Decided to do some overdue practice at environments and perspective. Figured some topical rooms in the back would be suitable starting point for getting into the swing of things.

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@eljackinton
Decided to do some overdue practice at environments and perspective. Figured some topical rooms in the back would be suitable starting point for getting into the swing of things.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Decided to do some overdue practice at environments and perspective. Figured some topical rooms in the back would be suitable starting point for getting into the swing of things.
My MCU Nightmare
When I went to the cinema to watch The Avengers in 2012 it felt like a dream come true. Now that dream has turned into a nightmare. I'm here to take a walk down memory lane, examine my own past with the Marvel Cinematic Universe and ask how it is we got here.
Part One - Secret Origin (Yes I am aware this is a DC reference.)
My origin is a weird and complex one. I could probably start this column with a long and meandering story about how I fell in and out of love with comics over the course of my childhood, from picking up Dark Horse's Thrawn Trilogy series during trips to America, to how I kind of ignored the first Spider-Man and X-Men films when superheroes didn't interest me, to getting into Judge Dredd through second hand copies of American reprints.
We'd be here all day, however, and ultimately most of this is not pertinent to the subject at hand. Suffice it to say I have always been into comics. My parents started buying me and my brother The Dandy and The Beano as soon as we could read, but the real keystone here is when my Dad took me to the local second hand book shop to buy a big batch of Marvel Comics. Fantastic Four, Iron Man, Ghost Rider and Doctor Strange. I fell in love with this weird world from the get-go.
Even though reading superhero comics with any decent regularity was difficult in 1990's Britain, it wasn't hard to keep up to date thanks to the surprisingly faithful animated adaptions that graced the TV screen frequently during those years. Spider-Man, X-Men, the Marvel Action Hour and, of course, Batman The Animated Series, had all brought me up to speed by the time I was old enough to start buying issues with my own disposable income.
It also left me with pretty strong opinions on the explosion of superhero films that were soon to follow. From the Mid-90s through the 2000s, big tent-pole adaptions would show up every couple of years. Batman got in early of course, but it was the Raimi Spider-Man films and the X-Men trilogy that really paved the way for the golden age of the cinematic superhero.
Despite all this, it was a commonly held frustration amongst long time superhero readers how willing these movies were to throw the baby out with the bathwater. All the weird, crazy stuff I fell in love with was frequently sanded off, simplified or discarded entirely. Neither Doctor Octopus nor the X-Men would wear brightly coloured costumes, but instead black leather. Characters like Bane and The Juggernaut were simplified into being generic henchmen.
Magic and aliens were avoided almost entirely.
While me and my fellows understood why they altered things to appeal to a broader audience, there was also a sense that the producers were failing to understand what made the superhero genre so magnetic. Indeed, the failures and disappointments of many of the late 2000s sequels like Spider-Man 3, X-Men 3 and Rise of the Silver Surfer were almost certainly in part due to the producers being unwilling to engage with their source material's more fantastical elements.
I was at university at the time these films hit, and as a superhero fan surrounded by movie buffs it felt somewhat embarrassing that my favourite medium was starting to be seen as a bit of a laughing stock. Characters I knew and loved were being dismissed by my peers as juvenilia.
This is the reason why I never went to go and see Iron Man at the cinema in 2008. My favourite character from Marvel comics when I was a kid. I just kind of figured it would be bad.
We all know what happened next.
Part Two - A Golden Age From Page to Screen
The road to The Avengers all went by in a bit of a blur. Iron Man was a hit. It was THE hit. Not only was it a smash with both fans and general audiences, but there was also a palpable feeling that we finally had a film that wasn't embarrassed to be a superhero film. While Batman Begins, and later The Dark Knight, rationalised and grounded the Caped Crusader, Iron Man brashly painted its hero's science-fiction robot suit in racing-stripe red. The film was more than willing to fully adapt, with some updates, the protagonist's bizarre origin of building his superhero persona in the back of a cave with box of scraps.
Iron Man did, however, still have one foot within the idea of 'realism.' Elements like the Mandarin and his magical Nine Rings were reinterpreted into a terrorist group that had almost nothing in common with the villain. Despite Obadiah Stane mostly staying true to his character, the name Iron Monger is never used once in the film. Much excitement came from the post-credits scene of an eye-patched Samuel L Jackson teasing the Avengers, but there was still a great degree of trepidation on how this was all going to pan out.
