So I created a new Rotational Legacy Challenge for the Sims 4 set in the Regency Era. I've been reading some historical romances lately and this challenge is inspired by them. I created this infographic that highlights what the challenge is all about. If it sounds interesting to you, you can read the full challenge here. I also have a google sheets tracker here to help keep track of everything. I've made an in depth video walking you through the challenge as well here. And I will be playing this challenge over on my YT channel. Questions/comments let me know!
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I found the Occult Legacy Challenge by Ayhris earlier and immediately got excited to try it. However I do prefer non-rabbit hole careers and enjoy legacy challenges that have some extra prompts that help create a storyline for your heir and keeps them busy/creates some drama for them. So I decided to build my own version of this legacy challenge, expanding upon Ayhris' original.
You can find all the rules for each generation below the cut. All credits go to @ayhris for the original version. This legacy challenge is eleven generations long and assumes you own all expansions and some of the store worlds.
Download this simple spreadsheet to track your progress.
I have not tested this legacy yet myself but do tell me if some generations need improvement!
Generation one; the inventor
After leaving home for the first time, you find yourself living on the outskirts of a desert town. You’re not there for very long before you start to notice strange things flying through the skies and the locals seem to act as if nothing is out of the ordinary especially the odd green ones. You try to make your way as an inventor, but spend most of your free time gazing at the night sky as these irregularities inspire you to question; what’s out there?
✧ Lifetime wish: The Tinkerer
✧ Required traits: Eccentric, Socially awkward, Loner, Genius, Handy.
✧ Career: self-employed inventor.
✧ Spouse: no marriage.
✧ Location: Strangetown
✧ Limit on children: you can only have alien children by abduction or through the time machine. The next-gen heir must be alien.
✧ Max skills: handiness, inventing, logic
✧ Prompts:
Buy a telescope and gaze at the stars every night.
Collect and analyze 100% of all space rocks and keep them as a collection on your lot.
Go on at least 5 online dates but never become more than friends.
Create a Simbot (or purchase the LTR if it's too hard) and have it be your only friend while it lives in your basement.
Have a hamper in your house but never do your laundry until you have a maid or a child that’ll do it for you.
Each time your sell/delete piles of clothes, you have to change one of your founder’s outfits and take a 100 simoleons from your balance.
Befriend any aliens that visit your lot.
Build a time machine and travel through time at least once.
Generation two; the alien
Your parent was always honest when they said you were different from all the other children in class, but all you really wish for is to be as normal as possible. You're always finding yourself feeling jealous of those who fit in oh so easily and know who their true authentic selves are. This pushes you to become super interested in all of the mundane things that come with a regular human life and turns you into a multi-talented artist as you try to create that perfect human picture for yourself.
✧ Lifetime wish: Renaissance Sim
✧ Required traits: Artistic, Savvy Sculptor, Art Appraiser, Bookworm, Friendly
✧ Career: self-employed painter, writer or sculptor.
✧ spouse: marriage allowed, must be human.
✧ Location: Sunset Valley
✧ Limit on children: no, but the heir must be human.
✧ Max skills: painting, sculpting, writing
✧ Prompts:
Create a private museum with your own artworks.
Make portraits and ice sculptures of your whole family (your spouse and children).
Choose whichever townie sim your alien would be most jealous of, make an ice sculpture of them and add them to your family collection, where you secretly pretend it’s you.
Have three best friends, they must be regular humans.
Send at least one of your kids to boarding school.
Become part of a bookclub.
Only ever write trashy novels.
Scan at least 5 sims to learn their traits.
Lock any alien children you have in the basement. They’re not allowed to go to school or leave the house. Kick them out the moment they age up into young adults.
Generation three; the gardener
Your parents did everything to be as normal as possible, restricting you from feeling what true freedom is like. That’s why you move to Twinbrook or Riverview, for a fresh start where you can truly taste what freedom feels like, with your feet in the dirt!
✧ Lifetime wish: the perfect garden.
✧ Required traits: green-thumb, loves the outdoors, eco-friendly, natural born cook, gatherer
✧ Career: Self-employed gardener
✧ Spouse: marriage allowed, must be a like-minded sim with an attraction score of at least 8 out of 10.
✧ Location: Twinbrook or Riverview.
