Hey so I edited up a sweet talksprite since hal turing tested was looking for a kanaya picture and I have absolutely no self restraint about talksprites ( here u go dude if you still need one @turing-tested )
And this one thdlhdhdlhf
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Hey so I edited up a sweet talksprite since hal turing tested was looking for a kanaya picture and I have absolutely no self restraint about talksprites ( here u go dude if you still need one @turing-tested )
And this one thdlhdhdlhf

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I absolutely forgot to post this here but I’m lazy boi so reblog instead
meullie replied to your post “ITS STILL 4/13 SOMEWHERE”
im in california and i can confirm its only 11:19 pm here
Takes one (1) break from not doing things on this blog to arise for Friday 413: Happy 413 we can never escape
Could you analysis a Knight of Mind? >u< arigatou!
Woop another classpect, pretty long overdue, hah. Holidays and school got me busyyyyy :’). Specially with me being a procrastinating perfectionist with anxiety, haha. That works out greaaat. So anyhoo I guess I’ll be operating on writing these whenever I have the time and motivation, hopefully maybe on weekends? As for the overview: The Knight is about taking their aspect and using it to their advantage, wielding their aspect. Mind is about choices and the paths they create, logic, intelligence, reasoning, reactions, etc. The Knight of Mind will use those things and equip themself with them. Pretty useful, no?
For their possible Mind-related mask, the Knight may present themself as a genius, someone well aware of practically any situation they may find themself in. They might be the one everyone turns to for advice, seem to always have a solution and knowledge of how things will go down. Most Knight’s facades have something to do with seeming like they’ve got things under control, as it would seem. But of course, we know that’s just a coverup, in this case for feelings of academic inadequacy, feeling lost in many situations- common theme, too -or in general, having too many emotions. The Knight could be overshadowed by excelling peers or family members, leading them to pretend they understand things and scenarios to not seem stupid or less than to those around them. Another option is that they hold themself to impossible standards and when they then obviously can’t meet those unfeasible tasks, put up a wall to show the best of themself they can. Perhaps they got accepted to a high level school and started falling behind a bit, or was then on just average as everyone around them was just as smart. Many of those people around them will likely be lacking in Mind, be it referring to actual smarts, common sense, understanding of decisions, or forethought, as a Knight’s session and environment is generally void of or scarcely containing their aspect.
As a constant between all Knights, they need to learn to give up their facade, that it’s only holding them back from their potential. In particular, this might mean the Knight needs to realize they are intelligent and bring themself out of their shadows. They will have to accept when they need help, and that it’s not a bad thing to be confused or not know something, even when everyone around them seems to have it all figured out. They have logic and knowledge of decisions. And if they truly are lacking in understanding, they need to let themself admit it. In the Knight that holds unfair standards to themself, they will need to learn their limits and not compare themself to those around them.
The Knight of Mind will have a pretty good hold on their abilities and will be a great asset to their session’s fighting force once they ascend. Well, pretty much all Knights are, but still. So they can use logic and decisions as a weapon, or equip themself with it? Couple of ways one could read that, but one of those would be to literally grant themself knowledge of their opponent to use for blackmail, or for strategy regarding enemy territory/weaknesses. It’s definitely more Mind play for this godtier, hah. They would also be incredibly skilled at traps and lures, letting their foe’s knowledge work in the Knight’s favor, as a tool to bring about their opponent’s downfall. They’d be a rather brilliant strategist, taking into account the choices and making plans and equipping themself, and their team assumedly, with extra decisions in the form of more options to take should an objective go south. In the same way, the Knight would easily be able to pick apart faults or flaws in their enemy and in scenarios, being able to quickly formulate useful plans under pressure. Manipulation is something they excel at, and their session would have to be pretty careful or they might end up with something like the Bard of Mind, though perhaps less chaotic and overpowered. That session at least, would have a fairer chance of winning should the Knight turn on their teammates.
Whew, feels good to get back into the swing of things. There’s the Knight of Mind for you :)
Analyze your god tier!
