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Playing some Darkest Hours and I really dislike Angry Munci
The match starts and its a blackout, a black entitiy in a blackout that instantly knocks you upon contact, so, we all get fucked, and my death tip was:
"REALLY!?"
WHY THE FUCK ARE YOU TELLING ME THIS??? NOTHING LIKE
"Don't look at Munci and she won't gain speed!" Or "She can see you from all angles!"
I'm not even mad because its a challenging boss its literally only the healing mechanic yet its such a simple mechanic I hate myself for being unable to beat it
I literally can't make a forsaken post where I voice issues without feeling like I'm just saying shit outta my ass
This was my favorite Roblox game of all time, and it doesn't help that I'm really easy to please with media (Like I can find enjoyment out of the worst things, something could be awful and I'd still enjoy watching it)
Whenever I FEEL like I'm making a point, I go research, and I see renders 'n stuff and I'm like
"Well its not THAT bad-"
Like I hope the worst upon Soul, Hytoko, and Basil for making me hate my favorite game
I refuse to support any of these three anymore in any way, which sadly also includes not playing the game and its like
I HATE THESE THREE THEY'VE DONE NOTHING BUT RUIN MY LIFE I HOPE THEY ALL DI- step away permanently and get the help they need.
Like I find the new artstyle unnecessary and I hate how much they INSIST on using it
Like while the Photoshop Flowey skin is obviously well made it removes the Photoshop from it and just makes it Beast Flowey like theres nothing photoshop about the skin its just a weird thing beast
Also it confuses me how people also don't hate the owners like, BASIL, THE CO-OWNER OF FORSAKEN, HAS SAID THAT ANYONE WHO DIDN'T LIKE NULL_AND_VOID, TO ROT IN HELL.
My relationship with Forsaken is like with that delusional girl on Instagram who believes shes in a 'situationship' with a guy she met once and desperately wants them to come back, but its abrasively clear the guy is never coming back
I'm serious, if all my issues with the game (but mainly the owners) were fixed, I'd get back onto the game in a fucking heatbeat. But it just doesn't seem like thats happening any time soon, and I hate that immensely.
Every remodel, every new skin, it just feels unnecessary, like the 1x rework, appearantly 1x isn't any different to play, and I'm just focused on it's new design, it feels so unnecessary, why does he have a cape, why do they have so much texture, just.. why. 1x was my second main and level 100, any time I lost, I felt like it was my fault, I never felt particularly cheated by the game, sure Rejuvinate the Rotten's rework is better, but overall it just felt unnecessary. Not to mention I, of the Storm just feels like something made for an FNF mod starring 1x, Domino Effect actually felt like it was made for 1x, the fourth dimensional entity, I of the Storm feels like it was made 1x the roblox villian, yeah, it sounds good, as an action theme, but as a chase theme, its just not all there personally.
Also, unrelated, but the new models look so out of place among the stud textures, and these are with the DEFAULT models
This probably seems like "idiot cries about nothing) but its just how I feel, I don't want to support the owners, so I don't play, and I hate that.
Also yes this means every time I made a post hating on Forsaken I'd never fee that great about it
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I really shot myself in the mouth disabling cheats for my main Wonderland.jar world
I didn't do it when making the world because I figured I'd be a "real player" and live with losing my things upon death and stuff
But it was just a bad decision overall. While obviously I want more content like entities and worlds, I'd love if they made it where you can enable cheats (or at least keep inventory) after you've made a world, or, add an item that has that as a feature
Obviously that shouldn't be the item's ONLY feature, maybe it just covers death in general, like if you die in the wonderland with it equipped, somewhere around your base, a shadow being of yourself will appear, and you gotta murder them for your stuff back
Scp retrobreach updated but I've been having such a bad time with it I won't be covering the update I genuinely have not had a good time playing the update I'm sure its good or whatever I don't care
First server, theres a hacker
Second server, first game, theres two fucking Abels, if its a feature, its increadibly stupid
Second match, the map layout is now more confusing and I died early
I will not be covering the new update I am extremely dissapointed
Nothing I talked about seems to be fixed, especially the shop
Also I just want it to be known, I genuinely want SCP RetroBreach to get better, you can tell because I HAD A WHOLE DREAM ABOUT IT
I NEVER HAD A DREAM ABOUT FORSAKEN, AND I HAD EIGHT DAYS IN FORSAKEN
Since I guess I never posted about it, I'll go over it now.. months later..