✧ Limit on children: only one human child allowed.
✧ Max skills: gardening, cooking
✧ Prompts:
If you take your parents with you when you move towns, kick them out immediately.
Plant all base game plants/seeds.
If prompted, complete the Cheese, Steak, Egg and Omni Plant opportunity line.
Use apples or melons to influence the gender of your child.
Build a greenhouse in your garden.
Don’t have anything from the electronics catalogue in your house.
Grow a forbidden fruit.
Become a plant sim.
Use your own crops to make your meals.
Learn how to make Baked Angel Foodcake.
Generation four; the paranormal
Your parents love of nature and the environment has a great influence on you, but only with regards with being happy somewhere green. You find yourself living in a small gloomy town with a lot of history and oddities; two topics you find the most interesting.
✧ Lifetime wish: paranormal profiteer or master of mysticism.
✧ Required traits: eccentric, perceptive, genius, supernatural fan, charismatic.
✧ Career: ghost hunter or fortune teller (mystic path).
✧ Spouse: marriage allowed.
✧ Location: Midnight Hollow
✧ Limit on children: two, but the heir must be a ghost.
✧ Max skills: charisma, logic (if ghost hunter), alchemy (if fortune teller)
✧ Prompts:
Become friends with a ghost.
Get at least one of your kids (the heir) killed and resurrect them as a ghost.
Get Bonehilda as a maid.
Try to become friends with the Grim Reaper.
Own the graveyard (purchase property).
Open up a shop in town selling occult memorabilia (creepy toys/decorations).
Generation five; the spirit
Your parent's love of the paranormal lead to your accidental death and resurrection. You seem to be a spirit now, but you age just like everyone else. You don't stay long in your hometown before you start jetsetting across the globe to adventure.
✧ Lifetime wish: seasoned traveler or bottomless nectar cellar.
✧ Required traits: adventurous, commitment issues, disciplined, athletic, brave.
✧ Career: self-employed nectar maker, or 'relic hunter' (make your money selling relics at the consignment store back home.)
✧ Spouse: no marriage.
✧ Location: players-choice.
✧ limit on children: at least three, and the heir must become a vampire.
✧ max skills: martial arts, nectar making
✧ Prompts:
Don’t make any friends in your hometown, only abroad.
Learn all the songs from across the world.
Have a child from a local in each of the three vacation worlds.
Have a private museum with all of the unique relics you find during your adventures.
Gain visa level 3 in each vacation world.
Own a vacation home in each vacation world.
Grow plasma fruit and have a collection of plasma fruit nectar.
Generation six; the vampire
Born (or turned into) a creature of the night you struggled to maintain relationships with non-occults which lead to a dislike to anyone who wasn't like you. You end up finding yourself in a city that never sleeps with a thirst for something other than plasma.
✧ Lifetime wish: turn the town or heartbreaker
✧ Required traits: evil, flirty, star quality, charismatic, irresistible
✧ Career: Criminal, Emperor of Evil branch
✧ Spouse: unlimited.
✧ Location: Bridgeport
✧ Limit on children: no, but the heir must become a werewolf.
✧ Max skills: mixology, piano, Athletic
✧ Prompts:
Steal your parent’s plasma fruit nectar collection and take it with you to Bridgeport.
Reach level five celebrity status.
Kill each spouse after they have given you a child and then move on to a new spouse for the next one. (recommended mod)
Lure in your dates by making them romantic drinks and using ‘Make sim think about me’ and ‘hypnotic gaze’ interactions.
Raid the hospital and grocery store
Sleep on a Vampire Altar in your basement when you’re alone, but keep a normal bed upstairs for you and your (living) spouses.
Keep all of your spouses graves in your backyard.
Generation seven; the hound
After growing up in the big city, surrounded by odd looks and flashing lights; you want nothing more than a bit of peace and quiet. Oh, and some normality. You move to a hidden town in the mountains, away from all the hustle and bustle where you start your own life and maybe a family.
✧ Lifetime wish: Leader of the pack or Surrounded by family.
✧ Required traits: friendly, family-orientated, good, dog person, born salesperson.
✧ Career: part-time jobs, opportunities and consignments only.
✧ Spouse: marriage allowed.
✧ Location: Hidden Springs
✧ Limit on children: five, but the heir must become a witch.
