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Byler
We anticipate a return to our regularly scheduled startrek-posting after the real Stranger Things Finale!
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almost home
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let's talk about Bridgerton tea, my ask is open
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art blog(derogatory)

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Alisa U Zemlji Chuda

if i look back, i am lost

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izzy's playlists!
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@forever-hyperfixating
This blog is currently hyperfixating onâŚ
Byler
We anticipate a return to our regularly scheduled startrek-posting after the real Stranger Things Finale!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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They just posted an advertisement for TFS documentary on TikTok (and instagram) again?? I hope theyâre releasing the actual play on Netflix soon!
Not the screen glitching after the fourth bell toll đŤŠ
interestingâŚ
genuinely, what was the point of bringing hopper back?
especially if el was just gonna die. his role couldâve been replaced by any character really.

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Boeing 777
I randomly looked up '777 stranger things' and then i found this
I don't think it's the plane Mike gets because it's shown taking on not landing
According to the plane nerds the plane used in s4 isn't from the 80's - it's from the 90's . 'Itâs not Just any B777, but a B777-300ER, which only entered commercial service In 2004'
I don't think this really holds any significance but isn't 777 used for a jackpot on pinball machines? I don't really think that a 2 second shot of a random plane is really that important though đ
Any ideas of what this could mean or if it's even important?
open the curiosity door⌠no, not like that! x
Raw Stimul(EYE)
HOW HAVE THEY NEVER DONE A CAMP SEASON. Itâs SUCH an 80s trope.
Nah because Baker Camp and (Nikki) Baxter. And Sotto Ra looks so similar to soteria. And if that neon sign says what I think it does (sotto sopra), meaning Upside Down in Italian.
And new random unexplained characters all the time, like campers/counsellors. And Steve and Robin always having the same job, where they wear funky uniforms. Like Camp Counsellors.
And theyâre actually drinking milkshakes. And seem to be getting lost in the woods đ
And the Boy Scout Uniform Henry wears in Season 5, 1106. November 6th OR June 11th.
God and the way the camp looks like the cabins from Something Very Bad Is Going to HappenâŚ
And Dustin going to Camp K(NOWHERE)âŚ
i believe that jane never left project nina and you'll be more convinced after dissecting her escape, because it's sooo suspicious
let's start here. after gaining her powers back, jane wants to go to help her friends in hawkins, just as owens predicted and warned her not to do it yet. brenner doesn't think she's ready and locks her in a nina room.
it looks strangely similar to how jane woke up in the lab simulation. the imagery is pretty straightforward too â we see jane locked in the room with the nina machine behind her. the subtext is basically text. she is stuck in the simulation.
let's revisit the brenner's idea of jane being ready. how does he define "ready"? earlier he says...
jane will be ready when she learns how to fly. and as soon as she flies, brenner and her will leave nina and go to hawkins together to fight one.
something something jane's whole journey in season 5 is leading her to the moment when she... well... flies.
and what happens as soon as she flies?
jane leaves simulation/camazotz/whatever tf it is
project nina is definitely not built only for that one memory they had to show jane. definitely not. because why then brenner says this when jane tries to escape project nina?
which truth? by this point she already learned everything there was to the story of the hawkins lab massacre. what is else there to learn? i hope we soon find out.
how did she spent so much time in the simulation? i believe owens here spells out how they did it
jane won't be the first character who spent 18 months in a coma living in some sort of simulation.
side note!!! i just found it funny that dustin and eddie were putting the final nails in the coffin cranes around the time jane was "escaping" nina. cranes were the prominent imagery in s5 indicating that they are trapped.
now back to this. as soon as jane "leaves" project nina, discrepancies start. as @armencias noticed: one moment there are dead soldiers and fire, another moment they are gone
jane leaves on a funky ass van and the scariest powerful military guy cannot pull the strings and stop 5 teenagers on the first turn? yeah right
but that was just the main meal. here's the dessert. a good one. look how everything turns to orange as soon as she "leaves" nina.
yes.
what bugs me is that i don't have a clue what that means. does she never reconnect with mike, will and jonathan? or is she entering their camazotz from project nina meaning that by the point she meets them they are already in camazotz?
hope i'll have my answers soon
Did any of you watch Jamieâs interview? đ
Iâm honestly not sure Jamie is Jamie anymore đ I think heâs just Vecna.