I just spawned into the dream, I was a guard, probably Security Department, and I was in an office-like room, with lots of guns hung on the walls, I exited, and was in an area with heavy snowfall, it was at this point my dream did its thing and prolapsed, where I was then suddenly a new SCP introduced with the update, The Alien, who could spit acid, lunge, and would passively disguise themselves as the last person they killed. I was at this spot with lots of ramps
(Rough recreation)
There was a decent amount of humans around me, and I was being looped, when The Brute, another new SCP, appeared, and started helping me.
I also heard things about the update, like how The Brute was a guard, who was now a giant zombie thing, and saw other normal guards as children, why he was hostile, I have no idea.
I also heard of a third new SCP called The Writer, but I learned nothing about them, so they exist in name only
I remember this dream because of how vivid the dream was, like if you saw it you could genuinely think it was upcoming gameplay
I will list all my reasons I stopped playing the game, originally it was a lot longer but I've boiled down a lot of my points
Gameplay got boring
No new major content for significant periods of time will obviously waver a game's playerbase, and the Global Occult Coalition update didn't actually do too much for them
And since there were simply some strats that were better than others I almost never found myself doing other things as I'd die trying them
Classes
D-Class was a slog to play, rarely would you ever get out of even Light Containment, and you'd certainly not see Entrance Zone, any time you escape would be extremely lucky.
Playing as Foundation Staff got boring as you just waited around for someone with a level 4 keycard to let you and the other staff out, not to mention some staff would, FOR SOME REASON, STAY BEHIND, DESPITE LEAVING WOULD NOT ONLY GIVE THEM MONEY AND XP, BUT WOULD ALSO ALLOW FOUNDATION TO WIN BETTER, BUT NO, THEY STAY BEHIND, AND THEY ALL DIE THE SAME. WHAT WILL YOU HAVE ONCE SCPS START BLOCKING EXIT?
Security Department is fine, with the exception of having level 3 keycards instead of 4.
MTF is also fine, having heavier firepower and more numbers, with level 4 cards
Chaos Insurgency is also fine, however, by time you spawn in, theres a high chance all D-class are no longer alive.
GOC is weird as you can choose who to side with (Foundation or Counter-Forces [CI]), which usually just has GOC siding with whoever has more alive players.
SCP. Fairly balanced, however some SCPs don't sit right with me.
Now, what
What was specifically wrong?
Players are stupid. Genuinely. You'd have people wasting mags, grenades, all at the start of a wave or match, and D-Class would almost always go into SCP 914, where they'd stay until they have good gear, and get wiped out by SCP. Same story, over, and over again. "AH, YES, LETS THROW THE INCINERARY GRENADE, THAT DISPENSES FIRE, AT SCP 457, THE FIRE SCP. THAT'LL GO WELL!", AS FOUNDATION STAFF, YOU GET NOTHING OUT OF KILLING D-CLASS, NO MONEY, NO XP, AND THEY CERTAINLY DON'T HAVE ANYTHING YOU DON'T, YOU GET
N O T H I N G
OUT OF KILLING THEM
Some SCPs felt specifically cheap, mainly SCP 049, as they could cultivate an army, and all of them would leave and become Serpent's Hand, turning fodder SCPs, into actual threats, this would often lead to the escape ratio of SCPs looking like 13/3. And having SCP significantly outnumber entire factions SHOULDN'T. HAPPEN.
Another one I dislike is SCP 966, The Ghost. Except that they're not a ghost, and are instead invisible entities that hunt you by depriving you of sleep, so they can kill you easily. Not only is their model plain, despite there being technology to see 966 in all it's horrific glory, but their gameplay is an ambusher, killing people off by depriving their stamina, and killing them. Despite their document explicitly stating their claws are brittle and aren't made for continuous and frequent slashing, thus, why they deprivate you of sleep, so you can't do anything while they eat you. This also kinda leads into SCP spawns, as they all spawn in Heavy Containment, with little explanation, and only TWO have "chambers", the rest just show up. Are you telling me they were ALREADY roaming the facility before the alarms were set? When there are EIGHT unique SCPs (not counting 049-1s) that can be roaming the facikity at once, NOT ONE PERSON NOTICED 173 ESCAPED THEIR CELL?? 035?? 049?? NO ONE???
