lower East Side) Year 3: Queens (Long Island City)
Above: A little over a year of Moves app tracking data, tracking weekday versus weekend movements spanning my move from Brooklyn to Manhattan, to my move from Manhattan to Queens.
From what I can glean, generally more time was spent exploring the outer boroughs on the weekends.
One year of Moves data, looking back on my second year living in NYC, tracking all movements from March 2013 through March 2014.
State of the workspace.

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The Misconception of UX and Visual Design Dichotomy
A colleague the other night remarked that he cares about UX, but not about visual design.
I've stressed in the past that visual design is a way we visually communicate to users, whether it's to help them understand and complete a task, or to evoke an emotional response.
As product designers, we craft products that interact with humans. As long as humans are creatures influenced by feelings, all elements of design absolutely contribute to the user experience.
Dug this up from the summer. 1 month of sleep patterns, from an experiment to test sleep quality impact from living in the Lower East Side of NYC.