WIP of another speedsculpt I made, this time itās Ahsoka from Star Wars: The Clone Wars -loveeee-
Definitely planning to polish and pose this one & doing a (hopefully) nice render as well!
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@diebrigkuchler
WIP of another speedsculpt I made, this time itās Ahsoka from Star Wars: The Clone Wars -loveeee-
Definitely planning to polish and pose this one & doing a (hopefully) nice render as well!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Been a while since Iāve uploaded anything on my tumblr, sorry about that! Hereās my 'Orc Girlā speedsculpt based on concept art by Max Grecke. The top one was rendered in Maya using Redshift and the bottom two were rendered in ZBrush.
Hope you like it~
Koyori nĀ āXā - Fanart
Happy 2019 everyone! I got around to finishing this piece based on Koyorinās artworkĀ āXā
Hope you like it!Ā Feedback is always welcome and appreciated :}
Faun - WIP
I wanted to recreate the first sculpt Iād ever made, which is a little over a year ago now. Itās mostly something Iām working on in between other things as a fun project
Artstation Challenge - Feudal Japan: The Shogunate
Update on the body and armor, still need to add details & textures before I can render.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
xGen Project - Finished
I finished this a few weeks ago but wasnāt sure about posting it because Iām not happy with the face. But since the focus was supposed to be on the hair I figured I should move on to a new project, in the end I did learn a lot! I might adjust the face some more later but for now Iām calling it done. Hope you like it anyway!
Exploring xGen - Update #4
Been chipping away at my xGen project, Iāve finished the main hair to a point Iām quite happy with, I still need to create the baby hairs, refine the edges and create a nice hair shader. Iāve started on the eyebrows (theyāre so much more difficult than the main hair!) but yeah Iām not super happy with them yet, they need to be more arched in the middle and cleaner overall. Then eyelashes, face fuzziness and her sweater, wish me luck!
How to Model, Light, Texture, Bake & Rig eyes in Blender
Get the Eye Designer Here!Ā https://gumroad.com/l/oYbu
Been working really hard on this one so I would appreciate it dearly if you would share it, thank you!Ā
Artstation Challenge - Feudal Japan: The Shogunate
The new Artstation challenge has started its production phase and Iām joining the film/vfx (rendered) division! Hereās some of the references Iāll be using, mainly focusing on correct anatomy right now.
The amazing concept art that Iāll be using was created by Radoslav Topalov!
Exploring xGen - Update #3
Today I finished the main body of the hair! Itās going better than expected although my laptop strongly disagrees by burning through the table -sorry laptop-Ā
Next up is adding noise modifiers and details like flyaways~

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Exploring xGen - Hair WIP
Started on the hair today, Iāve mainly been following Danny Macās and Jesus FCās tutorials on xGen. So far itās been going alright, havenāt cried or pulled out my hair yet so thatās a good sign! But Iām gonna call it a day, hopefully I can work some more on it tomorrow!
Exploring xGen - Sculpt Update
Finally got around finishing the sculpt, retopo, UV mapping and fine details! I originally wanted to create the skin details with projections in Mari but decided to create the pores and wrinkles in ZBrush by hand cause Iām too broke to afford the nice xyz textures. I might make a self portrait so I can use my own pictures hehe
Hi everyone!Ā
Iām sorry I havenāt been posting as much lately but Iāve been studying! I was creating some props (as you might know) when I came to the UV mapping stage and suddenly found that I donāt know that much about it and wondered if there wasnāt a quicker/better way to do it. So mainly Iāve been watching a lot of tutorials and I wanted to share this one.Ā This guy, Malcolm341, has some really great tutorials on UV mapping and created some scripts as well (I havenāt tried them yet but I might buy them soon, Iāll let you know). Anyway this turned into a long post suddenly, just check it out if you donāt know texel density or wanna know more about UVās and stuff because itās super important okay bye!
Exploring xGen Project
Iāve been wanting to explore xGen hair forever and Iāve finally found some inspiration when I saw Madelaine Petschās beautiful red hair in the Riverdale TV series! Hereās some blocking screenshots on the bust straight out of ZBrush. The hair blocking in ZBrush isnāt necessary but it helps me sculpt & itās good to have a guide for reference when itās put into Maya :D
Crystal Bretz has an amazing blog post on how she created a stylized model with a realistic feel to it + xGen hair, check it out overĀ here!
Seillean - 3D Animated Short Film
And here is the final version of my short filmĀ Seillean,Ā I hope you like it!
Thanks so much to everyone whoās been following my blog these past few months. Itās been a steep learning curve but also a lot of fun and super rewarding! I hope the progress Iāve put on my blog can help/inspire other people, if you feel like you want to do something similar, donāt be afraid to go for it!Ā
Also, plant seeds and show the bees some love!Ā WE NEED THEM

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
āSeilleanā Film Poster & Progress Poster
Intro Reliefs [ZBrush + Substance Painter + Unity]
For the intro of the film I wanted to have bas-reliefs that told a story combined with a voice-over. I created a simple plane in ZBrush and made 4 different panels that pictured a part of the story. I then baked it as a normal map in Substance Painter and when I combined everything in Unity turned the normal map very low so it looked more shallow but with a clear outline.Ā
For the light I wanted it to look like someone was passing by the walls with a torch. I created a light in Unity and put a script on it to make it flicker like fire. Then I animated the light itself and the camera to move slowly. I also put the audio track into Unity so the timing was a perfect match.