A few updates and how I handle things nowadays.Â
Been thinking about making this post for awhile now, and if to make it here or on Twitter, but seeing how the later has a really small word limit per post, I guess here is the best place to do it since it is kinda long.
The last two months Iâve barely released anything, reason for that has been IRL stuff, but most importantly, commissions. Now, before I go on, this is not me complaining about being busy or complaining about commissions, all the other way around, Iâm extremely grateful that Iâve had this many commissions, itâs thanks to them that Iâve been able to fix and upgrade my PC after months of having issues and no money to fix it. So, truly, from the bottom of my heart, thank you to each and every person who has commissioned me for the last few months and I hope I can continue to make works and bring everyoneâs ideas to life. Â
Having set that, Iâm gonna have to explain how I used to do things before and how Iâve been doing them for the last 2 months now. When I began to do this (About June-July 2018), I would work on something all day and even night if I was free after IRL responsibilities, it could be a render, an animation, check out models and see how they worked, get used to PS, AF, and so on. I would be on SFM pretty much every second of whatever free time I had. I enjoy learning new things, so this was pretty fun. Once I started to take on commissions I would, more often than not, end up working on them until late night hours, 3-5am. Like I said, it was fun for me at the time. But then December came, thatâs a month that for me, and I am sure, many other people is the month where everyone has the most amount of free time and is used to basically chill ad enjoy, but for me, this time around, it was the complete opposite of that, mostly because of my own fault. I decided to work on many animations with a Christmas theme and may commissions too, doing all of these ended up taking every single second of free time I had on December. Close to New year and after talking with some friends, I realized that I had been neglecting them for quite awhile. I still talked with them, but we wouldnât really do anything together like before, as I was always busy on SFM. That and also the realization that working on something until 4am wasnât healthy at all for me, is what pushed me to make some changes. Changes that Iâve been sticking to since January. I decided to set a limit on the amount of hours that I would work on SFM per day, be it in a commission or a personal work and then spend the rest of the day on myself, playing something, watch a movie, do stuff with friends, and so on and finally that I wouldnât work on commissions past a certain hour (8pm) nor on the weekends. Past 8pm, even if I hadnât been able to meet the hour per day quota because of IRL stuff, so to speak, and the weekends would be 100% for myself. This, personally, has been great. Iâm not neglecting myself nor my friends anymore, Iâve been able to play and even read some books Iâve wanted to for months, basically, itâs been way more healthy for me. But all of that also meant less time to work on animations, which ultimately led to not as many releases since some commissions have been, sadly, private.Â
I hope I explained things well. I really enjoy making animations, renders and other perverted stuff (been thinking about learning to draw) but the rhythm that I was going at last year wasnât healthy and something had to change.Â
With all of that said, I am working on a few commissions right now, two of them above one minute and other smaller but kinda tricky ones, so Iâll be releasing stuff soon.Â
If you managed to read all that wall of text, thank you and I hope you have a nice day! (´ăťĎăť`)/
Note: That render is from an unfinished work.
Note 2: Iâm going to make a commissions specific post sometime next week.Â