HALT AND CATCH FIRE (2014-2017)
4.08 | Goodwill
God I miss this show
2025 on Tumblr: Trends That Defined the Year

祝日 / Permanent Vacation
we're not kids anymore.
taylor price
One Nice Bug Per Day
noise dept.

★

blake kathryn
🪼

Kiana Khansmith
Jules of Nature
will byers stan first human second
Claire Keane
let's talk about Bridgerton tea, my ask is open
KIROKAZE

Kaledo Art
todays bird
Cosimo Galluzzi

@theartofmadeline

seen from Türkiye
seen from Germany

seen from United States
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seen from United Kingdom

seen from Türkiye

seen from Malaysia

seen from Türkiye
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seen from United States

seen from Malaysia

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seen from Malaysia
seen from United States

seen from Türkiye

seen from United States
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seen from Italy

seen from Malaysia
seen from Germany
@chrisdwoo
HALT AND CATCH FIRE (2014-2017)
4.08 | Goodwill
God I miss this show

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Are you really gaming properly if you aren’t making spreadsheets?
Sakura Spring

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Sure why not?
remember when Elementary adapted the holmes stories and made Watson a woman which removed the gay subtext but then made Moriarty also a woman and gave them weird lesbian subtext. masterful technique. the never-before-seen uno yuri reverse
totally normal 10ft tall portrait of your nemesis’ coworker
Remember when Moriarty had a woman killed because she *threatened* Watson?
Sakura Moonlight (wallpaper version)
God I love the Power Plant. I miss it. I haven't seen it in like a decade and a half.

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KATIE LEUNG as LADY ARAMINTA GUN
BRIDGERTON SEASON 4 (2026)
If you're a longtime Spore enjoyer like myself, I'm sure you've seen these videos or others like them, where invisible limbs (either with vanilla glitches or from the Dark Injection mod) are utilized to make creatures that float above the ground, giving them the illusion that they're flying (or swimming).
But the most well-known, "tried and true" method has always felt a bit...
... janky.
This is achieved by attaching a single invisible limb to the front of the creature, which causes it to walk by hopping on that invisible leg. The single-legged walk cycle gives the appearance that the creature is flapping itself up and down, either flying with its wings or swimming by propelling its tail. The length and angle of the leg changes the stride, and in turn changes the speed of the "flight".
However, I'm not satisfied with my dragon being so floppy. It might work fine for some creatures, but the exaggerated animation is simply too exaggerated for my tastes.
So I've done some experimenting. The method I came up with a couple years ago isn't too different, but it has three feet instead of one.
This smoother motion is definitely an improvement, and it's what I use for most of my floaty creatures. Yet, I still wasn't satisfied with this dragon's flight. The tail still feels a bit too floppy, and it looks like it's leading with its chest rather than flying with its wings, as if it's being dragged along by something.
This design proved to be a winner! The wings look more like they're providing powered flight, and the floppiness level of the rear is more appropriate. The legs are a bit cumbersome, but since they're invisible limbs, they won't render when the creature is encountered in-game.
But as I was composing this post, I thought to myself...
can I make the wings truly flap?
The answer is yes, it can be done!
With another pair of invisible legs attached at the elbow joint of the wings, each with three feet, this dragon has truly taken flight! It certainly isn't perfect, but considering the capabilities and limits of Spore, I'd say it's pretty damn good.
The limb that creates the wing, the one which these new invisible legs are attached to, isn't just cosmetic--it's a fully functional wing limb from the Unshackled mod (check out my review of the mod here!). The wing limb provides the creature with the glide ability, complete with animation. Miraculously, even with these invisible legs attached, the wing limb animates exactly as it should. I really did not expect that.
So there you have it: a dragon in Spore that is fully capable of flight, both in animation and ability.
...I will say, it's deeply fascinating that the Spore community has basically re-created the sort of techniques practical effects folks would use for puppetry with wire removal/green-screen due to the limitations of their medium.
Haven’t opened tumblr in forever. Jesus.
I absolutely love the casting for the AOS movies because yeah Chris Pine kinda looks like a yassified Jim Kirk, and Zachary Quinto does look like a younger Spock. But then they looked at big, tall, broad shouldered, muscular action man Karl Urban and went. Yeah, I think he can play scrawny bean pole shrimp postured, looks like a light gust of wind would blow him away, Leonard McCoy. And by god, were they correct because it was like the spirit of Deforest Kelley himself possessed him to play Bones.
Urbanization contributed to Deforestation.
#that may legitimately be the worst pun i've ever read with my own two eyes

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