CHOCOLATE ECLAIRS WITH BURNT CARAMEL PASTRY CREME
Really nice recipes. Every hour.
Show me what you cooked!
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noise dept.
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Color Me Curious
PUT YOUR BEARD IN MY MOUTH

#extradirty

Origami Around
Not today Justin
NASA
🩵 avery cochrane 🩵

shark vs the universe
occasionally subtle

Love Begins
d e v o n

Discoholic 🪩

❣ Chile in a Photography ❣
Monterey Bay Aquarium
Lint Roller? I Barely Know Her
The Stonewall Inn
Doug Jones
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@doctorjanedee
CHOCOLATE ECLAIRS WITH BURNT CARAMEL PASTRY CREME
Really nice recipes. Every hour.
Show me what you cooked!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Did you ever just feel so lucky for knowing someone you met online? Like.. I was one click away from not following you. I was one second away from never even knowing of your existence.I would never have been this happy!!!...
Honestly, my biggest frustrations with the redemption arc discourse is, on top of people saying we need more pure evil villains (we don't), is all the people going "okaaaaayy you CAN redeem the character, but there NEEDS to be accountability!!! No one is obligated to forgive you!!! They have to struggle forever with their worst impulses!!! They need more than a 'slap on the wrist'!!! They need to keep suffering and know everyone hates them forever!!!"
Like, gee, okay. Glad to see grudge-holding is such a key part of your personality that a fictional story demonstrating the lack of it is the most threatening thing to your sense of self.
Honestly a lot of the backlash to redemption arcs seems to boil down to people searching for validation to keep being angry and hateful forever/keep dehumanizing people they don't like...
I encountered a Reddit convo that is relevant to this ask:
[Source]
I wouldn't call it a "fetish" — revenge power fantasy works just fine — but yeah, it is thinly veiled as a purity testing thing.
Jax isn't an evil villain, nor did she get a redemption arc due to her self-sabotaging tendencies. If she had redeemed herself, certain people would be going after Gooseworx EVEN HARDER than they are now.
Characters who aren't like Zuko getting redeemed seems to bring out the worst in fandoms.
This person is so right:
[Spoilers for... The whole series? | Why do so many people say that Jax received "no consequences" for her actions?]
Undergoing Death of Personality when she didn't want to go is an ultimate example of someone facing the consequences of their actions, I'd say.
"Jax "got away away scott free" my foot.

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do you wanna see the west with me?
京都 // Kyoto, Japan
One of my personal game design white whales is an OSR game that takes the modern roguelike "core advancement schema is constrained to single runs, plus some sort of auxiliary metaprogression based on rewards for completing runs" and cross-breeds it with the "dungeons are mythic underworlds/fragments of other worlds/living creatures parasitising our reality" conceit that some contemporary OSR games go for to produce a game where the core rules furnish robust character creation procedures but simply have no concept of advancement, incremental or otherwise, and then each individual adventure module has its own context-specific advancement schema which is only effective inside that particular dungeon, and goes away outside of it.
e.g., one dungeon might allow characters to advance by progressively enbodying mythic archetypes to produce something resembling a conventional class-and-level system, save that the "character classes" are specific to that dungeon, and a different dungeon which nominally has the same advancement schema would have a totally different set of playbooks; another might have fully randomised advancement in which player characters acquire weird body-horror mutations that grant mildly game-breaking super powers with no ability to influence which ones they get; and a third might have wholly extrinsic advancement based on acquiring golf-bags full of magic items with oddly specific functions. In each case, progression through the relevant advancement schema would be extremely rapid, such that exploring its full gamut in the span of a single adventure module is feasible, and player characters would "reset to level 1" once that module is complete.
However – and this is the keystone of the entire exercise – we're explicitly not obliging GMs to basically design a whole new game every time they want to roll their own adventure module, because 90% of the text would consist of a long list of modular pieces of advancement schemas which can be plugged together like Lego bricks to produce whatever the dungeon at hand uses, tied together with some sort of monstrous set of Big Stupid Tables which enable advancement schemas to be randomly generated, with the GM's only obligatory responsibility being to invent an aesthetic for the dungeon which justifies these particular elements coming together in this particular configuration.
To pose a particularly silly example, imagine rolling up a new dungeon and getting the schema elements "randomised, non-hierarchical upgrades", "upgrades are intrinsic modifications to the affected character's mind, body, or soul", and "each upgrade is a self-willed NPC and accessing its advanced functions requires persuasion, negotiation, and/or bribery". Is it a biopunk dungeon where characters advance by acquiring talkative parasites with incongruous goofy accents? Is it like a Disco Elysium thing where you advance by learning skills, but the skills are alive? Do you have ghosts in your blood?
Thinking about the kinds of characters who would do that for a living is extremely fun.
The core book's character creation chapter would of course include a Big Stupid Table of potential explanations for why you're doing this to yourself.
@evilweirdo replied:
The cheap lethality of some of these games would absolutely work better in a roguelite kinda thing
Dungeon where the only advancement trigger is "dying".
TUESDAY AGAIN NO PROBLEM
{via}

