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Life lessons.

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Who are the Anti-Stratfordians?
People who think Shakespeare wasn’t actually Shakespeare, but that ‘Shakespeare’ was a secret pseudonym for someone more important and better educated, like the Earl of Oxford.
See also: imbeciles.
Not to piss anyone off, but why does this matter? The author is literally (and possibly metaphorically) dead.
I feel like I have to address this. I tried not to, but I actually think it’s really important. Most of the people who make the argument that ‘Shakespeare wasn’t Shakespeare’ are doing so on the basis that the real William Shakespeare of Stratford-upon-Avon simply didn’t have the literary wherewithal to have written what are now the most famous plays in the English (or possibly any) language. They like to argue that because Shakespeare’s family wasn’t particularly wealthy or influential, and that he never got more than the Elizabethan equivalent of a grade school education, he couldn’t possibly be as well-read or as eloquent as the person who wrote Hamlet, or Macbeth, or what have you.
The reason Stratfordians are so vehemently defensive of Shakespeare as himself is because (a) there’s literally no proof that he wasn’t exactly who we think he was and (b) we believe that it’s entirely possible that a man who was nominally ordinary became the world’s most famous playwright. If you take that away from him, you are doing the world a huge disservice, by reinforcing the idea that in order to have a significant impact on the course of history, you have to be wealthy or politically powerful or socially superior. I for one want to be able to tell any struggling middle school kid with average grades not to give up, because passion is more important than money or power, and he or she could be the next Shakespeare.
So, that’s why it matters.
^^^This^^^
Yes. All of this. The Oxfordian authorship theory is rooted in classist, elitist attitudes that insist that a glovemaker’s son from Stratford-on-Avon who never left England couldn’t possibly have written 37 plays based simply on extensive reading and a great deal of imagination.
Also they have no conception of what “grammar school” actually means. A grammar school education in the sixteenth century usually included extensive study of rhetoric, philosophy, and history. Ben Jonson claimed that Shakespeare’s Latin was mediocre and his Greek nonexistent, but there were a wide variety of classical texts available in English translation during his lifetime and we can clearly see echoes of those translations in Shakespeare’s works.
Lastly, the Oxfordian theory is rooted in an 18th century forgery popularized by a man named Looney (pronounced Loh-ney, but WHATEVER). The best book I’ve seen on the subject is Contested Will by James Shapiro, which is marvellous and snarky and everyone should read it.
It’s the exact same logic that tries to discredit Mary Shelley as the author of Frankentstein, because a particular school of (white, upper class, male) critical thought can’t stand the idea that an eighteen year old girl could have written something so profound that it founded an entirely new literary genre.
They don’t like being confronted with the fact that great art is not the preserve of the ruling class.
Also, here’s another reason it matters: Shakespeare populated his plays with characters from all the social strata, from prostitutes to monarchs, and everyone in between.
The view of such people, their attitudes and foibles looks a lot different when you’re looking at them from the same level than if you’re looking down at them from above, with only a vague, abstract, view of what their lives are like.
Therefore, knowing that Shakespeare had come from “common” origins and worked his way into the patronage of King James by the time he retired, gives us a different understanding of his plays, and the history of the time and place in which he wrote them.
All the above. …Not least because it really pisses Oxfordians off that somebody who wasn’t rich and powerful and educated in elitist spaces could get so perfectly and eloquently into their heads.
…There will always be people like this, who’ll use the lack of whatever in their time passes for formal education as “evidence” that great writers without it aren’t really that great, or must have cheated somehow. Just you wait: in a couple hundred years there’ll be people claiming that (for example) “Neil Gaiman” wasn’t really Neil Gaiman, but actually the pseudonym for some guy who went to Eton. 😏
Introducing new people to the hobby is awesome! But they do look like little ducklings 😂
High perception can be a curse.
I am shocked. Shocked I tell you. This is my shocked face. 😐

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Star Trek in a nutshell
Captain Kirk: ᕕ(ᐛ)ᕗ
Spock: Jim this is illogical
Captain Kirk: ᕕ(ᐛ)ᕗ
Spock: *sighs logically*
Spock: ᕕ( ಠ_ಠ)ᕗ
Good riddance to the Open Gaming License
Last week, Gizmodo’s Linda Codega caught a fantastic scoop — a leaked report of Hasbro’s plan to revoke the decades-old Open Gaming License, which subsidiary Wizards Of the Coast promulgated as an allegedly open sandbox for people seeking to extend, remix or improve Dungeons and Dragons:
https://gizmodo.com/dnd-wizards-of-the-coast-ogl-1-1-open-gaming-license-1849950634
The report set off a shitstorm among D&D fans and the broader TTRPG community — not just because it was evidence of yet more enshittification of D&D by a faceless corporate monopolist, but because Hasbro was seemingly poised to take back the commons that RPG players and designers had built over decades, having taken WOTC and the OGL at their word.