✧ Max skills: photography
✧ Prompts:
Have a best friend and turn them into a werewolf.
Reach the max career level of all part time jobs.
Own two dogs and breed them to have a litter of puppies (that you can give up for adoption if you like).
Document your family life with your own personal camera and place your photo’s all over the house.
Have at least three small creatures as pets (bird, turtle, snake, lizard, or rodent).
Collect all (basegame) butterflies and keep them in jars.
Cure yourself with your heir’s elixir when you turn into an elder so you can live out your last days as a human.
Generation eight; the spellcaster
With such peculiar ancestors, magic brews within you. After growing up in Hidden Springs and noticing the slight magical occurrences around, you decide you need to be somewhere where magic has deep roots which is why you find yourself in Moonlight falls. You want to prove that you're just as much a witch as anyone else here, will you succeed in this venture?
✧ Lifetime wish: alchemy artisan or mystic healer.
✧ Required traits: bookworm, perfectionist, neurotic, virtuoso, cat person
✧ Career: self-employed alchemist
✧ Spouse: no marriage.
✧ Location: Moonlight Falls
✧ Limit on children: no, but the heir must become a fairy.
✧ Max skills: alchemy, violin.
✧ Prompts:
Create a werewolf cure for your parent once they’ve turned into an elder.
Win a spellcasting duel from another witch.
Turn your dresser into a magic portal.
Own the elixir consignment store as a property.
Use the Toadification Curse on your enemies.
Use the Thirst Curse on a vampire, killing them.
Bring back a vampire your killed as a zombie with the Reanimation Ritual.
Have a cat or small creature as your familiar.
When your kids get married, play the violin at their wedding.
Generation nine; the fae
After living in a town with such deep magical roots and pecularities all around, you feel like you blend in a little too much which drove you a little crazy - you dream of a life in the spotlight which provokes your move to a dazzling city that's all about stardom.
✧ Lifetime wish: Vocal legend or Magic Make over
✧ Required traits: social butterfly, insane, diva, party animal, natural born performer.
✧ Career: Singing profession
✧ Spouse: yes, two marriages; first with a human and last with a genie.
✧ Location: Starlight Shores
✧ Limit on children: no limit, but the heir must be a female genie.
✧ Max skills: guitar, charisma.
✧ Prompts:
As a teen, pull a bunch of fairy pranks on your classmates and/or siblings.
Obtain a genie lamp and free the genie.
Cheat on your spouse with the genie and then divorce your human spouse to marry the genie.
Keep up a garden/greenhouse with your bloom ability.
Use Aura of Creativity on yourself whenever you perform your music.
Throw a party for your fellow fairies in town inside a fairy house.
If you haven't chosen Magic Make over as your LTW, use inner bloom on at least five sims.
Generation ten; the wishgiver
Born from a fairy and a genie, you've always been told you were magical but after growing up near the beaches of Starlight Shores the only thing that seemed magical in your life was the sea, this inspired you to move somewhere that seems like it was created from your very own wishful love of the ocean.
✧ Lifetime wish: deepsea diver.
✧ Required traits: loves to swim, athletic, angler, loves the outdoors, loves the cold.
✧ Career: self employed diver.
✧ Spouse: no marriages.
✧ Location: Isla Paradiso (use the fixes!).
✧ Limit on children: three, but the heir must be a mermaid.
✧ Max skills: scuba diving, athletic
✧ Prompts:
Find all treasure chests on all diving lots.
Meet a mermaid/man, have at least one child with them and do not see the mermaid/man again after their birth.
Banish any sim that has a negative interaction with you.
Ensorcel your enemies and make them do your household chores.
Move into a houseboat.
Discover all uncharted islands.
Own a resort and upgrade it to the max level.
Teach your heir how to fish.
Generation eleven; the merchild
Your mother loved the sea so dearly which shines through you as you are a child of the ocean; a merchild. You never knew you merparent growing up but that never stopped you from seeking them out later in life. Your story and ancestry seems to hold so many mysterys, what will you uncover? As a natural swimmer with a love for humans, it’s only natural you become a life guard, using your skills to save lives on a daily basis, while in your free time you like to fish up your dinner.
✧ Lifetime wish: Presenting the perfect private aquarium
✧ Required traits: Loves the outdoors, loves the heat, charismatic, athletic, angler.
