me: *sees hate for a character I love*
me: *aggressively loves the character more*

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@argonaut-writings
me: *sees hate for a character I love*
me: *aggressively loves the character more*

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How does your OC respond to being told “I love you”?
Kevin: “...” (HOLY SHIT!)
Does your OC dress for practicality or for the aesthetic?
Kevin: Aesthetic (Wearing a suit with a coat doesn’t give a lot of protection, but it’s not like nightmares hurt you in real life)
Flash: Practicality (He wears pretty much anything sporty... don’t know if arm warmers count)
Hatori: Practicality (Being half-naked with only chains and shorts does that to you)
Saki: Aesthetic (Being a navigator lets you dress however you want)
Saizo: Practicality (Hey, fishnets are very crucial to keep moist)
Naoya: Aesthetic (Nothing like promoting your brand while giving your enemies unrelenting fear)
Kamui: Practicality (Although they do wear a bunch of belts)
Minako: Aesthetic (She still has to look good, even when slashing apart monsters)
Ryoma: Practicality (Being technically naked counts)
God I’m so fucking tired of seeing posts about how Shakespeare isn’t pretentious because he wrote dick jokes
The thing about Shakespeare that made him so good was that he wrote plays that would appeal to everybody. Yes he wrote dick jokes to appeal to the common man. There was a standing-room-only section for people who couldn’t afford seats, and he wanted to make sure that audience came to see his shows.
But even the Queen came to see Shakespeare’s plays. And I’m sure Shakespeare’s mindset wasn’t “How do I appeal to the Queen? Dicks.” Sure, she liked the character of Falstaff, but Falstaff isn’t just hur bdur alcohol; between the three plays he’s in, he has more lines than even Hamlet.
Yes, Shakespeare being well regarded in literary circles does not mean he wrote only for academia. But dick jokes were not the subject of his plays. Dick jokes do not prevent his plays from having actual meaning.
There are certain lines of my writing that I still emotionally react to even though I’ve read them a thousand times.

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Your book is going to be great; just put one word in front of the other.
Your main concern with grammar in fiction should be, does it make sense to the reader upon first pass-through. You can have sentence fragments. Half-formed thoughts. Periods where normally there would be question marks. You can throw out many of the rules you learned in school. But that only works if the writing can still be understood without question and without unintended ambiguity.
This isn’t that big a deal, but if you want to sound accurate (or are relying on ephithets) then hair colors using the below terms are gendered:
blonde/brunette = feminine
blond/brunet = masculine
You can also just pick a shade and stick to it without having to use these terms.
This true in French, but not in English.
From the Oxford English Dictionary site for blonde:
Usage The alternative spellings blonde and blond correspond to the feminine and masculine forms in French, but in English the distinction is not always made, as English does not have such distinctions of grammatical gender. Thus, blond woman or blonde woman, blond man or blonde man are all used. The word is more commonly used of women, though, and in the noun the spelling is typically blonde. In American usage the usual spelling is blond for both adjective and noun.
The same site says brunette is British while brunet is American. I haven’t seen brunet used much here in the U.S., but my old dictionary I had in college says brunet is the adjective and brunette is a noun.
So basically you can use them as stated above, but you don’t have to, since English does not assign gender to nouns and adjectives like French and other languages do.
My research before posting this was inconclusive as well. Every source either academic or commercial has a varying opinion on the subject. Merriam-Webster lists “brunette” as the default, but includes “brunet” in its definition as being used for “boys and men.”
English may not assign gender to nouns and adjectives, but it sure picked up a lot of gendered words from other languages. We can just as easily say dark or light-haired, but when using foreign words English can’t always ignore the rules that come with them. Likewise, by the source you quoted and by popular knowledge, the terms themselves are used primarily to describe women, making them gendered after all. Men seem to be more often compared by height and stature than hair color. Even women’s hair products use the terms more than men’s do.
Until I get to fanfiction online where writers with a first language besides English are trying to differentiate between characters who all have the same hair colors. Epithets abound, the spellings get confused, and the readers are unsure which blonde or blond is being referred to at the moment. That’s where I notice the gender conflict the most, among English dialects from around the world, and among writers who’ve learned the usage of the word from purely commercial sources.
Personally, I feel like a 1950’s housewife or Carolyn Keene when I use “blonde” or “brunette” in reference to anyone. It’s much better to just use their names, or find a less common physical attribute than hair/eye color to differentiate each character.
Back to main point, it’s not that important and you’re better off just picking a real color instead of a gendered descriptor.
