WARNING: GAME SPOILERS!!!
Here goes—today I’m finally daring to post my weird AU idea for ISAT (In Start and Time)
It’s easy enough to imagine and make up stories in your head, but it’s not so simple to build a credible and consistent universe. At least, that’s how it is for me.
It’s even harder to share it with the world, but I’m going to go for it—I’ve gathered my courage and am presenting my work. I’m aware that I’m certainly not a good writer, and I’m not claiming that my creation is amazing.
Just to clarify, I made everything up; if there are any similarities to another AU or anything else, it’s a coincidence. I’d actually be curious to see similar works, so feel free to tell me about them :)
So, I’ll try to summarize without getting too into the details. I plan to occasionally write short, more detailed scenes for the key moments in the story. And, by the way, I’ll try not to bog things down with too much chatter.
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So! It turns out that after my experience with Hollow Knight: Hoops, Strings, and Placebots, I’ve developed a taste for human protagonists hiding in a “monster” world.
Here, Siffrin is a human who was suddenly torn from her home world by a mysterious force. Just like in the game, it’s a mystery that will remain unsolved.
In every post related to this AU, I've been regularly told that Siffrin is "He/They." It's important to know that English isn't my native language, and the concept of "They" is confusing to me. No offense intended.
I don't know if I'm interpreting it correctly, but I've always thought that "they" means that we choose the gender. In various fanfictions, whether ISAT or otherwise, I've often seen the same characters portrayed as either male or female.
Siffrin is one of them. I suppose this character is predominantly portrayed as male? At least, that's the case in the various fanfictions I've read. Whether Siffrin is female or male hasn't bothered me.
For me, the choice to make her female is a matter of personal preference. Perhaps it's influenced by the fact that I'm a girl myself, but like in "Hollow Knight - Hoops, Strings and Other Placebos" and other works, I have this concept of a human girl in a world of monsters who has to hide her true nature.
And also to add another detail to hide, on top of everything else, which doesn't work for boys. It's hormones. The inhabitants of this alternate world, in addition to seeing in black and white but seeing well in the dark, are also sensitive to ultrasound, unlike humans (imagine a fight or a puzzle where only Sifrin isn't affected), and they're sensitive to smells, including hormones!
Unlike humans, women are fertile once or twice a year, but for a slightly longer period. Whereas a human girl is fertile for 5 to 7 days a month. Imagine the comical/embarrassing situations that this can lead to.
If some people don't like it, that's okay. The world of fanfiction is vast. I'm not trying to please anyone, nor am I looking to cause discord. To each their own tastes, to each their own vision.
Siffrin was just a young child when it happened. And I decided that Siffrin would be a girl.
Finding herself alone in a world where the inhabitants see her as a monster and have driven her out. (This doesn’t take place in Vaugarde.)
Terrified, wounded, and lost, a man on the fringes of society takes her in.
This man’s name is Vitalis, and yes, for those who recognized the name and clothing style, it’s exactly what you’re thinking!
I was very heavily inspired—maybe even heavily based—on the character of Vitalis from “Remi, Nobody’s Boy,” but without the animals.
Let’s just say I find it hard to imagine a child who knows no language of this new world managing to survive on his own, hidden away. So I needed a supporting character to protect him and teach him the local language and other languages as well—including, of course, Vaugardian—as well as the basics of survival, like hunting.
Vitalis is a retired traveler and adventurer who lives on the fringes of society, all alone. He appears cold on the outside, but takes pity on a creature with no horns or tail who seems to be all alone in the world.
At first, his intention was simply to teach her his language and the basics she needed to survive on her own afterward. But he grew attached to Siffrin despite himself, eventually coming to see her as the child he never had.
Selfishly, he wanted to keep her by his side for as long as possible. But as he felt himself growing old and weak, he realized that Siffrin had no one, and that the people of his region would not offer her a good life.
Recalling his past travels, he thought of Vaugarde, the most peaceful and benevolent country he had ever visited.
It would certainly be a long journey, but it was absolutely essential that Siffrin find a true home where she would be happy. He is convinced that Vaugarde is the best option.
During this journey and the quest to save Vaugarde, Siffrin is covered from head to toe with a false horn similar to those of Vitalis. It’s important to know that the inhabitants of this world have “marks of adulthood.” Like Dalmatians, their skin is plain as children, and when they reach maturity, stripes appear. Since Siffrin is human, she obviously doesn’t have them. Nor does she have cat-like irises, pointed ears, a tail, or fangs.
Vitalis introduces himself as Siffrin’s uncle and claims that she survived a terrible fire but that her body is completely scarred—which explains her attire and mask. And if anyone notices that Siffrin doesn’t have a tail, the excuse is that it had to be amputated to prevent the necrosis from spreading.
There is also a painful episode where Siffrin befriends a group and, believing they genuinely loved her regardless of her appearance, reveals her true nature to them. Unfortunately, this goes absolutely terribly wrong. Just as in their first encounter, they treat her like a monster and capture her, intending to sell her for a high price as a freak show attraction or to sell her to the scientific community. Subjecting her to humiliation and violence.
Fortunately, Vitalis comes to her rescue, and as Odile says in the game, “I’m willing to do terrible things for you young ones” (or at least something like that, from what I recall), and that’s literally what he did without telling Siffrin so. For his sake, for Siffrin’s safety, it was absolutely necessary to eliminate the threats and the risk of pursuit.
This traumatic episode explains her phobia of revealing herself to anyone afterward, as well as her fear of being touched. As they draw closer to Vaugarde, a glimmer of hope emerges: Vitalis and Siffrin learn of the existence of the “smooth” king, described exactly as Siffrin is.Siffrin is filled with hope and relief that there is another human in this world who is fully integrated and accepted. She simply must meet him!
