Welcome - I'm a humble writeblr who dabbles in short stories, poetry, fantasy novels and whodunnits (too many WIPs, not enough P). I'd love to hear from like-minded people, so feel free to introduce yourself!
I've been here for aeons and never actually made one of these when I started out... but as a bunch of new people just stumbled across my blog, I figured the second best time would be now!
poetry - every April I challenge myself to write one poem per day, which I have now done successfully (well, you be the judge) for four years running. these can all be found here.
short stories - I write a lot of short original fiction (some might say too much) which can be found here. at the moment I am sharing a new short story here every week, but that might slow a bit if I can force myself to focus on my actual WIP.
novels - I talk a lot about my tropical fantasy epic Archipelago (here), which features a day in the life of forty-four protagonists on a volcanic island chain stalked by komodo dragons and terror birds.
I am less open about my two previous fantasy novels in my Legacy series (four planned, each beginning with the death of a monarch and exploring what they leave behind), which are split over periods of thousands of years and set in a world where time is distorted due to magical fields around each pole. no, I don't make it easy on myself.
I recently finished a detective novel, Going Quietly, featuring disabled ex-cop Nathan Warner and his new assistant Cass Moreno as they work to find justice for a supposed suicide, work through their own mental health issues and secretive pasts, and maybe make some friends along the way.
I am now working on Swansong, a Regency era ghost story.
bad art - I also doodle, mostly pictures of animals, which can be found here.
when I find the time, I also like to participate in tag games and other writeblr community things, so do feel free to tag me in and introduce yourselves!
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every time i get an idea that could be a short story I think "oh and if I post then i can have @ambiguouspuzuma read it and they will have thoughts about it and tell them to me and that'd be so nice. it's a shame I won't write it" and i don't think it's the thought that counts in this case
Every time I remake the same post about how the people typically portrayed as being "poor" in pop histories of the georgian and regency periods are really just lower level gentry and it's insulting to the lower classes of the era and also just not true to describe them as relatively "badly off" I get ninety billion people saying that actually wealthy white english women in 1810 did have it bad as though it's a trump card, so I would just like to ask everyone to join me in a group exercise where we all put our heads together and see if we can think of a group of people to which "poor" and "woman" could possibly both apply
It was often miserable to be poor in early nineteenth century britain and ireland: true ✅
It was often miserable to be a woman in early nineteenth century britain and ireland: true ✅
It was often miserable to be a poor woman in early nineteenth century britain and ireland: thankfully this one is not true as women only existed in the upper classes and therefore the heights of oppression for women were such horrors as "arranged marriage" or "only had one servant" and not "arm torn off in a factory machine; no recourse of any kind as women aren't actually legally allowed to be working at that factory and early workers rights movements were male exclusive" or "indefinitely imprisoned in a lock hospital by the government as a prostitute, the evidence being that she was living on the streets because she couldn't afford rent." learned this one today from my tumblr notes
The role of Grand Vizier attracted a certain sort of man. The sort who had a plan for how the city should be run. Trade deals with distant lands. New regulations for the stalls in the bazaar. Bright young minds, courageous in their convictions, blessed with the certainty of youth. Ideological. Idealistic. Naïve.
The role of Sah also tended to be cast a certain way. The city's rulers were always men who had grown up amongst the luxuries of outrageous wealth, and accustomed to a certain level of comfort. Men ill-used to responsibilities of work. The sort of man who would rely on his viziers for guidance on the practicalities of rule. The sort of man who might then blame them when anything went wrong.
It was a meritocracy, of sorts. The would-be viziers of Quat worked hard to undermine the man who currently held the sceptre, whilst he fought desperately to implement his own philosophy, wading against the shifting tides of the Sah's apathy and rage. When he inevitably lost his head, his saboteurs jostled to replace him, only to later face the same fate themselves. It was all part of the game.
But it didn't have to be.