✧ Career: Life guard
✧ Spouse: someone you rescued
✧ Location: stay in Isla Paradiso
✧ Limit on children: none.
✧ Max skills: Fishing, athletic, charisma
✧ Prompts:
Don't meet your parent until young adulthood, befriend them to the max relationship.
Build a large swimming pool in your garden.
Create a private fishing pond on your lot and stock it with fish.
Only eat (raw or cooked) fish and kelp to satisfy your hunger.
Marry one of the sims you rescue during your job.
Once your parents are dead, sell their resort and use the money to become owner of a (quiet) beach property instead.
I made this challenge back in 2019 when I was still active on my youtube channel LaulauPlays, and I slowly wrote it with some of my subscribers. I stopped playing it in 2022, then I got hacked and I almost lost the document with the challenge, ALMOST. Only for it to be left abandoned and unfinished 😅 So here I am, 6 years later, to finally finish it! better late than never, right?
✨ You start the challenge with a regular Sim, it's only after they turn into a fairy that they get their berry color ✨
CLICK HERE FOR THE FULL WRITTEN RULES!
Para o desafio em português, clica aqui!
If you're familiar with the first Very Berry Challenge, this one changed a lot: 1) the challenge is actually complete; 2) instead of colors, each generation is based on a fruit/berry; 3) as it is a berry challenge, your sims can be sweet or sour (aka good or bad). I added in a Sour Route, which makes the challenge harder, as you have more goals to complete. You don't have to stick to a Route, you can be sour on one gen, sweet on the other, sweet again, whatever. Some routes are harder then the others, so pick wisely!
Deep within the forgotten archives of a library, that exists between the folds of time, sits a storybook unlike any other. Its leather binding is weathered by centuries, yet its pages shimmer with a restless, iridescent glow. This is the Book of Twisted Tales.
It is said that the stories within are not merely ink and parchment, but living legacies waiting to be guided. As you brush the dust from its cover, the air grows thick with the scent of crushed rosebuds and wild honey, woven with the faint, sugary shimmer of stardust. The book falls open, and the ink begins to swirl, pulling you toward worlds unknown.
⟡˙⋆ An Unexpected Adventure ⋆˙⟡
In the Twisted Tales Legacy Challenge, you are no longer just a player - you are the Weaver of Fate. Across ten generations, you will travel through mist-shrouded valleys, moonlit towns and sun-drenched islands, where the waves whisper secrets. Each generation marks a new chapter, a new world, and a classic tale reimagined through your Sims' eyes.
But beware - the "happily ever afters" of old are not guaranteed. These tales are twisted, shaped by your choices, your triumphs, and your tragedies. From the brave beginnings of a lone founder to the sprawling dynasty of a tenth-generation heir, the story is yours to write.
⟡˙⋆ The Rules of the Realm ⋆˙⟡
To ensure your story remains etched in the stars (and the library’s records), you must follow the path laid out before you:
The Twisted Curse: No story can be told in the same place twice. When the heir’s time comes, they must vanish like a dream at dawn, carrying nothing but their bloodline to a distant, untouched world. The shadows of the past must be left behind to bloom anew in unfamiliar soil.
The Weaver’s Will: Each generation is bound by specific goals and traits inspired by the world’s most iconic fairy tales and legends.
The Eternal Thread: While the scenery changes, the bloodline must never break. The flame of your family must burn bright for ten full generations to complete the book.
*You don’t have to follow the rules if you don’t want to. It is completely up to you! The main goal of this challenge is to have fun and play the game.
The quill is in your hand, and the first page is blank. The stories of these Sims are waiting to be transformed by your touch.
Will you keep to the dusty scripts of old, or will you seize the ink and bleed magic into a destiny the stars themselves have yet to witness? ⋆.˚ ☾⭒.˚
Generation One: The Once and Future Queen 👑🏹
Inspiration: The Legend of King Arthur
World: Dragon Valley
The Backstory
In a time when the sky was dark with the wings of great beasts and the crown was shattered by betrayal, you, a young princess, were spirited away. As your father’s castle fell to ruin, the court wizard, sensing a spark of ancient magic in you, whisked you across the shimmering mists to a hidden Fae island. There, among the eternal blossoms and mystical will-o'-the-wisps, you were raised in secret, your true identity shielded by enchantments.