*evil rancher approaching the plucky 11-14 year old protagonist to offer to buy her pet semi feral wild stallion, who is stubborn but she gradually befriended with her persistence and kind heart and wouldnt sell for all the money in the world, in order to use him in cruel horse races for personal gain voice* mighty fine lookin hawse youve got there
i’m simple….this is my fav character dynamic
alternatively
Both great, but may I add another variation
but have y’all considered-
@xenon-draws-undertale
lets not forget

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Me, at my character whom I created, whose dialogues I write, whose actions I decide, whose development and personality are completely under my control: Why are you such a bitch
not sure what should happen next in your story?
Embarrass your protagonist. Make them seem weak and vulnerable in some way.
Shoot someone. That always takes the reader by surprise.
In relation, kidnap someone. Or, rather, make it seem to your protagonist like someone has been kidnapped.
Have one of your side characters disappear or become unavailable for some reason. This will frustrate your protagonist.
Have someone kiss the wrong girl, boy, or person, especially if you’ve been setting up a romance angle. It’s annoying.
If this story involves parents, have them argue. Push the threat of divorce, even if you know it won’t ever happen. It’ll make your readers nervous.
Have someone frame your protagonist for a crime they didn’t commit. This could range from a dispute to a minor crime to a full-blown felony.
If this is a fantasy story involving magic or witchcraft, create a terrible accident that’s a direct result of their spell-casting.
Injure your protagonist in some way, or push them into a treacherous scenario where they might not make it out alive.
Have two side characters who are both close to the protagonist get into a literal fist-fight. This creates tension for the reader, especially if these characters are well-developed, because they won’t know who to root for.
Make your protagonist get lost somewhere (at night in the middle of town, in the woods, in someone else’s house, etc.)
Involve a murder. It can be as in-depth and as important as you want it to be.
Introduce a new character that seems to prey on your protagonist’s flaws and bring them out to light.
If it’s in-character, have one of your characters get drunk or take drugs. Show the fallout of that decision through your protagonist.
Spread a rumor about your protagonist.
If your protagonist is in high-school, create drama in the school atmosphere. A death of a student, even if your protagonist didn’t know them personally, changes the vibe.
If your story involves children, have one of them do something dangerous (touch a hot stove, run out into the road, etc.) and show how the protagonist responds to this, even if the child isn’t related to them.
In a fantasy story, toss out the idea of a rebellion or war between clans or villages (or whatever units you are working with).
Add a scenario where your protagonist has to make a choice. We all have watched movies where we have screamed don’t go in there! at the top of our lungs at the main character. Make them go in there.
Have your protagonist find something, even if they don’t understand the importance of it yet. A key, a document, an old stuffed animal, etc.
Foreshadow later events in some way. (Need help? Ask me!)
Have your protagonist get involved in some sort of verbal altercation with someone else, even if they weren’t the one who started it.
Let your protagonist get sick. No, but really, this happens in real life all the time and it’s rarely ever talked about in literature, unless it’s at its extremes. It could range from a common cold to pneumonia. Maybe they end up in the hospital because of it. Maybe they are unable to do that one thing (whatever that may be) because of it.
Have someone unexpected knock on your protagonist’s door.
Introduce a character that takes immediate interest in your protagonist’s past, which might trigger a flashback.
Have your protagonist try to hide something from someone else and fail.
Formulate some sort of argument or dispute between your protagonist and their love interest to push them apart.
Have your protagonist lose something of great value in their house and show their struggle to find it. This will frustrate the reader just as much as the protagonist.
Create a situation where your protagonist needs to sneak out in the middle of the night for some reason.
Prevent your character from getting home or to an important destination in some way (a car accident, a bad storm, flat tire, running out of gas, etc.)
imma need this for when I’m stuck when I start Camp Nano
i am SO SICK of unhappy endings. idk about anyone else but the #1 reason i like fiction is because everything can always work out no matter how bad it is. “what if the good guys lost” shut up. you are so fucking boring. give me happy endings or give me nothing
“The trouble is that we have a bad habit, encouraged by pedants and sophisticates, of considering happiness as something rather stupid. Only pain is intellectual, only evil interesting. This is the treason of the artist: a refusal to admit the banality of evil and the terrible boredom of pain.”
“But to praise despair is to condemn delight, to embrace violence is to lose hold of everything else. We have almost lost hold; we can no longer describe a happy man, nor make any celebration of joy.”
— Ursula K. Le Guin, “The Ones Who Walk Away From Omelas”
I think it’s safe to say around 90% of writers would love for you to ask them about their writing, be it OCs or plot or whatever. As for the other 10%, I think it’s safe to say they probably would not mind you asking.
So go ahead and do either of those things.
writing tip: don’t tell us your character’s backstory. don’t tell us what your character is thinking. don’t tell us what your character is doing. don’t tell us anything. the reader should simply look at a blank page and be suddenly overcome with emotion.
