How Iâd ruin it: Transformers part two
The second part of this hypothetical TF series will be going over the various plots and characters. Thereâs nothing harder than picking a handful of transformers characters for your own personal continuity, but I hope I managed to get a good cast. First up is phase one. Also, hereâs a link to the first part of this:
Inspired by Tyrantisterror and his âhow Iâd ruin itâ series, Iâm doing one for Transformers. Iâm gonna take this one step at a time, because
Phase One: Roll Out and Rise Up
The first phase of this TF series focuses on the battle for earth. After a devastating offensive by the decepticons (inspired by All Hail Megatron), cybertronians are a known presence to humanity and have sided with the autobots in protecting their world. But thereâs more going on than simple good vs evil. The commanding lieutenants of both factions have created unique squadrons for their occupation on earth. The autobot squadâs primary goal is to defend and save as many lives on the battlefield as possible. The decepticon squad isnât actually allied with Megatron but is secretly a breakaway faction that wants to end the war quickly and not sadistically draw it out. As the fight for earth goes on, (and character development happens) a third unknown group seems to be working behind the scenes. At the end of phase one, Optimus and Megatron appear for the first time and the intentions of the third group are revealed.
The Autobot Lifeguard Squadron: Created at the request of Optimus Prime himself, this squad is focused on saving autobot rather than killing decepticons. While the group does have its fair share of skilled warriors, their duty is one of strong defense and frontline aid.
Field Commander: Kup. One of the first cybertronians to emerge from the well of all sparks, Kup has seen nearly every conflict that Cybertron has gone through. Old age has definitely slowed him down and dulled his edges, but heâs still a seasoned veteran and expert strategist. After a recent traumatic event on a desolate planet, the usually cantankerous robot has taken a different approach to commanding. Heâs much more forgiving to those turbo revving youngsters that always seem to get into trouble, even joking that he used to be the same way. Still an old coot in many ways, it isnât long until the friendly bot starts rambling about an old war story or complains about an aching joint.
Alt mode: Old fashioned pickup truck
Inspiration: All preexisting Kups
Notes: This version of Kup would be more akin to a kindly grampa than a typical cranky old man.
Warrior and close combat specialist: Sunstreaker. Once a severe egotist with mild sociopathic tendencies, Sunstreaker had the audacity to challenge Megatron to a one-on-one duel. His resulting capture and subsequent torture had him reveal autobot intelligence that led to the invasion of earth. Humbled and deeply regretful, the soldier is now solely focused on fighting decepticons. While his close quarters combat skills are unmatched and driving skills are top tier, his depressive disposition takes a different kind of getting used to. Perhaps being assigned to a new squad will brighten his darkened spark.
Inspiration: G1 and IDW Sunsreaker
Notes: All Hail Megatron made Sunstreaker one of my favorite tragic characters, so Iâd love to use him here.
Field Medic: Lifeline. A cool headed and mild-mannered medic. Autobots have no shortage of pacifists, but Lifeline just might be the staunchest in her beliefs. Her desire to preserve life is so great, she has given aid to decepticons on the battlefield. Such actions caused her dishonorable discharge, but she was reenlisted several years later due to deception high command putting a premium on killing autobot medics. While she doesnât force her beliefs onto others, Lifeline will defend her right to save any and all those injured on the battlefield to the point of stubbornness.
Alt mode: Cybertronian rescue car
Notes: With plenty of main character autobots eager to fight, hereâs one whoâs eager to heal and willing to look pass allegiances.
Weapons supervisor: Crosshairs. Itâs Crosshairs job to maintain and provide basic weaponry to autobot soldiers, and itâs a job he does well. During the war for Cybertron, his old battalion ran out of ammo in the prolonged mission. Although the resulting failure and the deaths of his comrades affected him greatly, he still strives to be amiable and hard working. Meticulous and careful to a fault, he refuses to fire his weapon unless heâs absolutely sure that heâll hit his target and not waste ammo. While this can make him somewhat of a liability on the battlefield, it also resulted in becoming a remarkable sharpshooter.