But the blood of kings cannot be hidden forever. Now grown, and guided by the same wizard who once saved you, you have returned to the shores of Dragon Valley. You arrive with nothing but a humble cottage, a mysterious heritage, and a singular, burning purpose: to unite the fractured houses, tame the wild dragons of the valley and reclaim the throne that was stolen from your lineage.
Traits: Ambitious, Brave, Charismatic, Irresistible, Natural Born Performer
Favorite Color: Dark Blue
Lifetime Wish: Leader of the Free World
Career: Political
Goals:
Reach Level 10 of the Archery (Athletic) Skill;
Complete the Lifetime Wish;
You must find, hatch, and bond with at least one Green Dragon (to help with your harvest) and one Red Dragon (to protect your homestead). Name one of the Dragons “Excalibur”;
Get married to a Sim who has the “Good” or “Brave” trait and have a Grand Wedding;
Host 5 "Legendary" parties to form your “Round Table”;
Have an affair and have a child with this Sim;
Have a dedicated "Throne Room" (or Great Hall) in your house for your court to gather.
Generation Two: Lady Thief 💰👀
Inspiration: The Legend of Robin Hood
World: Hidden Springs
The Backstory
Born to a queen but raised by the wind, you abandoned your mother’s royal halls when you saw the greedy elites of the mountains hoarding the land’s ancient magic for themselves. Slipping into the emerald shadows of Hidden Springs, you traded your velvet gowns for a horse and a hooded cloak, vowing to become a ghost that haunts the wealthy and feeds the forgotten. Now, as the "Lady Thief", you lead a band of rebels from a secret woodland sanctuary, rewriting the laws of the realm one stolen treasure at a time. The mists of Hidden Springs are thick, and the enemy is close behind…
Traits: Equestrian, Loves the Outdoors, Lucky, Good, Kleptomaniac (to "borrow" from the rich)
Favorite Color: Irish Green
Lifetime Wish: Become a Master Thief
Career: Criminal (Thief Branch - Roleplayed as a Rebel/Vigilante)
Goals:
Reach Level 10 of the Riding Skill;
Reach "BFF" status with your horse;
Complete the Lifetime Wish;
Have at least 3 friends who are not related to you (at least one of them must be in the Criminal career);
Your home must be surrounded by trees, hidden away from the main road, with no electronics (TVs, Computers) allowed.
Donate §1,000 to charity every Sunday at the mailbox. Only donate the money made by:
- selling stuff you’ve stolen from the wealthiest homes in town;
- selling stuff you’ve found in the world;
- your wins in the horse riding competitions or
- your wins at the casino (if you place one in the world).
Twice a week, you must gift/donate the stolen/found items to the poorest households or place them in a community park;
Drink from the “Fountain of Youth” and wish for youth;
Have at least 3 kids.
Generation Three: The Song of the Sunkissed Sea 🐚🎶
Inspiration: The Little Mermaid
World: Isla Paradiso
The Backstory
Your soul has always been woven from seafoam and starlight, a shimmering contrast to the rustic woods you’ve grown up in. Guided by a mellifluous melody only you can hear, you’ve traveled to the sun-drenched shores of Isla Paradiso to find the piece of your heart that was lost to the waves. Beneath the shimmering surface lies a world of silent beauty, where you must choose between the grace of the deep and a love that calls you to the shore. The tide is rising, and the next chapter is already beginning to blur…
Traits: Excitable, Childish, Virtuoso, Loves to Swim, Sailor
Favorite Color: Yellow
Lifetime Wish: Deep Sea Diver
Career: Scuba Diver (or Lifeguard)
Goals:
You may not own a traditional house until you reach Level 5 of the Diving skill; you must live on a Houseboat or "camp" on a public beach to stay close to the tide;
Complete the Lifetime Wish;
Encounter a Kraken (or survive an attack) and befriend at least one Mermaid to learn the secrets of the deep;
Become a mermaid;
Collect and display at least 8 unique seashells and 3 different messages in a bottle in your home as "Collection of Treasures";
Discover at least two Uncharted Islands;
Explore the “Davy Jones’ Locker” dive site (or any level 10 dive spot);
Marry a human Sim with the "Sailor" or "Loves the Cold" trait (your Prince from the North);
Make sure the next heir is a human Sim.
