What is Chessworld Missing?
Although Chessworld is complete and work on it has ended (at least for now), it’s still quite incomplete - it certainly wouldn’t be suitable for a public release. A lot of work needs to be done in almost every department.
Gameplay: Chessworld is sorely missing any real kind of balance. We implemented some semblance of balance from the start, but it was on based on how we thought the game would play in theory. Actually playing the game as it is today makes this abundantly obvious, and renders the game almost unplayable. Players gather resources way too quickly, pieces don't move far enough or attack with enough power, players start with too much wood, and more.Â
Pieces: Some individual pieces seem to lack purpose, too - the bishop seems rather useless, with its low attack and defense strength, and its lack of special ability. At the very least, I think it should be made cheaper, or given a boost in stats, and possibly the ability to heal surrounding pieces. The rook also seems to be lacking in power - considering how it looks, and the fact that it can't attack while moving, I think it should have a much higher attack strength.
Sound: The sounds in Chessworld were admittedly a little rushed, but they are mostly placeholders. Ideally, I'd like to record actual sound effects and implement them, to make the game feel truly unique and whole. The generated chiptune sound effects seem a little out of place with the rest of the game’s aesthetic. Some actions are also lacking in sound effects - for example, attacking the king makes no noise whatsoever, leaving the player unsure if the attack even worked
Visuals: As happy as I am with the models, they probably need some work. I'd love to take the time to go back to some of the pieces I worked on earlier and update them with the techniques I learned while working on the latter pieces. They also desperately need to be animated. How amazing would it be to actually see each individual piece walk around the planet with moving legs? And it would be so great to actually see the pieces move to make their attacks! Imagine the Queen really shooting a fireball, and the Knight really swinging a sword in a 360 degree arc. This could bring a lot to the game experience. Similarly, I also should make the pieces’ “breathing” an animation, rather than making it happen through code (which sort of kills the processing and in turn, the frame rate, since the computer needs to run all sorts of calculations to make it happen). The GUI also needs some work - it doesn't scale itself according to the resolution used by the player, and it doesn't look as good as I know it could, in general.Â
Polish: There are some little things which need fixing, too. Players should be able to click on an opponent’s piece at any time to check their health, not only when selecting a piece for attack. We also desperately need keyboard shortcuts to encourage faster moves, and simply ease of access as well. I also think pieces should “truly” find their way to their destination tiles, moving seamlessly from tile to tile along the best possible route, rather than simply moving through other pieces and obstacles in a straight line to get to their destination. But that’s just me.
As you can see, a lot still needs to be done if we ever want to make this game available to the public. The game is still pretty cool for what it is, and I'm seriously proud of it... but as it stands, it’s a little bit lousy.














