Had an idea for a game for a bit,basics premise is like something akin to PokƩmon mystery dungeon or bugsnax with a sole focus on collection and exploration with a beach makeover
So it would be a one room randomly generated island out on boat with a different goal like find the exit or capture an amount of creatures and escape or plant new sea grass.Before entering your equip two items to three party members.There no level up so itās based on playing skill.One time is an exploration tool for the overworld like for water or ledges and another is a weapon.Some weapons would be better against other sea creatures.Also thereās a rad encyclopedia for each creature.
After capturing sea creatures they become tame and diversify the island as the hub world
The hub would have some residents each with their own side quest or unlocks new islands for you or how you obtain new gear since money only buys health items.
I really just want a PokĆ©mon game where itās like wayyy more focused on the biodiversity and capturing them with a sense of visual progression beyond āgym babes and battlesā.Just a small slice of life dungeon crawler essentially.















