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❣ Chile in a Photography ❣

tannertan36


shark vs the universe
Show & Tell
The Stonewall Inn

oozey mess
Cosmic Funnies

Game Changer & Make Some Noise

Andulka
Monterey Bay Aquarium
ojovivo
Mike Driver
Doug Jones
TMBGareOK. The Official They Might Be Giants tumblr

#extradirty

pixel skylines
almost home

seen from Germany

seen from United States
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seen from Canada
seen from United States
seen from United States
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seen from United States

seen from Egypt

seen from Canada
seen from Bangladesh
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seen from United Kingdom

seen from Bangladesh

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seen from China
seen from China
seen from China
seen from Brazil
seen from Vietnam
@zero-page-game

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
The UESS validation procedure setup in an actual map, ready for playtesting.
Setting up a quick procedure to teach the player how to PEEK and POKE in BASIC.
These are both Apple II+s under the hood, so just disregard the PET and TRS-80 bodies!
The hallmark of all good walking simulators: pages to pick up. Got some other tricks up my sleeve for later on.
A little work-in-progress lores status screen.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
WAI(t)
One of the fun things about working on this project is finding ways to marry the 80s technology in play with the current generation of software. Whenever possible I like to use things that would seem plausible and familiar to engineers back on those original chips. I found a nice possibility with the WAI opcode on the 65C02 chip.
Remotely hacking a locked keypad with BASIC.
In the guts of the RCS.
Talking to Each Other
A big part of the game should be using the terminal to write programs and interact with other computers in the game world. But how do we accomplish that on an 8-bit machine from the early 80s when local area networks weren't really a common thing, much less the Internet. And how do we create something that seems plausible for that time period?
Working on a mainstay of sci-fi settings. I have a few tricks up my sleeve though.
This was also a trial of transitioning from a “crosshair cursor” interaction paradigm into a “mouse cursor” one. It actually works pretty well and it’ll make some later ideas a lot easier to pull off.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Building an Emulator
My journey to writing an NES emulator (and later the Apple II emulator) started with a simple question: How can this old hardware be recreated with modern code?
HTML Lores Editor
A little while ago I shared the Google Sheets version of the background editor. While a serviceable enough start, it’s a pain to use and slow to convert. So I dusted off my HTML5 skills and put together a web version.
This one not only lets you paint pixels directly, it’ll let you shift them around and then copy the resulting code to the clipboard (or download as a file).
If you want to tinker around, check it out here.
Yes, it will Choplift!
A little service hatch interaction.
Atmospheric regulation.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Inspiration - Riven
What is zero_page?
The short answer is: I don't know quite yet.
When I worked for a big company making a lot of big games, we figured that out pretty quickly. Or at least we said we did. Invariably any (good) game design will change over time to become what it needs to be, not necessarily what you thought it should be at the start. Those first ideas are good guiding principles, but you don't want them set in stone. So here's my thoughts one where it's going, even though that's perhaps not where it'll end up.
Apple, meet Unreal
So how do you put a computer from the 80s into an engine from 2020? Surprisingly it wasn't too much work, once you got past a few hang-ups.