ART BLOG ALERT
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Lint Roller? I Barely Know Her
PUT YOUR BEARD IN MY MOUTH
Sade Olutola
I'd rather be in outer space 🛸
KIROKAZE
d e v o n
let's talk about Bridgerton tea, my ask is open
Aqua Utopia|海の底で記憶を紡ぐ
Jules of Nature


pixel skylines

tannertan36
DEAR READER

Love Begins
wallacepolsom
Cosmic Funnies
2025 on Tumblr: Trends That Defined the Year
Sweet Seals For You, Always

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@ararozu
ART BLOG ALERT
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Ten Feet Twenty the Normal Man
The second season's trailer has already been released!!!
Hey Evan, please don’t have Silver be scared and skittish like Ghosts of the Future in the next arc. Game Silver is a brave, hot-blooded and confrontational warrior that fought demons for half of his life and has a fight response to being surprised in Generations. Not only does he even have a philosophy of valuing being brave but making him look scared and timid directly goes against Silver’s selfless and aggressive character. He shouldn’t have scared expressions.
Hey. You have sent this exact message and messages very similar to it several times. I have already acknowledged the shortcomings in Silver's characterization in the comics before and my intent to do better. I'd like to remind you: -Ghosts of the Future Silver exists in a radically divergent AU, with a different backstory and character arc. That was the point of the story; to take him from a timid, insecure boy to the bold hero we all know. That's why he can't fly, and generally has a weaker grasp on his powers. I have never written official depictions of Silver like him, ever.
-Silver's lighthearted side is a canon aspect of his character, and comes forward when he is in lower-stakes situations. By design, the comics are usually (but not always) depicting lower-stakes moments in the characters' lives.
-All IDW content is checked at multiple levels of SEGA of America and SEGA of Japan, including by Iizuka-san. Their notes can be very specific, and are always applied.
-Sometimes cartoon characters make exaggerated expressions as a joke. For example, Sonic is also a fight-response sort of person, but he'd make the same sort of expression in that situation because he's also comedic character. Out of the main cast, Shadow and Espio spring to mind as the sort of characters who wouldn't react like that, because their lack of reaction would be the joke. I'm not perfect. I'm certain what whatever happens next won't be completely satisfactory, but I hope that it will be an improvement. I think it's a good showcase of Silver's strengths, while not completely abandoning his gentler aspects. Please respect my time and let me cook just a little longer.
Riliphin (リリフィン) - Tongari Boushi no Atelier - Episode 11

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Do you think Rili's former master is still alive?
the fact that we got a Christmas ep in June is crazy
✧・゚:* Bartleby and Sonic In the Snow *:・゚✧
~ Unfamiliar ~
I may have stretched the meaning of Unfamiliar but I'm here to tease Vaati forever
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It's VAAZEL & VAALINK WEEK!
Details here: @vaazel-vaalink-week
OH MY GOD NAKAMURA DANCING IN THIS ED IS SOOO CUTE, every single ED has been a bop and vibe. Give whoever came up with these a raise immediately

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Witch Hat Atelier | Opening
do u think the artemis ii crew and the iss crew will wave to each other like bus drivers
Good luck to Reid Wiseman, Victor Glover, Christina Koch, and Jeremy Hansen!
Klonoa 2 Chronicles - Part 2
Hideo Yoshizawa (@yoshi_clonoa) is going to tweet more Klonoa Chronicles every Sunday (Japan time), this time focused on Klonoa 2: Lunatea's Veil in celebration of the game's 25th anniversary.
Note: Going forward with the blog's stance to not use machine generated translations, an English summary will be written along with the original Japanese text.
Summary: While planning the sequel, they only had a limited budget to work with, so the idea was to reuse assets from the first game. (It has been noted in the past that Klonoa 2 started as a PS1 game.) But not wanting to lower their reputation by cutting corners, they sought a strategy to get the best results. Graphics and level design take the most time and effort to create, so while reusing assets would reduce costs, there needed to be a more compelling reason to do so. Yoshizawa thought of a story and setting reason to necessitate this titled Return to Phantomile ~The Mystery of 3,000 Years Ago~.
The idea: After parting ways with Huepow, Klonoa once again falls back into Phantomile. He meets Lephise’s sister and use a time traveling ark to go back 3,000 years to find the Ghadius of the past and learn of how he became sealed in ice. Klonoa reunites with Huepow who wants to atone for his actions and eventually understands that even nightmares are part of a dream too. Upon accepting this fact, the world is reborn. To be continued…
今回は前作の資産を活かして、早く低予算で完成させなければなりません。 だからと言って手抜きの作品を創ったら名折れです。 そこでこの両方を満たす戦略を考えていました。 一番作業が多くかかるのはグラフィックであり、また企画がレベルデザインする上でマップを作成し、調整するのも手間と時間がかかります。 これを前作の流用にすればコストが下げられるので、1作目のマップをそのまま流用しようと考えました。 それには使い回しする必然性がなくてはなりません。ならそれが必然になる設定やストーリーにすればいいんじゃないか。 そこでシナリオを一本書き上げたんです。 それは「帰ってきたファントマイル~3000年前の謎」というタイトルでした。 前作のクロノアとヒューポーの別れの後、落ちていくクロノアの辿り着いた所は再びファントマイルだった!! そこでレフィスの妹と出逢い、時を越える方舟で3000年前のファントマイルにタイムワープします。 そこでは過去のガディウスとの出逢いがあり、ガディウスが氷に封じ込められるまでの顛末や、ヒューポーとの再会と贖罪、悪夢も夢の一部でそれを全て認めた時、世界は再生する…というような話でした。
つづく
15 DAYS UNTIL WITCH HAT ANIME!!!!!!!

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someones done this before assuredly but i had to
Chaotix Casefiles episode 2 be like
Due to recent events, I was forced to redraw this fghjhgfds