I'm going to add to this.
Because I usually do a first play through in assisted no matter what. And then I'll try it in standard on my next. I'm the type of person who gets really frustrated when I die in the sams fight/chsllenge over and over again.
It took me 6-7 times dying to the girl to figure out how to get the SCREWDRIVER. And I was beginning to get frustrated. She's the first b.o.w. Grace faces and she's not forgiving. Move too slow and you're watching your head get bitten off. And after like 5 times of watching that I was getting stressed.
And That's the point of the mod. The girl is stressing you out too much to get past her? Here's a mod that takes her out so you can continue playing Grace's parts without feeling miserable.
WITHOUT FEELING MISERABLE.
I'm not a super skilled gamer, I can't fucking navigate ANY map to save my life (I get lost, turned around, directionally confused) all of it. Every game. Sometimes I'm opening a map every couple minutes to stay on course. If Bioshock Infinite didn't have a navigation button that *pointd you in the right way* I would have been stuck in circles at multiple points. Because no, I don't always catch the little side alleys or holes in the wall. I'm playing RE4remake for the second time in 6 months and I still have to keep checking the map to know where I take Leon next.
But I'd never finish a game if I couldn't get map help. Because I'd get lost. And I don't always want a guide to tell me which way because they often spoil what's also ahead in terms of enemies or puzzles. (AND I FUCKING LOVE MY PUZZLES)
I like playing dark urge in Baldur's Gate 3 because it gives my character a chance to have a backstory and angst and more complex feelings. But I have the mod that trades Alfira for the dragonborn bard. Because I fucking despise that the game makes you kill someone you are trying to save. And I don't like that if you save the teifs then they are literally partying over her deathbed. It makes me uncomfy because I like the drama and redemption of dark urge but also get very particular about the way the game handles her death. Which is poorly imo because why are you not having a few teiflings looking for her and at least plucking at the guilt of the player character? Why am I allowed to get away with it when she has a close friend who should be desperately asking me if I've seen her? Is killing a stranger any better? NO. But it makes the moral disconnect more palatable because if no one else knew about dragonlady bard, it'd easier to cover up and hide. Which makes more sense to me as a player.
It's not pathetic to want to play a game but need to remove certain elements.
Players should be allowed to make necessary changes without getting called names or laughed at. It's honestly an accessibility issue. And accessibility should never be laughed at. Oh this element in this installment of a franchise you enjoy is too close to a traumatic experience you actually had? Sure use a mod that makes it no longer a threat to your enjoyment of the game. This thing they created to terrify is too terrifying? Go ahead and change it so you can still enjoy it.
It's the same reason good game masters in ttrpgs ask the players what content they refuse to engage in. Like... are you aware that most people have certain things that are incredibly uncomfy for them? But still want to enjoy the game or system because it's fun and they like the other aspects?
It's not fair to exclude any player because the subject of x or the appearance of y made them too uncomfortable to continue so they checked if someone modded that icky thing out.
Why is this a hard concept? Why are we hell bent as a society on refusing to acknowledge that any kind of accessibility should be welcomed if it grows the community and brings in new blood?
Why do we insist on pain and suffering being some kind of gold star acheivment?