"I come to you with a proposition." Waseem rose with his voice, and took the steps down to the stage, gesturing for a late entrant to take his seat at the back. He intended to hold the floor for a while. "Regarding not imports, nor commerce, but something of just as much import to us. What happens inside this room."
The room they used was a disused theatre, reimagined by Quat's brightest minds into an auditorium, debating chamber, and occasional brawling pit. They met regularly, every month, to discuss new theories and consider the problems of the day. The attendees were all well-read, and intelligent in their way, but they each seemed to have arrived at their own unique perspective, and agreement could be very hard to win. Most no longer sought it, and instead came to hone their own skills in rhetoric, or learn how to shore up and defend their pet beliefs against their detractors.
A consensus was extremely rate, but that was what Waseem hoped to find today.
He scanned the crowd as he strode onto the stage, and was pleased to see Dosi perched in the second row. The sitting Grand Vizier was not always in attendance, but it wasn't unusual, when their duties didn't require them elsewhere. They came to listen to alternative views, and anticipate criticism, but also for the thrill of the debate, of hearing new ideas, of having to figure out their weaknesses. Most viziers had passed through this room in the first place, and Dosi was no exception.
He spoke directly to him, even though his words addressed the crowd.
"Each of us dreams of becoming Grand Vizier. That is no secret. We all believe that we could make decisions better than poor Dosi here. But if one of us should rise, as he has, the others are sure to tear him down. To sabotage his reputation; accused of negligence, if not outright conspiracy, and executed either way. But it hurts us all in the long run."
He didn't say: the Sah was never the most level-headed man. He has always been mercurial, to put it kindly. Fickle. But now, thanks to the actions of those in this room, he has been conditioned to believe that viziers have a tendency for plots and schemes and betrayal. He had taken some convincing, the first time, but each successive charge of treachery seems easier for him to believe. Once that trust has been broken, it's much harder to put it back together. We have made the ground unstable for us all.
"So what is your proposal?" Dosi asked, raising to the bait. "If you believe that you could make the best decisions?"
"It's simple. We depose the Sah as ruler."
"Are you mad?" He twisted around, checking for guards in the crowd, like an animal in a trap. Even being part of this discussion would be dangerous for him, if rumours fed back to the Sah. He had to be seen to oppose it. "The Sahs have always ruled Quat. This is their city."
"Really? When did you last see the Sah out of the palace?"
"If you had ever been permitted inside the palace, perhaps you would understand why." Dosi held his chin up. "The Sah fears nothing, but I would also not counsel him to venture here, if madmen might speak treason with such confidence."
"Oh, his eminence can still have his palace, and everything he really cares for. I am happy to keep him as a figurehead, with all the glory he deserves. But he's too capricious for the practicalities of rule. You know this to be true. He has no interest in the Quatli people, and is constantly trading his Grand Vizier for their fiercest critics, and therefore changing the entire direction of his policy. Laws shift back and forth, until nobody can remember what they are. We start to build a new dock, then demolish it in spite. For us to plan for the future, we need a steady hand at the tiller."
"And that would be you, would it?"
Waseem smiled. "Not just. It would be you as well. All of you. I propose that this chamber makes our decisions going forward. We will decide by majority vote. We will still have disagreement, but it should bring more consistency to decisions, if the bulk of our number has to be swayed."
That silenced Dosi, but whispers rose from the seats all around him. The idea made a lot of sense, not least to the men who would be receiving the reins of power. They had all dreamt of being Grand Vizier, as Waseem had said, and now they had the chance, with none of the risk attached to the role.
"Shall we take the first vote?" he asked. "Who is in favour of this proposal? To abolish the role of Grand Vizier, and instead take decisions by consensus, without the Sah plucking one of us at random to make them until we get one wrong?"
The hands went up. Cautiously, at first, but then gaining boldness with their numbers. Some were too nervous to join the first wave, but then looked around at their neighbours, and joined their shoots to the forest. Waseem kept looking directly at Dosi, who had the most to lose, until others turned to do the same, and even he caved to the arms all around him. If this was going to happen, it made sense for him to be a part of it, not cast out as the man who fought to keep the power for himself.