The Incredible Hulk likewise left me with unclear expectations. As with Iron Man, it wasn't afraid of its more fantastical elements, but certain creative decisions, like choosing to have the Abomination look more like a generic monster than the big lizard in the comic, gave me pause. Not long after, Iron Man 2 started paving the road to The Avengers, but wiped out most of Whiplash's character backstory, and couldn't even commit to giving Black Widow a Russian accent.
Up next on the docket was Thor and Captain America. In comparison to Iron Man, these were two characters with much wackier concepts, with source material as far removed from 'realism' as you could get. There was a general assumption, especially with Thor, that the adaptions would take point from the then-ongoing "Ultimate Marvel," line of comics, a series that had launched in the wake of the Raimi Spider-Man movies and had gone on to great success.
The Ultimate line, in short, took the same approach as adapting Superhero comics to screen, but then applied it to a new range of comics. Backstories were simplified, costumes were redesigned and the entire world was modernised and made more grounded. For Thor, this meant that the God of Thunder who had come to walk the Earth in the original source material, was now an enigmatic Norwegian vigilante who had some connection to a mysterious power hammer.
The Marvel films up to this point had drawn much inspiration from the Ultimate line, even going so far to adapt the Ultimate version of Nick Fury verbatim rather that the original James Bond pastiche from the comics. Were I a betting man I would have almost certainly counted on the new Thor film veering closer to Ultimate Thor rather than the wacky blonde He-Man type that the character originated as.
Imagine my surprise then, when Thor came out as a big, in your face, sword and sorcery fantasy film.
We like to rag on the first Thor film quite a lot nowadays, but it can't be understated how surprising it was to see a film adaption happily depict its protagonist in a near comics-accurate costume and have him go around having adventures with magic and aliens.
Now, before I give Thor too much credit, it is worth noting that it still felt the need to tiptoe around things to placate general audiences. The film famously claimed that Thor came from a place where "magic and technology are the same thing," as if the idea of gods from Norse mythology being real was a step too far, but despite all this, Thor was a big win for comics purists who argued that the film adaptions didn't have to dial back the camp and whimsy to work on the big screen.
If Thor managed to nail its punch then Captain America: The First Avenger managed to execute a perfect follow through. Like Thor, there was a great deal of fear that a character as ridiculous as Cap could never be done on the big screen without significant changes, and while The First Avenger does thread some careful needles in an effort to make its premise sound plausible, it is a film that is dedicated first and foremost to taking a superhero adventure from the pages of the comic and putting it up there on screen.
The shield. The Red Skull. Bucky. Being frozen in ice for decades. All the stuff a fan of Cap would want to see in a Captain America film was there, with no real sense of embarrassment. If fans had any fears that these films were going to pull their punches, The First Avenger laid those fears to rest.
Even so, by the time 2012 rolled around we were yet to be convinced that The Avengers could be executed to any real degree of satisfaction. I remember talking to a friend at the time, an even bigger fan of Marvel Comics than myself, saying "It's going to be shit isn't it?" Doing a fun Captain America film was one thing, pulling off a never-seen before crossover movie was quite another.
Yet, they did it. The success of The Avengers is so oft discussed that it has now passed into pop-culture legend. The camera pan around Captain America and friends has become meme mythology. You don't need me to go over what made it work and why it was so good. For fans like myself, what was once thought impossible was now reality. The experience of reading those wacky comics all those years ago was now immortalised within mainstream culture. We'd done it. Everything else was gravy.
Continues after the cut:
Seems like a good day to pull this back up again.
Engineer in a snowstorm.
The recent release of the Alien Romulus trailer got a lot of people chattering about Prometheus again, so it inspired me to do this little piece.
All the recent Halo talk inspired me to have a crack at drawing the best Cortana design. Funny how the series started receding in quality the moment they started deviating from the short haired snarky purple tomboy design.

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"Everybody stretch? Good." - Aleksandra Zaryanova
Next in the series of Overwatch girls (and Venture) hitting the beach. (They need to STOP *slams fist on table* adding new characters before I've had the chance to draw the last batch!)
I do not endorse drinking Martini's prior to a game of volleyball.
The wind outside his howling and it's getting real dark but at least I can draw pictures of Junker Queen and Zarya from that Overwatch electronic video game that some people seem to like.
Edit: Forgot Zarya's tattoo so made a little update.
I've never played a game of Overwatch in my life. What happened? Somebody send help. Please. I don't know what's going on!