Hopefully this won’t be too biased given it’s my own godtier. So, as seen in one of my posts, specifically the only drawing post I have made as of yet, my godtier is the Mage of Time. Generally, Mages suffer through or by their Aspect, and in that, gain an in depth knowledge of it. Time is time, its flow, passage, the actual timelines, and travel through it. It’s also acceptance, finality, destiny, and continuation or progression.
Like I said on the Page of Time analysis, the Page and the Mage can start out very similar, both lacking in time, but keeping that rhyme. The difference in the Mage of Time is that they are more specifically suffering by it, and innately know it. They will be consistently late and never have any time, always rushing. They will likely have a very accurate sense of time, and knowing that the minutes are ticking by churns them up inside. They will be completely swamped with things they need to get done, and seem to be under pressure constantly. This could come from poor time management skills, depression, or a mix of both. Speaking of which, the Mage is very likely to have depression or anxiety, synesthesia, and maybe chronophobia, the fear of the passage of time and the future. That would take suffering by time pretty literally, huh? Perhaps they might feel like they ran through life so fast and missed out on living and growing up. Maybe they lost a parent, needed to live on their own, or were neglected and needed to grow up in an instant to take care of themself. If that’s not the case, they might have experienced a lot of deaths of their loved ones and could never quite let go of them. Heck, maybe they just got really messed up over their pet dying. Another possibility is that the Mage’s friends moved away and they couldn’t talk anymore, or that their or their friends’ parents split up, upturning the reality they experienced either to do with the friend- having to see them less, or not talking to their other parent that used to be part of life- or their own reality. They know all about the inevitabilities of life and endings, and they might be anxious or have a ‘what’s the point’ sort of attitude about that. They will have difficulty with time passing, and accepting that as well as change. Deadlines would be a major source of worry for them, as they know exactly how close it’s getting, or just how overdue it is. Additionally, the Mage might get faint premonitions, a strong sense of deja vu, less often but dreams, wispy recollections of an event in a dream they had that later came to pass, and predictions from them are more than likely to be correct.
As the Mage of Time continues, they will have to learn to not let their aspect, Time, consume or exploit them. Easier said than done, I know. It will mostly be a matter of them learning to accept progression and endings, perhaps in seeing that endings aren’t all bad. One thing dies to make way for another sort of thing. They’ll need to let go of what loss they experienced, let go of not forget, and continue forward. This way they can make their way in the world not weighed down by their sorrow or past experiences, but instead acknowledge them while not letting themself be swallowed up by those experiences. They have to find the balance in themself
As with all Time players, the godtiered Mage of Time will have the ability to move through time/timehop. Whether they use it or not is a different story, but regardless, the Mage in particular would now have increased knowledge of time and what happens, working as a look into the future for their team and allowing them to alter the course if they might fail. This will be restricted of course, as some events really shouldn’t be changed, and the Mage knows that. They will mostly be using their knowledge to guide themself and may take it upon themself to fix events on their own though, which could result in something similar to what happened with Vriska. Which, to be clear, I’m talking about her going off to fight I think it was Jack Noir at that point and having led him straight back to the other trolls with her wing pixie dust trail/causing a huge mess, rather than the retconning or the retconned timeline. Back to the Mage though, they will know basically everything of what will happen in just about every timeline and they could end up with an overflow of alternate selves either attempting to avoid death or contribute to the most stable timeline. That could make for some interesting shenanigans, perhaps an alt self army or even a community? They will see exactly what needs to be done to complete their session, and, if the session’s other players aren’t too difficult, it’s pretty much good to go and one of the easier one’s to succeed with. Given, of course, that the Mage hasn’t died before then, other than to achieve godtier. There’s obviously some sessions that are more able to be won than one with a Mage of Time, as the Mage will only be predicting and seeing the future of their session, but with the right combination of classpects, you’re looking at a very plausible, and potentially easy, win.
