The rise of imax as the center of movies marketing campaign, and being claimed by directors to be the only true way to see their movies, while tickets cost way too much, is a form of gentrification of cinema.
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oozey mess
tumblr dot com

Game Changer & Make Some Noise

Love Begins


Product Placement

titsay
The Bowery Presents
Noah Kahan
One Nice Bug Per Day
"I'm Dorothy Gale from Kansas"

Jar Jar Binks Fan Club
Aqua Utopia|海の底で記憶を紡ぐ
Fai_Ryy
Phantogram Three

Origami Around
noise dept.
Today's Document

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@arelyae
The rise of imax as the center of movies marketing campaign, and being claimed by directors to be the only true way to see their movies, while tickets cost way too much, is a form of gentrification of cinema.

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someone leaked the Super Mario Galaxy Movie on Youtube
he immediately started to hit that pose as soon as the gold cloaks arrived, i can't.

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Did someone say ”More women in suits”? Here you are!
I befriended another autistic personn, and our convos are just this

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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online numbers can really fuck you up when it comes to your creative work because you're sharing something you worked on with all your heart but it's very important to remember there's actual people behind those numbers. even if it's 1. that's one whole actual person. that's a human being who said "haha nice". that's a connection with a REAL person with a REAL life and REAL thoughts and feelings and experiences. like. damn. that should mean something
Something I realized about video game dungeon design
Before I get into the meat of my argument, let me set the stage. I've been dabbling in procedural dungeon generation for RPGS/roguelikes for a few years now. While I've been rather successful at creating somewhat good procedures, I've always worked "by feel", never fully being able to point at what make dungeons, dungeons. Now, I just recently got my hands on a basic topology book at a local second hand bookstore and started reading through it.
Now, I'm probably not the first one to point this out but dungeon design, more particularily, dugeon layout design, is, at its core, a topological problem. I think what really opened my eyes to this fact was the "dungeon" layout in Slay the Spire and how it's basically just a graph in the topological sense of the word.
The dungeon space of Slay the spire is quite unique in that it is not equally navigable in all direction: once you go forward, you cannot go back. However, it is, from a topological perspective, the only way it differs from dungeon spaces in games such as the binding of isaac or even the OG rogue.
This really opens up a few doors both in terms of dungeon design and game studies. First, by modeling dugeons as topological spaces, we open the door to some very non-euclidian dungeon design, something that intuitive dungeon design hasn't, to my knowledge, done yet. (In my experience, and, admittedly, very lackluster knowledge of topology, most video game dungeons are homeomorphic to a (bounded or unbounded) sphere, but imagine dungeons homeomorphic to a torus, a klein bottle, or any time of strange topological space you can imagine: this really opens the door to some experimental level design)
In terms of game studies, topology provides a framework to analyse video game dungeons. Moreover, while this concerns dungeon layout design, i do believe it to be applicable to level design in general. This has typological consequences that might have not been considered before: homeomorphic level design might be the key to firm definitions for some genres. It also provides a way to analyse and measure level design complexity and provides a way to treat 2D and 3D games in comparable terms.
In my opinion, the possibilities are endless and I'm sure people more knowledgeable about topology will be much more able than me to truly gauge the potential of this.
Also, I act like I'm the first one to discover this but if i'm wrong about that, do redirect me to some works on the subject.
So i'm playing subnautica 2, so spoilers for the story.
You can find log, audio and text of previous explorers of this planet, and they are all here to work off a debt for the giant Alterra corportation.
And apparently, the planet has a deadly diseases that provoke class consciousness.
Like, i'm not kidding, they all died because at some point, some realized because of some spore on the planet, that a capitalist vision, or competitive view of evolution, was not how things worked in the natural world, and they were killed by the other who did not or could not believe this view.
The reason why there is no survivor on the new planet in subnautica is not because of the leviathan class form or strange creatures, but capitalism greed and human nature.
Incredible
Listening to the minecraft ost on a vinyl while eating outside is really something.
Excuse me what

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Okay so Peter Griffin is now best friends with Anton Chighur, making Obama quite jealous of Peter, as he fell in love with Chighur some days ago. What he could not have anticipated, is his first encounter with Walter White, whom he fell in love with even harder. Now of course, Walter White is too busy talking about the Epstein files with his best friends Karlach Cliffgate and your mom, to notice the love Obama has for him, even worse, Walter seems to have a crush on a grown up Calvin from Calvin and Hobbes. And guess what, Calvin recently fell in love with Peter Griffin, so you see the contendrum in wich i am.
And don't get me started on the drama between Linux Mint and Windows 7
been rereading some of my favorite art instruction books lately and i really like this particular piece of advice
Oh yes! THIS. Absolutely.