Hi I'm Glivs! I'm a 2D animator, here's my current reel ^^ All personal works, still waiting on some permission to share professional work :p
(Alternatively, see this as a tiled gifset on my site)
Jules of Nature
$LAYYYTER
KIROKAZE
2025 on Tumblr: Trends That Defined the Year


JVL
Three Goblin Art
tumblr dot com

祝日 / Permanent Vacation
todays bird
DEAR READER
ojovivo
art blog(derogatory)

Kiana Khansmith
Not today Justin
he wasn't even looking at me and he found me
Keni

⁂
Aqua Utopia|海の底で記憶を紡ぐ
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@glivs
Hi I'm Glivs! I'm a 2D animator, here's my current reel ^^ All personal works, still waiting on some permission to share professional work :p
(Alternatively, see this as a tiled gifset on my site)

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Hey! Your work is absolutely stunning and inspiring. I haven’t personally done hand-drawn animation in so long, that I’m worried I’ve forgotten how (purely rigged animation for many years now). Can I ask what’s your process like? Do you do clean keys, and then inbetween? Do you rough out the whole thing first, and then clean it all up later? Or a different process? Thanks in advance!
Hiya, thanks so much for the kind ask :) Sorry for the long answer :'D
I'll be honest, process is still something I'm actively figuring out too ^^' After working as a cleanup artist, I had a problem for a while of trying to go directly from blank canvas straight to tiedowns. Which can work fine for simple or limited movements, like the last one here! but for anything else, my brain is not yet big enough to process much info at once and it usually results in lackluster movements/bad construction haha.
So recently I've been doing scribbly first passes to visualize movement, and feeling out exactly how much i need to draw there to make myself comfortable tying things down on a second pass. (I think that level of comfort varies from person to person, since everyone's got slightly different processes and levels of visualization skill. some people dont need this scribble pass at all)
i do generally just hit some key poses for these, and then throw in a few inbetweens to help me feel out the flow of timings better. and I'll skip drawing body parts on those inbetweens if they're not super important to the movement. here, as an example, the first pass for this animation looked like this:
Bald. Not something im super proud of sharing lmao, and i need to work on my draftsmanship. but. hey, helped me feel out the movement.
i felt like from this point i had to figure out the body + hat since it's kind of all over the place, and those shoulder plates would play a big role in determining how the hair falls around it. so i focused tying those drawings down:
i think this is the hardest and most time consuming part, just constantly comparing frames and making sure everything's on model. I still have to keep reminding myself to not autopilot cleaning my scribbly roughs, but to actually think about volume/consistency and correct accordingly.
Definitely spend time making your keys accurate first here and then do inbetweens, to save yourself headaches of finding mistakes later and having to fix it 10 times instead of just once. Helps to not only flip/onion skin between adjacent frames too, like instead of just making sure frames 1 and 2 still look like the same guy, also to check that frames 1 and 60 do too to avoid slowly drifting off model over time, if that makes sense. temporarily move frame 1 next to frame 60, just for referencing if you need! I do that a lot lol. Then since the hair is an overlapping movement, i straight-ahead-ed a rough to feel it out (minus some inbetweens) and then tied it down:
almost feels like fx animation since loose hair changes shape so much, fun cus you can be less strict without it standing out too much haha.
I admittedly rushed shading and fills to hit the deadline...but it's the same process there basically lol. keys, then inbetweens.
and then i found out CSP has a cool screen tone filter I can put on stuff, so I threw it on the shade tones lol. but there you have it, thats my process currently, i hope this helps :0
Day, In, Night, Out
regarding Legend of Aang
I really wanted to wait until it released before I announced I was lucky to have worked on it. because look. I understand how annoying it is to be like "I worked on something for years but it's a secret so you cant see it!" But now it feels like I can't announce it in good taste anymore.
I can't control what anyone does, i just ask anyone reading this to please understand that speaking for myself, this isn't how I wanted it to go down at all. We are still not allowed to share what we did on the movie, or how much control we did or did not have over any specific creative decisions. You won't be able to point out a single shot and name the animator(s) that did it. because in this situation it's been made impossible to know. It's just further separating artists from their work, excluding us from the conversation.
some people ask how they can help the artists, i dunno. maybe if you watched it, give some assurance that you will watch it again one way or another come release/when we can actually share what we did.
do whatever you will but do not act like this is good for the animation team, it has just made a bad situation for us worse, and has been eating me up inside and giving me horrible migraines. thank you.
*disagrees with you*
some lil anims i did recently to try and re-figure out my process :] decided to focus on some specific expressions+gestures i see during disagreements, but don't have the words to actually describe

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Wynn OC idea doodles
A whimsical high level mage who doesnt much care for fighting, but rather drawing monsters. Also has a lilypad hat :)
loopdeloop challenge entry for theme "Hat"
anim i made a bit ago
more exploration doodles of this guy, done a few months apart . can you tell lol
personal anim

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the mum
i think the most fun part of doing ur own digital paintings is getting to mess around with blend modes/hue shifting on the layers afterwards lol
the mum
secret santa gift for a friend, who asked for a silly slugcat
dont forget to ground yourself
Minecraft ocs i made like a year ago and never shared lol

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bugs when you lift up a coral
this thing is a:
Centaur
Mermaid
bugs when you lift up a coral