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Now that the quality of Duolingo has fallen (even more) due to AI and people are more willing to make the jump here are just some alternative apps and what languages they have:
Language Transfer (Languages: French, Swahili, Italian, Greek, German, Turkish, Arabic, Spanish, English for Spanish Speakers)
"I want a good audio-based app and money's no object"
Pimsleur (Literally so many languages)
Glossika (Also a lot of languages, but minority languages are free)
*anecdote: I borrowed my brother's Japanese Pimsleur CD as a kid and I still remember how to say the weather is nice over a decade later. You can find the CDs at libraries and "other" places I'm sure.
"I have a pretty neat library card"
Mango (Languages: So many and the endangered/Indigenous courses are free even if you don't have a library that has a partnership with Mango)
Transparent Language: (Languages: THE MOST! Also the one that has the widest variety of African languages! Perhaps the most diverse in ESL and learning a foreign language not in English)
"I want SRS flashcards and have an android"
AnkiDroid: (Theoretically all languages, pre-made decks can be found easily)
"I want SRS flashcards and I have an iphone"
AnkiApp: It's almost as good as AnkiDroid and free compared to the official Anki app for iphone
"I don't mind ads and just want to learn Korean"
lingory
"I want an app made for Mandarin that's BETTER than DL and has multiple languages to learn Mandarin in"
ChineseSkill (You can use their older version of the course for free)
"I don't like any of these apps you mentioned already, give me one more"
Bunpo: (Languages: Japanese, Spanish, French, German, Korean, and Mandarin)
List of British words not widely used in the United States.
Lists of words having different meanings in American and British English.
List of American words not widely used in the United Kingdom.
Apparently a lot of people get dialogue punctuation wrong despite having an otherwise solid grasp of grammar, possibly because they’re used to writing essays rather than prose. I don’t wanna be the asshole who complains about writing errors and then doesn’t offer to help, so here are the basics summarized as simply as I could manage on my phone (“dialogue tag” just refers to phrases like “he said,” “she whispered,” “they asked”):
“For most dialogue, use a comma after the sentence and don’t capitalize the next word after the quotation mark,” she said.
“But what if you’re using a question mark rather than a period?” they asked.
“When using a dialogue tag, you never capitalize the word after the quotation mark unless it’s a proper noun!” she snapped.
“When breaking up a single sentence with a dialogue tag,” she said, “use commas.”
“This is a single sentence,” she said. “Now, this is a second stand-alone sentence, so there’s no comma after ‘she said.’”
“There’s no dialogue tag after this sentence, so end it with a period rather than a comma.” She frowned, suddenly concerned that the entire post was as unasked for as it was sanctimonious.
I just discovered foodtimeline.org, which is exactly what it sounds like: centuries worth of information about FOOD. If you are writing something historical and you want a starting point for figuring out what people should be eating, this might be a good place?
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yknow i never noticed the sheer rareness of images having ids or alt text on this website until i started adding alt text to my art (and trying to remember to add it to any images i post in general, especially text screenshots) and that makes me kinda sad
I feel like a lot of people just don't know how to do it or are intimidated by the prospect. I was too, actually, and I couldn't find any good guides on how to do it (beyond basic formatting) and most guides boiled down to "just describe what you see and important details!" I really wanted to add alt text bc accessibility is important to me, but I would always get kinda stumped on how to do it.
But then I saw this image, I think in a discord server, and I immediately started doing it. It kinda broke the ice for me
one of the biggest things I can advocate for (in academia, but also just in life) is to build credibility with yourself. It’s easy to fall into the habit of thinking of yourself as someone who does things last minute or who struggles to start tasks. people will tell you that you just need to build different habits, but I know for me at least the idea of ‘habit’ is sort of abstract and dehumanizing. Credibility is more like ‘I’ve done this before, so I know I can do it, and more importantly I trust myself to do it’. you set an assignment goal for the day and you meet it, and then you feel stronger setting one the next day. You establish a relationship with yourself that’s built on confidence and trust. That in turn starts to erode the barrier of insecurity and perfectionism and makes it easier to start and finish tasks. reframing the narrative as a process of building credibility makes it easier to celebrate each step and recognize how strong your relationship with yourself can become
THAT FIRST SITE IS EVERY WRITER’S DREAM DO YOU KNOW HOW MANY TIMES I’VE TRIED WRITING SOMETHING AND THOUGHT GOD DAMN IS THERE A SPECIFIC WORD FOR WHAT I’M USING TWO SENTENCES TO DESCRIBE AND JUST GETTING A BUNCH OF SHIT GOOGLE RESULTS
boards season is over and there's going to be a mass burnout because all of us spent the last two months on minimal sleep, oversaturated on coffee
so here's a few reminders:
you did good. stop worrying about it stop trying to calculate what your percentage might be stop thinking about the dumb mistakes you could've avoided, its okay. you did good.