When the last domino had fallen, Waseem at last looked away, and sought out the man who had taken his seat. He had been one of the first to raise his hand, but otherwise nobody would have paid him any heed, tucked away at the back, dressed in a homespun cloak and with a young man's face that none would know. A newcomer, they would have guessed, come to join the debate on this most auspicious of days. If they had even thought of him at all.
"Have you seen enough, your eminence?" he called up. "They all wish for your removal, just as I said, and yet Dosi still comes here in secret every month, and leaves you entirely in the dark. As I told you, I am the only one that you can trust to tell you the truth. Are you ready to send in the guards?"
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It was crowded at the front of the wagon. Carys wasn't in much of a position to complain, being the new recruit and all, but she also wasn't in much of a position for anything else. Their crew seemed to have outgrown this cart. Hywel wasn't exactly a large man, and even Geraint was taller than he was broad, but she still felt wedged in a tight the gap between them, her arms pinned by her side, feeling every twitch of Geraint's muscles as her worked the reins. She flexed her own fingers, making sure to keep the blood flow going. They'd engaged her as a thief, and it would be a poor showing if her hands were numb by the time they arrived.
"Are you sure I can't sit in the back?"
"No." Geraint's eyes didn't flicker from the road. "I mean, yes, I'm sure. Sit tight. We're almost there."
Carys sat tight, as if she had any other choice. She'd only known their valiant leader a few weeks, but Geraint had seemed oddly touchy about the cargo on the cart behind them, hidden away under a canvas sheet. Hywel had tried to take a look when he'd arrived, and he'd been warned to keep away in no uncertain terms. It was vital to their next job, apparently, and sensitive to light. That was all they'd been told. Not for touching, or peeking, or sitting next to. Something to be left alone, whilst they all packed in like sardines.
Hywel guessed it was some sort of device, like a keepaway, that Geraint had somehow procured. A secret weapon that would make this next heist easier. Carys wondered if that was true, or if it was just something he didn't trust them around; too valuable to even tell them about, in case that gave them any ideas. If he was transporting spoils from a previous haul, she could understand him being jealous of his share. There was some degree of honour amongst thieves, but also a whole lot of thieving.
They heard the Workhouse before they saw it: a clanking, clanging cacophony. It was the opposite of music; an orchestra of instruments assembled just to create discord. But then they saw it, and that was no different. Four pillars of black smoke, exuding from four pillars of soot-coated stone. A blight on the landscape miles high, and a distortion just as far in each direction. Muscles had to work make the noise. Something had to burn to make the smoke. It had been quiet in the villages they'd passed, drained in service to this accumulated noise.
"That's our target?" Hywel asked. His eyes were furtive things, forever scuttling and scurrying around a room, as black as beetles and twice as skittish.
"Yes. The infamous Pen'roath Workhouse." Geraint grimaced. "You've heard the stories, right? Inhumane conditions. No escape. Lord Pen'roath rounds up the homeless, and sets them to work until they break. He calls it cleaning up the streets, but he's the one who put them out of work in the first place."
"What do you mean?" Carys asked.
"You know keepaway charms?"
"Of course." They were small stone trinkets popular with travelling caravans. They were supposed to be able to deter crossbow bolts, make arrows think twice, and even sap the power from a sword-thrust. It was something in their reaction to the metal. For the wearer, they were like a set of invisible armour. They were even said to twitch at the movement of metal nearby, providing early warning of intruders or bandits in the forest.
"They can only be made around here, from Pen'roath stone. Time was they were all lovingly handcrafted by the locals, and traded to travellers in exchange for things they could only get from elsewhere. Then Lord Pen'roath put up this Workhouse, and now they're mass-produced at scale. Dozens of families out of business. Then he takes the credit for giving them work."
"Right." Carys said. "So we're going to rob him?"
"Exactly. A victimless crime." She'd heard that Geraint had a thing about that. Only taking from them who deserve it. It sounded dangerous to her.