Seriously, watch the interview if you want a glimpse into Henryâs mind đ

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wait. but it lwk makes sense
hm something i remembered from the mockumentary
"dude, we gotta cut it down"
and the script that was floating around has exactly 120 pages., which just hints even more that they had the whole thing written already and knew the exact page count
(while itâs not winter at all)
Meanwhile, Dmitriy fr experiences winter;
and then:
More weird stuff in the Microsoft Flight Simulator x Stranger Things expansion from last year.
Back in January, I pretty much wrote up a transcript and summary of "Murray's Missions" inside of MS Flight Sim. It was interesting because...
There seemed to be a lot of potential clues in the nicknames of and dialogues between the NPC flight crew members
The "missions" sometimes echoed events from S5, but were tweaked (e.g., Murray's smuggled Big Buy delivery, but it's being delivered to the Wheeler house?)
"Missions" that were not familiar at all, but might break the fourth wall, possibly helping explain why in 2025/2026, audiences are seemingly able to listen to the radio and receive messages from characters who are presumably still in the 80s.
Well, I never came to a single conclusion about it, and yesterday when I was searching for more possible locations with skylights (to answer this mystery about the "basement library"), I decided to watch a play-through of the "Hawkins Heli-Tours" part of the MSFS expansion.
Did I find more skylights? No. But what I DID find was wild.
You see that? I know the font is tiny.
It says "the Turnbow House is a decaying, isolated home tied to mysterious disappearances and eerie supernatural disturbances, long rumored to be one of Hawkinsâ earliest gateways to the UD."
Could it be a typo? Could it have been meant to refer to the Creel House? Sure. But the description for the Creel House is different.
Also - there was something dark and ominous in the community pool, and so many things I thought were odd in the location descriptions. I'll insert some screenshots here, but have no fear - My priorities were totally fucked today and I decided it'd be good to type up EVERY description for the 46 locations in the game. I'll paste them below.
Okay, so here are the descriptions. I tried to include the couple of (what seem to be obvious typos of names) in red, and then highlight other word choses in another color (just cause I wanted to). It'd be so sad if this was just AI slop, because it really sounds like there was a lot of care put into this expansion (according to how impressed the Flight Sim nerds I was listening to were with it).
Benny's Burgers - First stop on the tour is Bennyâs Burgers in its better days in S1. Itâs here where former owner Benny Hammond made the mistake of showing kindness to a lost girl with a target on her back that ultimately led to his demise. Turns out no good deed goes unpunished.
Bradley's Big Buy - Take a stroll through Hawkinsâ neighborhood supermarket where you might see Eleven stealing boxes of Eggos in S1, or the gang raiding shelves to patch a wound by the Mind Flayer in S3. Oh look, the turkey is only 88 cents a pound! What a deal.
Brimborn Steel Works - Once an industry, now in ruin. Within this Steel Millâs rusting walls echoes a time when the Mind Flayer once forged its monstrous form, and where Billy kidnapped victims of Hawkins to unwillingly become part of the Flayedâs army.
Byers House - This former family home to Joyce, Jonathan, and Will Byers may seem unassuming on the outside, but it was where Joyce communicated directly with the UD via Christmas lights as Willâs only lifeline to guide him back home.
Castle Byers - Deeper in the woods, youâll find Will Byerâs wooden fort sanctuary, built from sticks and childhood imagination. A great place to read comic books and draw, or seek refuge from visions of the Mind Flayer.
Clarke House - Welcome to the quiet home of Mr. Clarke, the respected HMS science teacher. Itâs here the crew first learns their entire world is thinly separated from a parallel unseen dimension and they harness science as power in their supernatural investigations.
Creel House - A Victorian mansion steeped in tragedy and legend where Victor Creel seemingly murdered his entire family. Abandoned by the mid-1980s, the house was later used by Vecna as his base of operations in the UD. Its halls creak with death, dread, and unearthly power.
Driscoll House - Home of the late Doris Driscoll, who Nancy and Johnathan interview while working at the Hawkins Post. Her possession by the Mind Flayer marks one of the early signs of its growing control over the city. Behind the floral wallpaper and family photos, the smell of fertilizer never faded.
Hargrove House - The tension filled home of Billy and his stepsister Max mirrored Hawkinsâ growing darkness. By summer â85, Billyâs room became the Mind Flayerâs brief outpost, where unsettling screams werenât the source of family arguments.
