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"I'm Dorothy Gale from Kansas"
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@doctorjanedee
reblog if you’ve had an online friendship that’s lasted more than 2 years

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Nyon, Switzerland
framedtakes
Another week's worth of bird people.
my overall opinion of the whole "i became a white nationalist because people called me racist for no reason" talking point is that while I do think spurious accusations of bigotry are a problem, if your immediate reaction to being called racist is to become an actual white nationalist then it sounds like they were right about you being racist. like I don't think that accusation was spurious.
"Neue" commedia dell'arte stock characters include:
* The little German boy
* The girlboss
* The overdressed antebellum Southern gentleman
* The chad and the incel
* The empath and the sociopath
* Jesse Pinkman and Walter White
* Drake
* Grimes
* Ea-Nasir
* Stray Cat J
* Apollo (unseen; depicted only as a dodgeball thrown onto the stage to briefly strike another archetype with the Gift of Prophecy)
* Shinzo Abe
* Jerma
* The pornbot
* and Rom, the Vacuous Spider
Though many of these commedia dell'arte characters are now obsolete or shot with a device, Rom has maintained her cultural relevance.

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Studený Potok waterfalls after heavy spring rains, High Tatras, Slovakia 1930 (Karel Plicka)
Erzi Tower Complex {info}
CHOCOLATE ECLAIRS WITH BURNT CARAMEL PASTRY CREME
Really nice recipes. Every hour.
Show me what you cooked!
Did you ever just feel so lucky for knowing someone you met online? Like.. I was one click away from not following you. I was one second away from never even knowing of your existence.I would never have been this happy!!!...

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Honestly, my biggest frustrations with the redemption arc discourse is, on top of people saying we need more pure evil villains (we don't), is all the people going "okaaaaayy you CAN redeem the character, but there NEEDS to be accountability!!! No one is obligated to forgive you!!! They have to struggle forever with their worst impulses!!! They need more than a 'slap on the wrist'!!! They need to keep suffering and know everyone hates them forever!!!"
Like, gee, okay. Glad to see grudge-holding is such a key part of your personality that a fictional story demonstrating the lack of it is the most threatening thing to your sense of self.
Honestly a lot of the backlash to redemption arcs seems to boil down to people searching for validation to keep being angry and hateful forever/keep dehumanizing people they don't like...
I encountered a Reddit convo that is relevant to this ask:
[Source]
I wouldn't call it a "fetish" — revenge power fantasy works just fine — but yeah, it is thinly veiled as a purity testing thing.
Jax isn't an evil villain, nor did she get a redemption arc due to her self-sabotaging tendencies. If she had redeemed herself, certain people would be going after Gooseworx EVEN HARDER than they are now.
Characters who aren't like Zuko getting redeemed seems to bring out the worst in fandoms.
This person is so right:
[Spoilers for... The whole series? | Why do so many people say that Jax received "no consequences" for her actions?]
Undergoing Death of Personality when she didn't want to go is an ultimate example of someone facing the consequences of their actions, I'd say.
"Jax "got away away scott free" my foot.
do you wanna see the west with me?
京都 // Kyoto, Japan
One of my personal game design white whales is an OSR game that takes the modern roguelike "core advancement schema is constrained to single runs, plus some sort of auxiliary metaprogression based on rewards for completing runs" and cross-breeds it with the "dungeons are mythic underworlds/fragments of other worlds/living creatures parasitising our reality" conceit that some contemporary OSR games go for to produce a game where the core rules furnish robust character creation procedures but simply have no concept of advancement, incremental or otherwise, and then each individual adventure module has its own context-specific advancement schema which is only effective inside that particular dungeon, and goes away outside of it.
e.g., one dungeon might allow characters to advance by progressively enbodying mythic archetypes to produce something resembling a conventional class-and-level system, save that the "character classes" are specific to that dungeon, and a different dungeon which nominally has the same advancement schema would have a totally different set of playbooks; another might have fully randomised advancement in which player characters acquire weird body-horror mutations that grant mildly game-breaking super powers with no ability to influence which ones they get; and a third might have wholly extrinsic advancement based on acquiring golf-bags full of magic items with oddly specific functions. In each case, progression through the relevant advancement schema would be extremely rapid, such that exploring its full gamut in the span of a single adventure module is feasible, and player characters would "reset to level 1" once that module is complete.
However – and this is the keystone of the entire exercise – we're explicitly not obliging GMs to basically design a whole new game every time they want to roll their own adventure module, because 90% of the text would consist of a long list of modular pieces of advancement schemas which can be plugged together like Lego bricks to produce whatever the dungeon at hand uses, tied together with some sort of monstrous set of Big Stupid Tables which enable advancement schemas to be randomly generated, with the GM's only obligatory responsibility being to invent an aesthetic for the dungeon which justifies these particular elements coming together in this particular configuration.
To pose a particularly silly example, imagine rolling up a new dungeon and getting the schema elements "randomised, non-hierarchical upgrades", "upgrades are intrinsic modifications to the affected character's mind, body, or soul", and "each upgrade is a self-willed NPC and accessing its advanced functions requires persuasion, negotiation, and/or bribery". Is it a biopunk dungeon where characters advance by acquiring talkative parasites with incongruous goofy accents? Is it like a Disco Elysium thing where you advance by learning skills, but the skills are alive? Do you have ghosts in your blood?
Thinking about the kinds of characters who would do that for a living is extremely fun.
The core book's character creation chapter would of course include a Big Stupid Table of potential explanations for why you're doing this to yourself.
@evilweirdo replied:
The cheap lethality of some of these games would absolutely work better in a roguelite kinda thing
Dungeon where the only advancement trigger is "dying".

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TUESDAY AGAIN NO PROBLEM
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