Bisexual? No, I'm bisectual. I cut transphobes and homophobes into two equal halves.
Claire Keane
we're not kids anymore.
ojovivo
Jules of Nature
PUT YOUR BEARD IN MY MOUTH
taylor price
I'd rather be in outer space đ¸

Origami Around
hello vonnie
Misplaced Lens Cap
sheepfilms

romaâ

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One Nice Bug Per Day

Kaledo Art

oozey mess

pixel skylines

ellievsbear

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@bookoramaenderteeth
Bisexual? No, I'm bisectual. I cut transphobes and homophobes into two equal halves.

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happy 30th anniversary to animorphs <3
My gender is a twisted thing Of hunchbacked snaggleteeth Of circuits sparking, bronze and steam, Of something dark beneath My gender lurks behind closed doors It swims among the reeds It follows through with every swing It longs for foul deeds Through cursed page and leaden tongue Through powdered sweets and snows My gender waltzes everywhere And burbles as it goes My gender is a static thing (The television kind) My gender reads philosophy But can't make up its mind My gender is of gears and chains Of words and bones and dreams My gender is most everything Except for what it seems
I don't disagree with the observation that a lot of folks in tabletop roleplaying spaces don't believe that game design is real (i.e., in the sense that they believe any GM should be able to achieve any experience of play using any system, and refuse to recognise that rules are opinionated about what sort of games they want to produce), but I feel like putting that at the forefront is confusing the symptom for the disease. A lot of folks in tabletop roleplaying spaces don't believe game design is real because they don't believe that games are real.
I've talked in the past about how Hasbro's efforts to deceptively market Dungeons & Dragons as universal entry-level game have fostered a culture of play in which any appearance that D&D isn't a universal entry-level game is regarded as evidence that you have a "bad GM", and how, in order to avoid being a "bad GM", it's necessary to treat it as a normal part of the GM's responsibilities to constantly monitor the outputs of the rules and quickly paper over any gaps between the game the rules want to produce and the game the group wants to play, like a cartoon train conductor frantically constructing the very tracks along which the train they're conducting is riding.
The trouble is that most players aren't stupid, and readily see through the act. They (correctly!) observe that the particulars of the rules don't actually seem to matter all that much, because most of the desired experience of play is the product of the GM's constant interventions, rather than the product of interpreting the outputs of the rules â but instead of identifying this as a problem, they conclude (again, quite reasonably, as they've probably never seen it done differently) that this is what tabletop roleplaying is. The GM merely pretends to be moderating a game; in truth, they're a pantomime-leader whose job is to maintain the illusion that we're playing a game with rules, when in fact what we're really doing is guided improv theatre.
And of course there's nothing wrong with guided improv theatre â it's a fine pastime, and one I've enjoyed myself on many occasions. However, it does put folks who really do want to play a game in a bind, because now there's this insurmountable communication barrier. You can say "I want to play a game, and these are the rules of that game", and receive what seems to be enthusiastic agreement with that premise; however, a significant portion of the people expressing that agreement think they're participating in a bit of kayfabe, like very dedicated professional wrestlers who stay in character even outside the ring.
Critically, nobody is necessarily acting in bad faith in this equation. The folks who don't bother to learn the rules because they think games aren't real mostly aren't fucking with you on purpose; they honestly thought they were yes-anding your improv prompt by pretending to care about the mechanics of play, and when they discover that you really do expect them to do all that fiddly dice math, from their perspective it genuinely looks like you were the one misleading them. It's just a fucked up culture of play garbling all the signals in both directions.
(Note that, while I've identified Hasbro's deceptive marketing as the ultimate source of this culture of play, indie RPGs are hardly innocent of perpetuating it. You only need cast a critical eye on the "Rule Zero" sections of many popular indie games to notice that their authors are all in on the idea that games aren't real!)