"The keepaways seem like they keep folk safe," she said. "I know we're one step from bandits ourselves, but I don't want to be ambushed on the road. Isn't it good, that more of them are being made? If the families couldn't keep up with demand?"
Geraint gave her a cold look. "Lord Pen'roath is stealing people's livelihoods. That's one step from banditry for you. The strong taking from the weak. That's who we're protecting. Not just the travellers they trade with, but the charm-makers themselves. No stone can protect them from a man like that. But we can hurt him in return."
"That's not necessarily the demand, either." Hywel stepped in. "I heard some say that the charm could be reversed, to attract rather than repel, creating a bolt that arced towards it target. I've half a thought that's what Lord Pen'roath hopes to manufacture in bulk."
Carys fell into a respectful silence. The question had been a misstep, and she wasn't so foolish as to press the issue. She was new to the crew, and had to show deference to her elders. For now. One day, Geraint might tolerate her questioning his principles. But today they had a job to do, and he was the one who'd planned it. The skills she'd been hired for hadn't included ethical debate. She had to keep her questions on the job.
"Is it the keepaways we're taking?" She tried a change of subject, once the silence had stretched long enough.
"Gold, hopefully." Geraint did not bear any anger in his voice. "I'm not sure there will be any wages, the workers only paid in room and board, but I heard a most delicious rumour that Lord Pen'roath uses the building as a stronghouse for his treasure. He doesn't like to keep it all in one place, or so I'm told, and there are only so many places as well fortified as this. So I'm mostly here for that. But yes, I'm sure a few charms won't do us any harm."
He drew the wagon alongside the Workhouse. It was a towering edifice of grey stone, its smokestacks so tall that Carys could no longer see their tops, lost in the clouds of their own creation. But the doorway was tiny; she and Hywel might be able to slip below the lintel, but Geraint would need to stoop. She wondered if that was an intentional humiliation, or just a way to minimise vulnerabilities, from within or without. There were no windows.
"It's certainly well fortified," she agreed. The door made up for its short stature in armament, and wore the metal studs of an Iron Company archer, together with further metal banding, as if prepared for a battering ram. She could see why people might wonder what Lord Pen'roath kept inside. She risked a peek in the gap to the frame and say the shadows of three thick bolts above a drop bar. Nothing she could pick, battering ram or not. "So what's your plan now?"
Geraint nodded over his shoulder, and they followed him to the back of the wagon. Carys wondered what other siege engine he had brought with them, and had begun to wonder if he had sprung for explosives, so she was surprised when he pulled open the tent to reveal a pale, corpulent man in what seemed to be his nightclothes.
"We have a Miser," he said, with no small satisfaction.
"Where in the world did you find him?" Hywel asked.
Geraint grinned. "The inn at the crossroads. The Moon Under Water? I felt him through the wall. They had him hired as security: keeping an eye on the place, averting any trouble, you know. Like a human keepaway."
"And he agreed to come with you?"
"I said I'd give him a cut."
"Is it wise, to threaten a Miser?" Hywel eyed the man fearfully
"I mean that I'd cut him in. An equal share. They were paying him one song a day. Plus room and board, almost like Lord Pen'roath does here. That's downright miserly itself."
"Sorry," Carys interjected, "but what's a Miser?"
"You haven't heard of Misery?" Hywel asked. "It's... well, you really haven't heard of it?"
"It's the conservation of energy," Geraint explained. "A sort of restlessness. You know if you spent the day in bed, you would almost start to shake with all of the pent up energy you haven't used?"
"I... guess." Carys refused to meet his eyes. For some reason, the prospect was making her blush.
"Restlessness is contagious. If you're sitting next to someone who is twitching with boredom, you can sort of feel it, and it makes you antsy too. The more restless they are, the more it spreads outwards. You can almost hear it humming. That's what I meant about the inn. Misers conserve their energy as much as possible, so that it overflows and starts to spill into the world around them."