Inspiration: G1 Crosshairs
Notes: Crosshairs isnât an inventor like Wheeljack or Brainstorm, he just knows a lot about weapons and how they work.
Battle Master and engineer: Pinpointer. Because of the energon shortage and many of his friends needing to be put into stasis pods, Pinpointer has become irrationally afraid of wasting energy. From how often he transforms to how many words he says in a sentence, each action is calculated to use as little energy as possible. His stoic and business-like attitude can come off as rude, but Crosshairs does understand where the miniconâs coming from.
Alt mode: Blaster with grenade launcher attachment.
Inspiration: G1 Pinpointer
Notes: Something about tiny transformers becoming weapons for other transformers to wield is a fun gimmick to me.
Warrior and explosives expert: Warpath. Despite his relatively young age, Warpath has made a name for himself as a gifted and deadly soldier. Boastful and confident, this noisy tank loves to drive headfirst into the action and has taken to warfare with seemingly unnatural gusto. While his bragging can get on his teammateâs nerves, his raw skill and good-natured attitude are admired for good reason. Before the war, Warpath tried out for the gladiatorial pits of Kaon. The pits needed a new heel and forced the persona of an abusive jail warden onto him. Left unsatisfied with the mean-spirited role he was given, Warpath vowed to live life truthfully and live it loudly.
Inspiration: G1 and WFC Warpath (While taking a jab at Animated Warpath)
Notes: I just really like Warpath.
Autobot Lieutenants of earth: The ones in charge of defending earth.
Spec ops commander: Jazz. Talented spy, closest friend to Optimus Prime, and just about the coolest bot youâve ever met. Upbeat and outgoing, itâs borderline impossible not to like Jazz after meeting him. While spec ops require tough decisions to be made and dirty deeds to be done, he takes to it with style and grace. Heâs always eager to learn about organics and has taken a particular liking to human cultures.
Inspiration: Most incarnations of Jazz
Notes: While I wonât list human characters, theyâd definitely be part of my continuity. Jazz would be the main cybertronian that they would interact with.
Communications officer and war broadcaster: Blaster. On the galactic airwaves, Blaster is a loud and proud autobot with a love of all things musical. His radio show is all about trumpeting patriotic victories against the decepticons and providing unique beats from across the stars. This hip and happening bot, however, is an exaggerated persona to boost soldier morale. Blasterâs still a friendly guy with a deep passion for music, but he also takes the war very seriously. When forced into fighting alongside his minicon partners, heâs as stoic and grim as any hardened soldier dedicated to stopping insurmountable evil.
Inspiration: G1 and IDW/Marvel comics
Notes: Really liked the idea in IDW where Blasterâs over the top personality in G1 is a persona put on to conceal a more serious person like in the Marvel comic.
Military commander: Elita One. Once a manual laborer by the name of Ariel, temporarily holding the matrix of leadership for a damaged Optimus Prime made herself into a prime. Whether itâs through combat exercises or a friendly game of cube, the adrenaline hungry Elita strives to be the best in everything she takes part in. While this drive to push herself and others can make her seem needlessly competitive at best and snobbishly perfectionistic at worst, her dedication and belief in the autobot cause makes her an inspirational leader. Of course, being Optimusâ girlfriend helps your social standing as well.
Inspiration: Earthspark and G1
Notes: Iâm a vanilla oplita shipper and there was no way I wasnât going to include her.
Starscreamâs Ascenticons: After realizing that the decepticon cause was more about killing autobots rather than creating a new cybertronian empire, Starscream got to work on creating a secret sub faction. The underground ascenticons are dedicated to the original vision of their movement, cybertronian pride and militaristic cooperation with other species. Focused and determined, the future uprising against Megatron and other cruel decepticons is steadily growing in number.
Field commander: Hailstorm. Unlike most heavy hitting decepticons, Hailstorm has a a good deal of brains to go with his brawn. The surprisingly humble and no-nonsense sergeant has an optic for detail and adaptability to changing circumstances that rivals the best tacticians Cybertron has to offer. The thing stopping him from rising through the decepticon ranks? Heâs a lousy fighter. His aim with a blaster is nonexistent and his hand-to-hand fighting skills substandard at best. His only effective attack is long range strikes using homing missles. Thankfully, Starscream doesnât care if Hailstorm canât win a fight personally just as long as his squad does it for him.
