A selection of mods designed to give you greater control over your Sims' outfits and the Townies in your save file
Last Update: 12/15/24 - First Publication for the Removed Situation Jobs Outfits mod, others are up to date.
Next Project: I'm currently working on modifying a lot of the game filter to delete townies generation, with a little configuration beforehand!
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👔 No Outfit Change When Promoted
Currently in testing phase
If you are like me and you like to manually set-up the work outfits of your sims, nothing is more frustrating than having to re-create the outfit after your sims get promoted.
This mod prevents work outfits to be modified when a Sim is promoted or demoted. Additionally, it provides some options to adjust the work outfit, available when clicking on a Sim under the Outfits > Work Outfit sub category:
Regenerate Work Outfit: recreate the work outfit(s) using the current level of the sims career(s)
Copy Accessories from Everyday: copies all the accessories (glasses, hats, jewelry, nails, rings, socks, bracelets...) from the 1st everyday outfit to the career outfit(s)
Modify in CAS: quick access to the sims.modify_career_outfit_in_cas cheat
Thanks to Scumbumbo for their work on the Outfit Tools that really helped me set this up, and Scripthoge for the injector that allow to replace existing scripts!
Required: the XML Injector
🎭 Removed Situation Jobs Outfits
Many creators already tackled this subject: many situations in the game spawn Sims and for Sims in those Situation Jobs, a random outfit is generated (with some tags used). But in most cases, the result is a disaster, and sometimes, it would be better to use their regular outfits.
I took a different approach, and instead of overriding all those Situation Jobs, I created a simple injector that allow me just to replace that part. It makes the mod way less likely to break stuff at updates (as Situation Jobs are regularly changed, last time it was for the L&D patch).
Some examples of outfits replaced:
Active Careers from Get To Work will use your Sims Work Outfit instead of generating a new one
Entertainers and DJs will use their Party Outfit
Students in High School and Teachers will use their regular outfit (even for those part of a club)
Sims spawned for many festivals or events (City Living festivals, Cottage Living fair, Island Living festivals…) will use their regular outfit
Other situations like paparazzis, loungers in parks, weirdos from City living will also use their regular outfit.
I plan to play more and identify even more outfits to replace, but I think that's already a good start 🤗
💘 Less Randos on Cupid Corner
This mod limits the number of random Sims appearing on Cupid's Corner to focus mainly on the ones from your own save. You should have 5 Sims from your save (with a stronger chance of using played Sims) and 1 random sims (this sims should be from the Gallery if enabled).
As it's a little bit less than the initial number of potential matches, I reduced the cooldown to 8 hours.
I added an alternate version that removes the ridiculous fish and trophy poses, as they don't make sense in most cases.
Download: SimFileShare / SimFileShare (no Fish & Trophy poses)
❤️🩹 Less Couples on Community Lots
Lovestruck features couples visiting a community lot, doing nothing but cuddling or romantic interactions, with two couples at a time, taking up space for more useful visitors using the lot's facilities.
With this mod, only one couple will visit at a time, and while they will still perform romantic interactions, they might do other stuff on the lot (ordering from the bar, playing games, doing spa activities, sing karaoke, etc.)