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it’s a pretty well-known phenomenon that you only get a couple seconds with your horror creature fully visible onscreen before it gets “chuckied,” a term coined by yours truly referring to the shift between the first and second acts of child’s play (1988) as the audience gets used to seeing the little chucky puppet moving around and consequently can no longer buy into the film’s serious slasher tone in the absence of the horror of the unknown. the tuunbaq in the terror and the dogomorph in alien 3 (1992) are also famous victims of chuckying—just like how lovecraftian horror usually falls flat on the screen, too much visibility and your scary, amorphous creature will become a very morphous puppet or cgi’d in picture. the easiest way to combat this is of course to keep the creature obscured for as much of the piece as possible; for instance, despite their oppressive presence throughout their respective works, the beast in over the garden wall is shown for less than six frames and the eponymous kaiju of cloverfield (2008) is never properly shown, allowing each to retain their mystery and danger. another route is to simply lean into the campiness of it, like the later child’s play franchise and alien resurrection (1997). in the case of the blob (1958) a mere satirical title sequence song is enough to completely transform a fairly standard creature feature into an enduring masterpiece of hokey fun. the third option to combat chuckying is for the horror creature to constantly transform—the thing (1982), the fly (1986), and aliens (1986) show their creatures in loving detail, but there is always something the audience hasn’t seen yet, something they don’t know to brace themselves for. it’s a fine line to walk, of course, but that’s the nature of the game when you want to turn the concept of the unknown into something knowable enough to bite you
people always talk about the doomed love timeloop when they talk about hadestown. look i love that shit as much as the next homosexual but can we please talk about the revolutionary politics. genuinely one of the best anticapitalist pieces of art of the 21st century. can we watch act 2 with our brains please
i have more thoughts on this. sorry.
in anaïs mitchell's own words, hadestown was conceived in the wake of the economic and climate devastation brought on by hurricane katrina. i don't think i need to belabour the concept of hades building a wall to keep the enemy out—explicitly and repeatedly named as poverty. nor do i feel the need to dumb down the environmental message. by hoarding capital for the sake of it, hades destroys the environment for the working class who he requires as fodder for (in the words of william blake) his "dark, satantic mills."
this message isn't particularly subtle, and it shouldn't be.
the vision orpheus presents with his song is not only one of ecological restoration with the seasons, but also community and egalitarian collectivization "if no one takes too much, there will always be enough."
in finishing his song, orpheus succeeds where eurydice cannot: not only setting the seasons right, but returning humanity to the anonymized workers by unionizing them.
i think that, as is the case with a lot of theatre, it's easy to anonymize the chorus. they're extra voices to round out a song or bodies used for the dance break. in hadestown, this anonymity is purposeful. whether above ground or below it, the chorus have been so thoroughly ground under hades' boot that they do not even have the luxury of individuality. their identity is reduced simply to workers.
the workers keep their heads and voices down because it is the only way they can survive, wretched as this existence is. they are not allowed to hold onto their old identities because voices that are too loud can be raised in protest and music. see field hollers, work songs, sea shanties—or chanties; it's no coincidence that two of the songs most explicitly about the toll this backbreaking labour takes on the body are called chants.
moreover, the work that they do—building a wall that will never be finished, extracting resources—isn't merely productive in the sense that it's furthering hades' capital. this form of labour is specifically punitive in a way that is meant to break their spirits. the workers "dig [their] own graves for a living." penal labour is destructive rather than productive. workers are given monotonous and repetitive tasks meant to punish them for a perceived wrongdoing. tasks like moving stones from one pile to another, turning crank machines, or walking on treadmills. the repetitive nature of these tasks was meant to break both body and spirit with no focus on rehabilitation because you are never getting out of prison. we see examples of this hard labour in victorian england, in chattel slavery, and around the world today.
it's easy to get swept up in the romance and forget that orpheus is responsible not only for bringing eurydice out of hell, but the workers as well. when threatened with a strike, hades (encouraged by the fates) breaks up the union. orpheus is separated from eurydice, yes, but also from his fellow workers. his impossible task is meant to break up his community, because community is harder to quell than individual rebels.
to quote mitchell again "it's a love story, but politics really is romantic." it's a sad song that we sing over and over again, not just in hopes that orpheus and eurydice will make it out of the underworld, but that we all will.