Harrington House - Behind the Harringtonsâ tidy lawn, Steveâs journey from cool kid to monster fighter began. Since then, the pool parties of the past have been replaced by baseball bats and bloodied knuckles. Barbara Holland didnât get so lucky.
Hawk Theater - Craving popcorn? Catch a showing of The Terminator or All the Right Moves at Hawkinsâ small town square movie theater.
Hawkins Community Pool - Take a dip at the local swimming hole where Billy Hargrove once worked as a lifeguard. Hot Tip: Donât get lured into the sauna if youâre under the Mind Flayerâs spell.
Hawkins Elementary School - Welcome to Hawkins Elementary, with one of the best playgrounds in town. Note: If a nice man in a suit starts staring at you from the fenceâŚrun.
Hawkins High School - Between Tigersâ basketball games and D&D campaigns, will you choose to be a jock or a member of the âHellfire Club?â Lucas might tell you itâs hard being both.
Hawkins Memorial Hospital - Ordinary patients come and go, but these halls are often haunted by creatures of another kind. It may arguably be the last âsafe havenâ anyone wants to be taken [to?]- especially after an encounter with Vecna himself.
Hawkins Middle School - Hawkinsâ AV club may have met here, but so has the supernatural. Eleven once battled a Demogorgon in one of the classrooms until it disintegrated. Howâs that as a clean up job for the janitor?
Hawkins National Lab - A sterile fortress of white and rainbow walls hides the darker secrets of Dr. Brenner and his experiments on young test subjects. Behind locked doors, the lab is revealed to host a gateway to the UD, plunging Hawkins into supernatural chaos.
Hawkins Police Station - Hopperâs former headquarters as the police chief of Hawkins. If you look closely, you might still see a trail of old cigarettes before Hopper traded in his badge for a shotgun and a very serious problem with the UD.
Hawkins Post - Housed in a brick building on Main Street, you can pick up your local newspaper where Nancy and Jonathan interned during the summer of â85.
Hawkins Public Library - Seen here in all its shining glory, the libraryâs clock tower once stood tall at the center of town before crumbling at the crossroads of converging rifts that tore Hawkins Apart.
Hawkins Town Hall - Mayor Klineâs pride and shame. Behind patriotic speeches and glossy banners, here he sold Hawkinsâ silence to the Russians digging under Starcourt Mall for significant sums of cash. Corruption never sleeps in this town.
Henderson House - The home of Dustin Henderson, his mother Caudia, and his many other pets. Turtle the tortoise, Mews the cat, and DâArtagnoan the infant demodogâŚwho ended up killing the cat. Yikes.
Hess Farm - What appears to be your typical midwestern farmstead, but is hiding secrets under its soil. Once acquired, the Soviet Union built underneath it to allow their scientists to hack the power grid. Not exactly the same as raising goats.
Holloway House - The once elegant and now abandoned home of Heather Holloway and her parents, before falling victim to the Mind Flayer. Family reunions are one thing, but being dissolved into a hive-mind is generally not ideal.
Hopper's Cabin - A humble house tucked in the woods and built for solitude. Hopperâs cabin became home for Eleven as a refuge against both monsters and feds - but not the growing pains of becoming a teenager.
Hopper's Trailer - Hopperâs first home-sweet-home in S1 before seeking refuge in the woods.
Junkyard - An overgrown scrapyard to some. A place to defeat demodogs for the crew. The Junkyard later becomes training grounds for Eleven as she prepares against the UD. One personâs trash is another personâs obstacle course against evil, as they say.
Kline Mansion - The mayorâs grand home on the hill in S3. Gilded mirrors, rotting morals. Behind its doors, Hopper eventually finds the truth behind Klineâs corruption.
Lipton House - Lakeside home of âReefer Rick,â who frequently supplied drugs to Eddie Munson. Eddie later uses the residence and nearby boathouse as a temporary hideout from the police and Jason Carver. At least the views are nice!
Loch Nora - This upscale neighborhood might be posh but great for getting oversized candy bars at Halloween.
Lover's Lake - Enjoy the view of Loverâs Lake, a heart-shaped lake for romantics that earned its new name, âWatergate,â once the crew discovered an opening to the UD lies deep below its surface.
Mayfield Trailer - The once home of Max Mayfield and her mother Susan, yet a place of grief and dreaming of better days after Billyâs untimely death.
McCorkle Farm - On the outskirts of Hawkins, Eugene McCorkleâs pumpkin patch is plagued by a blight that destroys all of his pumpkins - a mysterious phenomenon that impacts other farms in the area, including his rival Merril Wrightâs.