I think these analyses are just going to end up steadily growing longer and longer each time I write another one. Well, y’know, that’s fine i suppose ;P Next isssssss, a Knight of Mind! Coolio, that’ll be up some time today or tomorrow.

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Powers and personality for a Knight of Space?
Arighty, back at it again with the Knight of Space. I’ve been a liiittle inactive- see, dropped off the planet for a week or so -I know; just a bit of schoolwork/life getting in the way of things y’feel? Anyyywho, so Knights, they will exploit their Aspect as a weapon and arm themself with it. There’s also the theory that they protect their Aspect or protect themself with it. I’m not exponentially averse to that theory, but I prefer that they implement it as a tool. Space is generally existence of things, creation in a physical rather than a growth type way, which can stem to imagination, and possibilities of things.
Knights start off with a front they put up to hide their inner self of sorts. It’s usually more of a character based deal, but the facades of from the Knights we’ve seen in canon all connect back loosely to their Aspect. They generally seem to be proficient in their Aspect already, though that is definitely just their facade talking. For example, Dave feigns acceptance and indifference; Karkat acts like he doesn’t need his bonds and isn’t worried about them breaking when he’s shouting and angry; Latula is shown to give the impression that she is super chill and unstressed about how people perceive her.
So for the Knight of Space, that can be something more apparent from their Aspect, having trouble making or thinking of things, not knowing where they fit into existence, getting overwhelmed in what’s possible or in seeing what is, etc. Their facade would be heavily influenced by their being and personality, of course, but in general they could appear to be in complete control, even having more of a handle on things than most, or have a superbly in depth plan for themself down to pretty close details. This could bring about depression and continue worsening it, getting them stuck in a loop of being overwhelmed and lost, and struggling to retain any motivation if they aren’t careful. On another hand, maybe the Knight is particularly good at improvising with whatever materials are on hand and can find a use out of anything. They would have a continuous flood of ideas, constantly jumping from one thing to the next. In that, they could end up starting a lot of things and end up not finishing them, as well as having rather erratic concentration or sense of purpose towards things after they’ve moved on to the next idea. They might have a tendency to get stuck on beginnings, have difficulty progressing in projects, and get frustrated easily. Like many Space players, the Knight could be prone to dissociating, though they might have the opposite, maybe experiencing hyperfocus instead. That could point to them having ADHD/ADD, OCD, autism, or bipolar disorder, though I think that them having an attention disorder would be more likely.
The Knight of Space will mostly just have to learn to chill it a little with their pretenses and let their inner self show more. The point in that is for them to realize that their charade isn’t necessary, and is a detriment to them in the end. Though, yes, that’s true of mostly all Knights. In Space, they will have to work on their focus and difficulties with reality, which will most definitely be an uphill battle. Another part of that is that the Knight needs to let people in, tell people that they’re losing control and getting lost in themself. If they continue on pretending they’re handling things fine and thinking that they can work it out by themself, they’ll very likely just dig themself further and further into a hole that will be bordering on impossible to get out of. Regarding their session, it will be fairly to severely lacking in their Aspect, and they will need to take charge and work to force the session into functioning anyway, in whatever way they can, something they’ve already got some experience with.
In godtiering, the Knight of Space will fully make use of their Aspect as a weapon. That could manifest as speeding up projectiles or increasing their size as they impact their target, teleporting themself or their opponent, though generally shorter distance as the longer the teleport, the more effort required to make the jump, making their own weapons easier to wield or lighter, vice versa for their enemies of course, or maybe just making their opponent’s body too heavy or small so that the Knight is more easily able to defeat them. A lot of their abilities will be combat based, be it altering weapons in pretty much any possible way or form of their choosing, or controlling the tides of battle in a number of ways. Some examples include the above mention of alteration of their enemy, or by a sort of terraforming almost like bending from Avatar, pulling up rocks or mountains, creating craters, moving or pulling trees into existence, breaking the ground below someone’s feet/tripping them up with rocks or roots, and causing general structural mayhem on the battlefield. Basically, the Knight has any terrain/battlefield or weaponry at their fingertips at pretty much any time and can upgrade or bring things into being with not much effort, though is restricted more toward the weapon aspect. As with every Space player, the Knight is tasked with breeding the Genesis Frog for their session. There isn’t a lot they can really do to make this process less difficult. Maybe they could teleport the frogs as their way of disturbing them, but beyond that, and perhaps being able to make utilities to disrupt or capture the frogs more easily, there’s not much else that would make it go more quickly. It would really depend on the player and how creative they are, as one player might think of something crazy that ends up expediting a lot, but a hundred others wouldn’t consider it an option or think of it at all. That does apply to all Space players, but for classes like the Knight, that have abilities less applicable to breeding the frogs, it does especially so.