"Thrumming would work better," Hywel said, trying to regain a foot in the explanation. "If we're comparing it to vibration."
"So it would."
"How does this help us?" Carys asked. "He's going to make the door so restless it walks away?"
"Something like that."
"Really?"
"Well, not exactly. Misery is just unused energy, desperate to be channelled in one sense or another. The most skilled Misers can direct it in any number of different ways. Our man here was lying abed in the inn for days, trembling with unused potential, and I think he was using that energy to reach out and sense what was happening downstairs. I think he could have focused and caused a concerted blast of energy if he needed; to knock a brawler off their feet, for instance. Or to detain a thief."
"Oh, great."
Geraint turned to the man in the wagon. "We're trying to get through this door. Can you force the lock?"
"Locks," Carys said.
"Can you force the locks?"
The doughy man flicked his eyes; a tiny motion she would have had to be watching for.
"Is that it done?" Hywel asked.
"That's a nod," Geraint said. "Stand back."
Carys was again not sure what to expect. The last minute had not doubt her much on the limitations of magic. Would the door be blasted from its hinges? Would there simply cease to be a door at all? Perhaps the Miser represented an explosive after all. They all moved to stand on the other side of the wagon, just in case, but the Miser only frowned and closed his eyes, as if trying to remember someone's name, and they heard a muffled thump behind the door.
"Is that it done?" Hywel asked again.
Geraint nodded; with his head, not just his eyes. "Subtle enough, but someone inside might still have heard that. We'll have to move quickly."
They skirted the wagon again, and Hywel went to ready the horses whilst Carys raced Geraint to test the door. She was quicker, and turned the black iron handle as soon as she could reach it, before any doubts could set in. Once a lock was picked, it was usually better to slip in and out faster than her thoughts could catch up. She put her shoulder to the wood, but it wouldn't budge.
"What now?" She looked at Geraint for answers, knowing that her eyes must be as wide and wild as a hare's. He was maddeningly calm.
"Try opening it outwards."
"Oh." She pulled at the door harder than she needed to. It came smoothly. "Right."
They headed in - or tried to. Carys made it a few steps beyond the threshold before her feet started to feel sluggish, and a few more before they ceased to move at all. She turned her upper body to look back at Geraint, as if she was also somehow pushing the wrong way here, but only made it halfway before her torso as well.
"What is it?" she asked. Her mouth still moved, at least. "Is this a keepaway? A ward to keep us out?"
"I don't know." Geraint was caught mid-stoop. For the first time since she'd met him, there was a flash of uncertainty in his eyes.
"I do." A new voice to her right, accompanied by footsteps. Carys could not see him, other than the movement of shadows in her peripheral vision, but guessed a man was approaching. Several men, by the clatter of their boots.
"Lord Pen'roath." Geraint answered her. He no longer looked uncertain. Now, he was simply afraid.
"Indeed." The man continued to approach, entering Cary's field of vision like a cloud over the moon. He was a tall man, but thin, and pushed past her like she wasn't there. He gave her a cursory glance, then dismissed her just the same. "I doubt that we have had the pleasure."
"Hywel!" Geraint called out, although he couldn't turn to face the door. "Flee! Save yourself!"
"Alas, he cannot." Lord Pen'roath gave a thin smile. He was inspecting Geraint now. Leaning over him, so that he seemed to be bowing. "Well done, Madoc. Fresh bodies to be put to work. The mill always hungers for its grist."
"The Miser." Carys breathed the realisation. She was aware of the other men behind him. Behind her. "He was your creature. A plant. The only way for us to get in. But able to keep us here as well."
"There was never any treasure here, was there?" Geraint was one step ahead of her, one step behind. "You spread those rumours. To lure people in. To create more criminals, more debt bondage, slaves who brought themselves to your door. It was only bait for your trap."
"Yes." Lord Pen'roath spoke softly. He reached out a hand and tilted Geraint's head to one side, like a man assessing a horse. Carys could see Geraint fighting it, and then a twitch as he tried to raise his own hands, no doubt to do something a little more forceful.