Gamers were right to be worried. Giant companies love to rugpull their fans, tempting them into a commons with lofty promises of a system that we will all have a stake in, using the fans for unpaid creative labor, then enclosing the fans’ work and selling it back to them. It’s a tale as old as CDDB and Disgracenote:
https://en.wikipedia.org/wiki/CDDB#History
(Disclosure: I am a long-serving volunteer board-member for MetaBrainz, which maintains MusicBrainz, a free, open, community-managed and transparent alternative to Gracenote, explicitly designed to resist the kind of commons-stealing enclosure that led to the CDDB debacle.)
https://musicbrainz.org/
Free/open licenses were invented specifically to prevent this kind of fuckery. First there was the GPL and its successor software licenses, then Creative Commons and its own successors. One important factor in these licenses: they contain the word “irrevocable.” That means that if you build on licensed content, you don’t have to worry about having the license yanked out from under you later. It’s rugproof.
Now, the OGL does not contain the word “irrevocable.” Rather, the OGL is “perpetual.” To a layperson, these two terms may seem interchangeable, but this is one of those fine lawerly distinctions that trip up normies all the time. In lawyerspeak, a “perpetual” license is one whose revocation doesn’t come automatically after a certain time (unlike, say, a one-year car-lease, which automatically terminates at the end of the year). Unless a license is “irrevocable,” the licensor can terminate it whenever they want to.
This is exactly the kind of thing that trips up people who roll their own licenses, and people who trust those licenses. The OGL predates the Creative Commons licenses, but it neatly illustrates the problem with letting corporate lawyers — rather than public-interest nonprofits — unleash “open” licenses on an unsuspecting, legally unsophisticated audience.
The perpetual/irrevocable switcheroo is the least of the problems with the OGL. As Rob Bodine— an actual lawyer, as well as a dice lawyer — wrote back in 2019, the OGL is a grossly defective instrument that is significantly worse than useless.
https://gsllcblog.com/2019/08/26/part3ogl/
The issue lies with what the OGL actually licenses. Decades of copyright maximalism has convinced millions of people that anything you can imagine is “intellectual property,” and that this is indistinguishable from real property, which means that no one can use it without your permission.
The copyrightpilling of the world sets people up for all kinds of scams, because copyright just doesn’t work like that. This wholly erroneous view of copyright grooms normies to be suckers for every sharp grifter who comes along promising that everything imaginable is property-in-waiting (remember SpiceDAO?):
https://onezero.medium.com/crypto-copyright-bdf24f48bf99
Copyright is a lot more complex than “anything you can imagine is your property and that means no one else can use it.” For starters, copyright draws a fundamental distinction between ideas and expression. Copyright does not apply to ideas — the idea, say, of elves and dwarves and such running around a dungeon, killing monsters. That is emphatically not copyrightable.
Copyright also doesn’t cover abstract systems or methods — like, say, a game whose dice-tables follow well-established mathematical formulae to create a “balanced” system for combat and adventuring. Anyone can make one of these, including by copying, improving or modifying an existing one that someone else made. That’s what “uncopyrightable” means.
Finally, there are the exceptions and limitations to copyright — things that you are allowed to do with copyrighted work, without first seeking permission from the creator or copyright’s proprietor. The best-known exception is US law is fair use, a complex doctrine that is often incorrectly characterized as turning on “four factors” that determine whether a use is fair or not.
In reality, the four factors are a starting point that courts are allowed and encouraged to consider when determining the fairness of a use, but some of the most consequential fair use cases in Supreme Court history flunk one, several, or even all of the four factors (for example, the Betamax decision that legalized VCRs in 1984, which fails all four).
Beyond fair use, there are other exceptions and limitations, like the di minimis exemption that allows for incidental uses of tiny fragments of copyrighted work without permission, even if those uses are not fair use. Copyright, in other words, is “fact-intensive,” and there are many ways you can legally use a copyrighted work without a license.
Which brings me back to the OGL, and what, specifically, it licenses. The OGL is a license that only grants you permission to use the things that WOTC can’t copyright — “the game mechanic [including] the methods, procedures, processes and routines.” In other words, the OGL gives you permission to use things you don’t need permission to use.