My main offender is SCP 035, as they are extremely rushed and boring. They play exactly like a normal human, to a fault. SCPs can open the checkpoint doors, despite not having keycards. 035, however, NEEDS keycards to leave, as I believe they use identical code to normal humans, but besides that, 035 can die, and be reworn three times, however, instead of, THE POSSESIVE MASK, POSSESING whoever wears the mask and coming back, whoever wears the mask, BECOMES the mask, meaning whoever the old player was, is left in the lobby. Not only is this extremely inaccurate to the source material, but its also boring from a gameplay aspect, as even if you had no hand in killing 035, you can put it on, and reap all rewards that come with it.
And I can't even have progression as a main staple as it's extremely broken and boring. The shop feels cluttered, everything feels overpriced (WHY AM I PAYING AS MUCH FOR FACES THAN I AM WHOLE SKINS???), and I get little satisfaction in accomplishing anything. Plus, THE HOME PAGE DOESN'T EVEN WORK. It genuinely feels like more effort has been put into the gamepass skins than the actual Play2Pay skins.
FIXES??
I think expanding the map to have at least 3-4 paths for each area would allow for more unique games, and it would allow for
ADD A NEW COUNTERFORCE
GOC already labels CI as a 'Terror Group' (bit harsh if you ask me), so just have them work with the Foundation, and add another group that works with Chaos Insurgancy, however, their goal shouldn't be to get D-Class out, maybe have it be to kill as many Foundation as possible or something.
While going over the current GoI, none of them stand out as a counter force that much (though I love the Black Queen, genuinely interesting premise), so I can't really provide any ideas on counterforces besdies "Nobody", which the foundation believes intentionally fucks with them to bring them down
Hell, YOU CAN MAKE ONE UP! Maybe a group intent on stealing things from the Foundation, and that's a big win condition, something!
SCPS
Reworking the ones I've listed to be more accurate to their source material will be amazing, and DO SOMETHING ABOUT 049 I HATE GOING AGAINST TWENTY SERPENT'S HAND ON TOP OF THE NORMAL SCPS
Also, removing the SCPs' ability to natrually open checkpoint doors but adding ways that only the SCPs can use could be cool, like a path 173 takes by blinking into and out of.
Miscellaneous
Do something about the Alpha Warhead, it almost never does anything significant, and you can tell the elevators just teleport you because of it.
Fix the shop, divide devisions of factions into tabs, have similar skins have lower prices, and lower the prices of things in general, I get SCPs having expensive skins, but then
ADD MORE WAYS TO GET MONEY AND XP. SO MANY TIMES YOU JUST WON'T GET ANY KILLS AND THEREFORE WON'T GET ANY REWARDS, TIE CLASS BASED REWARDS TO CERTAIN GOALS, LIKE D-CLASS GETTING TO CERTAIN ZONES, FOUNDATION STAFF FOR CONTAINING SCPS, CHAOS INSURGANCY FOR HITTIN' THE NASTIEST TRICKSHOTS OR SMTHN I DON'T KNOW!
Oh yeah, that reminds me.
The Foundation should focus on recontaining the SCPs over destroying them. Have them lock 096's face behind something, sick the Eye Pods onto 173, box 035, sumthin
Fuck I also forgot
THE GAMEMODES
I've been talking about Containment Breach during this so for the other two:
D-Class Riot
D-Class gets gear, no SCPs, no staff, just D-Class vs MTF. Pretty boring. Having a bigger map and ACTUAL COMMUNICATION BETWEEN GROUPS would be amazing.