After they announced Vendetta for Overwatch I kind of figured I'd give it a shot at drawing her and then I realised I wanted to have another go at drawing Sojourn, and then I realised I wanted another crack at doing the animal print wheel and the next thing I know this happened. Happy Easter.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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It's golden week and, for my sins, decided to push myself out of my comfort zone with some experimental lighting. Here's Zarya and Marisa.
Sure is hot today, unfortunately I cannot be like Zarya Overwatch and go hang out at a nearby pool (with Mei and Dva and Dmon and Juno and Anran and Kriko,) I can simply only draw a picture of it.
"Everybody stretch? Good." - Aleksandra Zaryanova
Next in the series of Overwatch girls (and Venture) hitting the beach. (They need to STOP *slams fist on table* adding new characters before I've had the chance to draw the last batch!)
I do not endorse drinking Martini's prior to a game of volleyball.
"Everybody stretch? Good." - Aleksandra Zaryanova
Next in the series of Overwatch girls (and Venture) hitting the beach. (They need to STOP *slams fist on table* adding new characters before I've had the chance to draw the last batch!)
I do not endorse drinking Martini's prior to a game of volleyball.
How Do You Fix Necromunda, and Does it Even Need Fixing?
On the 26th June 2026 Games Workshop announced that the next major release for their gang-warfare tabletop game, Necromunda, would a complete re-launch of the title. Old rules would be thrown out, new ones would be introduced and new additions and alterations would be made to the core experience.
Within the community many fans had suspected that an updated starter set was a likely release for 2026, with the last general starter set being 2021's Hive War, and the 2024 Secundus boxed set being more of a self-contained spin-off. So most were in agreement that a fresh starter to draw in new players set was well overdue. What many were not expecting was a full system reboot. Given that all through 2025 Necromunda had seen a ream of new releases, including expanding the ranges for the Enforcer and Nomad gangs, the idea that all these new additions were to be immediately thrown out and re-written seemed somewhat inconceivable.
On top of all of this, it has to be said that for the most part, the iteration of Necromunda that was launched in 2017 still felt by the year of 2026 as somewhat unfinished. When the Ash Wastes expansion was launched in 2022, there was a general understanding that each gang was expected to eventually get models and rules for both an exclusive vehicle and mounted units. As of time of writing most gangs are missing either one or both.
Likewise, while there had been a steady release of miniatures over the years for multiple special characters, Hanger's On and "Alliance" detachments, there still remains a lack of official models for a large amount of character types described within the rules. The 2025 release for the Hangers-On boxed set seemed to suggest we'd see more of an up tick of these releases in plastic, but now that may not be the case.
All this is to say that many would agree that there was still places left for the 2017 edition of Necromunda to go, and wiping the slate clean feels surprisingly premature for an edition that has essentially been around for ten years.
Still, as any Necromunda player can tell you, we have to accept the dice as they roll. This is what Games Workshop has decided upon, and this is what we're going to get.
Reactions have been unsurprisingly negative. Other than the aforementioned fact that many players were still expecting model releases and Ash Waste expansions for their respective gangs, there is a worry based on GW's press release that the new edition will be overly simplified. Ask any Necromunda player and they'll tell you that the best part of the game is all the wacky situations you can get into with the expansive rules whacking up against each other.
This is a game for telling stories. It's a game that is tailored towards banking everything on an impossible shot, or the humble canon fodder saving the day. It's a game where using the rules to create a silly gang feels more rewarding than creating an overpowered one.
Yet, a change is coming along, and we're going to have to accept that some things we love from the game may not carry over, but I do think it is premature to start despairing right away. We know almost nothing about the new rules, and internet sleuths trying glean an idea of the changes based on the one announcement article are no closer to paying dividends.
Instead, I thought it would be worth thinking about what changes really ought to be made to Necromunda as it stands, and what alterations, eliminations and conversions the game could benefit from, both in the moment to moment experience and in terms of drawing in new players.
The way I see it, Necromunda has three broad problems:
Power Creep, Campaign Over-focus and Rulebook Bloat.
Power Creep.

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Helka Hammeruh. Escaped Slave Ogryn formerly of House Goliath. She was good at hammering iron in the forges and she'd good at hammering enemies out of them.
Thundra Harrack, House Escher Orgyn. Thundra was just hired by House Escher to carry heavy cargo and act as a bullet sponge, but the Orgyn woman got really into the Escher lifestyle of fashion, chems and exotic rarities. She's a little confused but she got the spirit.