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祝日 / Permanent Vacation

Andulka
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RMH
YOU ARE THE REASON
Stranger Things
Today's Document
DEAR READER

Origami Around
hello vonnie
$LAYYYTER

he wasn't even looking at me and he found me
Monterey Bay Aquarium

@theartofmadeline
art blog(derogatory)
One Nice Bug Per Day
styofa doing anything

#extradirty

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@brynalyn
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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"here comes..." (2005), cilest
But, I am always dreaming, even when I am awake; it is never finished.
THE LAST UNICORN (1982, Jules Bass and Arthur Rankin Jr.)
Orcas having a 19,000 psi bite is so overkrill. That's like.... Hyenas are 1,100 psi and can snap a horse rib like a toothpick, hippos are working with 1,800 psi, nile crocodiles around 5,000psi. So Orcas are biting with the force of 3⅘th Nile crocs, 10½ hippos, or like 17¼ spotted hyenas
my OC Tom, and in his spacesuit

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NEW PFP!!!!!
A comparison photo showing the sphinx prototype with my 68cm human Violet (on the 68cm Impldoll Idol body). She's the size of an actual irl cat! Like I said in the last post, I have some revisions to do, which will take some time, but I think I can make her great.
This is with a custom head for my personal copy, rather than the sphinx head that I will include by default.
Mayozoic day 10, Longipteryx chaoyangensis. Looong toothy beak, gotta love it.
my camel straight up told me "man i am not carrying another fucking straw" like wtf asshole its just one straw whats your fucking issue
reblog if you like to see your own characters tortured
Wait, wait… lemme go get my favorite Jonny Sims quote real quick…

