today is not my birthday
reblog if your birthday is not today
Misplaced Lens Cap
todays bird
🪼

⁂
Show & Tell

if i look back, i am lost
Noah Kahan

Origami Around


YOU ARE THE REASON

ellievsbear
"I'm Dorothy Gale from Kansas"

oozey mess
ojovivo
KIROKAZE

Kiana Khansmith
will byers stan first human second
2025 on Tumblr: Trends That Defined the Year

@theartofmadeline
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@autistic-opossum
today is not my birthday
reblog if your birthday is not today

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I love you difficulty settings. I love you visible HP bars. I love you full-opacity UI. I love you magnified text. I love you colorblindness settings. I love you quest logs. I love you clear quest instructions. I love you quest and location markers. I love you game maps with roads. I love you dialogue subtitles. I love you sound effect subtitles. I love you music subtitles. I love you video game accessibility.
And because both extremes can and do coexist:
I love you diegetic design. I love you, opaque storytelling. I love you, difficulty spikes serving as player-gating exercises. I love you, organic and non-obvious means to funnel new players down a "safe" path. I love you, opposing option to throw caution to the winds. I love you, open-ended design that allows for insane Level 1-zero-damage speedruns. I love you, toggleable UI elements for maximum screen clarity or cinematic appeal.
I love you, granular difficulty implementation in video games. I love you for how you can both respect someone's need for precise accessibility as well as someone else's yearning for a challenge.
Why did you comment this on someone else's post? If you're so passionate about this, make your own post instead of derailing a post about optional accessibility features?
Like this post wasn't even about Soulsborne in the least. And even if it were, you wouldn't be matched with players on other difficulty settings than you. These features would not affect you in any way whatsoever unless you decided to turn them on.
I'm sorry, I fail to see how this derails the post. The topic being discussed is difficulty and accessibility, and I simply added that some devs have the ability to cater to an extremely wide spectrum of comfort and ability levels. If the Soulsborne comparison offends you, consider Maddy Thorson's Celeste and its bevy of accessibility options carefully added to an otherwise challenging platformer.
If you came out of my post thinking I was applying a judgment of quality or character in regards to the use of accessibility features, all I can say is I feel for you - I'm disabled myself and have needed things like trainers or properly-implemented accessibility features for some games, in the past. I'm used to more overt elitists being on the defensive, and I can understand why you would've interpreted my post as a backlash. That, however, wasn't the intent.
You're effectively speaking to someone who already understands. I know difficulty settings wouldn't affect my experience no matter who uses them, and in what capacity, I simply love the way some experiences are now free to be custom-tailored down to the smallest detail, after decades of "Easy", "Normal" and "Hard".
It was derailing because this post was not an invitation to discussion, it was a positivity post for features that are habitually neglected by the industry at large.
In addition, everything you said is contrary to the points brought up in the OP. It feels argumentative and relies heavily on red herrings and subject change (from accessibility to unrelated game design)
And bringing up your own disability to excuse your dismissal of the need for accessibility is a... weird choice, to say the least
I love you difficulty settings. I love you visible HP bars. I love you full-opacity UI. I love you magnified text. I love you colorblindness settings. I love you quest logs. I love you clear quest instructions. I love you quest and location markers. I love you game maps with roads. I love you dialogue subtitles. I love you sound effect subtitles. I love you music subtitles. I love you video game accessibility.
And because both extremes can and do coexist:
I love you diegetic design. I love you, opaque storytelling. I love you, difficulty spikes serving as player-gating exercises. I love you, organic and non-obvious means to funnel new players down a "safe" path. I love you, opposing option to throw caution to the winds. I love you, open-ended design that allows for insane Level 1-zero-damage speedruns. I love you, toggleable UI elements for maximum screen clarity or cinematic appeal.
I love you, granular difficulty implementation in video games. I love you for how you can both respect someone's need for precise accessibility as well as someone else's yearning for a challenge.
Why did you comment this on someone else's post? If you're so passionate about this, make your own post instead of derailing a post about optional accessibility features?
Like this post wasn't even about Soulsborne in the least. And even if it were, you wouldn't be matched with players on other difficulty settings than you. These features would not affect you in any way whatsoever unless you decided to turn them on.
Laughing my ass off because I wasn’t even thinking about soulsborne when I made this post. Like at all. This wasn’t even about that shitty franchise.
That’s a total L for leam1983
This post was, however, about accessibility options, and my personal love for them. Tell me where I said “I love you baked-in accessibility that ruins the gameplay for able-boded and able-minded people,” seriously.
You don’t give a fuck about accessibility leam1983, you’re just an ableist fuck that wants broken games for the sake of ChAlLeNgE
^^^ unoptimized =/= challenging, and somehow I feel like a lot of Soulsborne fans don't understand that just because you're constantly dying, doesn't mean a game is hard. It means they didn't test it enough
