PRODUCTION LOG #5
Damn WHY ARE PEOPLE SO GOOD AT DRAWING THESE TWO
Art by @Netonotnero
Mind you I didn't ASK to be given this vision from the cosmos, I was simply going about my day doing stupid stuff and then was blasted the storyboard like a prophecy from destiny herself who decided that this storyboard either dies in the rut or I become it's vessel, it's tool to will this thing into sheer existence, determination, the 5080 in my damn laptop and alot of Balatro ASMR.
And damn it I will, at the cost of my sanity and over a HUNDRED SHOTS to work on....
And the good news is that we're 50% done here.
I say "we" because theres actually alot of help from wonderful friends to pick up the slack from my dumb buns while I was burnt out and off to frolick in the shimmering sunset alongside the special lady for a few days.
But I am back to it, im back to painland. Lets frikking do this.
Something i want to also credit time saving methods is GooStudio's goophysics addon that allowed me to do cape physics for complicated shots like these. And generally save me a bunch of time, every shot is always me deciding whether its better to animate it by hand or delegate it to 3D which has its pros and cons
3D vs 2D
Before I get to talking about 2D which is arguably my specialty, I need to talk about why I decided to implement a 3D rig into the workflow.
I remember the director of Evangelion making a comment regarding the difference between making an animated film vs a live action film. When youre making an animated film, you start from scratch which opens up an infinite amount of possibilities but when you're making a live action film, you have your possibilities on hand, you just need to cut and edit to get the best one.
I see 3D the same way to a lesser extent, there's moments where my mind just genuinely fails to get the right angle and im juggling between willing to sacrifice a bit of 2D's free range just so I can have data that I can freely test and manipulate however I want without redoing my work.
But at the same time, 2D is genuinely the most expressive ive made animation work. When I need GLO's hood to stretch a certain way in 3D i'll have to either simulate cloth physics, adjust vertext groups for the lattice, parent two parts of the hood to a bone for the rig, etc etc etc etc.....
But for 2D, if I want GLO's hood to stretch a certain way, I just draw it.
Im juggling between deciding the two and don't get me wrong, you can *have* both by using 3D as a guide to animate over, you can have the best of both worlds and some of the best animated films ive seen do exactly that
Im just deciding to choose one or the other because I'm kinda too tired to be doing cleanup on alot of shots. If a 3D model helps me skip that then I am super duper ready to take that offer.
Its 5:30am as I type this, I can see my computer growling at me to get back to work so I'll leave yall with this.
Whatever you're going through, it'll get better.
Ciao!

