take a break, even if for a day or two because i know a lot of us have a whole lot of entrance tests coming up. but our brains and bodies have been on overdrive so take a break, you deserve it
rejuvenate. try slowly bringing yourself back into a normal schedule. work on fixing your sleep schedule, work on eating better. there's a long road ahead of us, you want to have a healthy sustainable routine to make it through this.
explore. it is not too late to change your path, i promise. this is the last chance you get to change your mind, don't waste it. explore your options now that you have full knowledge about your strengths and limits, there is so much more out there than we've been told. there are so many options i guarantee you will find your perfect fit, don't compromise on your future by just going along with the crowd, find what you want to do and work for it.
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Some tips for using a few words to describe voices:
1. Tone Words: Use tone words to convey the emotional quality of a voice. For example, you can describe a voice as "melodic," "soothing," "sharp," "gentle," or "commanding" to give readers a sense of the tone.
2. Pitch and Range: Mention the pitch and range of the voice. Is it "deep," "high-pitched," "raspy," or "full-bodied"? This can provide insight into the character's age, gender, or emotional state.
3. Accent and Diction: Describe the character's accent or diction briefly to give a sense of their background or cultural influences. For instance, "British-accented," "Southern drawl," or "formal."
4. Volume: Mention the volume of the voice, whether it's "whispering," "booming," "murmuring," or "hushed."
5. Quality: Use terms like "velvet," "silken," "gravelly," "honeyed," or "crisp" to convey the texture or quality of the voice.
6. Rate of Speech: Describe how fast or slow the character speaks, using words like "rapid," "slurred," "measured," or "rambling."
7. Mood or Emotion: Indicate the mood or emotion carried by the voice. For example, a "quivering" voice may convey fear or anxiety, while a "warm" voice may express comfort and reassurance.
8. Resonance: Describe the resonance of the voice, such as "echoing," "nasal," "booming," or "tinny."
9. Timbre: Mention the timbre of the voice, using words like "rich," "thin," "clear," or "smoky."
10. Cadence: Highlight the rhythm or cadence of speech with descriptors like "staccato," "lilting," "rhythmic," or "halting."
11. Intonation: Convey the character's intonation by saying their voice is "sarcastic," "apologetic," "confident," or "questioning."
12. Vocal Characteristics: If applicable, mention unique vocal characteristics, like a "lisp," "stutter," "drawl," or "accented 'r'."
Random writing tips that my history professor just told during class that are actually helpful
Download all your sources or print them so you can turn off your wifi
Give your phone to someone
Just. WRITE. Writing is analysing, you’ll get more ideas as you write. It doesn’t need to be perfect, for now you can just blurt out words and ideas randomly. You can fix it later.
Create a skeleton/structure before writing.
Stop before you get exhausted. It’s best to stop writing when you still have some energy and inspiration left, this will also motivate you to get started again next time.
Make a to do list
Work in bite sizes. Even if it’s not much, as long as you put some ideas on paper or do some editing.
Simple language =/= boring language, simple language = clear language.
Own your words. If they are not your words, state this clearly in the text, not just in the footnotes.
STOP BEFORE YOU GET EXHAUSTED. Listing it again because it’s easily one of the best tips a teacher has ever given me.
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dreaming up a syllabus for an imaginary course on metanarratives about gameplay, which i think would go something like:
unit 1: who do you think you are i am - auto-documentary & games
Vlogs and the Hyperreal, Folding Ideas
The Slow Death of Let's Play Videos, Meraki (to ~10:00)
World Record Progression: Mike Tyson, Summoning Salt
ROBLOX_OOF.mp3, hbomberguy
Life as a Bokoblin: A Zelda Nature Documentary, Monster Maze
optional: Braindump on the History of Let's Plays, slowbeef
unit 2: what like it's hard? - intro to challenge narratives
Chapter 26: Games as Narrative Play: Two Structures for Narrative Play, Rules of Play
A different kind of challenge run: Minimalist 100% (BOTW), Wolf Link
Surviving 100 Days on Just Dirt, Mogswamp
Can You Beat DARK SOULS III with Only Firebombs, the Backlogs
Is it Possible to Beat Super Mario 3D World while permanently crouching?, Ceave Gaming
The Pacifist Challenge - Beating Hollow Knight Without Collecting Soul [CHALLENGE] - Sample
optional: How to 100% Snowpeak Ruins in under 15 minutes, bewildebeest
unit 3: nelly you don't understand, i AM the narrative - form and function
The Future of Writing about Games, Jacob Geller
Can You Beat GRIME Without Weapons?, the Backlogs
Mushroom Kingdom Championships, Ceave Gaming
My Life as a Barber in Hitman 2, MinMax (Leo Vader)
MyHouse.WAD - Inside Doom's Most Terrifying Mod, PowerPak
optional: Mega Microvideos, Matthewmatosis
the theme and structure is mostly intended to introduce at least one critical or historically contextual work followed by examples of the type of narrative in question.
