I love creating backstories for evil npcs who are already dead and making them lowkey devastating. Like dang. Wish I could have known this guy he’s actually kinda cool. Too bad he never got that promotion, I think he would’ve done great.
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I love creating backstories for evil npcs who are already dead and making them lowkey devastating. Like dang. Wish I could have known this guy he’s actually kinda cool. Too bad he never got that promotion, I think he would’ve done great.

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So funny thing I just discovered.
Without ANY spoilers: the dnd campaign I’ve been running (set in a world I made for mutants and masterminds) has about a 90-95% plot and character match to the new Spider-Man movie. Like almost every beat. Their BBEG is this week and it’s literally on the road to possibly hit the same ending too. I accidentally wrote a marvel movie. Whoops.
Negotiations and talks about another work* D&D campaign have been reopened 👀 👀 of which I have said I am receptive to being DM again, if needed 👀
*the last work D&D group happened for a handful of sessions about 2 years ago before burning out for a number of reasons. It was 7 players plus myself as DM, which was honestly sort of awful because some of them did not have the time nor the respect that I required of them. And so this new iteration is only potentially 3 or 4 players plus myself, with those who were the most problematic not being present. Also 2 of the possible 5 players no longer work with us, so it's only kind of still referred to as "the work D&D group" lol
I am cautiously optimistic, both at the prospect of new D&D (duh), potentially not having to DM the group if someone else would like to give it a shot (I know someone was thinking about it but they haven't DM'd before so I understand if they don't feel up to it), and also having less likelihood of problems occuring (or at least less that I would feel uncomfortable confronting)
Btw, had a REALLY good and productive rp one-on-one (mostly) scene with one of my players tonight :D
It succeeded in 4 things, I think
1. Have the pc updated about the state of affairs in her hometown, and with her family. Lots of Shadowfell bullshit taking over from a tear directly into her home town, that is getting worse as time progresses
2. Have her understand that the party chasing information about Leylines is not just isolated to their current goal, but also to the things happening in her hometown
3. Introduce the information that the druid who facilitated a conversation between her and her brother, is suffering from something Shadowfell-adjacent, which will become more apparent when the party figures out that the druid is in fact the estranged mother of a different party member
And 4. Makes the next steps/destination of the party even more difficult to decide and on a timer too, as one path may close up threads of their current path, but that would mean they put off a visit the pc's hometown to try to help there
Has anyone come across or figured out a non-game breaking way for a D&D party to communicate with someone in conversation over a long distance?
E.g. The party is in one city but wants to have a conversation with an NPC in a different city half a continent away, and time is of the essence. This is not a conversation that can be held through a few Sending spells, and the party is not high enough level to use Teleport or any other kinds of distance-closing spells

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Being a DM of a group with inconsistent session schedule, you have to master your skill of preparing for a session one night before it
Soon I’m going to be running a DnD campaign for my coworkers. Any suggestions or whacky ideas that I should implement? I am fairly new to DMing and could use the help.
In my D&D campaign, I have taken inspiration for a number of both minor and major plot points and NPC's/enemies, from other sources of fiction. From books, movies, video games, songs, etc.
One 'enemy' in particular is a monster that I took from a book series I really loved as a teenager, though partially home-brewed to fit in with the story I am telling at the moment
I finally got to drop the actual name of the monster in-game in our session the other night, since the party had no idea what exactly they were looking for, and they'd been trying to find out for probably ten sessions. It was very much not a name any of them knew in-character, nor something they would find in a source book
And then one of the players immediately googled it and found the original media/wiki page that had some (not all) the details about the creature that I used as my base of inspiration
Am I overreacting or am I in the right to feel pissed the fuck off about that