I tried to set up my Camp NaNoWriMo project yesterday, and found nothing referring to it anywhere.
Reddit was helpful in informing me of the current issues there. (I opted out of NaNo emails at some point years ago because they were pretty much bullshit, and no longer pep-talks. As a result, I never received the email telling me they were shutting down.)
It feels weird. I knew there were strange things going on, and the organisation wasn't going into a direction that did anything for me, but ever since 2003 NaNo has been my incentive to write. It made me make time to write, if that makes sense?
So instead of writing after work, I'll be importing my 43 projects to TrackBear, it seems. đ
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The biggest tragedy is being a writer and living and working with the (mostly unrealistic) hope that someone will romance you as perfectly as you write your characters's romances.
The biggest tragedy is knowing there is no one who is ever likely to romance myself as well as me. đ¤Ł
Some facts about Emmrich (and also the Necropolis, Nevarra and other related things) gathered from the banters
I went through all companion banters on DanaDuchy's channel after playing the game to write down all facts about companions/the world that I haven't seen brought up anywhere in the game as a writing reference (and for funsies).
Note: This list may not be exhaustive. I might have missed some something or didn't write it down because I considered it common knowledge. If you have anything to add, please DM me or send an ask! (do specify what banter the information is coming from, though)
Note 2: Posts from this series (mostly) don't include information from banters specific to quests or between companions and faction members. I plan to do another playthrough to capture more of those and will add any relevant info to the character posts.
Other characters' posts: Bellara, Davrin, Harding, Lucanis, Neve, Taash to be added tomorrow (or on Monday Jan 5th)
About Emmrich:
Family and early life:
âVolkarinâ is a commonerâs name. Emmrichâs father was a butcher, and his mother was a cookÂ
When Emmrich was around 5 years old, his neighbours had a pig named Lucy. He was very fond of her, and sheâd always let him hug her around his neck
Emmrich grew up poor (clocked by Neve based on the way he always saves his candle stubs, shows up first for meals and never leaves food on his plate)Â
Emmrich grew up hearing that all dragons were so hostile they had to be slain and is surprised that Taash has found ways to deal with them peacefullyÂ
General:
The gold Emmrichâ wears is called âgrave-dowryâ (or âgrave goldâ). Itâs a Nevarran custom to wear precious objects one would like to take to their grave
Emmrichâs bracelet (not specified which one) was gifted to him on the day he became a full Watcher. The ring with a large stone was the last gift from his father. The skull pin doesnât have a story, he just likes it
Emmrich isnât fond of the Nevarran nobility
Emmrichâs shaving cream smells like potash
Emmrich uses moss perfume with flowers
Decades ago, Emmrich used to see an Orlesian woman who was an art appraiser
If Emmrich wasnât a watcher, he would like to be a botanist
Emmrich displays some interest in Ferelden, mentioning that many of its heroes greatly shaped the history. Harding says thatâs the nicest thing anyone has ever said about her homeland
Emmrich doesn't like beer because it's bitter
Emmrich prefers tea (he mentions purchasing a Brynnlaw curled-leaf blend in Nevarra), but he can also drink coffeeÂ
Emmrich doesnât eat meat (seafood and insects included), but he indulges in cheese. It seems to be a Watcher thing - he says that each Watcher must decide what they will and won't take a life for, and meat crosses that line for him
Emmrich likes melons, mushrooms and pineapples. He also enjoyed a plate of fried leeks and potatoes at Halosâs stand in Minrathous
Emmrich always thought heâd get married one day
After a Minrathous merchant sells Emmrich fake charms, he causes him to see skeletal faces on the windows and hear spirits whispering that false goods endanger lives as punishment. Emmrich agrees to stop once Neve tells him that she can convince the merchant to get back to selling linen if the visions cease
On magic and studies:
Some deaths may leave emotional imprints so intense Emmrich may feel them decades laterÂ
Emmrich thinks the magic of old Elven artefacts is ârigidâÂ
Emmrich isnât very good at figuring out Elven artefacts (by his own admission)
Emmrichâs first published work was A Monograph on the Vagaries of Determining a Body's Time of Death
Emmrich is roughly familiar with the dragon anatomy
Emmrich knows a lot about how bodies work (muscle-wise etc.) from the time he performed autopsiesÂ
Watchers study the death practices of other cultures. Emmrich knew about Eb-ketarra and the Rivaini traditions even before Taash performs them at the end of their questline
On life in the Necropolis:Â
When Emmrich fell for another boy during his youth, he showed him a corpse he was allowed to practice dissection on. The date was ruined by a passing wisp possessing the body and causing it to sit up and ruin the moodÂ