Okie Dokey, the Spaciest Knight has been completed. Once again, real sorry on that delay there, going to get some more out tomorrow, hopefully!
Powers for a Heir of Rage?
Ok, so, I’m a little less familiar with Heirs, but I’ll give it a shot.
They’re a bit difficult to pinpoint given their vagueness in canon, but my thoughts are that they’re surrounded by and manipulate through their aspect, being the passive counterpart to the Witch, who manipulates and breaks the rules of their Aspect. Rage encompasses negative emotion, stability or lack thereof, drive or passion, and instincts. So either surrounded by Rage and negative emotions, or manipulating with them.
The Heir of Rage will be immersed in Rage, driven by their instincts. They would be quick to anger and excel at annoying the people around them. They might pester others and not know when they should stop. That would lead the Heir to be surrounded in other people’s negativity rather than their own. They might have tension with their family or friends, and argue with them often. They could also have a singular drive that they focus on, and have a fixation on it. A good example of this is the revenge trope in a lot of shows, one in particular that come to mind are Sam/Dean (and John) in Supernatural. They are just pretty motivated and ambitious in general- not very likely to be depressed by the by.The Heir will likely have some aspect of madness to them, being zany or slightly off to others, or have some strange ideas. They’d be the kind of person to be really obsessed with shows or books, and maybe people, too.
The Heir of Rage would have to learn that their Aspect isn’t everything, there’s more to them and life than Rage. That might manifest in taking it down a notch in frustrating or arguing with people and getting frustrated themself, or it could mean not embroiling themself in their passion. They would have to learn to let go of things, especially in their one track goal they’ve got going on, and grow themself in other areas.
Rage players are usually fairly powerful, but can be tough to develop in a healthy way. The Heir of Rage is no exception to this. They’ll still be enveloped in Rage, but now they’ll have far greater control in when to use it and will have the growth they need in other aspects to be fairly balanced. Now, after ascending, they’ll be fully in control of the Rage around them. They will have that emotion present and be able to fully inherit it for their gain when they so choose, perhaps in a berserk mode type scenario that they would be able to hone into an almost fully controllable state (Like how John could straight up become the wind in the Windyy Thinggggg). In the manipulates with category, they would be able to use people’s or their own motivations, negative feelings, and impulses to achieve the result they want. Playing them to the Heir’s advantage and all that. They could bolster anger, making their opponent or teammates infuriated to the point of lacking foresight or reasoning in order to push them towards a certain goal or path. They would also be very skilled in inspiring those around them, using and spreading out their own drive to achieve something over many people.
Hope that chills your nills. Wow, I’m sorry, That was the worst thing I have ever said. I will never say that again. But regardless, there you go, Heir of Rage :)
Thief of Space, please?
In the Thief aspect of the Thief of Space, it’s fairly straight forward. They take their Aspect for themself. In Space, the focus is generally on actual Space, ei how, why, and with what properties something exists, as well as creating things- which can refer to imagining things, too -and moving universe matter around.