But maybe the OGL grants you permission to use more things, beyond those things you’re allowed to use anyway? Nope. The OGL specifically exempts:
Product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark…
Now, there are places where the uncopyrightable parts of D&D mingle with the copyrightable parts, and there’s a legal term for this: merger. Merger came up for gamers in 2018, when the provocateur Robert Hovden got the US Copyright Office to certify copyright in a Magic: The Gathering deck:
https://pluralistic.net/2021/08/14/angels-and-demons/#owning-culture
If you want to learn more about merger, you need to study up on Kregos and Eckes, which are beautifully explained in the “Open Intellectual Property Casebook,” a free resource created by Jennifer Jenkins and James Boyle:
https://web.law.duke.edu/cspd/openip/#q01
Jenkins and Boyle explicitly created their open casebook as an answer to another act of enclosure: a greedy textbook publisher cornered the market on IP textbook and charged every law student — and everyone curious about the law — $200 to learn about merger and other doctrines.
As EFF Senior Staff Attorney Kit Walsh writes in her must-read analysis of the OGL, this means “the only benefit that OGL offers, legally, is that you can copy verbatim some descriptions of some elements that otherwise might arguably rise to the level of copyrightability.”
https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-how-dds-open-gaming-license-may-have-become-trap-creators
But like I said, it’s not just that the OGL fails to give you rights — it actually takes away rights you already have to D&D. That’s because — as Walsh points out — fair use and the other copyright limitations and exceptions give you rights to use D&D content, but the OGL is a contract whereby you surrender those rights, promising only to use D&D stuff according to WOTC’s explicit wishes.
“For example, absent this agreement, you have a legal right to create a work using noncopyrightable elements of D&D or making fair use of copyrightable elements and to say that that work is compatible with Dungeons and Dragons. In many contexts you also have the right to use the logo to name the game (something called “nominative fair use” in trademark law). You can certainly use some of the language, concepts, themes, descriptions, and so forth. Accepting this license almost certainly means signing away rights to use these elements. Like Sauron’s rings of power, the gift of the OGL came with strings attached.”
And here’s where it starts to get interesting. Since the OGL launched in 2000, a huge proportion of game designers have agreed to its terms, tricked into signing away their rights. If Hasbro does go through with canceling the OGL, it will release those game designers from the shitty, deceptive OGL.
According to the leaks, the new OGL is even worse than the original versions — but you don’t have to take those terms! Notwithstanding the fact that the OGL says that “using…Open Game Content” means that you accede to the license terms, that is just not how contracts work.
Walsh: “Contracts require an offer, acceptance, and some kind of value in exchange, called ‘consideration.’ If you sell a game, you are inviting the reader to play it, full stop. Any additional obligations require more than a rote assertion.”
“For someone who wants to make a game that is similar mechanically to Dungeons and Dragons, and even announce that the game is compatible with Dungeons and Dragons, it has always been more advantageous as a matter of law to ignore the OGL.”
Walsh finishes her analysis by pointing to some good licenses, like the GPL and Creative Commons, “written to serve the interests of creative communities, rather than a corporation.” Many open communities — like the programmers who created GNU/Linux, or the music fans who created Musicbrainz, were formed after outrageous acts of enclosure by greedy corporations.
If you’re a game designer who was pissed off because the OGL was getting ganked — and if you’re even more pissed off now that you’ve discovered that the OGL was a piece of shit all along — there’s a lesson there. The OGL tricked a generation of designers into thinking they were building on a commons. They weren’t — but they could.
This is a great moment to start — or contribute to — real open gaming content, licensed under standard, universal licenses like Creative Commons. Rolling your own license has always been a bad idea, comparable to rolling your own encryption in the annals of ways-to-fuck-up-your-own-life-and-the-lives-of-many-others. There is an opportunity here — Hasbro unintentionally proved that gamers want to collaborate on shared gaming systems.
That’s the true lesson here: if you want a commons, you’re not alone. You’ve got company, like Kit Walsh herself, who happens to be a brilliant game-designer who won a Nebula Award for her game “Thirsty Sword Lesbians”:
https://evilhat.com/product/thirsty-sword-lesbians/
[Image ID: A remixed version of David Trampier’s ‘Eye of Moloch,’ the cover of the first edition of the AD&D Player’s Handbook. It has been altered so the title reads ‘Advanced Copyright Fuckery. Unclear on the Concept. That’s Just Not How Licenses Work. No, Seriously.’ The eyes of the idol have been replaced by D20s displaying a critical fail ‘1.’ Its chest bears another D20 whose showing face is a copyright symbol.]
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FURBALL!!!!!!
Legit is as legit does.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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wednesday as anime 🖤🕷️🕸️
Personal survival ftw!
they bring me joy
First dice roll of 2023
What did you get?
May all our rolls in life and at the table be as good. Happy 2023 everyone!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
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