Soon I’m going to be running a DnD campaign for my coworkers. Any suggestions or whacky ideas that I should implement? I am fairly new to DMing and could use the help.
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Soon I’m going to be running a DnD campaign for my coworkers. Any suggestions or whacky ideas that I should implement? I am fairly new to DMing and could use the help.

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In my D&D campaign, I have taken inspiration for a number of both minor and major plot points and NPC's/enemies, from other sources of fiction. From books, movies, video games, songs, etc.
One 'enemy' in particular is a monster that I took from a book series I really loved as a teenager, though partially home-brewed to fit in with the story I am telling at the moment
I finally got to drop the actual name of the monster in-game in our session the other night, since the party had no idea what exactly they were looking for, and they'd been trying to find out for probably ten sessions. It was very much not a name any of them knew in-character, nor something they would find in a source book
And then one of the players immediately googled it and found the original media/wiki page that had some (not all) the details about the creature that I used as my base of inspiration
Am I overreacting or am I in the right to feel pissed the fuck off about that
One of the D&D party members was grabbing food in-game last night, and because they're in a seaside city, there's a lot of seafood
But, I forgot what exactly an Ebi Tempura was called in the moment and instead called them 'You Know, The Eeby Deeby Style Prawns'
So. Canon food name now, of course.
Even two and a half years after starting my campaign, I still get players sending me new/relevant character information that SOMEHOW aligns exactly with my secret plans for them, and they have NO idea that they've handed me things on a silver platter
Like. It's just insane coincidence that they come up with these things independently, and they fit into my plans perfectly like a fucking laser cut jigsaw piece
In the local tavern....
Is a fine way to start a DnD campaign! It's a classic and the most common opening for a reason! Taverns have many opportunities for NPC interactions, are places where people come together, introduce gossip and rumours to the players and often have 'wanted' boards, so are places adventures go frequently. You can make the setting uncanny, like there is something wrong with the tavern itself or the people inside, or maybe have a recurring character who is first introduced in the tavern.
Starting in a tavern can be done effectively, but there are alternatives if you want to mix things up and try something different. There are many way to start campaigns, and endless possibilities. There are many popular beginnings that can be adapted in order to make them more engaging and unique
- Meeting in a prison
When having characters meet in the prison, maybe speak with our players first to establish why. Did they steal something? Were they wrongly accused? With many openings there can be a lot of unanswered questions if it is not thought out. Waking up in a prison cell with no context to why is strange, so make sure to justify it! Maybe a character is visiting the prison, while another is a guard there, one is there for a crime, while one was framed.
Having characters be there for different reasons creates a more interesting dynamic in the party! What does the prison look like? Is there writing on the wall? Why is a player's cell door left unlocked? Are there NPCs there? Maybe the prison is in a small town, or part of a huge building in a prosperous city.
- At an execution
Within medieval settings, or in particularly hostile towns, executions do not sound like a far-fetched concept. Maybe a character that is from a different area is shocked at the cheers of the crowd and wants to save the executed. Maybe a player knows the executed. Maybe a player is the one scheduled for execution. How does the crowd react to the party trying to stop the execution? Considering the different roles of players is something I love to do, it adds depth, and like I've already mentioned, it creates interesting dynamics.
- Survivors of an event
This one is pretty self-explanatory - maybe a town was destroyed, forcing your party to band together. I use this one less, but it's still a great option! Maybe a town is burnt down, and the party has to choose between seeking revenge, looking for answers or escaping the flames to seek security first.
- An object of interest
Perhaps there is an object that the party, or some of the party, are hired to protect. While guarding the object, other members of the party come to steal the object, only for both sides to realise that the object is not what it first seemed. Maybe the object holds powers no one knew were possible to harness, or is not an object at all, and they were protecting a creature with the potential to destroy cities. Do they destroy it? Take it? Escape and warn people about it? And what are the implications of their actions?
- Following a trail/signal
All characters notice something, which leads them to the same place. A loud noise, maybe a light in the sky or an object crashing into the earth draws them to this location. One of the players could be the cause of the signal, causing the party to be formed. They were the only ones that noticed it... they think. This is great since there are so many options for what to do - what is the trail/signal they followed? How do their reactions differ? Why was there a signal/trail? Did anyone else notice? Do they find an object when the trail ends?
- A mutual friend
The party members could all receive an invitation from someone they all know. The friend could be mysterious in some way to draw the attention of the players, although they don't have to be! Maybe each player is given a different fact about the friend, so they eventually piece together what they know about them, plus the way the friend acts, to form a bigger picture.
- Marketplace
Similarly to a tavern, starting in a marketplace allows for many NPC interactions and easy explanations on why players are there. A marketplace also opens up the possibility for different NPCs like a shady vendor or pick-pocket. Maybe a player is a thief, and the others all try to stop the player, only to realise that they have a reason for stealing that goes beyond normal explanations, leading the party to help. Stealing from a stall of suspicious items could be because the player was offered a high reward for collecting it, and threatened if they refused, or get into a fight with a vendor due to a past grudge. A simple task like collecting groceries could turn upside-down when the market becomes labyrinthine, the stalls rising to form walls and the people panicking, with vendors becoming trapped within the confines of their monolithic booths - why is this happening? will they try to save the vendors, if they can? how will they escape this maze? who is behind it?
Just remember that regardless of whether you're making your party meet in a tavern, prison, marketplace or anywhere else, justify why they are there, try to involve a sense of mystery, consider giving your players different roles at the beginning and hook them! If the start is exciting and fun, then they'll want to keep playing.
If you have any other ideas for the start of a campaign, feel free to comment them! I'd love to know any other ideas people have 🤔

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Apparently the dnd summer school class I’m running is so popular that kids are dropping other classes to move to mine, thus leaving the other class with not enough kids to go on. We are two weeks in (halfway through) and they are already asking if I’ll do it next year. Sometimes I feel like I suck at DMing but then this stuff happens and I am renewed.
My dnd players’ resident murder hobo party member ripped the prosthetic cleaver arm off of a pirate npc who I was hoping the party would help get his business back as a side quest. Anyhoo I’m sleepy goodnight
Had the first session as a DM for a new DnD campaign yesterday and it went so well! Everyone got along, all contributed, they were all very into the world I built. I'm counting all my chickens before they hatch