in unit 1, this is the idea of "How do people talk about their own experiences in the context of YouTube and playing video games?" across three rather different kinds of documentaries. unit 2 is intended to take that lens of who is telling what tale and dial in on challenge running, where i first noticed the way some videos turn the story of overcoming a challenge into its own narrative that is distinct from but related to the narrative events of the game itself. unit 3 circles back to the bigger picture with a variety of examples that, to me, are maximally metanarrative, the emergent story of the player-narrator now functionally replacing the game's embedded narrative.
bonus unit: broken narratives
Glitch & the Grotesque at the MLA, Sylvia Korman
Watching time loop movies to escape my time loop, Leo Vader
The Stanley Parable, Dark Souls, and Intended Play, Folding Ideas
Breaking Madden, Jon Bois
The TRUTH about the Pizzaplex in FNAF: Security Breach, AstralSpiff
this one is highly underdeveloped, but i'd love to work out something more robust building on randomizer challenges that produce intentionally bizarre, semi-ironic "lore," and bois-esque endeavors to break games so hard the story itself crumbles. but that's really out of scope so i'm just including the links to things i couldn't bear to get rid of. more rambling abt the challenge runs I chose under the cut.
Challenge runs represent one of the most obvious places to start, due to being extremely plentiful and having a hook that makes a "here's how I did X thing in Y video game" format almost unavoidable. Minimalist 100% is an underrated and sweet straightforward example that I mostly include as a baseline for reporting-out style narrative; here are the facts, here's what happened, this is the thing that it is. Mogswamp's 100 Days on Just Dirt is similar in style, but the physical measuring of days is a delightful and, more importantly, external narrative device.
Now oriented, we get a taste of Ceave Gaming's narrative approach to Mario challenges with the no-crouching run, and while we still aren't at the degree of player-characters being constructed for the narrative's sake, the spirited belief in crouching sets the stage for other rhetoric in more extreme cases we'll see later.
The Backlogs' entire body of work qualifies here, but GRIME is the strongest inspiration for putting this list together. I include the DS3 firebombs run because what was initially a factual description of how his wife's use of firebombs inspired him to play differently in the original DS1 firebombs run has developed into full-blown multi-game narrative arc with the Firebomb Goddess (his wife, who also voices the character) compelling his in-game character to achieve his destined quest. Grime takes that even further,
In-Game Documentaries
I include Life as a Bokoblin mostly as a contrast to My Life as a Barber - there is a level of fictionalization and roleplay involved in the Zelda in-game documentary that highlights exactly what I want to single out when I am talking about metanarrative, the story about a story.
I keep seeing people making fun of using growled, hissed, roared, snarled etc in writing and it’s like.
have you never heard someone speak with the gravel in their voice when they get angry? Because that’s what a growl is.
Have you never heard someone sharply whisper something through the thin space of their teeth? Or when your mother sharply told you to stop it in public as a kid when you were acting up/being too loud? Because that’s what a hiss is.
Have you never heard a man get so blackout angry that their voice BOOMS through the house? Because that’s what a roar is.
Have you never seen someone bare their teeth while talking to accentuate their frustration or anger while speaking with a vicious tone? Because that’s what snarling is.
It’s not meant to be a literal animal noise. For the love of god, not every description is literal. I get some people are genuinely confused, but also some of these people are genuinely unimaginative as fuck.
This for real. Alllllllll of this. All of these sounds are the way different people speak based on their emotions. A snarl is not going GRAWR like a dog. It's so furious their teeth are bared, every syllable sharp and cutting and loud. A growl is lower, the words dangerously rough and hot, a warning.
It's the same with softer sounds. A purr is that low, gravelly mmmmm noise of pleasure, or words warm and smooth as melted chocolate. When someone chirps, it's bright and happy and quick, the syllables a little clipped in excitement. Panting is not tongue lolling like a dog; it's a heaving chest and words that are half-breath.
This is what language, what storytelling IS. It's symbolic, it's imagination, it's metaphor and analogy and simile. Strip that away and all you have is textbook descriptions, which are of course useful when reading actual textbooks, but far less entertaining when reading a goddamn fictional story.
I was in the trenches of the “said is dead”-war in the olden days, I remember the discourse and I’m glad there’s still people taking it out with the trash