And just because some thing that are true are ugly and wicked. So what do you do? Say something beautiful, and the light is beautiful, and you are beautiful, my boy.
Campaign 4, Episode 28 - Chasing Shadows
d e v o n

⁂
Xuebing Du

祝日 / Permanent Vacation

izzy's playlists!

oozey mess
PUT YOUR BEARD IN MY MOUTH
YOU ARE THE REASON
taylor price
i don't do bad sauce passes
almost home

JBB: An Artblog!

Love Begins
Lint Roller? I Barely Know Her
let's talk about Bridgerton tea, my ask is open

Origami Around
$LAYYYTER

#extradirty
Keni
seen from Japan
seen from Germany

seen from United Kingdom

seen from Spain
seen from Guernsey

seen from United States

seen from Australia
seen from United States
seen from United Kingdom

seen from United States
seen from Japan

seen from Türkiye
seen from Türkiye
seen from Kenya

seen from United Kingdom
seen from Russia
seen from Germany

seen from Netherlands
seen from United States

seen from Spain
@ellengton
And just because some thing that are true are ugly and wicked. So what do you do? Say something beautiful, and the light is beautiful, and you are beautiful, my boy.
Campaign 4, Episode 28 - Chasing Shadows

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Dream on
just another dream
commission/Artist:太阳虫
your daily reminder that kafka was a jew watching in real-time as jews became society's ungeziefers and were relegated to ghettos. Your daily reminder that ungeziefer is not just a bug, but vermin.
#his dysphoria and his self-loathing and his like#painful sense of being ugly and worthless even as his friends say how charming and handsome he was is also like#deeply connected to his jewishness and his sense of alienation as a result#so much of kafka's surreality is in the strange divorce of body and mind. of truth and reality versus what one feels#constant abuse followed by constant gaslighting
correct and important tags from @johannestevans
One of my fave things about the DA games is the parallels of characterization between the protags.
The Warden and The Inquisitor both have a kind of dignity and honor about them. They're both like "I absolutely did not want to be in this position, but here I am and we'll get this done one way or another." They both force people to work together for a greater good and unite under their banner and both are reasonably competent at their jobs.
Hawke and Rook on the other hand... things are just going wrong constantly for them, they are both consistently on their 13th reason, and their main defense is a "the horrors persist but so do I" attitude. They also did not want to be in the position they're in but they're "DOING MY FUCKING BEST CUT ME SOME SLACK I DON'T SEE ANYONE ELSE STEPPING UP" and if one more thing goes wrong they're both going to just start biting people.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I laughed so fucking hard at this
Happy Pride 🌈 | The Golden Girls (1985-1992)
Available as a tank top, a regular t-shirt and a fitted t-shirt. https://topatoco.com/collections/wtnv/products/cpb-wtnv-painispain
Unfortunately, pain can only be removed from the body with a greater or different amount of pain. More from Welcome To Night Vale on TopatoC
I love this interaction between them. Minthara is among my favorites when it comes to the banters. I swear that woman only has to look at Gale for a vein to pop on her temple kek.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i like being bisexual. but i do not like being mentally ill
it would be so nice if you were allowed to start working on projects before you hit the 12 hour until deadline mark but sadly it’s not possible with our current technology. scientists are hard at work but for now this is one of the limitations we must face as a people
That phrase means absolutely nothing. Not a goddamn thing. "History will judge them." Just like thoughts & prayers, it doesn't do anything to help.
Radical concept but. . . dehumanizing people at all let alone for where they happened to be born. . . . . . is bad.
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i've been phasing the phrase 'google it' out of my vocabulary and going back to 'look it up'. fuck you youve lost your generic trademark privileges