βDrive to Work #1257 - Enchantment Color Pieβ
In this podcast, I examine how each color interacts with enchantments.
Ah yes, the five colors: White, Blue, Black, Red, and Ohio

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βDrive to Work #1257 - Enchantment Color Pieβ
In this podcast, I examine how each color interacts with enchantments.
Ah yes, the five colors: White, Blue, Black, Red, and Ohio

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So the one thing I don't understand about Siobhan cracking the code is that - if I'm not mistaken - Brennan says in response to one of the rolls that "you can tell it's not just a simple cipher", and I've seen a number of people referring to it as translating a constructed language.
But then when Siobhan talks about solving it, she describes the bog standard way to break a cipher - like she says herself, it's the method commonly learned by kids obsessed with spy stuff. Don't get me wrong, it's still an impressive trick, but did I miss something? It seems like it was eminently breakable based on the description of it being a symbol-for-symbol substitution, enough that I'd be surprised if the possibility of one of the players doing exactly that didn't occur to whoever designed the coded message. There are plenty of puzzle games and escape rooms where that exact kind of manual cipher cracking via deduction of common words is just a thing players are expected to do in order to progress.
I hope this doesn't come off as trying to criticize or tear anyone down, I'm just genuinely unsure if I missed or misunderstood some complicating factor which made it difficult to solve.
I think that in-game, it wasn't a cypher, it was an alien language. Above-table, it was intended to be solved by the players, so it had to be a cypher. And it's meant to be a small part of the story, so it needs to be solvable fairly easily.
My best guess is that Brennan did not expect anyone to lock in so hard in-ep, and had planned to have them discover a sort of Rosetta Stone, so a few letters would be confirmed and the players would go from there.
Also - like the latin translation - it's sick as hell, it's so fun to watch, we love to watch a smartie flex their smarts - but it doesn't break the game. Like Siobhan said - I know what it says, I don't know what it means. Mechanically, in the game, it gave Emily the help action. I don't think it zipped them ten episodes forward suddenly.
"I'm just genuinely unsure if I might have missed or misunderstood some complicating factor which made it difficult to solve."
I think the complicating factor is that this is easy if you already know what to do. If not, you're more likely to look at a page of symbols and trust that you're going to get a key later down the line. Brennan's HOWWW did you DooOO that? is yknow, it's part of the performance. He knows it wasn't the enigma code, it's still cool to watch.
Also, and not related to your post at all but while we're on the subject - I've seen a few posts that are effectively like - I would have made it far more difficult/ I would have actually created my own language/ hahah I would have it a cypher but the base language was old norse/ etc which - why? "I'd give my players something that is technically solvable but likely impossible for them, that's fun, that's a fun game for everyone"
This is an extremely thoughtful, nuanced answer and probably the perspective I was missing, thank you.
I hadn't considered that the writing Siobhan was working on might have been meant as more representational of its in-world equivalent, rather than a 1:1 artifact, but that makes perfect sense. And you're right, it's entirely possible that the potential for someone to crack the code WAS considered behind the scenes, or at least by Brennan in the moment, and they knew that without context, the message is just a different kind of riddle... after all, Brennan encouraged Siobhan to solve it even when she offered to stop for the sake of not upsetting what was planned. I also agree that Brennan playing up how genuinely clever Siobhan is being just makes for good TV - don't get me wrong, I still think it's a great moment, even if I was confused by the circumstances.
So the one thing I don't understand about Siobhan cracking the code is that - if I'm not mistaken - Brennan says in response to one of the rolls that "you can tell it's not just a simple cipher", and I've seen a number of people referring to it as translating a constructed language.
But then when Siobhan talks about solving it, she describes the bog standard way to break a cipher - like she says herself, it's the method commonly learned by kids obsessed with spy stuff. Don't get me wrong, it's still an impressive trick, but did I miss something? It seems like it was eminently breakable based on the description of it being a symbol-for-symbol substitution, enough that I'd be surprised if the possibility of one of the players doing exactly that didn't occur to whoever designed the coded message. There are plenty of puzzle games and escape rooms where that exact kind of manual cipher cracking via deduction of common words is just a thing players are expected to do in order to progress.
I hope this doesn't come off as trying to criticize or tear anyone down, I'm just genuinely unsure if I missed or misunderstood some complicating factor which made it difficult to solve.
What if I was like this. The power. The ambition. Aspirational
I enjoy the balls they put in avocados you buy at the store because they're usually nice and smooth and the woodgrain is pretty, but also like is that an example of shrinkflation? Like they're trying to give you less avocado meat for the price?
Just something I'm thinking about

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
This video has been recommended to me a few times, and having not watched it, the implications of the thumbnail are very funny to me given that Zac Oyama is, empirically, one of the most famous D&D players of all time
This is like posting a video titled "We Forced a Travel Vlogger to Cook" over a picture of yourself and Guy Fieri
Planning to make a sequel to Up called Down where a very round man brings his wife back from the dead and drills to the center of the earth
Same old man from the first movie, the goofy kid is back and he's learned necromancy