The Thief of Space will start out having an issue with self-image, perhaps being narcissistic or overly confident. They would already be subtly taking their Aspect from others, being clingy and not letting people have any Space, ignore someone, that is to say, destroying their existence to the Thief, or maybe having a tendency to plagiarize, gaining popularity- see, existence to others -and stealing people’s imagination in the form of their ideas. They might piggyback on well liked people in life and online to take their exposure or snatch up opportunities meant for someone else. Of course, the Thief might not even realize they’re doing it, diverting attention to themself accidentally when they interacted with someone. The Thief might be interested in conspiracies, or the opposite, easily believe anything they hear.
What the Thief of Space would need to learn is to think for themself and not rely on others for ideas. They will need to figure out when is a good time to go along with someone’s way of thinking and when they should allow themself to be independent. If they don’t see what they’re doing, they need to learn to step back a little, give people room and let others have some of the attention. The Thief needs to be their own person and know how to get validation and create things while still letting other people do so, too.
Once they ascend, the Thief of Space will be able to steal Space from others in a more efficient and healthy way. They could pluck things out of existence and summon it to them, again, even though she’s a Rogue and not a Thief, like how Roxy makes things appear by taking away the thing’s nothingness. The Thief of Space could steal existence from something for themself, taking it specifically from somewhere- an exchange type dealio, rather than Roxy’s taking nonexistence from the area around her -and could power themself up with it, turning it into Space power. They can steal possibilities that they don’t want happening from their enemies, for example, taking the possibility to win a battle for themself, letting them win that much more easily. They could take ideas from their teammates, maybe in order to stop them from doing something ruinous, or edit them by taking away the bad outcomes. Doing too much of that will affect them, of course, and might make it more likely that they fail in their own exploits since they would be stealing the outcomes for themself. That could bleed into their job of breeding the Genesis Frog and ultimately doom their session. On the other hand, the Thief could take the frogs’ essences of their beings and expedite the process. They could, in a last ditch effort, compile a large amount of good endings in order to make something have certain, or as close to certain as they can get, results. They could do the same for negative results to make sure something fails.
So I suppose that’s the Thief of Space? Hope this doesn’t post before the Heir of Rage post, but if it does, then my bad, haha.
Me again *waves nervously*. Could you analyze a Bard of Mind? I think that's more of my classpect tbh
Ok, gonna do a double for these ones (1 and 3: No problem, I’m happy to answer/help! 2: Thank you?? So much??? That seriously makes me so happy to hear)
So starting with the Page of Doom, so I’ve said a lot about Pages, in that they start out not having their aspect, they give others their aspect to use, and radiate their aspect as whole. That doesn’t sound really good for the Page of Doom or their teammates given that Doom is all about sacrifice, death, endings, destruction and so on.
So if they start out with a lack of their aspect, the Page of Doom will shadow Life, being cheery and immovable. They will seem to never experience Doom, and might be naive because of it. Most Doom players experience some sort of premonition though, and I feel like they would get that in dreams, but be unable to remember them. The dreams they have would sit on the tip of their brain’s tongue, fuzzy and on the tip of their brain’s tongue, just out of reach. They might even go see a dream therapist, but still not getting any clearer dreams. Regardless of that, the Page would remain unperturbed. They would likely keep friends close, and not really experience an ending of, well anything, really. However, they could also be acutely aware that they haven’t experienced any Doom, and be anxious for when their luck inevitably runs out. Those around the Page seem to be subtly affected too. They don’t receive much loss themselves, but to a lesser extent than the Page doesn’t.
The Page of Doom will need to recognize the bad things in life, and understand that sometimes sacrifice is necessary. That is especially true if they’re worried things are going to catch up to them. In that case it’s even more important that they learn to accept that destruction or loss is sometimes needed and happens to everyone at some point. The Page should try to explore what their premonitions mean and allow themself to delve a little deeper into their aspect rather than blindly skipping through life.
