A presentation at #a11yTO Conference in October 2018 in Toronto, ON, Canada by Eric Bailey

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A presentation at #a11yTO Conference in October 2018 in Toronto, ON, Canada by Eric Bailey

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Over the last couple weeks I’ve been heads down on a lot of work. Existing projects and new ones (Semplice being one of them). In general, I’ve never shied away from work that wasn’t part of my core skillset. I like working on a range of disciplines and I rarely complain when I have to …
Laws of UX is a collection of the maxims and principles that designers can consider when building user interfaces.
Fitts’s Law
The time to acquire a target is a function of the distance to and size of the target.
Hick’s Law
The time it takes to make a decision increases with the number and complexity of choices.
Jakob’s Law
Users spend most of their time on other sites. This means that users prefer your site to work the same way as all the other sites they already know.
Law of Prägnanz
People will perceive and interpret ambiguous or complex images as the simplest form possible, because it is the interpretation that requires the least cognitive effort of us.
Law of Proximity
Objects that are near, or proximate to each other, tend to be grouped together.
Law of Similarity
The human eye tends to perceive similar elements in a design as a complete picture, shape, or group, even if those elements are separated.
Miller’s Law
The average person can only keep 7 (plus or minus 2) items in their working memory.
Occam’s Razor
Among competing hypotheses that predict equally well, the one with the fewest assumptions should be selected.
Pareto Principle
The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.
Parkinson’s Law
Any task will inflate until all of the available time is spent.
Serial Position Effect
Users have a propensity to best remember the first and last items in a series.
Tesler’s Law
Tesler's Law, also known as The Law of Conservation of Complexity, states that for any system there is a certain amount of complexity which cannot be reduced.
Von Restorff Effect
The Von Restorff effect, also known as The Isolation Effect, predicts that when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
Zeigarnik Effect
People remember uncompleted or interrupted tasks better than completed tasks.
Laws of UX is a collection of the maxims and principles that designers can consider when building user interfaces.
It was created by Jon Yablonski, Design Lead at Vectorform, creator of the Web Field Manual, and contributor to Storytelling.design.
©Jon Yablonski 2018 | All Rights Reserved
Having forgotten about the phenomena described in Hick's law can destroy the user experience of an otherwise good product.
Designing iOS apps can be difficult sometimes, but finding correct and up-to-date information about all of Apples’ devices shouldn’t be.

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Agile Failure: Why Agile is not succeeding in organizations. Patterns, reasons and what you can do to prevent this from happening. (Hands-on Agile.) #agileantipatterns #agilefailure #agiletransition
Understand similarities and differences among empathy maps, customer-journey maps, experience maps, and service blueprints.
Starting designs in the text editor
Responsive design. The evolution of interface design in the last ten years made this approach the most important standard. Every website…

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Background
Useful is better than delightful.
Psychology plays a big part in a user’s experience with an application. By understanding how our designs are perceived, we can make adjustments so that the apps we create are more effective in achieving the goals of the user. To help you understand the perception of the user, I will introduce some design principles which I think are the most... Read More →
User research can be done at any point in the design cycle. This list of methods and activities can help you decide which to use when.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Keeping notes...
The following manifesto represents my answer to the question — “As a UX or UI, designer, how do I know when and where to implement motion…
Nice read...