How I come up with D&D adventures in 4 steps.
I hope this helps you come up with your own D&D adventures for fun and profit.
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@dmgmvergo
How I come up with D&D adventures in 4 steps.
I hope this helps you come up with your own D&D adventures for fun and profit.

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How I come up with D&D adventures in 4 steps.
I hope this helps you come up with your own D&D adventures for fun and profit.
Commando Skin.
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A birthday gift for my nephew.
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My boyfriend made a promise to be that we would visit Paris and lock a padlock to this very bridge, throwing away the key. A symbolic gesture of our love and commitment.. He is my soul, my life, my reason for fighting,Â
thats australia
Too bad they broke up.
Got a new dice case ;o
One die says ânipplesâ
Well yeah how do YOU play D&D
@thebibliosphere
Oh god.
I would like to know how your players found a viable way to run 50 Mph... I could use thjs
Well upon a closer inspection of the rules this may not be allowed but hereâs the break down
1. Be a monk to get 40ft movement speed at lvl 3 minimum
2. Take the fleet feat to gain an extra 5ft movement speed
3. Take the run feat witch lets you run 5x your movement speed
4. Use the spell âexpeditious retreatâ to add 30ft to your movement speed
5, use the âhasteâ spell to add another 30ft to your movement speed
You are now running 525ft per round which is 87ft per second which is equal to about 60mph
The two spells my not stack but even then you can still reach 40mph
One of my players in our homebrew 2nd Ed. campaign is chronically ill and the other is her husband; we've had to cancel one in every third session because of that. That sucks for them and (we have all agreed) isn't fair to the rest of the group. So recently we all put our heads together and the group asked me to have some side quests ready that won't affect the main story, to pull out so that we can keep a more regular schedule. Any suggestions??? Just general stuff, because I'm at a loss.
Well most of my sessions are filler adventures under an overbearing arc so youâve come to the right place, what I usually do is come up with a simple setting, and a mysterious problem, one to draw players in, I then make a flow chart of my plan, about a page will do and away we go.
1. A village has been plagued by masses of animals (the most recent being ducks)Â
2. A town has (insert weird problem here) could the old wizards tower on the hill be involved?
3. A party memebers long lost friend shows up with promise of treasure and adventure in an ancient ruin
4. People have began worshipping a strange Idol, but is it more than meets the eye?
5. The group finds a dangerous cursed item and must destroy it or bring it to someone who can, though the item tries to turn them against each other.
6. The group finds themselves in the middle of two(+) warring factions and need to either escape or bring about peace.
7. Reports of a strange monster roaming around turn up but is there any truth to it? And if so, is it even a monster?
8. A player gets an important item(s) stolen and tries to get it back.
9. The group run into a good hearted creature need toescape itâs pursurers believing it to be evil.
10. A God or other powerful entity takes interest in the party and brings them to their plane to have them compete in challenges for their ammusement.
Hopefully these will give you some ideas, best of luck.