#ohhhh this is really good analysis #also i think large scale super professional actual play podcasts n shit are a big part of this #cuz imo that was a Lot of peoples main engagement with ttrpgs back in the day (about a decade ago) #and a lot of people thats still their Main TTRPG Experience #and like. those tend to be even less Game Like than the average dnd campaign #like a lot of that shit is in fact. scripted. and made to be more cinematic for the audience etc (via @st4rshiptr00per)
Yeah, big name "actual play" podcasts that pretend they're not scripted and workshopped to hell are a big contributing factor, though I wouldn't classify them as distinct from Hasbro's marketing apparatus so much as one of the most visible arms of that apparatus. The fact that Hasbro isn't paying them directly doesn't mean they aren't serving the brand.
(The weird part is that I get the impression that some of them don't even know it. Sometimes it seems like Brennan Lee Mulligan genuinely doesn't realise that best practices for running a game of Dungeons & Dragons as a kind of performance art for a paying audience are very different from best practices for running a game of Dungeons & Dragons for your three buddies in the GM's dining room.)
@hayeseveryone replied:
Maaaaaan. So I'm DMing two DnD 5e games at the moment. One of them is a high level combat focused megadungeon with very experienced players, while the other is more open and has more RP with a mix of experienced and new players. I always feel way more drained after a session running the latter game than the former. And I think you really helped me see why. I'm DEFINITELY having to do a ton of track-laying while running that game, because it's such an unfocused game. I feel way more like I have to be an entertainer who's always the one responsible for my players' fun, rather than expecting them to make their own fun using the rules of the game, like the players in my other group do.
Quite so â that's the central paradox of the rules-heavy-versus-rules-light debate: provided that the game the rules want to produce agrees with the game the group wants to play, a rules-heavy game may actually be less demanding to run than a rules-light one. A rigorous framework of play can be a very effective means of distributing the workload of making the game happen; if you play your cards right, the players won't even notice they're taking a load off the GM's shoulders by making their own rulings, because to them it just feels like drawing the obvious conclusions.
I feel I should also emphasise something that was only lightly touched on above: that this disconnect isn't just an issue on the player side. Many first-time GMs also trip over the whole "D&D is a universal entry-level game, therefore its rules can produce any desired experience of play, therefore you're a Bad GM if this ever appears not to be the case" complex and quite unwittingly end up in a position where they thought they'd be moderating a game, but what they're actually doing is leading a guided improv theatre troupe â and the latter is tremendously more demanding than the former. It's certainly not something that's reasonable to expect a complete novice to navigate as their first experience of play.
There's a reason that first-time GMs burning out so rapidly that their game only lasts two or three sessions and never running one again is a problem that's largely unique to D&D, and this is a big part of it.
The rule zero thing is so infuriating (I blame White wolf/onyx path) like it makes me loudly bark when I see it
Vincent Baker had a great antidote in an anecdote about people coming and complaining they didn't enjoy dogs in the vineyard: "were you following the hierarchy of sin?" "Oh that didn't really hit for me... Anyway it's more how fiddly NPC's were" "you prerolled them?" "No, I just made them as they came up" "well I'm sorry you had a bad time but it wasn't with my game"
Conversely, Jenna Moran displays ironclad certainty of How The Game Is To Be Played in the rules and casually admits in the example of play that sometimes you will lose track of some of the rules and that's fine because we all agree what we're aiming for in principle (this makes ttrpgs surprisingly similar to a customs declaration)
whenever I confess to people that i feel like I am just roleplaying as a normal person they're always like noooo you don't strike me as someone who's roleplaying as a normal person at all!!! :) and every time internally im like well yes that's because I am excellent at it