Generation Four: Once Upon A Northern Lights 📖✨
Inspiration: Sleeping Beauty
World: Aurora Skies
The Backstory
You carry a heavy legacy that feels more like a quiet curse than a royal gift. Your written words are like a haunting sweetness that seems to echo the very stars of Aurora Skies, as if every story you ink into parchment is a fragment of a fading dream. While your ancestors conquered forests and seas, you find yourself drifting through a waking world of fiction, perpetually tethered to a destiny that pulls you toward a deep, eternal rest. You must find a way to break the haze of your own solitude with a tale of awakening before the winter chill lulls your heart into a permanent sleep.
Traits: Heavy Sleeper, Bookworm, Cat person, Shy, Absent-Minded
Favorite Color: Lilac
Lifetime Wish: Professional Author
Career: Freelance Writer, Journalism or Bookstore Clerk
Goals:
Have a part-time job at a bookstore as a teenager;
Surround your home with a thicket of bushes and hedges (to hide your house from the curious eyes of the town);
Have 3 cats and give them fairy-like names;
Complete the Lifetime Wish;
Own a home library with at least 10 unique book titles;
Faint from exhaustion or "collapse" (due to a potion or the Moodlet Manager) in a public place at least three times before you get married;
Must meet future spouse through Online Dating;
Elope at night (to represent that “Once Upon A Dream” scene);
Write and successfully publish at least one Masterpiece novel titled "The Long Sleep" before you reach the Elder stage;
Write at least 2 Children’s books and read them to your toddler kid(s).
Generation Five: The Fairest in the Plains 🍎🦄
Inspiration: Snow White
World: Appaloosa Plains
The Backstory
Leaving the familiar comforts of your old life behind, you find a new beginning among the rolling hills and quiet ranches of Appaloosa Plains. Surrounded by the whispers of the forest and the gentle spirits of animals, you dream of a life defined by kindness rather than the heavy crown of your lineage. Inspired by the magical lore in your mother’s tattered storybooks, you are determined to prove that a pure heart can manifest the most elusive of legends in your own fairytale.
Traits: Animal Lover, Friendly, Green thumb, Neat, Technophobe
Favorite Color: White
Lifetime Wish: Fairy Tale Finder
Career: Gardener
Goals:
Master the gardening skill;
Have 7 friends (Sims that are not related to you);
Complete the Lifetime Wish;
Adopt 3 pets (cats, dogs or horses) and reach "BFF" status with them;
Catch and house 3 small animals (e.g. a small bird, squirrel, lizard…) in your home;
Befriend and successfully pet a wild deer;
Grow an orchard of "Perfect" quality apples, but you must never eat one yourself (or anything apple-related);
Never answer the door to strangers or talk to elderly women.
Generation Six: The Rose of Moonlight Falls 🌹🌖
Inspiration: Beauty and the Beast
World: Moonlight Falls
The Backstory
Born with an insatiable curiosity that far outweighs your fear, you have always wanted more than a provincial life. So, after your eighteenth birthday, you arrive in the misty streets of Moonlight Falls to seek the truth behind the town’s most whispered urban legends. Others see a monster; you see a mystery. In a town of wolves and witches, you realize that the real monsters are those who refuse to learn. Your love is a burgundy rose that grows in the snow, a stubborn flame of reason in a town of shadows.
Traits: Perceptive, Genius, Hopeless romantic, Dog person, Supernatural fan
Favorite Color: Spiceberry
Lifetime Wish: Renaissance Sim
Career: Private Investigator
Goals:
Be an excellent “A” student and join a club as a teenager;
Complete the Lifetime Wish;
Reach the top of the Private Investigator career.
Have a dog (a german shepherd, dalmatian or labrador) to “help” you with your investigations;
Get engaged to a Sim who has the “Mean spirited”, “Hot headed” or “Evil” trait;
Break up the engagement after you meet the love of your life, your fiancé was a true beast to you anyway;
Your future spouse must be a Werewolf. Your first date with them should be under the full moon, so that you witness their transformation into a cursed beast;
Discover (or buy) a “Potent Cure Elixir” and, after reaching “Best Friend” status with your Werewolf, successfully throw it at them to lift the curse;
Marry the cured Sim and host a formal wedding party.