The Page of Doom godtiering will mean a pretty damn powerful asset for their session. What with godtiered Pages abundance of their aspect, the Page of Doom will be leaking death and destruction. They’d have to put effort into not subconsciously doing that. For example if they are around living things, ei plants or an ecosystem, it would begin to fade or slow and eventually end if the Page isn’t careful. They can equip their team with Doom in the form of destruction, and allow them to wreak havoc on their opponents and have end aspects- the Black or White King and Queens’ reigns for example? -of their session. Which, as an ability, will be magnified in the Page themself. This could backfire on them though if their opponents receive the ability instead, as that might lead to, you guessed it, another doomed timeline (pun intended). They could, like the Page of Time, direct their excess of aspect at others, which they could use to weaken enemies, cause them to gain sacrifice, and in a pinch, explode Doom out from them, shooting destruction out around them. The Page will be able to see their premonitions and dreams far more clearly, ranging from vague notes about big events to specific visions edging on prophetic.
Next up, the Bard of Mind. They will be pretty tricky in a session, but that goes for mostly all of the destroyer class players. On the Bard side, they invite destruction through or of their aspect. As for Mind, that’s again, knowledge, logic, consequences, and choice. So you could either have a Bard that destroys with knowledge, or one that destroys it.
The Bard of Mind will begin similar to their opposite, and as my personal opinion is that Rage is opposite to Mind, they will work on instinct and passion, usually not thinking things through before doing them. They might have tunnel vision on their goals, or just stick closely to their way of thinking. They will basically be destroying Mind in themself. The Bard might actively resist learning, or just be unconsciously blocking themself from it. Perhaps they’re falling behind in schoolwork and can’t seem to catch up. Maybe they have different learning styles and aren’t getting what they need or aren’t seeking out help. It’s very possible that they have dyslexia, ADHD or another type of learning deficit that prevents them from learning as well. Another way they might progress is the Bard may hold a grudge on learning or reading, due to it either being frustrating and tedious for them, or having bad teachers, that caused it to be more difficult than it would’ve otherwise been, or give up when they find it too hard. They would feel perhaps trapped in their Mind, too many things going on, and fall back on their first impulse.
The Bard of Mind’s development would be in letting go of their reluctance, if that’s the case, and of their steadfast opinions. They will have to learn to stop relying on their instinct when they don’t want to consider other options. If the issue is that the Bard has trouble learning, they need to ask for help in understanding, maybe take responsibility into their own hands, and keep persevering when they’d start wanting to give up on it.
The fully realized Bard of Mind is strong, like most of the trickier to achieve godtiers. They will be able to use knowledge to their advantage, make rumors or drama break apart their team, find hidden knowledge, the missing piece that makes everything else crumble. If they progressed smoothly, they would be able to take down reputations in a snap, particularly useful in defeating the Black King and Queen in that the Bard could pull apart their forces over time by causing distrust, instability, and maybe infighting too, on the inside, so that when the time came, their opponents would be easy targets. They will be an expert at keeping things secret, as any information they don’t want other to know they can destroy. If they so chose, they could make someone go berserk by erasing their reasoning and logic. The Bard would be the one able to configure a situation in which a decision could make or break everything. Their decisions in general would have more of an impact on the session and they could easily doom it if they wanted. They would be a master manipulator of intelligence. If they had any reason to be against their session, the Bard could become the next big bad (more like big Bard, amiright), no problem- and win. That’s what makes them so dangerous and tricky, they have some overpowered abilities that could put the session under their complete control and it’s not unthinkable that they might turn against their team, especially if tensions were already high. They could also likely interact with the dream bubbles in some way, either removing players’ dreams, or making them impact the dreamer far more, either mentally or physically.
Ok, cool, Page of Doom and Bard of Mind down, next up’ll be an Heir of Rage, Thief of Space, Knight of Space, and Knight of Mind (and I’m workin’ on that session analysis too)
Could you analyze a Page of Time (powers+personality)? I'm currently deciding whether or not this is mine
Getting a lot of Page requests, haha!