"No, Madoc." Lord Pen'roath raised his voice, waving vaguely through the open door. "My men will take them from here. It wouldn't do to break his broad, strong back. Not yet."
#neat magic!#the cramped ride reminds me of my first job after high school#we had work vans that had 2 seats but occasionally we'd have a third person on a job#the solution? a folding chair in-between the two real chairs#super safe with plenty of room. (lies)
Thanks - it's been a while since I came up with a magic system, and I think this (simple) one has enough unexplored potential to appear again at some point.
(I've definitely been in vehicles where we convinced ourselves we didn't all need proper seats with belts, as long as we promised to grab hold of each other real quick if we crashed. Or that if you squished enough people into the back seat they'd be so crammed in it would actually be safer.)
i think the near-extinction of people making fun, deep and/or unique interactive text-based browser games, projects and stories is catastrophic to the internet. i'm talking pre-itch.io era, nothing against it.
there are a lot of fun ones listed here and here but for the most part, they were made years ago and are now a dying breed. i get why. there's no money in it. factoring in the cost of web hosting and servers, it probably costs money. it's just sad that it's a dying art form.
anyway, here's some of my favorite browser-based interactive projects and games, if you're into that kind of thing. 90% of them are on the lists that i linked above.
A Better World - create an alternate history timeline
Alter Ego - abandonware birth-to-death life simulator game
Seedship - text-based game about colonizing a new planet
Sandboxels or ThisIsSand - free-falling sand physics games
Little Alchemy 2 - combine various elements to make new ones
Infinite Craft - kind of the same as Little Alchemy
Written Realms - more text adventure games with a user interface
The Cafe & Diner - mystery game
The New Campaign Trail - US presidential campaign game
Money Simulator - simulate financial decisions
Genesis - text-based adventure/fantasy game
Level 13 - text-based science fiction adventure game
Miniconomy - player driven economy game
Checkbox Olympics - games involving clicking checkboxes
BrantSteele.net - game show and Hunger Games simulators
Murder Games - fight to the death simulator by Orteil
Cookie Clicker - different but felt weird not including it. by Orteil.
if you're ever thinking about making a niche project that only a select number of individuals will be nerdy enough to enjoy, keep in mind i've been playing some of these games off and on for 20~ years (Alter Ego, for example). quite literally a lifetime of replayability.
since this post blew up, i've been wanting to do an addition with all of the recommendations from the comments and tags. but there's a lot of them. some people might be crazy enough to sit down and seriously put them all in one post with descriptions. those people are honestly sick in the head.
anyway, here's all of the recommendations from the reblogs. not all of them are text-based, but it's a great mixture of styles. also don't forget the links in the second paragraph of the OP which will take you to FMHY where there are a bunch more games listed.
Games
A Dark Room - text-based science fiction role-playing game.
corru.observer - science fiction adventure web game.
Improbable Island - old-school text adventure game.
Candy Box 2 - incremental clicker game that evolves into RPG.
Arcanum - open source wizard clicker game.
sandspiel, Powder Game, Powder Game 2, The Powder Toy - more sand physics games.
Orb.Farm - fishtank simulator.
Façade - experimental game with a real-time interactive narrative where you try to fix a failing marriage.
The Catacombs of Solaris - trippy art game.
Yume Nikki Online - online version of the surreal classic plus fangames.
The Barncle Goose Experiment - combine element/alchemy game based on antique theories of abiogenesis.
Fallen London - free-to-play text-based open world RPG.
Nested - very unique text-based universe expanding game. described as possibly @orteil42's favorite thing he's ever made.
The Process of Elimination - interactive web novel (by @hypertextdog)
Discworld MUD - multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books.
Horse Master - surreal text game about training a horse.
EYEZMAZE - flash (RIP) or HTML5-based puzzle games.
You Are Jeff Bezos - text game. spend Jeff Bezos' fortune.