Alt mode: Anti-aircraft rocket vehicle
Inspiration: Hunt the Deceptions toyline Hailstorm
Notes: Hailstorm was one of the first toys I bought with my own money, so this obscure toy-only character has a soft spot for me.
Medical officer and biologist: Scalpel. Expert medics for the decepticons are few in number, and decepticon scientists that arenât cruel experimenters are even fewer. Because of this, youâll find the egotistical Scalpel often ranting about how under-appreciated he is. Since thereâs not many decepticons with genuine medical training, heâs invented small drones of himself to simultaneously repair allies and sabotage autobots on the battlefield. The most unsettling part of his behavior is that he collects small scraps and paint chips of those that he and his drones have healed, but thatâs mostly just to show off how he saved the lives of legendary decepticon warriors. While Scalpelâs high-strung and prone to anger, the miniconâs medical knowledge of both mechanical and organic beings is unparalleled.
Inspiration: Bayverse and TFA
Notes: Scalpel would show off how little the decepticons care for medically treating their soldiers and how most decepticon scientists are mad doctors. He finds scientists that just create bioweapons and war machines to be an insult to his true medical genius.
Political negotiator and assassin: Shatter. Before the war, Shatter was an upper class cybertronian who owned a chain of high society clubs called âCrimson Delightâ. Most of these clubs were situated in Crystal City before it was decimated by years of conflict. Shatter was already a member of the decepticons during this time, acting as both negotiator and soldier. Once Cybertron went dark and the war started to spread across the galaxy, Shatter really began to flex her smooth-talking and charismatic personality. She takes great delight in manipulating politicians and mercenaries, both cybertronian and organic alike, into distrusting the autobots. But that jobâs getting harder to do with organic life forms, all thanks to Megatronâs contempt for any being not made of metal becoming more visible as time goes on. While she enjoys twisting the knife in her enemies and verbally teasing her flawed allies, she knows when to separate business from pleasure.
Inspiration: Bumblebee movie
Notes: Shatter and Dropkick would not be triple changers in this continuity, mostly out of simplifying the visual designs.
Warrior and air combat specialist: Dropkick. At first glance, Dropkick seems like the typical deception goon eager for a fight. This thirst for battle doesnât stem from sadism or a desire for glory, but from a melancholy mood and quickness to boredom. Physical activity, from combat to sports, seems to be the only stimulant that can bring joy and excitement out of him. Outside of these activities, heâs sullen and broody. A dirty brawler and a vicious aerialist, Dropkick is a pure and uncomplicated soldier in an army of reckless and unstable warriors.
Alt mode: Attack helicopter
Inspiration: Bumblebee movie
Notes: Dropkick would form a friendship with Shatter as she shows him different hobbies outside of hitting things.
Warrior and sword specialist: Bludgeon. Former Mayhem Attack Squadron member and practitioner cybertronian mystic arts, Bludgeonâs reputation as a merciless and bloodthirsty swordsman made him the furthest thing from a potential ascenticon member. Thousands of years ago, however, he deserted from the decepticons and went into deep space. His self-exile was to look for a way to destroy entire worlds, believing that planetary sacrifices would mystically revive Cybertron after the allspark was lost. When Bludgeon returned from this quest, he was almost a completely different bot. Why not a socialite before, he was more aloof and meditative than ever before. When asked about his former quest, he solemnly replied that the destruction of worlds would bring more harm than good. The swordsman also took up the ancient art of Metallikato, focusing the raw power of oneâs spark into increasing the natural speed of the user to deliver devastatingly fast blows. Metallikato also comes with a strict code of honor; never strike down those who cannot or refuse to defend themselves. Given that most decepticons flatten defenseless species under their boot heels, Bludgeonâs recruitment to the ascenticons was inevitable. Though he has mellowed, heâs still a vicious warrior whose skill seems to defy whatâs natural.