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Character whose tragic backstory includes losing their father at an early age during a game of peek-a-boo
One moment he was there... Then suddenly he was gone...
But peek-a-boo is such a simple innocent game. People play it all the time and nothing happens.
Here look
Peek-a-b---
fwiw the high levels of correlation between skin cancer, sleep apnea, and failure to reappear strongly suggest some sort of mechanism involving catastrophic structural failure in the face of transitioning suddenly from existing in isolation to the mortifying ideal of being seen aggravated by the buildup of fatigue toxins; one can dramatically improve one's ability to reliably survive peek-a-boo by getting plenty of rest, probably fluids, and building exposure slowly through partial peek-a-boo, a practice of social courage, and as necessary a small mirror built into the edge of one's glasses. Stay safe out there.
rb with your classpect
@some-teeth-in-a-trench-coat the Clockanium
+ Alex Hirsch
My therapist asked me to create something âmotivatingâ so I made these.
lol.
I really love these, and I reblog them every single time. Some of you donât realize how easy itâs to forget to do some of those stuff or how hard they can be some days.
For the people that have trouble crying (couldnât be me)

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naming my firstborn "Cambrian" because I died in an explosion while my husband was in labor
"how are you naming your child after your own death" I got better next question
naming my secondborn "Ediacara" to confuse and frustrate those with knowledge and information
youâll never believe what I am choosing to start reading now, for the first time ever, in the year of 2K25
got absolutely jumpscared seeing this motherfucker show up out of the blue I had no idea that he was from Homestuck specifically I though he was from like. Life
the entire next 70,000 pages of this comic could just be these two morons fucking around with each other like this and I would still be satisfied honestly
I actually started playing Earthbound sometime last year and so far itâs been a very similar experience, in that Iâve made fun of people comparing every single RPG ever made to Earthbound for almost ten years, but then actually playing it was just a constant stream of âoh my god, Iâve played SO MANY GAMES in my life that are all just directly lifting THIS EXACT BITâ
god I really REALLY hope that the Midnight Crew thing is not a premonition of how complicated Time Travel Bullshit is going to get in this series. this is just an intermission. theyâre not gonna REALLY make you follow all that, itâs gonna be fine
well iâm sure that guys not important
new moron to moron communication just dropped, I will be taking 80,000 more pages of whateverâs happening between Dipshit 1 and Dipshit 2 here as well thank you
been trying to work out whether the time travel bullshit elements of Homestuck are Closed Loop (events are recursive, you canât âchangeâ the future because everything that would affect the past or future has already happened) or Open Loop (events branch into timelines, and actions taken can create entirely new timelines over old ones) and every page I read is introducing the slowly more horrifying idea that it might somehow be both of them at once
there is a multiple page extended reference to Barkley: Shut Up and Jam Gaiden in this comic, which fucks me up because I canât believe that game predates this comic by two years, but also explains SO MUCH of the writing style. the sense of humor in both of these series is IDENTICAL
most of the appeal of this comic for me is just watching it smash different flavored idiots together and seeing them combine into a new dumbass dynamic every time
this series presents an incredibly intriguing form of the âhow does christmas as a holiday exist in fictional works where Jesus Christ obviously wouldnât existâ thought experiment by portraying a world in which all of the practices and paraphernalia of Juggalos exist but the Insane Clown Posse just doesnât
the very first piece of info about Vriska we learn being that she has like twelve different character sheets and endless pages of campaign ideas for different TTRPGs that no one she knows wants to run with her is a stroke of genius; itâs a look into her psyche that explains literally everything else she does from that point on
âźď¸ FORK SPOTTED IN KITCHEN âźď¸
this is both 1) not an unreasonable thing for Eridan to conclude, considering that most of the women in his social circles are, in fact, actively attempting to kill each other at any given time, and b) a REAL case of having a nail-shaped problem and suddenly seeing everyone around you as angry hammers
why did not one of you motherfuckers tell me that Megalovania was originally written in the Mega Man X soundfont. every song on planet earth should be written in the Mega Man X soundfont
something I really appreciate about the trolls is how deeply rooted they each are in being different archetypes of Forum People, like I know for a fact the author KNEW and HATED some of these motherfuckers in real life. no other comic is out here asking questions like âwhat if that one furry RP blogger who absolutely positively will not stop posting in character no matter the context AND that racist weirdo who gets into thread-clogging arguments all the time because he types every argument like a Final Fantasy villain were bestieeeeeeeees <3â
Nepeta and Equius in that one part
I HATE TIME TRAVEL BULLSHIT I HATE TIME TRAVEL BULLSHIT I HATE TIME TRAVEL BULLSHIT
Running gags in this comic that suck: The bucket joke where the punchline is just âsexâ that they repeat literally four times in a row
Running gags in this comic that rule: Every single time they bring up Karkatâs Stupid Fucking Shipping Chart as if itâs some sort of holy text of divinity ordained from the good lord above himself
oh fuck off
I donât think Iâve ever seen a story thatâs been so deeply adverse to killing off any character or having any sort of real consequences for death whatsoever as this one. From the jump the VERY first time they kill John off they are already establishing how to bring him back to life on the VERY next page, and now every new character that rolls up is a âderse self god tier dream bubble ghostâ like we are rapidly approaching Sun Wukong levels of nine times over plus one immortality
hey so was Betty Crocker a real person? is it like, alright to imply that Betty Crocker was a tyrannical genocide witch with torture powers?
man shit was just NOT happening in the 20s was it
I think people tagging my personal posts like they're from that game that isn't about a witch in the alps would fix me for at least three days
autistic monk finds god trapped in a tortoise gotta be my new fav genre of book, i think
Nobilis 4 Preview
Nobilis 4: A Preview by Jenna Moran on Patreon. Join Jenna Moran's community for exclusive content and updates.
Preview and rough layout of the first hundred pages of Nob4 is up for patrons, along with boring incomplete explanation of delays and why they will likely continue! Feel free to get it from a patron or subscribe-for-$1-then-quit (I'm not sure if patreon currently charges first month immediately or not) if you feel the need.

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mining a vein of lunch ore
crafting nine lunch ingots into a block of lunch
lunch armor saves lives
Feeling peckish. I wish I could have two kinds of borscht, five kinds of bread, lentils, potatoes, vushka, cod, cabbage (stuffed with various wonders), honey, herring, knish and salad, sweet grain pudding, sauerkraut, mushrooms, fried cheese, fried eels, and pickled eggs, and uzvar, coffee, and wine for me to drink. There might even be a bite of chocolate by the side!