this is an angela appreciation zone ONLY!!!!!!!!!!!!
Today's Document
Cosmic Funnies

tannertan36
ojovivo

KIROKAZE
Claire Keane

Kaledo Art
Monterey Bay Aquarium

祝日 / Permanent Vacation
i don't do bad sauce passes

❣ Chile in a Photography ❣
Xuebing Du
d e v o n

pixel skylines
dirt enthusiast
NASA

if i look back, i am lost
AnasAbdin
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@amber-gimlet
this is an angela appreciation zone ONLY!!!!!!!!!!!!

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trials for navigator hasn't really made good use of its core gimmick in ages it sucks. the whole premise of the shifting map is that the way you play each wave will influence how you get to play the wave after it because the field mechanics persist but that doesn't mean shit when TN-2 doesn't have field mechanics at all unless you really want to count the is3 treasure chests + all the carryover enemies are just in a separate lane where none of that matters, and most waves only carry over like two rows of tiles so you can't meaningfully pre-deploy, and the cannon positions don't even persist between waves in TN-3 so it doesn't matter if you preemptively destroy them or not, and they don't layer the field mechanics of different bosses the way older iterations did either
like in TN-4 for this round they start out with some classic mudrock gramophone gaming, but only one gramophone carries over to the next wave and it's away from where 90% of the second wave happens so whether you capture it or not doesn't actually matter much. the gramophones have an interesting interaction with the witch king in that they can heal him above the threshold where he teleports your units so he can do it again, but the witch king originally had his own field mechanic of music variations and that doesn't get used here even though that mechanic and the corresponding enemies have a number of interesting potential interactions with gramophones too. then the third wave again only carries over a single gramophone away from where the rest of the map is happening. fremont interacts with the gramophones somewhat in that he locks up your units if they retreat so using operators to capture gramophones becomes more difficult, but he would have that same interaction with music towers. and fremont's own attack gimmick (being able to store them) would be significantly amplified by the music variations too. so in the end the whole map feels half baked and like they just threw some loosely related bosses at the wall instead of actually weaving them together.
compare to TN-4 in TFN#2 which had emperor's blade, andoain, and talulah. emperor's blade dominion persists into andoain's wave. andoain's dodge field persists into talulah's wave and if you handled emperors blade badly there's going to be dominion all the way into talula's wave too. the gelato stops from andoain's wave can block fireballs in talulah's wave. the mechanics sensibly layer on top of each other. TFN#2 TN-3 was mudrock into manfred into steam knight, where the gramophones on the first wave would give you a much easier time against the reborn creations in the second wave if captured, and the manfred cannon persisted into the battle with steam knight so you had to manage both the cannon and the barrages carefully. TFN#3 TN-2 was a near light map where the only pre-lit area was on the first wave so you had to chain your deployments into each wave if you wanted to be able to even see damazti on wave 3, that one was fucking cooking. TFN#4 TN-4 it was possible for the wholeass boss from wave 1 to carry over to wave 2, because father agenir's whole thing is that he's looping around on the outer fringes on the map harassing you while you fight the actual map. really good way to translate that to this gamemode.
and on the opposite end TFN#5 was dogwater because it was all IS bosses but the field mechanic of IS bosses is "you are in integrated strategies" so there's nothing to carry over between waves, you just fight a bunch of bosses that were designed for a specific environment outside the environment that makes them work. same for the RA and SSS bosses in TFN#6 right now, croc priestess and the crystalline beasts are scary in large part because you're meant to bring your own tiles and fight them over two acts so with their stats and paths adjusted to an environment without those conditions they're lame
I somehow hit the jackpot and grew up being raised by a mother who was actually good and liked me (while she was poor and disabled nonetheless! Big Fascism is always saying poor and disabled single mothers who aren't evil can't exist, get #owned lol), and that actually made me extremely anti-adult from a very young age. every single friend I ever made from ages seven to nineteen would constantly tell me crazy stories about what regularly went down in the penal institutions that passed for their homes, and that was all considered normal and fine and the gold standard for what nice suburban families were meant to be, meanwhile if I said something like "my mum lets me read any book I want and all movies and tv are allowed as long as we watch them together" then I'd get un-invited from every birthday party because I was deemed a corrupting influence (which, to be fair, I was, because I would spend a lot of time convincing my friends that if their parents' rules sucked and were unfair then it was okay to lie to get around them). and whaddya know I'm twenty-four and still get on really well with my mother and talk to her as much as I can and this is the case for literally no one else I know.
I love that it's marked crucial. doctor it is of the utmost importance that i wish you happy birthday.
this letter is specifically dated to 1101 which is the year she got exploded :(
At the end of her fairytale, the only one who waited for the cursed princess was the devil himself.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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dance our last dance
The animation just gets better and better
no need for all of that.
can I just say that we all owe Kojima an apology for Metal Gear Solid 2? He looked right into the camera and said “the future of information control will not be censorship, it will be drowning people in trivial noise and misinformation until people partition themselves into their own separate realities” in TWO THOUSAND AND ONE. Three years before Facebook existed. Kojima gave us the biggest Babe-Ruth-pointing-at-the-sky called shot of all time and we weren’t ready for it.
Raiden is a diegetic video game character who is an anxious millennial being told to replicate the past while living in different circumstances who is a parallel between the player obediently accepting the limitations of the game and a soldier taking orders. And he gets sexually harassed by the president of the United States of America.
Level 1: The text supports a transgender reading of the protagonist.
Level 2: The text supports a transgender reading of the author.
Level 3: The text supports a transgender reading of the reader.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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forced love confessions are whatever but forced hate confessions make me foam and froth at the mouth. show me someone visibly tormented by their own catharsis, wracked with the shame of losing a fight with themself. show me someone who leans in and twists the hand clutching the knife buried to the hilt inside them. cross the wires of desire and disgust with me.
they would not leave me alone until I sketched it out
And back to silly ALV doodles.
Temperance best girl btw.
Luxuria Rabbit, for an ALV fanfic
Give as good as you get!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A Little Vice is a serious story about complex social themes.
Me:
FE7 doodle dump of Eliwood's story up to Lyn's reunion!