Have been in love with your pokeymans for years now and very happy to see it coming back.
Regarding types, is there a clear vision for what they are in your setting? With comments like grimmsnarls hunting dragon types I assume type effectiveness is 'real' in a sense? Is there one neat explanation for types or are they all just disparate groups of features/genetic history
D'aww, thank you! I'm glad to return to it, too, honestly; it's been a great way to creatively unwind from more serious work without turning off the brain, as it were.
Yes! Types are indeed "real" - they are a combination of specific features, genetic history, and purposeful engineering on SILPH's behalf. In terms of history, "typing" came partway into the war, with new sub-human projects being created to specifically counter a previous "batch" or regiment of sub-human entities, or to perform an extremely specific role on the field that would necessitate a particular set of abilities or features (ex: proto-Exeggutor being a conglomerate, combination psionic long-wave broadcaster and environmental scrubber / solar collector (psychic-grass)). In terms of "now" x-generations later, these "types" have calcified into a series of genetic traits / "features" shared under species / type umbrellas. Originally, when the project was new, "typing" was going to be implied rather than explicit. With this revival of the project, I've decided that no, there's going to be no pussy-footing around on this, it's "typing" - I'll still have my weird background justifications for the rock-paper-scissors system (ex: dark-types seeing in multiple dimensions at once to make them super-effective ghost hunters), but the type system that forms the backbone of the games isn't being shuffled away like originally planned.
A lot of type / species umbrellas will share traits specific to them, with some variation, crossover, and a couple of really weird exceptions - like how all plants can photosynthesise, but not all things that photosynthesise are plants; or how whales are technically ungulates despite not having hooves, due to sharing a common ancestor. Some species / type umbrellas have very few or banal "features", some are incredibly specific and have no equivalent anywhere else. Some are as simple as body plans or visible features, some are entirely "unseen". Some are very obvious - like grass-types having very obviously-plant-like aspects to their physiology; some are much less evident - like ground-types possessing an altered molecular structure (or something very similar to this, I'm working on it) in the epidermis that prevents electric currents from flowing through the body.
TL;DR: there is definitely a vision, but I definitely wouldn't call it tidy, lol.



