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who is Electric Bill and why do we all have to keep paying him
one sup of this will have you demanding the news
the solution to the Mathematician's Lament is to teach calculus in early grade school if not kindergarten & i am being 100% unironic
Why playing with algebraic and calculus concepts—rather than doing arithmetic drills—may be a better way to introduce children t
The familiar, hierarchical sequence of math instruction starts with counting, followed by addition and subtraction, then multiplication and division. The computational set expands to include bigger and bigger numbers, and at some point, fractions enter the picture, too. Then in early adolescence, students are introduced to patterns of numbers and letters, in the entirely new subject of algebra. A minority of students then wend their way through geometry, trigonometry and, finally, calculus, which is considered the pinnacle of high-school-level math.
But this progression actually “has nothing to do with how people think, how children grow and learn, or how mathematics is built,” says pioneering math educator and curriculum designer Maria Droujkova. She echoes a number of voices from around the world that want to revolutionize the way math is taught, bringing it more in line with these principles.
The current sequence is merely an entrenched historical accident that strips much of the fun out of what she describes as the “playful universe” of mathematics, with its more than 60 top-level disciplines, and its manifestations in everything from weaving to building, nature, music and art. Worse, the standard curriculum starts with arithmetic, which Droujkova says is much harder for young children than playful activities based on supposedly more advanced fields of mathematics.
“Calculations kids are forced to do are often so developmentally inappropriate, the experience amounts to torture,” she says. They also miss the essential point—that mathematics is fundamentally about patterns and structures, rather than “little manipulations of numbers,” as she puts it. It’s akin to budding filmmakers learning first about costumes, lighting and other technical aspects, rather than about crafting meaningful stories.
mathematician's lament pdf on github
i feel like there is a sleep in me that needs to be slept but each time i sleep i don't sleep that sleep
Welcome to the gang. I'll give you your new gang name. Baby Beebo. That's your new gang name. We work hard but we play harder.
what? why? :(

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Just a short video of my card weaving in progress
What kind of sorcery is this?! I can never turn more than 10 cards in sequence because they just refuse to cooperate and you have like, what, 35? 40?! HOW?!?!
40 in the tree strap above! The most I ever tried was 44 for this ramshorn strap below - that was tough, but also ok because the groups turned separately? I think my hands would murder me if I tried to go any higher on my backstrap setup though ;) I think the trick is maintaining appropriate tension!
Yeah, that one looks real nice. What did you use it for?
@diamondot speaking for myself, i just decided to learn it one day a few years ago (i had a viking phase ok) and simply started with it. It's surprisingly easy since all the info is available on the net. Honestly, i don't remember where i started since it has been so long ago and now i just browse pinterest for patterns alone. Google tablet weaving or card weaving (same thing, different names) patterns and some basic explanations and yt vids for how to turn and weave the stuff. Things like
S and Z threading are there for a reason, so mind your card orientation. Start with some easy pattern like simple wave or diamonds above, 6 - 10 cards are good for your first project. Don't lose hope in initial stage. Streching and threading all that yarn can take anything between 20 minutes and 3 hours depending on how big is the pattern and how skilled you are. Since you need some lenghts to secure ends and to turn cards, use about 40 cm more than wished lenght of your final product. Secure lose ends after threading through cards so you won't end with a bundled mess. Streching/knotting them to something is one way. Taping each card threads together or using weights (check pictures below) is another way (good only for shorter stuff though). Cards could be made out of anything as long as they have smooth edges and rounded corners. Cardboard, thicker plastic sheet, literal cards cut into squares with holes punched through them, whatever. These are mine 2 decks, minus cards i am using atm.