Ok, so, Page of Time. Pages create their aspect, grant others their aspect to use, and expel or embody their aspect through themself. Bit of a loose definition, I know, but again, there’s really not that much on them :/ Time is about, well, Time. It mainly has to do with the timelines and Time travel, but it tends to represent fate or destiny, continuation, and accepting things, too.
There’s a lot of ways a Page of Time could go. They might start similar to a Mage of Time, being late or never having enough time. They might feel that Time is against them, and they won’t have a very good perception of its passing. The Page might too just not care. If that is the case, they would feel they can’t really do anything to change that they’re consistently late and missing assignments. If they do care though, they could be depressed, feeling a sense of inevitability and a lack of control. They could also have chronophobia, fearing the passing of Time and the future, and might have some form of synesthesia regarding Time passing or music. They, like the Page of Mind, would take risks, and they could think that they might as well make use of the little Time they have. Perhaps they might lose Time, dissociate, or just get caught up in things easily. The Page wouldn’t be able to stay on beat very well, and timing things with them would be a lost cause, for example, having them direct something where an action is required at a crucial moment will definitely not go down well. They could also be stuck in place by their or someone else’s doing, for example, by their schedule with too many things packed in to have any time left for themself.
The Page of Time would have to learn to accept fate, and really look at their aspect. Maybe they would need to plan or schedule things and figure out how to manage their temporarily small amount of Time. If they disregard Time, they would put a little more effort in, and realize that it’s important. For the opposite, they need to put less stress on Time related things and not be so strict with themself. If they have too much on their plate that they have no Time, they have to let some things go and spare a little for themself to use.
The godtiered Page of Time has all the Time, allllllll of it. They will exude Time from their very being, maybe going so far as to slowly reverse or progress the Time of their teammates. They will be able to Time travel and alter the timelines, though being a passive class might not use it so often, and see those timelines clearly. They will give others their excess of Time, maybe lengthening their lifespans or reversing aging to allow them to use their newfound Time to their advantage, granting their team more than enough Time or removing any Time limits placed on them, or it could be as simple as giving them better Time management skills. The Page could give their enemies too much Time and delete them from creation, or push in the opposite direction and age them away. They can give their team the ability to accept things, to create more possibilities, and to keep going or progress. If need be, they’d likely be able to jump forward or backward in the timeline by expelling some of their Time to replace the sections they’d jump. This could be a skip in Time too. Not necessarily moving themself through Time, but moving time itself by again, replacing or filling in the lost bits with their personal collection of Time.
Wow, I said time a heck of a lot. Well, anyhoo, there’s a Page of Time for you :)

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How about a Page of Space???????
Page of Space, hm? I’ll see what I got
A Page of Space will be kinda similar to the Page of Mind, though Heroes of Space focus on the existence of things, their physicality, dimensions, and creation. Usually, Space godtiers are freedom-centric, and try to keep a positive outlook.
The Page of Space will of course be pretty lacking in their aspect at first. They might have trouble with art and thinking of original ideas, and maybe with Life-oriented things. Perhaps they are filled to the brim with new ideas instead, and have difficulty in getting them out of their brain and into reality. Space players generally are quick to move on and like not being tied down, and this can show in moving from idea to idea. They may feel like they could be really good at it but there’s something in the way. The Page might also have difficulty understanding reality and find themself slipping into existential crises often. This might be shown by them dissociating, or just not comprehending the idea or basis of existence. This might tend to make them seem spacey (pun intended) to other people. They could be too focused on certain aspects that they can’t grasp how everything fits together, or they could be only looking in a wider scope and don’t picture how things fit in actuality. The Page wants to keep their options open and be optimistic, but in trying hard to do so, maybe thinking that if they just work a little harder that they’ll get it, they might end up boxing themself out of understanding. Near or farsightedness are possibilities, too, or just bad depth perception in general.
The Page of Space would have to keep working at it, maybe think about creation or possibilities in different ways and just relax, they don’t need to figure it out right away. The Page needs to stop worrying so much about what they can do, and just trust their instincts. They can achieve much more when they don’t think so much. They will learn to see the universe in the bigger picture if they’re too focused on the specifics. If it’s the opposite, and the Page is already thinking too broadly, they will need to take a closer look and see their own reality before putting it in comparison to everything else.