Emmrich tutored Dorian during his term in the Necropolis (âTremendous potential, but appallingly flippant towards the deadâ)
Emmrich and other watchers live in the Necropolis (Emmrich has a flat there)
On life at the Lighthouse:
It took 8 skeletons half a day to bring that slab of marble into Emmrichâs room
He didnât bring his entire collection of books to the Lighthouse (there are more)
Emmrich talks to skulls in his roomÂ
Lighthouse kitchen reminds Emmrich of the mortuary
Relationships with companions:
Emmrich offers to introduce Bellara to Audric, the Necropolis librarian (who appeared in Tevinter Nightsâ Down Among the Dead Men)
Emmrich calls the Archive spirit a work of art Â
Emmrich and Davrin disagree on parenting methods. Emmrich thinks Davrin should better discipline Assan and teach him boundaries, while Davrin suggest Emmrich should let Manfred learn more on his own (e.g. let him fall so he learns how to get up)Â
Emmrich turns to Neve when he needs help acquiring some reagents he can't get his hands through normal ones, and she agrees to help him out (smuggling is involved)
Emmrich isnât too thrilled about Neve taking over the Threads, questioning of whatâs going to become with the organisation and the future and thinking it may become corrupt (sort of mirroring the way Neve is apprehensive about his lichdom)Â
Taash likes Emmrichâs lich helmet. They are not usually fond of skulls, but that helmet is fine because itâs on fire
Taash thinks that gemstones like amethyst or green opal would look good with the lich helmet
Emmrich doesnât seem to like unrealistic books as he criticised Hardingâs âGore-Knightâ novels for their incorrect interpretation of magic. He is worried about people misunderstanding magic and spirits
Emmrich calls himself Harding's 'de facto physician'
On Manfred:Â
(If Rook chooses to save Treviso) Manfred brings Neve tea by his own volition. Emmrich thinks it's because Manfred sensed she might need a friend
Manfred is as aware of his surroundings as most people (to a certain degree)
(If revived at the Necropolis) Manfred learns to say Emmrichâs nameÂ
(If revived at the Necropolis) Manfred becomes much more talkativeÂ
Manfred likes boiling tea because he is fascinated by steam
Emmrich suggests Manfred tries tending to plants in Harding's gardenÂ
Manfred is curious about Spite and wanders into Lucanisâs room at night
Spite and Assan miss Manfred if heâs gone
On Lichdom:
Emmrich smells fine to Taash even after he becomes a lichÂ
Emmrichâs lich helmet burns with veilfire. He once tried using it in combat, but the flame ended up blinding him
Emmrich thinks Strife would no longer be interested in a relationship after he becomes a Lich. That doesn't prove to be true
Lich!Emmrich doesn't need to eat but still comes by the kitchen for company
The energy of Emmrichâs magic changed after he became a lich
Other liches call lich!Emmrich âYoung VolkarinâÂ
Lich!Emmrich no longer has muscles, but when he tries out Taashâs pull-up routine, he can still feel something like âa spectral memory of fleshâ, as if he had pulled a tendon
Emmrich starts seeing more books in the Lighthouse library after becoming a linch
About spirit, demons, and the Necropolis:Â
There are spirits of Temperance and DiligenceÂ
The Watchers avoid using the word âdemonâ because it creates bad expectations and can negatively influence spiritsÂ
Some in the Mourn Watch suspected that elves originated from spirits, though it was just one of many theories, and not a particularly popular one
Chambers in the Necropolis can go missing (according to MW!Rook, they turn up, eventually)Â Â
Even after the despair demon is banished from the Necropolis, the halls remain cold. However, the effects will abate with time
There are horses on display in the Necropolis
Watchers rarely get possessed thanks to the special wards of the Necropolis. Possessions also donât happen as often because the necromancers already provide spirits with bodies, so they don't need to possess anyone by force
Bellara calls the background magic of Necropolis tidy and quiet
There something called âThe Deep Necropolisâ featuring sections like âThe Unspoken Valleyâ and âThe Charnel Bridgeâ (which has something called ânightmare fogâ) that hosts all kinds of entities. Bellara is very excited to visit once the nightmare fog clears
Vorgoth ensures that the transgressions of those who use magical to cruel and abusive means will not be tolerated (whatever that means)
About Nevarra:
Many great Nevarran artefacts have been lost to time, including the Skull of Sabinar, the Key of Dead Dreamers, and the Crown of the Moon
There are strict rules about selling enchantments in Nevarra. You canât sell anything without a licence and an inspection from the mage Circles
A Tevinter poem âFaustina's Songâ, a romantic epic from the Steel Age, is very popular in Nevarra, and its quotes are used on âmore than oneâ epitaph in the Necropolis. Neve is surprised people even read it outside TevinterÂ