Melvald's General Store - From diner to general store, Melvaldâs is the family business where Joyce Byers used to be employed. Whether itâs soap, cereals, or Christmas lights to communicate with the UD, Melvaldâs has it all.
Munson Trailer - Here, Eddie played his guitar, and Chrissy met her unfortunate demise. Her brutal death at the hands of Vecna opened a gate to the UD, turning this dilapidated park into a gruesome crime scene that falsely framed Eddie as the murderer.
Palace Arcade / Family Video - From arcade cabinets to VHS tapes, welcome to the two central social hubs for the entire crew. Beat your best Dig Dug score at Palace Arcade where Mike, Will, Dustin, and Lucas first meet the mysterious player MADMAX in S2. Or rent your favorite romcom from Robin and Steve in S4. Donât say anything if you catch them busy on the computer system tracking records of those connected to Victor Creel.
Roane Hill Cemetery - A final resting place for Hawkins residents, and where Max levitates under Vecnaâs control near her brother Billyâs grave. Just before the battle for her soul was nearly lost, she escapes with the help of the crew and her favorite song.
Sattler Quarry - Take in the sights of this massive, water-filled quarry that becomes the point of investigation during the search for Will Byers, after his initial disappearance. Also a great place for a group hug.
Sinclair House - A humble home on Maple Street where Lucas and Erica grew up. Neighbors may see normal family life, but inside are two young heroes - each braver than they first appear.
Skull Rock - Look closely and youâll see this cluster of boulders resembles something much more sinister. Oddly a popular makeout spot outside of Hawkins, itâs here that Dustin discovers gates to the UD may be nearby when his compass picks up a powerful magnetic field disruption.
Starcourt Mall - Hawkins former crown jewel of gleaming commerce, and the home of Scoops Ahoy. Which naturally made the perfect front for a secret Russian base hosting the gate to open the UD. Eventually the gate is destroyed and the mall burns down after the kids battle the Mind Flayer. Good luck finding ice cream.
The Squawk - Hawkinsâ small town radio station where Steve, Robin, and the gang mix your favorite tunes with coded messages to coordinate raids with the help of Murray, whoâs become a de facto smuggler for the team in S5.
Turnbow House - The Turnbow House is a decaying, isolated home tied to mysterious disappearances and eerie supernatural disturbances, long rumored to be one of Hawkinsâ earliest gateways to the UD.
War Zone - A sporting goods store turned survival depot. Nancy, Johnathan, and the gang stock up on weapons and equipment before facing Vecna in S4. Somehow you can find everything in this town.
Weathertop - Breathe in the fresh air or watch the thunder storms roll in at the highest point in Hawkins. Here the crew temporarily mounted Cerebro in S3, a ham radio Dustin invented to communicate with his girlfriend, Suzie.
Wheeler House - A basement D&D battleground, a place to hide Eleven, and now home to half the crew in S5. Suburbia may look calm here, but the Wheeler House has always been the launch pad to adventure and the rebellion against evil powers.
I went back to the epilogue's graduation speech just because of the Duffer's recent speech and found another little nugget from the filmnerds.
Here we are meant to see Dustin saying something weirdly nerdy about an actor and a director, Stacy not understanding something that nerdy about movies, and Dustin regretting to have said it. But it might be another blip in time to the 90ies and that's also why she doesn't get it.
It's a hypothetical, right? If Belushi was in a Hughes film. Funnily enough, Belushi was announced to play in Hughes' Curly Sue in August 4, 1990. The movie came out in October 25, 1991. But the epilogue plays in May 1989.
It was kind of a surprising casting as well. Previously, Belushi played loud, abrasive comedic roles and in this Hughes film, he plays a much more warm, soft and family-friendly character.
So I guess Dustin just has a surprisingly good intuition about upcoming movies and not some knowledge from the future.
And saying he was going for a Belushi (loud, abrasive), but in a Hughes film (family-friendly) does sound suspiciously like to tonal shift of ST S5, especially the epilogue.
What's funny too is that Belushi also played in Little Shop of Horrors. After the test audience didn't like the original ending (the alien plants take over New York), he replaced Paul Dooley for the role of Patrick Martin in the 'happy family in suburbia' ending of Seymour and Audrey.

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okay. is it safe to say that they are doing that now?
video
David, tysm, the message is received đââď¸
(from this fanâs cg video)