When you start weaving and pattern looks like a total mess, try turning cards in opposite directions. It usualy solves the problem (all that forward/backward can be a bit tricky and mirroring motions/patterns/card orientation can be confusing at first seemingly messing all your work even though you are doing everything right technicaly, just in opposite order/direction). Don't lose your hope. I still manage to mess up like first 5cm of every other work i start. It's not an issue as that start usualy gets cut off anyway (the tension is not right for at least first 4 rows, aka 1 full card rotation, until all threads go up and down at least once no matter what you do. Don't sweat it). You don't need any fancy startup either. Historicaly, people used to weave like this and this and this:
I just strech the thing between 2 chairs myself. Door knobs work as well and so does staircase railing. Wherever you have some space. Long hair clips are your friend, especialy when you are done with weaving for the day and you don't want stuff to tangle
And that's about it. Have fun 😊
Some of my favorite tablet weaving resources are :
This website is where I learned, twenty years ago while u was intending on Sturtevant Wi.
These books are both great, Collingwood is more comprehensive, but harder to just pick up and weave from.
Buy Card Weaving 2Rev Ed by Candace Crockett (ISBN: 9780934026611) from Amazon's Book Store. Everyday low prices and free delivery on eligib
Buy The Techniques of Tablet Weaving by Collingwood, Peter (ISBN: 9781626542143) from Amazon's Book Store. Everyday low prices and free deli
I love when people post things like this, then say, “ah ha ha, it’s not that complicated! 🤗”
It is complicated. You’re just really good at it!
Hi. I may be late to reply but i'm in a weaving mood so here we are.
The thing is that the technique looks complicated due to the fact that there is 100 something and that number alone is scary. But. Actually several buts.
But number 1 - the technique is OLD. Meaning - while being somewhat tedious just like any other textile craft, it has been used and learned for a long long time and there's plenty of resources (check out links above or any youtube video explaining the process) of varying difficulty from complicated af to easy peasy lemon squeezy with closed eyes
But number 2 - there is only one core principle/step you need to understand and that is when some threads go from up to down or from down to up (aka when they cross), you need another thread going in between so they won't simply snap back again. That's it. That's the basic principle behind every weaving ever. What card weaving does compared to standard weave is that instead of a single thread going up and down in the single row, you get 2 or 3 or 4 or 6 or whatever number of threads your pattern calls for in the same row
But number 3 - the number of rows = number of cards. Simple as that. Cards turn around to make a cord like when you are twisting 2 or 4 or whatever numbers of threads to make a rope. If some of those threads have different colours, you get a repeating pattern.
But number 4 - card orientation or S/Z orientation or whatever other fancy name for the twisting direction simply means that if you turn all your card in the same way at the same time, which one of them will make the twisted rope in this / angle and which one will do that in this \ angle. That's it. That's the whole mystery between S/Z threading.
But number 5 - you can start with as little as 4 cards to make a custom set of shoe laces or a key strap or whatever and call yourself a weaver. Because you did that. And it was nice. And it was easy. You just turn and thread and turn and thread and then you keep repeating this while watching a movie or something. There's no need for the math finals level of concentration here.
But number 5 - no one, literally NO ONE starts with a pattern like this
No. Everybody starts with something like this
Keep it simple, keep it easy, make 10cm and be done if you want to. It's perfectly fine.
But number 6 - you don't need any fancy items for starting. No hooks, no needles, no loom, no anything. If you have 2 balls of yarn in different color or some remains of your old cross stitch project or whatever and some card-like stuff you won't be sad for making holes in it, you are all set. Back side of the sketch pad is good. Poker cards cut to squares are good. A sturdy enough sheet of plastic is also good. You remember that old pexeso pairs stack you didn't touch since you were 9? Guess what!
My point is that if this looks like something you may be interested in, then you can absolutely try doing it for literally zero cost other than your time.
and if i said nolan's odyssey starring no greek actors and with no recognizable aspects of greek culture or involvement by greeks, is the direct legacy of white supremacist colonialism that treated ancient greece as not just the pinnacle of ancient culture, but of an artificially created "european" culture, which white western europeans and their settler descendants, as the new pinnacle of culture, were the sole spiritual inheritors of.
need to beam this tweet directly into everyone's minds right now
Here's how we can get a mean old grognard like Natalie to move away from D&D: Recommend me a TTRPG system that (1) doesn't have much in the way of lore or a setting at all, (2) is more complex than Powered By The Apocalypse, and (3) is less complex than GURPS. That'll do it.