Good tip. I know a lot of writers who cry uncontrollably when they see a blank page, so I’m sure that feeling will translate directly to the reader.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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if you’re a writer who only writes the start and end of your fics and then abandon the WIP because you don’t know how to do the middle parts, you are valid
Okay but if I cant do the beginning or the end either?
if you’re a writer who doesn’t know how to do jack shit, you are valid
Can I share with you my method for structure? Because I hated middles too, but now they’re no more difficult for me to plot and write than anything else. And I’m not saying it’s gospel, but you can build some pretty compelling stuff with it.
This is a little 3-act structure, but it breaks it down way further into more manageable pieces, and those pieces have some focus and tent-poles to help you along. (and I’ll be up front and say K.M. Weiland is where this method comes from, not I, and her blog digs much deeper into the method than I can here)
Your first 25% is the beginning, obviously. You set up the premise, the characters, lay the groundwork, foreshadow the ending, About half way through the first act (12%-ish), the protagonist is called to adventure - asked to not only go on a journey or complete a different goal than the one they’re already pursuing (even slow-burn coffee shop aus get this call, it’s called your OTP’s other half makes eyes at them), and in doing so, undergo a shift in themselves. But they probably turn it down, or don’t commit, or in some other way aren’t as invested as they ought to be in what’s really important. They want to pursue Their Thing and the important thing can just go away.
At the 25% mark, you run into the first plot point. At this point, the protagonist can’t turn away even if they wanted to. the antagonistic force - and note I say force, not person, it could be bad weather for all I care - punches your protagonist in the fucking face. one hit knock out. from this point on, we move into act 2.b. and into the reaction phase. your protagonist is trying to figure out what the ever loving fuck what just happened. to go back to the coffee shop au, this is your character getting flat out rejected the first time they ask the LI out and spending the next quarter of the book trying desperately to woo the love interest. but… let’s say his flaw is he’s arrogant. he does it in ways that aggrandise himself without considering what the LI wants. that’s the next quarter sorted out. about half way through this act (let’s say at like, 37%), your antagonistic force makes another move and ups the stakes, but also shows its hand a little bit and provides your protagonist with clues on why shit ain’t working. let’s say the LI is being wooed by someone else, and this rival publically drags your protagonist’s ridiculousness. this is your first pinch point.
then we get to the 50% mark, and the second plot point, midpoint. your protagonist is made aware of how fucking stupid he’s been. the truth punches him in the face. maybe the LI faces tragedy and berates your protagonist for how self-centered they’re being. the LI’s world is turning up-side down, tragedy has struck, god-damn it, and you’re prancing around going me me me? how dare you. how fucking dare you. it’s a chance for the protagonist to look clearly at themselves. and we move into act 2.b., the action phase. the protagonist has knowledge now, tools, and starts to move in the right direction, but he’s trying too hard to have the best of both worlds. he wants to be his old arrogant self but look like a good person, so he does this huge wild acts of kindness that just look like he’s trying to prove how generous he is to literally everyone. like act 2.a., part way through, the antagonistic force flexes again (at like, 63%), but this time, it’s to show what the protagonist has to lose. the protagonist … i don’t know, plans to ask the LI on a date, but, surprise! the LI has been dating the rival this entire time and the protagonist realises how much it hurts. it might be appropriate to let him have some small victory towards the end of the act, but it’s a little evil and gonna make your readers so mad, because,
then, at the 75% mark, we ruin their goddamn life. that’s right, fuckers, we’re moving into the third act and it’s all gone horribly, horribly wrong. the rival proposes and the LI says yes, literally anything, put the nail in the goddamn coffin. it’s over. doneski. fuck you all, thanks for playing, you lose!!! and this is where you really start ramping up the pace and tension. you know that climatic ending you’ve got in your head? time to pull it out and use it. up until the 90% mark, your protagonist weighs up their options, recovers, wrestles with the truth they learned at the midpoint - and decides to commit. they’re gonna be less self-centred, more humble, and using that knowledge, go into the climax and finish this thing up.
(i’m not thinking of a climax for this dumb au i made up on the spot.)
so, in summary:
act 1: set up - i’m happily ignorant
12% - a call to adventure
25% - the first plot point, where your character can’t refuse the call any more
act 2.a.: reaction - what the fuck is going on?
37% - the first pinch point, where the antagonist demonstrates their power and provides the protagonist with a clue
50% - the second plot point/midpoint, where the protagonist figures out the problem
act 2.b.: action - i know what’s going on but i want it all
63% - the second pinch point, where your protagonist realises what they’ve got to lose
75% - they lose everything
act 3: recovery - i know what to do
87% - the protagonist prepares until this point and launches into the climax
98% - resolution for reflection
this isn’t a hard and fast rule, but it is a place for you to start building the structure of your plot, helps to properly pace the plot, and helps with saggy middle syndrome. i hope it helps someone?
getting tagged in a last line tag when you haven’t got a last line