Art by Tim Liu
Cosmic Funnies

Kiana Khansmith
Not today Justin
"I'm Dorothy Gale from Kansas"
Noah Kahan

Product Placement
Monterey Bay Aquarium
đ
One Nice Bug Per Day
occasionally subtle

Show & Tell
$LAYYYTER
Misplaced Lens Cap
Cosimo Galluzzi

⣠Chile in a Photography âŁ

if i look back, i am lost

@theartofmadeline
KIROKAZE

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@dasia593
Art by Tim Liu

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So many of you asked for a tutorial on how I paint faces/ add a light source, so here you go! đ Let me know if you guys have any feedback or if you want to try it yourself! đ
hey there i'm interested in animation but i'm confused, how do you squash and stretch a characters face and keep them recognisable?
Hi there,
There are many degrees when doing this, some more cartoony, some more realistic.
You could go for a more cartoony approach like Jiminy Cricket here, and squash and stretch the whole head. But if youâre going to be a little more down to earth there are some good guidelines you can follow
I drew this generic guy so you can see what I mean. Put very simply, you want to squash and stretch with the fleshy parts like brows, cheeks, and lips, while keeping parts that are more attached to the skull like eyeballs, bridge of the nose, and top teeth more anchored in place. The eyes can change shape as lids and brows come down and the cheeks come up, and they can stretch as the lids open wide, but they stay in the same place on the head, held in their sockets.
Youâll notice that you can increase the wrinkles under the eyes and even extend them into crowâs feet on the sides as necessary. The nose tip can go up and down a little but not as much as the nostrils, which can move a lot. The jaw swings down and back, and youâll notice that the top lip covers the top teeth in this expression because the top teeth arenât moving. The cheeks are where you can really go to town, bulging them out on the squash and sucking them in on the stretch.
As I said there are many different versions of this that mostly depend on what kind of design you are animating, but these are some basic ideas. I hope this helps.
Art by Rodney Amirebrahimi
This is what motivates me

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a vague transcript:
*Note that this is just how I do it, and not the right or only way to do light stuff
OK, to start off, you'll need a brush. I use a slightly modified Chalk_Soft from Krita, but you can use whatever vibes.
First, get yourself a light source. I tend to choose colors off of that (warm light source, cool shadows). in this drawing, there's some fire coming from the top left, so that's the main light source.
then take your brush, make it real big, set the layer to multiply, and black out where the general shadows are. You can set this layer to low opacity, but I just use really light colors.
now, a new layer, set this time to overlay. do basically the same thing, but with light! (I tend to make my brush a little bit smaller for this)
then I make another multiply layer, and size down my brush to do more detailed and darker shadows. (don't be afraid to put shadows in light places!)
then I use an addition layer to do some fancy highlights.
I already did this step in the last one, but: you can take the addition layer, copy it, and blur the copy slightly (filters>blur>Gaussian blur on Krista) to get a cool light bouncy more realistic look!
and that's how I do lighting!
Can I talk for a moment about visual storytelling, cause, I feel like itâs something that a lot of adaptations forget about in lieu of trying to replicate their source material.
Itâs a problem you see most often in anime derived from manga or light novels, but itâs also present in movies based on YA novels, and you gotta know what Iâm talking about, start on black, opening narration, fade in as the main character explains the world and environment. This works in a book since the reader canât see anything, they need the specifics of the world explained, but it feels like the movies are just like âwell it worked for the book, itâll work for us right?
Iâd say itâs worse in anime, where characters will go on long internal soliloquies trying to explain their thought processes and complex emotions, which again, works for the manga, in a manga movement is very expensive, every single motion requires itâs own panel, which takes up the artistâs time, printed space, and a moment in the narrative, so itâs important to only show what absolutely needs to be shown. But animation is different, itâs all movement and the details are what sells it more than the dialogue.
The reason I wanted to make this post is because of one scene in One Punch Man that perfectly exemplifies how to translate a written thought process into visual storytelling. After getting punched to the moon (err, spoilers), Saitama has this thought process
and itâd be easy to translate that entirely literally in the anime, Saitama crouches, has an internal monologue as he tries to figure out how much force he needs to put into his jump, and then he launches. Instead though, the scene is done completely silently, to sell the fact that heâs in space, but the thought process isnât removed, itâs just show visually.
He throws a bit of moon rock to gauge the moonâs gravity, then launches, itâs a much more thoughtful approach to the scene and the audienceâs ability to interpret visual information.
I just, really wish more adaptations realized the inherent strength of the visual medium instead of relying entirely on the source materialâs structure and reliance on its own medium.
Another adobe post I thought I'd share
Today makes five years that I've been with my girlfriend, soon to be wife. đ
nobody who's ever drawn or been a fan of a "tumblr sexyman" will ever be on the level of some 19th century artists with satan
satan, the original sexyman
Fun fact about the top 2 sculptures, a church commissioned a sculpture of Satan from artist 'left' ,church gets really upset and says Satan is too attractive! So they ask for it to be redone by the artists brother. The brother makes him sexier 'right '. Now these are not cheap, they are made of pure marble, as a giant single block. So obviously this church paid out the butt and ended up with two sexy Satan's. Thanks for attending my Ted talk.

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another art tutorial post :) this time itâs for rainbow effects
20170226
Drawing Study of February - Light and Shadow
Oooineedthis
OH. MY. GOD. This is the ultimate reference! Thank you so much!!!
I started making monthly tutorials for my patrons and itâs been so fun! Last monthâs tutorial was on color choices, and talks about using the color editing sliders to intuitively search for the right color combination. Itâs a bit like being at a live demonstration at a workshop, with a casual style of explaining my process. I love doing these!Â
Patrons get all of this content and more for just $5 a month! Please consider signing up if youâd like to learn more about my process and support me in continuing to make personal art ~ find it here: patreon.com/loish
The Red Series by Patrick Westwood
I love the depth in these
Anyone else think of Maps by the Yeah Yeah Yeahs? or just me?

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Herdwick Ram
Ink and Gouache
By George Outhwaite
One of my favorite manga/anime renditioned with me and my friends as a movie cover