Inspiration: IDW and Cyberverse
Notes: Weâd find out that during his mad quest for planetary destruction, Bludgeon would get infected with dark energon. A slumbering Unicron whispers in his ear promises of becoming one of his great heralds and plagues his thoughts with visions of the destruction that the chaos killer will bring once he returns to full power. Knowing Unicron is a corruptive being that feeds off of the hatred and conflict of cybertronians, Bludgeon vowed to resist his dark desires and replace his bloodlust with the honor bound fighting style of metallikato.
Scout and tracker: Scourge. An ancient cybertronian of great renown, Scourge has seen a good number of great leaders fall to corruption and pride. He knows not to speak ill of the decepticon leader, but he knows that Megatron is going down a similar path. He tried to explain his doubts to his partner, Cyclonus,but the warriorâs cybertronian pride blinded him to the decepticon causeâs faults. His wavering loyalty thankfully hasnât dulled his skills as a scout and sniper. Scourge is an expert tracker and gifted huntsman, relentless in taking down fleeing autobots. Outside of combat, heâs surprisingly well-mannered and studious. Heâs got a great interest in studying history, cybertronian or otherwise, especially about the rise and fall of civilizations or empires. If necessity hadnât made him a Hunter throughout Cybertronâs many conflicts, heâd be a historian.
Alt mode: Cybertronian hovercraft
Inspiration: G1 and IDW comic
Notes: Outside of him sharing the name of Rise of the Beasts main antagonist (who weâll also be getting to in phase two), the original Scourge hasnât had a time in the spotlight like Cyclonus had with IDW. Heâd have the personality of an old timey british hunter.
Leaders of the Acenticons: The main decepticons in charge of the breakaway faction who plot to overthrow Megatron.
Air commander and Ascenticon leader: Starscream. Once the assistant to scientist Jetfire turned lead senator of Vos, Starscream fully agreed with the ascenticon cause. But once Megatron took command and rebranded them as decepticons, his distaste for his new master and his love of violence grew. Now, the air commander plots to backstab the tyrant and reestablish the ascenticons into a better empire. Despite his ânobleâ pursuit of changing the decepticon cause from a genocidal dictatorship to militaristic one, Starscream is far from perfect. Egomaniacal and insecure, heâs often prone to outbursts of rage when he isnât given respect. While the millions of years as second in command have honed his tactical skills, heâs still a coward at heart and will often call for retreat when he and his forces are out matched.
Inspiration: Aligned/IDW/Earthspark
Notes: Starscreamâs character development has him realize that his ego and angry outbursts towards failing subordinates makes him more like Megatron than he cares to admit.
Seeker drone commander: Skywarp. Because of his amazing ability of natural teleportation, Skywarp doesnât seem to take anything seriously. Whether itâs a deadly combat situation or a serious debate over the ethics of warfare, the mean-spirited prankster will always give a smirk and a quip before teleporting away. The only reason he agreed to join Starscreamâs sub faction is because he thinks pranking organics is more fun than obliterating them. While heâs not the brightest commander around, he directs his seeker armada with adequate efficiency with surprise ambushes and relentless attacks.
Alt mode: Fighter jet (recolor of Starscream)
Notes: I was never attached to Skywarp as a character, but IDW2 made me really like the chaotic teleporter.
Ground drone commander: Thunderblast. The former naval commander craves power and fortune more than anything. Since Thunderblast lacks the raw strength and skills required to usurp others, she instead fawns and flirts over whoeverâs the highest ranked bot in her vicinity. When this strategy sent her straight to the CR chamber when attempted on Megatron, Starscream was the obvious next choice. While the air commander finds her gold digging and flirtatious demeanor obnoxious, he sees that she isnât an airheaded fool like others claim she is. She knows how to use autobot morality to her advantage, pretending to be unskilled as a tactition and helpless until the moment is right to strike. Sheâs an effective warior on land, but unrivaled when it comes to naval combat.
Alt mode: Cybertronian boat (retool of Scourge)
Inspiration: Unicron trilogy Thunderblast and G1 Starscream
Notes: While I never watched the unicron trilogy, I was introduced to this fun character through fan works. I just think sheâs neat.