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Good thing i have a wednesday to thursday transformation fetish
hour 1 of shift: i love helping people and making people happy yay yay yay later today i am gonna go home and have fun and eat a tasty meal and work on my projects and
hour 6: if youu go to the store and buy groceriers you are a piece of shit
hour 8: if i wad 1 apples tall i could live off of one apple for a week... oh but it would rot away... no.... i hate the rot i hate the apple
A German regional court has ruled that Google is directly liable for the content of its AI search overviews. According to the court, previou
Let’s fucking go
This is HUGE.
1. The court holds Google responsible for statements made by its AI, considering them Google's statements (search engines have limited liability for results in their engine as they're the words of other sites/companies/people), meaning when their AI lies/hallucinates they're liable for the defamation/harm resulting from those statements.
2. Google's defense that customers are generally aware of the lack of reliability and are responsible for fact checking was dismissed. As the court pointed out, that would "significantly diminish" AI Search's stated purpose and it can't be distinguished from Google's business practices/statements as a search tool.
3. Studies have found about 91% of Google's everyday AI responses are accurate, leaving millions of searches per HOUR with potential liability for falsehoods. 56% of correct responses weren't supported by the sources the AI listed. Both of which mean Google is now liable for a LOT more AI "errors."
4. Google was held liable for 80% of court costs in this case and this precedent is expected to reverberate around the world. This is a massive shift from the 3rd-party search provider role Google has previously played and it comes right as they've tied ALL searches to their AI search.
TL;DR Google reeeeeally stepped in it this time.
In the 80’s as computer animation was on the rise one of the thorniest problems was “how do we get this thing we made on the computer… OFF the computer?” There were a lot of unique solutions, but the one I’m fascinated by most is Disney’s solution of using a plotter.
A plotter acted as sort of a 3D printer but for 2D images. There was a ball point pen that could move up and down, and the paper underneath could be moved in and out. Using CAD based programs you could plot points in 2D space and the plotter would draw the lines between them and even do geometric shapes!
When it came time to do The Great Mouse Detective, the animators at Disney wanted to do more dynamic shots for the climatic battle inside Big Ben. Drawing all those gears and cogs would be a nightmare for the animators, so they experimented with using 3D animation.
But this was still the early 80’s. There was no digital ink and paint program, no way to merge the 2D animated characters with the 3D animated backgrounds digitally. So how did they get the 3D animated backgrounds out of the computer?
By drawing each frame on the plotter.
Every frame was printed out on the plotter, and then xeroxed onto animation cels, and then hand painted like traditional 2D animation cels are.
But why the plotter? If they were gonna have to export every frame anyway, why not use a printer? Well… because printers back then just weren’t very good. A plotter uses points and physically draws the line between them, much like how vector graphics work. It yielded a much smoother and higher fidelity line than if they just printed them out.
This was still a massive undertaking, but it was probably the best solution to getting the dynamic camera moves they wanted out on paper. 2D animation was drawn over top and then both layers of animation cels were filmed frame by frame.
And that’s how you got dynamic shots like this in the mid 80’s! 3D animated backgrounds, printed with a plotter, xeroxed onto animation cels, hand painted, and then re-photographed with the 2D animation on top!
This technique would be the standard way Disney got their 3D animation out of the computer for their 2D films… right up until The Rescuers Down Under which was the first fully digital animated feature. That movie used PIXAR’s proprietary CAPS System (hey that name sounds familiar 😉) to combine everything digitally. But that’ll have to be a story for another time!
"drawing all those gears and cogs would be a nightmare for the animators"
Yeah, about that. Seven years prior, this was all drawn by hand:
I had a feeling someone was gonna bring this up, and I debated talking about it in the original post. But I decided against that because as much as I absolutely adore Castle of Cagliostro the actual animation behind it in comparison to what Disney wanted to do with Great Mouse Detective is so vastly different I felt it would detract from the point of the post. But since where here now let’s get into it 😃
The key differences between the two are camera movement and shifting perspective. In Cagliostro the backgrounds remain static 2D, meaning the animators aren’t trying to redraw every frame with a moving shifting perspective. They aren’t doing the sweeping dynamic camera moves Disney wanted for Great Mouse Detective. That reduces a lot of the work load on Cagliostro because they only need to animate the gears on 3-4 frame loops per scene.
Disney wanted more dynamic movement, where the camera could sweep in and around the scene. That places a HUGE amount of work on the animators to ensure that everything is being drawn in perspective while it’s moving. I can’t even begin to think about how much work and effort would’ve had to go into this sequence if it was done entirely by hand. It would’ve been a nightmare!
Please don’t get me wrong. I absolutely LOVE Castle of Cagliostro. It’s an amazing movie, especially knowing its history and the crunch they were under to get it made in such a short time. But it’s not exactly a 1:1 skill check comparison. Cagliostro used the fact the camera wasn’t moving much to reduce the work load and relied heavily on looping animation.
But if you’re looking for a 1:1 comparison skill check I’ve got you covered!
See, the purpose of this post was to talk about how the computer was making it easier on animators by not making them have to draw every frame in perfect perspective. If you wanted a comparable skill check then I would instead suggest comparing the clock tower sequence in Great Mouse Detective to the airplanes in Porco Rosso.
Every single shot of the planes in that film was done by hand. Miyazaki famously refused to use CGI for the longest time on any of his films. If Porco Rosso had been animated by anyone else, those planes would’ve been CGI planes. So every shot, every dogfight, every moment of these planes flying around and turning slowly in perspective was done meticulously by hand, and it looks absolutely AMAZING! That’s a technical marvel in and of itself!
Oh and if you want more examples of animators being absolutely INSANE and doing everything by hand, I strongly recommend the works of Richard Williams. Not only was he instrumental in making Who Framed Roger Rabbit look so convincing, he’s also the insane artist who animated things like this:
You wanna talk insane skills? How about animating every single card in a deck of cards as they fly about the screen? The guy was a technical perfectionist!
I get wanting to compare the clock tower sequence from The Castle of Cagliostro to the Big Ben sequence in the Great Mouse Detective. Story wise they are doing very similar things: having the hero fight the villain on giant moving gears. But the execution of how that was achieved is so VASTLY different it’s really not fair comparing them at all on a technical level. And I hope me pointing that out doesn’t make anyone think I’m being dismissive of Cagliostro either.
i need to imagine some scenarios

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Sorry but I fed your boyfriend to the mysterious dragon of fate
Disco Experimental Halfbody Comm
[COMM 2026]🦴🐶