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are you "self-aware" or are you intellectualizing your emotions because you don't know how to feel them?
I like that this one didn't really blow up but it has been the number one most common post I see in my notes ever since. wall-to-wall “hey. fuck you” type responses interspersed with thoughtful reflection.
I continue to have no resolution for this thought, we are poleaxed together, so I'm very pleased that my emotional terrorism has gone according to keikaku.
so i read The Goblin Emperor over the weekend!
I just started The Witness for the Dead, but I'll be honest, I'm sort of sad we're not still following Maia. Love Maia.
Strongly feel that this sad nineteen year old virgin should be in a polyamorous relationship with his wife, his secretary, and all of his nohecharai, since all of them want him so bad it makes them look stupid.
You know how medieval villages near disused Roman aqueducts would just gradually dismantle the aqueduct for worked stone rather than quarry their own? I want to play a tabletop RPG with a classic shitty-little-village-with-ancient-ruins-under-it dungeon crawling setup that's basically that. You're not going down there to loot gold and magic swords: you're looking for pieces of sorcerous infrastructure you can pry loose and repurpose to meet the village's everyday needs. Give me the fantasy equivalent of those rural English taverns that don't have indoor plumbing but do have flatscreen TVs.
I love a good Very Specific Resource. Here are the links to my posts about resources carefully crafted to share a specific bit of history (updated as needed)
How Fast Was the Mail - Interactive map that giving mail delivery info in the US 1882-1908, also general railroad network information
Streaming Music from Around the World - No algorithms, lots of options, amazing music nerds helping you discover more music.
Professor Shoelace - everything you ever needed to know about shoelaces
Commercial Pattern Archive - over 50,000 scanned sewing patterns dating back to the 1850s
Public Domain Image Archive - thousands of images from various repositories no longer under copyright
Medieval Murder Maps - interactive maps of murder and accidents in medieval London, York, and Oxford
Travel in Times - plan travel routes in England and Wales in various centuries
The Quilt Index - a digital repository of quilts, makers, and their stories
Louis Armstrong Archives - Some highlights from the archives and how to access the full collection from home!
RSN Stitch Bank - hundreds of sewing and embroidery stitches, their uses, their structure, how to make them, and history!
Archive of 80s mixtapes - a whole lot of tapes from the 80s and also tapes of background music from Kmart in the 80s and 90s
Feast Afrique - What started as an exploration and celebration of West African culinary heritage has since expanded to include history, language, culture, and customs of West Africa and the African diaspora.
Letterform Archive - Thousands of high quality images celebrating graphic design, calligraphy, and typography. The beauty of letters!
Historic Menu Collection - Over 17,000 historic menus, 1.3 million historic dishes transcribed. Historic popularity and price range, map it, and more.
Palestinian Embroidery - Digital archives dedicated to the preservation of Palestinian embroidery. Over 1,000+ free patterns
Black Craftseople Digital Archive - enhancing knowledge of Black crafts people (both free and enslaved) and the objects they produced.
Georgian Lady's Magazine Embroidery Patterns - Free embroidery patterns from 1770-1819
The Dutch Textile Trade Project - History and trade of textiles in the 17th and 18th centuries. Fabric types, images, data on trade.
Estonian Knitting - Bog knits! History! Techniques!

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Walter Crane (1845-1915)
Illustrasjoner til eventyret “Skjønnheten og Udyret” av Jeanne-Marie Leprince de Beaumont.
Les eventyret på EventyrForAlle.no: https://eventyrforalle.no/diverse/jmb001
Illustrations for the fairytale “Beauty and the Beast” by Jeanne-Marie Leprince de Beaumont.
“Toymaker” as a job description in fairy tale fiction is one of my favourite bullshit occupations. “Dollmaker” is fine, “carpenter who makes wooden toys as a side hustle between jobs” is fine, but so many stories have a character whose entire occupation is described as “toymaker” and is heavily implied if not explicitly confirmed to have made all of the toys in their shop, from wood boats to plush animals to porcelain dolls to music boxes to tin soldiers, all made under the tiny hammer of one person.
And it’s not impossible for one person to be at once a highly talented seamstress and tinsmith and carpenter and clockwork engineer and every other talent in the world that would allow you to build everything from china dolls to rocking horses, but to be all that and then single-handedly supply the whole stock of an entire toy store? In a rural whimsical little fairy tale village?? By themselves???
Well, if we consider that fairytale fiction often takes a mixed-story approach... We have to take into account that it is a world where you have Pinocchio, and The Nutcracker, and Vasilisa's doll, and the Brave Tin Soldier... So the "toymaker" job might be, in a fairytale world, very different from what we understand as "toymaker"...
Maybe it is closer to the work of a botanist or an animal-breeder? Or deemed a safer variation of the "mad scientist" career path? Maybe a toymaker is forced to have an extensive education due to all the risks of your work coming out to life or being key to someone's destiny? Maybe it is more of a holy man job than one may think?
I'm obscurely reminded of Frances Hardinge's Cuckoo's Song.
[mild spoilers]
The Shrike is definitely in that nebulous intersection of mad scientist, engineer, and toymaker, even if the dolls he makes aren't necessarily toys. IMO he's certainly in that mold even if he's never specified as a "toymaker" by the text.