The Password Game - challenging puzzle game where you have to meet password requirements (by neal)
Universal Paperclips - incremental paperclip making game.
Half-Earth - planetary disaster planning game where you try to save the world using socialism.
ChooseYourStory - community-driven website centered on CYOA style story games.
PhD Simulator - random event based text game. make your choice each month and see if you can graduate on time.
Dungeon Crawl Stone Soup - open source roguelike.
Cataclysm: Dark Days Ahead - turn-based survival roguelike set in the modern day.
Nethack - open source roguelike originally released in 1987.
Kingdom of Loathing - browser-based community MMORPG.
PokeRogue - browser-based Pokemon roguelike
Tools
Text Game Builder - works in your browser, with just a little bit of Python (by @grumpygandalf)
Twine - great (free!) tool for making text-based games quickly.
Ink - scripting language for interactive fiction (also free)
Flashpoint Archive - a community effort to preserve games and animations from the web.
PICO-8 - fantasy console for making, sharing and playing tiny games and other computer programs.
Non-Games
Library of Babel - interactive illustration which attempts to simulate what it might be like to browse The Library of Babel.
Superbad - technically not a game, sprawling website full of secrets.
17776 - serialized speculative fiction multimedia narrative about football in the far-future. beautiful, creative, legendary. created by Jon Bois, a legend and one of my favorite writers of all time.
Choice of Games - text-based, choose-your-own-adventure games (interactive fiction). some free-to-play, others can be bought like an ebook.
The Deep Sea - scroll to the bottom of the ocean. encounter the humble squid and his friends (by neal)
Space Elevator - like The Deep Sea, but up instead of down. you can equip your avatar with a scarf (by neal)
Internet Artifacts - an interactive history of the early internet (by neal)
If The Moon Were Only One Pixel - scroll through an accurately scaled model of the universe.
r/incremental_games - reddit community for incremental games.
r/WebGames - reddit community for web games in general.
thank you to everyone who contributed and the creators. please be sure to show them some love where possible.
j.r.r. tolkien, lord of the rings / holly warburton / the chronicles of narnia: prince caspian (2008) / @fairycosmos / lady bird (2017) / derry girls (2018-2022) / @ashstfu / christopher robin (2018) / @tesho-travels / one day (2024) / jonathan larson / his dark materials (2019-2022) / carol mavor, blue mythologies / emily brontë, wuthering heights / little women (2019) / richard siken, snow and dirty rain
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The problem with writing a classic Gothic novel with all the trimmings (or any novel which sits squarely in the conventions of its genre) is that everyone already knows the story, so you've got to tell it really well.
One of the rods I make for my own back is that I seem to love giving my characters periods of boredom and loneliness, and then feel compelled to show that to the reader. I can't just say 'they sat and stared at the wall for three days and went out of their mind'. I need to sell that to the reader. I need to narrate the whole thing, so that the reader will also be restless, so that they understand where the character is then coming from. Enjoy your long hours of solitude.
In this case my novels qualify as horror performance art (no one read the book I spent years working really hard on etc.) but unfortunately you lose that if you actually go to read them. They can only be enjoyed from afar.
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me, whispering to the ao3 page of an author who wrote one life altering banger and nothing else: I hope your pillow is cool and your skin is clear and you find money in a forgotten jeans pocket
In A Study in Scarlet, Watson mentions that when he served in Afghanistan he had an orderly named Murray who rescued him after he was shot in the Battle of Maiwan.
And I really do like the idea that this Murray could be somehow related to Mina Murray, that would be a very fun way to connect Dracula and Sherlock that I don’t think I’ve seen before. Unfortunately I don’t know how well it fits timeline-wise to either story, and also Mina having a family would make some scenes in Dracula really weird.
Like she says, “I never knew either father or mother,” so it’s possible that she had an older sibling/cousin/aunt/uncle that could be Watson’s Murray, but if you were going monster hunting and you had an older sibling/cousin/aunt/uncle who was a military trained medical professional, I assume you’d tell them