My favourite thing about games like The Talos Principle is that you can be bashing your head against a puzzle for 45 minutes and then go "fuck it" and go make yourself a cup of tea and then go "oh wait wasn't there a window in the back wall?" and come back and solve it in 45 seconds.
The concept of a difficulty curve barely exists for me in these games because how complicated a puzzle is has nothing to do with how easily I'll solve it. I'll deduce the correct order of a rainbow of lasers using conduits and inverters and RGB converters in less than ten seconds and then spend fifteen minutes trying to figure out how to get both myself and a box past a force field before realising that I don't actually need the box any more.