To be honest, I dislike most of the TTRPG writing I've seen. I think myself and the average gameswright have divergent, perhaps irreconcilable opinions as to what constitutes compelling worldbuilding and storytelling. You must understand that that thing homebrewers do where they're like "It's D&D but in a setting for which D&D is utterly unsuitable" is how I run Every Game in Every System, and I will not stop. D&D is in this way a great convenience because, while I am Not a fan of the Forgotten Realms, I am sufficiently familiar with the setting that I can easily and speedily get rid of anything I don't like. And I'm hesitant to try out all of these new systems because the thought of going through All That Mess again and again forever is quite daunting. The meaningful (to me) differences between individual systems are entirely mechanical, because we were never going to play in the book's world to begin with.
Just gimme the numbers. Me and the players can source everything else, we just need the numbers.
Daggerheart! It meets all 3 of those 100%. I can go on forever about it but the gist is that it’s a TTRPG made specifically to provide a flexible mechanical structure for story-based campaigns!
Some random highlights:
Instead of picking from a list of skills, players choose their own custom experiences (e.g., Adrenaline Junkie, Gentle Giant, Traveling Salesman) and apply to rolls at their discretion
Abilities are timed by the session and in-game “scenes”, not by in-world units of time
When you reach 0 hp (different hp system) you can choose between taking a “scar” but surviving, dying in a blaze of glory, or making one final “do or die” roll
But overall, the thing that makes Daggerheart feel the most different to play is the what happens when the rules don’t cover everything.
In D&D, I feel like I’m constantly juggling balance. Like every gap in the mechanics needs a mechanical, mathematical solution to maintain the scales of fairness.
In Daggerheart, I’ve always felt free to just make something up.

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just a heads up. im gonna do a big curse soon
okay so honestly i wasn’t expecting they’d be able to hide the body for this long
LINDSEY GRAHAM ?
what the hell is going on
i believe in you Binface. you can do it. this could be your moment.
Please god it would be so funny
there is no downside to voting for Count Binface. its not taking away from other candidates bcos they aren't any and the more votes he gets the stupider Farage looks.
for people out of the loop:
Nigel Farage is the leader of Reform UK, a far right party who are currently in the process of a serious bid to become the UK government. they are just straight up evil.
Count Binface is an intergalactic space warrior with a bin on his head. he likes to run as a novelty candidate in general and mayoral elections. a big thing he likes to do is run as a candidate against the incumbent prime minister:
(Also pictured: Boris Johnson, Elmo)
Anyway, in brief:
Nigel Farage is currently in the midst of a big scandal about his finances
He has decided to deal with this by 1) making a show of nobly resigning from parliament and then 2) immediately running in the resulting by-election
He has stated that he is letting 'the people' judge his actions and implied that if he wins that will prove that he has been exonerated in the court of public opinion
His goal was presumably to get a big resounding win over the other parties, proving that The People still love him.
the other parties have thus far decided that this is a 'vanity election' and, well, there is one very easy way to ensure that he will not beat any of them, and that is simply not to play.
and as a result the only person who has so far confirmed they are running against him is Count Binface. no matter the outcome this makes Nigel Farage look like, u know, a fucking clown.
its important to note the "clever" politics behind all of the decisions around this; NF cannot be investigated if he isn't an MP (stupid ruling, yes, but hang on) so his plan was to cause a stir by trying to get someone to take his seat; other politicians see through the plan and don't participate which would fuck NF massively as it means he never stopped being an MP and therefore can still be investigated and imprisoned. Binface shows up because of course he does this is an excellent time to embarrass a tosser. NF is now in a lose-lose.
If NF wins, he won against a joke candidate and thus it only makes him look an idiot (homer beating 8 year olds style) with no legitimacy, AND he will still go through the investigation that most of the HoP wants to put him through.
If Binface wins, NF lost to a joke candidate, and good heavens that's gonna screw him over permanently innit.
if count binface wins it will be the funniest thing thats ever happened in Clacton. i have mates in clacton and i'm buying a pint for everyone who votes binface.