Unfortunately, no sooner do they reach their destination than Vitalis succumbs to the injuries he had long concealed. But relieved that his child has reached her destination and will surely find a normal life thanks to this human king, he passes away in peace. Siffrin whispers a final “I love you” to the only being she considered family in this world. She keeps a small funeral urn close to her, cherishing it dearly.
You players know, right? That it won’t go down like that at all. Shortly after, the smooth-talking king snaps, freezing in time. Siffrin curses this man who ruined everything! He who had the chance to live in the open and be loved! All that effort and her father’s sacrifice for nothing! Deeply despairing over the situation, Siffrin isolates herself in a forest and comes close to joining Vitalis. That’s when she hears cries for help and runs without thinking to come to the rescue!
It was Mirabelle’s group—the chosen one of the god of change—struggling mightily against overwhelming sadness. Just like in the original game, Mirabelle asks Siffrin to join the group, with Isabeau’s support. Odile, on the other hand, is very wary and suspicious of this stranger, who is strangely dressed from head to toe. Thinking he might be an assassin sent by the king to kill Mirabelle, Odile keeps a very close watch on Siffrin for quite some time. She gradually lets her guard down, and completely so after the incident with Bonnie’s eye, who arrives a little later in the group.
Speaking of that incident, at first, Siffrin refuses treatment and goes off on her own, thinking she can heal herself. But she doesn’t really succeed. She then covers almost her entire face with bandages, leaving only her injured eye exposed. Finally, she lets Mirabelle and Odile treat her as best they can. Siffrin gets severely scolded for her behavior, especially by Odile. Bonnie resents her deeply for being such a crab (a swear word in the game).
Siffrin agrees to join the quest in the hope that, in the end, she might be accepted despite being of the same race as the Smooth King.
Just like in the original game, they complete the quests to retrieve the orbs.Unbeknownst to her companions, certain human abilities Siffrin possessed allowed them to escape situations that would have taken them a long time—or perhaps never been resolved—without Siffrin’s ability to see colors.
Speaking of colors, as Siffrin learned the language of Vitalis, she eventually realized that they couldn’t see colors and was determined to share this beautiful vision with them. By studying certain crafts, she developed “vision sharing.” This allowed her to share her ability with Vitalis, who was speechless, and with the rest of the group much later. She can also use it in reverse to move more easily in the dark. And yes, while we humans see absolutely nothing, the others can at least make out shapes. As long as someone is nearby, Siffrin can move through the darkness by discreetly using her craft.
We arrive at the beginning of the game in Dormont. There, my version of the loops will be very different from the game. Before I explain, I need to give a general overview of how Timeline 0 unfolds, which goes really, really badly for our poor Siffrin (Hang in there, Sif! After so much pain, happiness awaits you at the end!)
Throughout this long quest, Siffrin clearly senses the hatred of the group and the inhabitants of Vaugarde toward the Smooth King, the hornless demon—it was obvious that such a being would be evil.
Siffrin has long since accepted that her dream of acceptance will never come true. At the Wishing Tree, she wishes, “I want Mirabelle, Isabeau, Odile, and Bonnie to be able to live fully happy and fulfilled lives after the king’s defeat.”
Just like in Act 5, Siffrin clumsily tries to help Mirabelle by explaining that she’d be happier alone and accepting that. Mirabelle slaps her hard across the face. Bonnie continues to sulk at her since the eye incident, and at home, Odile says they aren’t friends, just useful allies.
Just before the battle with the king, comes the “how do you want your funeral” scene. Bonnie will scream her cruel speech: “FRIN, I HATE YOU, DIE! DIE! DIE!”
It is then that Siffrin reveals her secret weapon, which she has been developing for some time: “wound sharing,” a variant of “vision sharing.” It causes the target to suffer all the injuries inflicted on the spellcaster. When cast, the king will be instantly and painfully blinded in one eye without understanding what is happening. Any other injury Siffrin sustains, the king will also sustain… And if Siffrin dies, so will the king.
Of course, the group doesn't agree with Siffrin sacrificing herself like this and argues against it! Siffrin then reveals her true nature, convincing them that she is nothing but a monster like the king and that this will never change. With her morale at zero, she is determined to carry out her plan to the death. She will never be accepted anywhere and would rather die in battle than live isolated and alone forever! And above all, she does not want to relive the trauma of her journey with Vitalis.
In this state of mind, Isabeau declares to her that yes, he cares about her, accepts her, and wants her by his side now and in the future. He declares his love for her.
But Siffrin is convinced that it’s all a lie, a selfish pretext so he won’t feel guilty about her death. She had clearly seen him avert his gaze from her, repulsed by her supposed burns, and he still is, seeing her without a mask. Siffrin rejects Isabeau. She flees with the lightning speed that characterizes her. The group pursues her immediately but arrives too late.
The curse is broken, and cries of joy echo through the hallways, but the group cannot accept this. They are far from happy and will always be haunted by this tragedy. Just then, the smell of burning sugar fills the air, and the world spins and fades away!
And yes, it’s not Siffrin who’s trapped in the loop—it’s the group. According to the wording of the wish, they must live happily and fulfilled. But they never will, given Siffrin’s death and their profound despair.
Their new grand quest through these loops is to gather as much as possible about Siffrin’s past, to get to know her better so she can reveal herself, and to realize that they accept and love her sincerely (the direct approach obviously doesn’t work at all), then to defeat the king without Siffrin having to use her “wound sharing” ability, and in doing so, convince her that Vaugarde accepts her. Help her overcome her trauma and shed her disguise.
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Well… I did say I’d “try” to summarize it, haha.
That’s basically what I have in mind.
Thank you for having the courage and patience to read this whole lengthy text. I hope there are no awkward or confusing sentences. English isn't my first language, sorry.