The third group: As phase one goes on, a third squadron is operating in the shadows with ominous intentions of creating a âsecret weaponâ. This third group is revealed to be a breakaway faction of autobots lead by the morally dubious Prowl, whoâs willing to end the war no matter the cost.
Former Spec ops specialist: Prowl. Once a stern military advisor for Sentinel Prime and morally dubious Spec Ops commander of the autobots, Prowl was dishonorably discharged and sentenced to prison when it was found out that he was going to alter the mind of a well-respected commander (later revealed to be Kup) to tell dare devil mavericks to keep in line. After a surprise escape from his prison, Prowl has a new plan to end the war once and for all. A calculating and cold pragmatist that was once captured and tortured for hundreds of years during the war on cybertron, Prowlâs seen firsthand the cruelty that the decepticons have caused and believes Optimusâs restraint is a weakness. Thereâs no deed too rotten and no sacrifice he isnât willing to commit if it means stopping the decepticons from winning.
Notes: The prime example of ânot all autobots are goodâ, Prowl is a perfect character for morally grey depictions of the autobot/decepticon war.
Escape artist: Getaway. One of Prowlâs few loyal soldiers, Getaway fully agrees that the ends justify the means when it comes to defeating the decepticons. Unlike his cold and anti-social commander, however, heâs a smooth talker and uses his natural charisma to manipulate others into getting what he wants. A coolheaded escapologist without an equal, Getawayâs growing ego and delusions of grandeur are only matched by his satisfaction at a dirty job well done.
Inspiration: IDW and G1 Getaway
Notes: Unlike Prowl, who shows shreads of guilt over what heâs done, Getaway doesnât care and even takes delight over manipulating people.
Former leader of the Wreckers: Impactor. Decepticon soldier, autobot wrecker, merciless killer. All titles have been applied to Impactor. One thing many donât know about him is that he actually does feel guilty over the hard calls heâs made and amoral actions he had to do. After his most brutal crime, executing unarmed prisoners, he was content to rust in jailcell for the remainder of the war. Prowl, needing a capable bodyguard for his exploits, broke him out with Getawayâs aid. The two negotiated and manipulated Impactor into joining their team. While imbittered and reluctant about the situation, the harpoon handed autobot still hates decepticons more than anything.
Alt Mode: Cybertronian tank
Inspiration: IDW Impactor
Notes: Wreckers would be included in this story, but I already got my hands full writing a bunch of other stuff so that team will need to wait their turn.
Warrior and instructor: Arcee. Beloved by the autobots for her sharp wit and feared by decepticons for her ferocity in combat, former teacher Arcee is a hard bot to miss. The reasons for her dedication to her comrades and intensity towards her enemies is simple, the parental bot cares deeply towards those sheâs attached to and hates seeing them in pain. Prowl knows how to take advantage of her need to protect her friends and has recruited her to be her primary eyes on the inside. The most morally upright of Prowlâs renegade autobots, Arcee naturally has her outraged objections towards him. But threats to her partner Greenlight and mentee Gauge quickly put her back in line.
Alt mode: Cybertronian rescue car (recolor of Lifeline)
Inspiration: Most incarnations of Arcee
Notes: Arceeâs complicated partnership with Prowl was interesting to me, so I wanted to include it here. Weâd learn that Arcee knew Prowl before the decepticon war to an extent and understands that heâs doing the wrong things for the right reasons.
Scavenger and Battlemaster: Pteraxodon. Prowlâs oldest partner and only genuine friend, the astute Pteraxodon is a bot of few words. While his physical body prevents him from being an engineer, he has an eye for powerful tech and scavenges cybertronian bodies for useful tech. An equally cold autobot who believes in absolute punishment towards decepticons, the battlemaster fully agrees with Prowl and is willing to be the execution axe of all decepticons he encounters.
Alt mode: triple changing Blaster/Axe
Inspiration: Siege Pteraxodon and Prowlâs pet pterodactyl in IDW2
Notes: Prowlâs teammates thematically serves as extensions of himself. Getaway is his manipulation of others, Impactor is his willingness to do terrible things despite his guilt, Arcee is his inherent goodness ang genuine belief in the autobot cause for freedom, and Pteraxodon is his cold and unflexing desire to stop the decepticons.
