Just started a new game a few days ago to give to my cousin, Chip, for Christmas. It's going to be a top-down, multiplayer tank game with single-player campaign, co-op, and multiplayer tourneys along with power-ups and other customization options.
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Just started a new game a few days ago to give to my cousin, Chip, for Christmas. It's going to be a top-down, multiplayer tank game with single-player campaign, co-op, and multiplayer tourneys along with power-ups and other customization options.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I started working on some iOS development recently and so far, this is the only project that has come close to being finished. It's called MultiWallet and is basically a wallet of virtual currencies meant to be extremely versatile, from spending money on a Minecraft server to buying real life items to tracking your D&D money. Anyone can create their own currency and mint as much as they want. There is no built-in method of converting currencies and will have to be handled by the consumers. A currency's worth is established by the minter, and it is up to the minter not to deflate that worth by minting too much. One of the better features I plan on implementing is utilizing the locations of phones with the product (after being authorized) to show other wallets nearby. So if your friend asks to borrow some money, you can transfer by finding him in the list of nearby wallets. And during D&D, all the players' wallets will show up since we'll be in close proximity to each other. I also plan to make plenty of APIs to connect with the database so other developers can incorporate the currencies into their products. Personally, I plan to make a universal currency between all my games allowing players to even purchase memberships, track my players' money in D&D, and set up a small currency on my Minecraft server.
Datura’s come a long way (on version 0.7.7 Alpha now), but it still has a long way to go. Since my last post on Datura, the room system has been implemented, the foundations of an inventory system have been laid, Sergent-Tech accounts have been connected, the menu system has been finished, and multiplayer has been polished. However, the deltas haven’t been added yet and the server doesn’t check player movement validity yet, so clients on faster computers will be able to run faster. So next on the list are deltas and finishing the inventory system.
Here’s the temporary download page for anyone curious, http://datura.challengercity.com/
Started work yesterday on a Pokemon-underground type game. I've finished all the networking code, but the other players are still a little jerky because I don't have client-prediction implemented yet. I've also got to add support for multiple rooms server-side. After that, it's all just fun little features.
Almost done. All that's left is movement.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Forgot to upload this a while ago. Basically, it allows you to edit the books in Minecraft. Link to the forum post.
Finally finished all the prep-work (networking, GUIs, and multi-threading). All that's left now is to actually write the game.
Well this is kinda working...
Something I made a bit after getting my schedule. Spent 8 straight hours on it.
A new game I've started developing.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Applets
Applets aren't too much more difficult to make than standard Java applications. Really, they scale about the same. But, for me anyways, they're a pain to embed on a webpage... Oh well, I'll figure it out eventually.
Well, my little project has grown quite big in my terms. It now totals 4,376 lines of code. About 1,200 lines of that is from hard-coding a font for use with the new text-tool. Ah well, it was easier than writing to a buffered image and converting that into the quarter chunks I needed.. Or was it? Too late now.
Finally done, except the circle algorithm is still very buggy. Map_XEditor
Almost Finished w/ MCMapItemEditor
I'm almost finished with the MapEditor. I just have to tweak the circular brush algorithm, setup JavaWebStart, and add a help page. I'll be adding plenty of other features later on, but for now, I've got all the basics except a text tool, which I'll add soon. Probably in the next update. Also, I may need a shorter name for it...
I’m almost finished. I have all the colors finished and the loading method works, but I need to change the button colors and add a saving method. Also, I’m trying to decide which color should be transparent: pinkish-blue, pink, light-purple, checkered(will-take-some-work), or the tan the maps usually have as unexplored.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
MC Map Color-Codes
I've been coding a map item editor for the past day or so, and... I used the wrong color codes. I coded it for 00-13, but the real color-codes are 00-55. So I have to redo most of my code, or at least all my color translators...
Finally finished a chat client and server that user Java WebStart. It still has a few bugs. Namely the disconnection factor.