so what the hell is this. some kind of video game?
Birthday Quest is an RPG Maker MV game that i’ve been making on-and-off for a few years now. I don’t currently have an estimate for its release, but i’m hoping it’ll be in the next year or two
so what’s it about?
You play as Toffee, a Hero-for-hire assigned to defend the beloved kingdom of Raviolia. After a rude surprise on the morning of his birthday, he’s forced to set out on another adventure to save the world. But something even more sinister is waiting just around the corner....
okay whatever but what’s the GAME about?
BQ will be a (hopefully) fairly breezy RPG with a vaguely open-world progression and a large focus on exploration. I’m less interested in challenging a hardcore JRPG fan and more concerned with giving players a fun world to explore.
how much is it gonna cost?
It will be COMPLETELY FREE because i’m primarily making this for fun and using a lot of stolen assets. It’ll probably just be available for windows but a mac release isn’t entirely out of the question
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
this is more for me than it is for you but here are some stray thoughts:
firstly, progress has been non-existent over the last few months because work has been eating up most of my time. which is fine! i'll have more time in the coming months but i anticipate further progress will probably be slow-going for a couple of reasons.
a good 20%-30% of the game's visuals and design (mostly in terms of location and tilesets and what have you) has been in a state of "i'll get to it later" since i established the scope of the game however long ago. the ideal state of that chunk is something like yume nikki: evocative, aberrant environments that have no real logic to them other than to be rooms that exist. at first i liked this idea because it gave me a lot of creative freedom but that freedom has long since become analysis paralysis. i think i was hoping that some stupendous ideas would come to me if i just waited long enough but now i fear i have to just spit something out and run with it. just something we'll have to endure.
a more self-conscious woe has been a desire to seem verbose in some of the game's storytelling where it honestly doesn't need it. does the weird sci-fi setting NEED to have an elaborate fiction that could very well be a game setting unto itself? in a perfect world, yes! but i feel like at a certain point i should just accept it as set-dressing and move forward.
i do feel like time away served me well. i've done a bit more unrelated writing in the last year or two and i feel much more confident in finishing the game's script now. a good short-term goal would be to make some more rudimentary sprites for the sole purpose of crafting more of the environments in-engine. the sooner i can move around the space and touch things with my weird little guy, the better i'll have a sense of direction to the world. things look good on paper but that doesn't matter if it doesn't actually translate into a video game.
i have not given up on this game and i will not, but it has taken up entirely too much of my time. i'm eager to actually make this thing and release it into the world. i've been able to spare enough creative energies on other projects but this game is a cumbersome lodestone that has been sapping a fair amount of it. here's hoping we make some progress soon.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Toffee’s two sisters are employees at Infini-Inn, a multidimensional hotel where members are free to rest, no matter what world they find themselves in. although they’re both here for this family photo, only one will be working the counter at a time
Toffee is a part of the Hero’s Commission, an order of heroes-for-hire who defend worlds who have no heroes of their own. Members are dubbed “Swordlords” and are known by their chromatically-colored cloaks and unique swords. Although not relevant to the story, many of Toffee’s coworkers will appear in the game for you to talk to
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
an interesting problem i ran into somewhat early is the fact that if Toffee (the only character displayed on the map) is KO’d in battle but the rest of his party is fine, he will continue walking around the map as if he’s still healthy. i looked into ways of bringing him back to 1hp at the end of a battle, but i couldn’t find any way of doing it without applying it to the entire party, which would make revival items totally useless. after some consideration, i found a compromise:
when toffee is KO’d, he looks likes this and moves obscenely slowly around the map until you revive him. i’m a genius