Leaders of the autobots and decepticons. Also included here is Prowlâs secret weapon: Self-explanatory.
Autobot leader: Optimus Prime. If he wasnât forced into the position of a military commander, Optimus Prime would happily go back to being an archivist/librarian for the Iacon hall of records. The latest and greatest matrix bearer (often described as the one prime to match the heroics of the original thirteen), Optimus prefers negotiating for peace rather than fighting for it. But when fighting must be done, few can match him. Above all other things, he prioritizes saving lives and defending the innocent. He is patient, a remarkable listener despite his social inelegance, and always kind. There are some who believe that heâs not using the matrixâs ability to call upon the experiences and knowledge of the previous primes to its full potential. If he were to cut loose and unleash his full might, the decepticons would be defeated in no time. But if that were to happen, he wouldnât be Optimus Prime any more.
Inspiration: Aligned, original bio and bits of Cyberverse Optimus
Notes: I never got around to finishing Cyberverse, but the episode where Optimus is nervous and unsure during a normal party and steps out to enjoy peace and quiet made me relate/love that version of the character. Sorry, Basketball-playing-G1-Optimus lovers, Itâs full introverted and quiet Optimus for me.
Decepticon leader: Megatron. Gladiatorial champion turned warmongering âslag-makerâ, the mighty Megatron is one of the cruelest warlords that Cybertron has ever known. A prideful tyrant with little regard for those beneath him, he believes that all things not cybertronian are fodder for his empire. As with many deceitful dictators, his lies are sprinkled with truths. Protoformed into the age of rust as another mining slave for the quintessons, Megatronâs belief that his kind must conquer the galaxy and assert dominance over all is a belief born out of fear. The fear that he will lose his freedom and the power he gained from fighting in the gladiator pits of Kaon. This insatiable hunger for power is reflected in his poor battle strategies, which include full frontal assaults and ramming battleships into space stations. It doesnât matter how many of his soldiers die, so long as he is standing triumphant on top a mountain of corpses.
Alt mode: Cybertronian tank (ala the Siege toy)
Inspiration: Aligned (especially the wfc/foc games) and original bio Megatron
Notes: Starscream would be the main decepticon going through redemption here. Megatron, while having moments of sympathy, is the villain through and through.
Prowlâs secret weapon: Nemesis Prime. A clone of the autobot leader, commissioned by Prowl and created by a quintesson scientist named Deseeus. Using a copy of Optimusâs brain module, Prowl removed everything that he believed was holding the prime back from ending the war. The result is more devastating and horrific than he couldâve imagined. Nemesis is all the dark urges, angry thoughts, and built-up frustrations Optimus has gained from fighting a four-million-year war rolled into an unstable killing machine. Sadistic decepticons, amoral autobots, organic dictators, everyone and anyone Optimus privately hated will be given no mercy or empathy.
Alt mode: Truck (recolor of Optimus)
Inspiration: Most Nemesis Primes and Bayverse Optimus
Notes: The final arc of phase one will by a slasher story of Nemesis killing villainous people one by one across the galaxy. The rampage ends with Optimus slaying his dark counterpart and Prowl being taken prisoner, but thereâs unease in the air. This monster was not an Optimus turned evil, but An Optimus who wasnât strong enough to be gentle. The autobots who viewed their leaderâs kindness and willingness to forgive as weaknesses are silent, and decepticons/ascenticons now see just how deadly the prime can be when itâs absolutely needed. Despite their disadvantages, the autobots are going to win this war because of Optimus.
One more thing to note. The drone soldiers: Reversed engineered from quintesson technology, clone drones are mass produced soldiers made of cheap metals and basic combat programing. Because of their lack of resources, autobot drones are few and far between while decepticon drones are boundless. While not nearly as skilled in fighting as regular cybertronians, the sparkless bots can still overwhelm their enemies and get the job done. Primarily inspired by the vehicons of Beast Machines and generic troops you fight in transformers video games.
Next part will be phase two.