Generation Seven: The Star-Crossed Rebel 💌🗡
Inspiration: Romeo and Juliet
World: Monte Vista
The Backstory
Beneath the terracotta roofs of a sun-drenched villa, one heart beats a rhythm that the world has forbidden. As the star-gazer on the balcony, you dream of a love so bright it could outshine the Italian moon, yet your rebellious streak ensures you won’t just dream - you’ll act. The stage is your only true sanctuary, where you can channel your defiance into soaring monologues and safely express the burning passions of a soul that refuses to be silenced. Your story is a red silk ribbon tied around the throat of a bitter feud, proving that a single, soft act of love can bridge the divide between your family’s pride and your soulmate’s heart.
Traits: Charismatic, Great kisser, Neurotic, Rebellious, Star quality
Favorite Color: Red
Lifetime Wish: Superstar Actor
Career: Film (Acting Branch)
Goals:
Successfully pull at least 10 pranks and break the curfew at least 3 times before you reach young adult years;
Join a drama club as a teenager;
Finish creating street art (murals or tags) at 5 different public venues without being caught;
Complete the Lifetime Wish;
Fall in love and maintain a romantic relationship with a Sim who has an "Enemy" relationship status with your parents;
Have a secret first kiss on a balcony at midnight;
Write 5 "Love Letters" to your Romeo;
Unlike Shakespeare’s story, survive your young adult years and eventually marry your forbidden lover in a private ceremony with no family members present;
Successfully "Invite Over" both your parents and your spouse for dinner at the same time without a negative social interaction occurring (the "Dinner of Truce").
Generation Eight: The Gilded Artist 🎨🖌
Inspiration: Rapunzel
World: Sunlit Tides
The Backstory
After years of living under the stifling, overprotective gaze of a family wary of the world’s dangers, you spent your youth confined to a high-walled estate, finding solace only in the vibrant art you painted on your bedroom walls. Your restless spirit and adventurous nature eventually pushed you to scale those very walls, trading your sheltered home for the untamed beauty of the world. Now, you carry your paints and brushes across the borders you had only ever seen from a window. Though you were raised in solitude, your heart beats for the thrill of the unknown and the many cultures waiting to be discovered beyond the horizon.
As a child/teen you may only ever leave the house for school;
Don’t have any friends, other than your imaginary friend, as a child and teen;
Join the art club as a teenager;
Reach at least level 8 painting before young aduldhood;
Move to a new world (Sunlit Tides) after your YA birthday;
Complete the Lifetime Wish;
Travel to Al Simhara, Shang Simla, and Champs Les Sims (to satisfy your adventurous spirit);
Paint at least 5 Masterpieces;
Exhibit at least 3 paintings and 3 photographs from each foreign destination you visit in a dedicated "Gallery of Freedom" within your home;
While visiting France, find a local Sim, fall in love, and bring them back to your home world to marry.
Generation Nine: The Bayou Kiss 🐸💋
Inspiration: The Princess and the Frog
World: Twinbrook
The Backstory
The Bayou is thick with magic and mud, where the water whispers secrets to those who work for their dreams. Your biggest wish has always been to become a famous chef. You move to the marshy outskirts of Twinbrook, determined to make that wish come true by owning the finest dining establishment the town has ever seen. Though you claim you are too busy for romance, a chance encounter at a murky well is about to prove that a little bit of magic is still simmering in your blood.
Traits: Natural Cook, Ambitious, Workaholic, Good sense of humor, Handy
Favorite Color: Lime Green
Lifetime Wish: Celebrated Five-Star Chef
Career: Culinary (Chef track)
Goals:
As a child, bake all available sweet treat recipes using the “Little Baker Oven” and have at least 2 successful bake sales at the park (only sell treats that are at least “Normal” quality);
Learn all French recipes (you have French ancestry after all);
Have one best friend;
Have a wood fire oven in your house;
Master the cooking skill;
Complete the Lifetime Wish;
Purchase a restaurant and rename it into “The Bayou’s Glow” (or something very special to you);
Host a "Feast Party" every Sunday for your neighbors to ensure no one in the bayou goes hungry;
Use the Lucky Palms “Wishing Well” to "Wish for Love". When a frog appears, kiss it to turn it into a human Sim;
Get married to your Frog Lover.
