Andromeda (n/d) by Vlaho Bukovac (Croatian, 1855 – 1922), oil on canvas, 153 cm (60.2 in) x 77 cm (30.3 in), National Gallery of Slovenia
Today's Document
Xuebing Du

oozey mess
Lint Roller? I Barely Know Her

Love Begins
KIROKAZE
dirt enthusiast
RMH
Alisa U Zemlji Chuda

Product Placement
Not today Justin

titsay

⁂

Kaledo Art
Game of Thrones Daily
d e v o n
Sweet Seals For You, Always
Misplaced Lens Cap

if i look back, i am lost
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@connladraws
Andromeda (n/d) by Vlaho Bukovac (Croatian, 1855 – 1922), oil on canvas, 153 cm (60.2 in) x 77 cm (30.3 in), National Gallery of Slovenia

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Another tutorial I‘ve made, about digital brushwork this time!
You can find more tutorials for a few bucks on my Ko-Fi Shop if you've found this helpful and would like to support me in making more resources like this🙏 ☀️🍃
I've opened a shop. Come take a look!
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl
hi I really enjoy looking through your blog and I noticed thar your art has a unique filter effect to it if I'm not mistaken?? Which do you apply to your work? Also I think your art would suit really well with the blender grease pencil feature if you ever decide to try it! <33
Hi! Here's the steps you need to do to get this effect. (also obv you have to merge all the layers to make a duplicate of your finished work). Also feel free to play with the strength of this effect, the amount on the gaussian blur would be different in each program as in clip studio the amount of 30 gives me more or less the same effect of the amount of 3 in toon boom. It doesn't change the image much but it gives it that old anime haze that I really like (you can do the same with animation too!! I literally apply the same pipeline inside of toon boom or after effects)
MY BRUSH
Since I’ve been getting a lot of questions about my tools, here are the brushes I use most often! All of them are comfortable to work with and are my absolute favorites. I choose them depending on the vibe of the illustration!
Software: Clip Studio Paint EX

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Everyone asked for it, so here it is :)
hope it helps!
MY BRUSH
Since I’ve been getting a lot of questions about my tools, here are the brushes I use most often! All of them are comfortable to work with and are my absolute favorites. I choose them depending on the vibe of the illustration!
Software: Clip Studio Paint EX
Untitled Black on Gray 1969 at MoMA
(thank you)
Hello!! I just want to say i absolutely adore the way you draw wings! Would it be alright if you drew a step by step of how you draw them? /nf They're something I've been trying to get better at for years but can never get the hang of
aww thank you SO much!!! i don’t really have a process when drawing wings.. it’s more of what i think looks good and mostly anatomically correct. but i did make a little wing tutorial along with what i think the main things i do when drawing wings are!! i hopes it helps :D
links for others tutorials or explanations i found useful:
1 2 3 4 5
art books on the internet archive for you
morpho books
figure drawing for all it's worth (+ creative illustration)
framed ink
will eisner comics and sequential art
will eisner graphic storytelling and visual narrative
understanding comics (+ making comics)
folder of various animation production art
burne hogarth drawing dynamic hands
perspective for comic book artists
michael mattesi force drawing
the animator's survival kit
color and light james gurney
be free
I've recommended this one before, but for all the non-human vertebrate likers out there... the art of animal drawing

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Rebecca Manson
Lettered Habrosyne, 2024 Porcelain, glaze, adhesive, canvas, hardware, and paint 158 x 94 x 8cm (5 feet tall!)
Max Ernst, Sea and Moon
since this blog has been gaining new followers, allow me to promote my stuffs because i can do anything here uwu
[check out my procreate brushes, png and svg here]
[try sample for procreate brushes here]
Get 25% off all items when you check out 3 or more
African-American Hair Styles in Depth Row 1 & 2 Row 3, 4, & 6 Row 5
Lighting Wizardry: A Quick Tutorial🧙🔮 Your model today:Eisenhorn (and sorry for my terrible English

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
New CSP Brushes on my Gumroad!
I made the textures by hand in my sketchbook. They're pay what you want with no minimum.
Enjoy!
@factual-fantasy
i'd like to add that the shadow color isnt necessarily dictated entirely by the primary light source, but the bounce light! so for the example of a sunny environment, the reason the shadows are blue are because of the light from the blue sky reflects across the environment; but, if the character were to be under tree cover, the bounce light would be coming from the leaves and thus the shadow would look greener.
Yee yee!!! You got it right on the nose!
Bounce light is something I didn't cover but I adore it!
Gotta work on my bounce light 💪
My good friends this is called using a
Gamut Mask
(image via )
James Gurney is an absolute master and gives really good clarity on colour techniques. Yes, it is traditional paint focused, but the principles are the same. Yes it is informed by the environmental colour but as a painting technique it is achieved this way!
I would also suggest that in digital processing, rather than apply a regular colour layer at a mid opacity, try out the different types of layers, Eg. Screen or Multiply. This can give you at least a starting point to help direct your colour palette.
Layer Blend Modes are so so so important to working in digital art. There's a ton of math that goes into figuring out how the layers should blend together, which is why some of the modes you can pick are literally called Multiply, Add, Divide, and Difference (that's subtraction). The graphics software takes the color values of your base and blend layers and runs a calculation to get your resulting layer appearance. The ones that don't have specifically mathematical sounding names are still doing calculations, but they're more complicated (think linear Algebra and higher). Some of them, like dodge and burn, are named for actual photo editing techniques.
While it's not super important to know about the mathematical side of blend modes, I think it's worth knowing at least enough about how each of the categories of blend modes works and why they do what they do; if for no other reason than having a starting point when you start experimenting with them in your work.
An overview of the basic blend modes and how they work from Genevieve's Design Studio: Accessible with minimal color knowledge; practical and illustration focused. https://youtu.be/kMc87hQrJd0?si=TWCB365pKSfWS8p0. (16 minutes) This creator also has a ton of free resources you can download, including a Blend Modes cheatsheet, but fair warning: you have to create an account to get them!
Want to learn even more about the math-y stuff? It has great film visuals! A video from FilmmakerIQ: You need some basic knowledge of RGB color models, understanding of values/luma, and at least a tenuous understanding of Algebraic formulas. (26 minutes) https://youtu.be/F7_kaTP7_W4?si=x0urqXZ8f51nQVKl