When they godtier, The Page of Space will be able to create for themself and others. They will literally radiate existence and creation, echoing Life in a way. That could bring about things popping into being around them, growing, or becoming possible. Like most, if not all, Space players, they can bring things into existence and alter aspects of them. They give their teammates the ability to create for themselves. This can refer to letting them make their own reality, or a state of being such as piece of mind. It could also just mean they can inspire others around them to be able to create in a physical sense including art, gardening, cooking, writing, etc. Now, being a Space godtier, they will be in charge of breeding the Genesis Frog, and subsequently forming the new universe. The Page really wouldn’t have a problem with that task, though will find it repetitive, as their creation abilities can make interacting to make the frogs appear as paradox slime easier, and they should be able to create the perfect frog quicker with their fully realized abundance of Space. The frogs they need might just come into being when they search, or if they channel their powers to specifically expedite the process.
Alrighty, that’s Page of Space done. (And to those not answered yet, no worries, I gotchu covered)
Hi! If you could, could you analyze a Page of Mind's personality and powers? There's such a lack of information on them :(
Sure, Page of Mind coming right up!
So, there isn’t a lot of information regarding Pages, other than that they have loads of potential but start out fairly weak and take a long time to get to their strength. Personally though, I think they are the passive counterpart to Knights, in that they give their aspect to others to wield. Heroes of Mind deal in Logic, courses of decisions, and to an extent dreams.
As with most of the Pages we’ve seen, the Page of Mind will start out with a clear lacking in their aspect, not having the realization that they have knowledge, and making poor decisions based on that they don’t quite understand the paths of choices they or others around them make. They might be reckless or instinct driven, and they might aspire to be smart or be driven towards an intelligence based path, but not know how to achieve it. On the other hand, the Page of Mind could be overconfident in their abilities. They might recognize that they have untapped potential, but be unable to access it, and play up their smarts. Maybe they would think they know how something will turn out in taking action, and have it go way off course from what they thought. The Page would think they know enough or be content in their current intelligence, and in the process, stunt their own understanding.
As they grow, the Page of Mind will have to learn to express their inherent brilliance and think things through more. They will have to learn to rely on their impressive brain and tact, and see which choices are the right ones and when they should use their insight. If they were overconfident before, they will need to balance out and realize they still have things to learn, especially moreso than the less confident Page of Mind.
A godtiered Page of Mind would be similar to a Seer of Mind, being intuitively immensely powerful, having a clear understanding of the outcomes of choices, and easily tracing the paths each decision took. The difference though, is that while the Seer will be able to get a complete picture of their aspect, and use their extensive knowledge to guide their team, the Page will grow their teammates’ abilities to discern, and equip them with their own knowledge. The Page would be able to see the source of an issue or situation with little to no effort. In knowing all they do, the Page of Mind could see things that might be otherwise overlooked and use that to their team’s advantage to make clever strategies and outwit enemies seamlessly. They would give their team information which they can use against their opponents, and allow others to see things more themselves. The Page might even be able to manipulate their enemies’ knowledge to an extent; alter memories, abilities, or simply things they know.
That’s my take at least on a Page of Mind. Hope it helped! :)
Bit of a Welcome To My Blog post
More of my Dave cosplay (but these are actually on the day I was planning for-Halloween, haha) So, new (and better?) freckles, and cONTACTS! No yeah though, I was proud of the freckles before but, these ones, damn.
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Classpects
Page
Page of Mind
Page of Space
Page of Time
Page of Doom
Bard
Bard of Mind
Thief
Thief of Space
Heir
Heir of Rage
Knight
Knight of Space
Knight of Mind
So, I did a trial of my Dave cosplay. Yes woah, I'm actually trying it on before the time I'm gonna wear it? Wow. No but yeah, I'm really proud of the freckles???