05 Rescue
Only MTF, SCP, and 05 Council, 05 Council need to escape, or SCPs natrually have a bigger advantage. Plus, instead of the normal 3 SCPs, NEARLY ALL OF THEM CAN BE ACTIVE AT ONCE, making SCPs camping the Exit significantly easier. So. Wanna fucking guess what I've seen 05 do? Instead of. Leaving. Before SCP get to the Exit. They FUCKING STAY, AND DIE, FUCKING OVER THE ENTIRE FOUNDATION TEAM, BECAUSE THEY WANTED TO USE THE ALPHA WARHEAD. THE BIBLICAL LEVELS OF GREED FOR NOTHING I'D WITNESS DURING THESE MATCHES WOULD BE ENOUGH TO MAKE MIDAS WEEP.
I genuinely hope when the second Exit Route is added the problem of SCP camping Exit
Anyways, I THINK. Thats it. Five drafts later and I've finally finished the rant.
Watch the game actually update today and I'm just stupid
Tryna draw an ENA when I was looking at the two renders of the og and Dream BBQ and they both have a bunch of details that I find interesting that I don't think can be too significant
1. The pose
Both have the same general pose (inturned feet, left arm down, right arm up) but they have distinct differences (BBQ ENA seems more lean, and og ENA seems more casual)
2. Texturing
Something I honestly never noticed until now is the subtle texturing the two ENAs have.
Og ENA has a lot of noise and pixelization, which fits due to the nature of the series, but BBQ ENA has visible issues with the outlining (most noticable at the legs and hat). And its not even like these are uniform quirks, they're unique to each ENA
And the thing is, I really don't know if
3. Are these intentional?
Due to how vauge the ENA series is, it really could go either way, however, I personally believe these are intentional, just to show individuality between ENAs
However, it could just be easier to reuse the og's pose and change it a bit to fit the different personalities, and it could just be difference in rendering or style and I'm completely wrong
Overall, this is probably a nothingburger, and I'm probably reading too far into this, but as someone who would like to be as accurate as I could be, it was really strange dealing with these details while I was workshopping my ENA
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Scp Retrobreach is updating soon and I wanted to make a big post about why I stopped playing but I genuinely got burnt out just talking about the gameplay loop
Like I just lose all my talking points and want to do other things
Assuming you don't make a new creature for each sound (you could but **I** ain't doin' allat), I've grouped cave sounds I figured were similar and made a design based off their vibe
Cave1.ogg is frequently used as like, an alert or "Oh no" kind of sound, so I figured the creature could also use that in their design.
The Alert would appear in-game as another player, though without a nametag. They're part a species, though to your knowledge, this is the only one existing near you, besdies The Alarm.
Their evolution has dictated the safest way they could live is if they appeared as a player, so incase of discovery, they could be accepted by them, which would be very good. They can also project an eye beyond themselves, basically acting as a camera.
While unsettling upon first glance, they're borderline goofy. The first few times you meet them, they'll crouch around you, keep distance, and will emit their sounds as warnings. However, after a bit, they'll be seen observing your base, built structures, or pets, which would lead to them trusting you a bit more, to a faulty degree.
If you spend significant time standing in one place and staring at something, theres a high chance it'll walk beside you and try to see what you're looking at, this thing thinks its all a game
Meanwhile, The Alarm, is an older member of it's species, and is more aggresive, its usually on sight, though if it's found doing something else (eating, interacting with mobs), it'll be a bit more forgiving. During chase, it'll attempt to take your path, as it'll usually be the easiest, but it will take the shortest path if chase goes on long enough, which will result in it crashing through blocks. It can climb, swim, jump and lunge, each at around four blocks a second. After a bit, or if significant damage is taken, it'll retreat, if the player chases after them it'll release a shriek that'll give the player blindness, before it vanishes.
And while I forgot to draw them an eye to camera with, they do use one, which would appear like it's eyes. Also, Alarm has paw pads, because I can.
Wait I forgot that you can hold Alert hostage and Alarm will stop attacking you, it'll just vibrate angrily in place until theres an opening, where your death will be worse since you had the audacity to use it's own for your own survival.
Checking out the belowland mod, seems pretty interesting
Off rip the introduction is immaculate, but right as I got iron the storm outside my house is appearantly bad enough to roll my power and shut my router off
Istg if I lose the iron I will be ever so bothered
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