I love you difficulty settings. I love you visible HP bars. I love you full-opacity UI. I love you magnified text. I love you colorblindness settings. I love you quest logs. I love you clear quest instructions. I love you quest and location markers. I love you game maps with roads. I love you dialogue subtitles. I love you sound effect subtitles. I love you music subtitles. I love you video game accessibility.
And because both extremes can and do coexist:
I love you diegetic design. I love you, opaque storytelling. I love you, difficulty spikes serving as player-gating exercises. I love you, organic and non-obvious means to funnel new players down a "safe" path. I love you, opposing option to throw caution to the winds. I love you, open-ended design that allows for insane Level 1-zero-damage speedruns. I love you, toggleable UI elements for maximum screen clarity or cinematic appeal.
I love you, granular difficulty implementation in video games. I love you for how you can both respect someone's need for precise accessibility as well as someone else's yearning for a challenge.
Why did you comment this on someone else's post? If you're so passionate about this, make your own post instead of derailing a post about optional accessibility features?
Like this post wasn't even about Soulsborne in the least. And even if it were, you wouldn't be matched with players on other difficulty settings than you. These features would not affect you in any way whatsoever unless you decided to turn them on.
And most of them wouldn't even affect online play anyway? Like, how does aim assist in a single player game, or quest markers you can toggle, or maps with road markers restrict your experience? How does more people being able to play limit your ability to play?
I love you difficulty settings. I love you visible HP bars. I love you full-opacity UI. I love you magnified text. I love you colorblindness settings. I love you quest logs. I love you clear quest instructions. I love you quest and location markers. I love you game maps with roads. I love you dialogue subtitles. I love you sound effect subtitles. I love you music subtitles. I love you video game accessibility.
And because both extremes can and do coexist:
I love you diegetic design. I love you, opaque storytelling. I love you, difficulty spikes serving as player-gating exercises. I love you, organic and non-obvious means to funnel new players down a "safe" path. I love you, opposing option to throw caution to the winds. I love you, open-ended design that allows for insane Level 1-zero-damage speedruns. I love you, toggleable UI elements for maximum screen clarity or cinematic appeal.
I love you, granular difficulty implementation in video games. I love you for how you can both respect someone's need for precise accessibility as well as someone else's yearning for a challenge.
Why did you comment this on someone else's post? If you're so passionate about this, make your own post instead of derailing a post about optional accessibility features?
Like this post wasn't even about Soulsborne in the least. And even if it were, you wouldn't be matched with players on other difficulty settings than you. These features would not affect you in any way whatsoever unless you decided to turn them on.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Its July everyone
hot take: endos equating plurality to gender is not just harmful bc it minimizes a serious mental illness. its also harmful bc it makes young mogai kids think that being anti-endo is somehow similar to being anti-queer
my source is my firsthand experiences. i kind of knew from the beginning that endos seemed a little off but i didnt want to be an exclusionist so i supported endos until i finally broke free of the echo chamber and realized id fucked up
“I didn’t want to be an exclusionist but the kids are too cringe.”
"i didnt want to be an exclusionists but thank god i found a way to justify it"
Source: Trust me dude
POV your fiance drew short straw and had to go do baby attorney things in whatever hell-journey his employer threw him at
text ID under the cutoff
Keep reading
will this be for sale?
oh this already sold but you can totally dm the etsy (link in desc) to grab another one, the price without tip, tax and stamp (for shipping) is like $45CAD
bro
bro @bigbigtruck you have no IDEA how much i lucked that “Trent Resin or did the soundtrack” fit the meter DAMN NEAR EXACTLY
@autistic-opossum
This is quite possibly my favorite post on this site
Nerd
- Eren
An accurate assessment 💖
This is so cute!
And she made a good decision!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Decided to redesign my Aasimar Monk, Evelyn, to be a member of my connected family of D&D characters, and I have to say its honestly an upgrade.
Here's the old design, which I love, but the new design, which retains a lot of the original design, I think is a significant improvement over the previous iteration
She just feels more powerful now tbh
(Also if I should tag anything for filtering purposes, please let me know)
I’m about to fucking cry in the middle of work right now.
Please help out anything helps, I just need some groceries.
Getting really desperate here and really want to stop stealing from my roommates just so I can have one can of spam per day.
C4sh4pp: magefox
V3nm0: akkiko
breaking news: kitty cat curls into a ball and covers its eyes with paw while sleeping
-Taweret, are you there? -Layla! I’m so thrilled. We’re gonna have so much fun together. Moon Knight 1x06
[ID: A picture of a brick, with the word “Ballot” written underneath it. The picture next to the brick is of a police car, with the words “Ballot Box” written underneath it. There is an arrow drawn from the brick to the car. End ID]

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Being Romani, but raised by Gadji, is super fucking weird, because there's a whole culture (including a damn language) that I should have grown up with, and now no one will teach me the language 😒
Somewhat incoherent, sure, but we just woke up so
Oh I am. So uncomfortable 🤣
-👨🥃🔪