smile, dog!
dirt enthusiast

blake kathryn
AnasAbdin
he wasn't even looking at me and he found me
taylor price

tannertan36
almost home
Peter Solarz
will byers stan first human second
i don't do bad sauce passes
PUT YOUR BEARD IN MY MOUTH
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DEAR READER
Cosmic Funnies
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open

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@yoshimon1
smile, dog!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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supportive friendgroup
being meguca is suffering
Do you have a preferred method to kill Kyubi?
probably something like this
any Madoka’s from the WIP drawer?
this one isn't so much a WIP as it is abandoned

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
hopefully not to late to ask.. but do you have any hitomi/homura wips? lol I honestly love how you depict hitomi and their dynamic is so fucking funny
YAY i always want to share my hitomi wips here are some. the first 4 go together
i think shadow was a really good addition
Erm. Uhhhmmm (*´_ゝ`) hi
ouuh brother

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
healthcare professional 🫡
houseplant type friend
Love how tumblr has its own folk stories. Yeah the God of Arepo we’ve all heard the story and we all still cry about it. Yeah that one about the woman locked up for centuries finally getting free. That one about the witch who would marry anyone who could get her house key from her cat and it’s revealed she IS the cat after the narrator befriends the cat.
Might I add:
The defeat of the wizard who made people choose how they’d be to be executed
The woman who raised the changeling alongside her biological child
The human who died of radiation poisoning after repairing the spaceship
The adventures of a space roomba
Cinderella finding Araura (and falling in love)
I don’t know a snappy description but the my nemesis cynthia story certainly lives in my head
hilariously, these are almost all in my fic tag. so, a compiled list from the notes (and some extras):
The God of Arepo (graphic novel 1 / 2 / 3) (ebook)
The Monster of Sentan
The Witch’s Cat
Raise Both Children
Stabby the Roomba (honorable mention)
Cinderella Marries the Prince (comic)
My Arch Nemesis Cynthia
Pirates and Mermaid
Eindred and the Witch
The Demon King
The Cornerwitch
Grandmother Beetroot
Apocalypse Daycare Worker
Grandmother Accidentally Summons a Demon
New Year Saga
A Story About Changelings
Ranger in the King’s Forest
The Difference Between a Hare and a Rabbit
Goblin Men (Canines)
I am in love with you /p
Adding Faceblind Prince Charming and Cinderella
21. The human who died of radiation poisoning after repairing the spaceship
22. The defeat of the wizard who made people choose how they’d be to be executed
adding the Doctors Without Borders one
I LOVE tumblr storytime, so here’s a bunch more your weekend reading. Enjoy!
24. The Queen with Three Cursed Children
25. Tiny Dragon with one coin hoard
26. Haunted house
27. Shark hero was about to go rogue
28. Grandma lives in the woods comic
29. A Different Aftermath comic
30. Battery (microstory but I love it so much)
31. It’s A Date comic
32. Supervillian kidnaps rival’s kid and they want to stay
33. Narrative Town
34. I have been hired to clean the wizard tower comic
35. Robot Apocalypse
36. The Statues That Do Not Weather
37. Kushiel
38. Tooth Fairy
39. Alien abduction
40. Felonious wish-granting
41. When humans met actual space orcs
42. Space cousins
WAIT REBLOG THIS VERSION INSTEAD
Celebrating 10 years of d20 Pony!
Read the patch notes here.
Slay the Princess Concept Art
We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)
Going to start with the first piece of concept art Abby drew for the game.
In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.
The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:
The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.
If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.
We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.
That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:
You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!
The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.
Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.
We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.
There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.
Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.
Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.
First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)
Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.
The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.
A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.
The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.
Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.
If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.
An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.
Anyways next up is the razor's final form. We decided she needed more swords.
Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)
So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.
Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.
She's hit the gym since this concept art. Good for her :)
And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.
This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.
Anyways, that's all we've got for you right now. Hope this was fun!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
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Thanks again!