Generation Ten: The Immortal Heartbreak 🎼💔
Inspiration: The Picture of Dorian Gray
World: Midnight Hollow
The Backstory
In the velvet darkness of a world that never sees the sun, you seek a beauty that never fades and a song that never ends. While others succumb to the weary march of time, you remain forever free and untouchable. The cost of being so was… your soul. You are a beautiful and hollow masterpiece that will live on long after the world has forgotten the faces of those whose hearts you have broken and left behind. Immortality is what you wanted most, or at least that's what you thought...
Perform at 3 different public venues every week (leaving a trail of broken hearts in your wake);
Have a Grand Piano in your house;
Complete the Lifetime Wish;
Become a vampire;
Earn the “Immortal” lifetime reward (to ensure your youth remains as static as a marble statue);
Have one "secret room" in your house, where you keep the very special mirror (the "Romantique Floor Mirror" from the Store); you must gaze into it every time you break a heart to "transfer" your guilt;
Have at least one child, but maintain a distant, "cold" relationship with them (to reflect your self-obsession);
After completing your Lifetime Wish, you fall in love and get engaged (indeed 💜);
Your love dies a tragic death on your wedding day (now your heart is the one that’s broken).
Congratulations!! You’ve completed the Book of Twisted Tales!
Thank you for trying out this challenge and I hope that you had a wonderful time. If you happen to create a thread or a story, please include a link to these rules in your first post and “@” me, because I’d love to see how your book "twists" out to be. ♡
Hiya! I've gone and designed a Stardew Valley inspired legacy challenge. 5 generations based on the 5 core skills in the game: 🐄⛏️🎣🗡🌳
Knowledge of Stardew not required 🫶
Important to note: this has not yet been playtested, and I've never designed a legacy challenge before, so it may be absolute chaos (that's kinda fun though, right? Right??)
Rules and Packs are listed on the last pic. Please tag me if you give it a go, and feel free to share beyond tumblr/tt as long as you link back ! 🩷
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want to do a legacy challenge but you haven’t played the sims 4 in ages, and there is WAY too many packs to catch up on? or maybe you simply want to give a pack a try that you don’t normally play? well, this challenge is for you! this challenge is meant to explore each and every pack, similar to the pack challenges for the ts3 except there is an over excessive amount of packs for ts4. the rules in this challenge that i will be following for my own generational gameplay is in combination of the pack legacy challenge rules by rosannatxt and watermelonlollies on reddit – both sets of rules are linked, and all credit goes to them!
you can keep this challenge going for as long as you want, 5 generations, 10 generations, hell, even 20 if you really want to or randomize them to make it more fun, do whatever the heck you want to do but remember! the goal is to have fun!
0.1: BASE GAME / OASIS SPRINGS
live in oasis springs
use the science lair lot trait
have the genius, loner, and geek traits
complete the nerd brain aspiration
max out the astronaut career
master the rocket science and handiness skills
build a rocket ship and fly into space
visit the secret lot in oasis springs
complete the space print collection
0.2: BASE GAME / WILLOW CREEK
live in willow creek
use the natural light lot trait
have any base game traits
max any base game aspiration
max any base game career
master skills that will benefit your aspiration/career
visit the secret lot in the tree
complete the frog collection
complete the mysims figurine collection
1.0: OUTDOOR RETREAT
have the good, squeamish, and active traits
max out the athlete career
go camping at least once
earn a gold medal on a weenie roast
befriend the hermit
complete the insect collection
max the herbalism and fishing skill
take your sim and partner to granite falls
date a sim with the squeamish trait
complete the outdoor enthusiast aspiration
complete the angling ace aspiration
1.1: OPTIONAL
go on two different holidays: one on the camp and one on the lodge
build your own campsite or lodge
2.0: GET TO WORK
live in magnolia promenade, willow creek, or oasis springs
have the ambitious, mean and foodie traits
have the friend of the world aspiration
open up your own shop and get married to one of your customers
have your partner join one of the get to work careers (scientist, doctor, police officer) while you run the shop
have your partner complete one of the get to work careers before they are an adult
max out the baking and photography skill
have a child with an alien (through abduction or normal means)
visit sixam
complete the alien collection
2.1: OPTIONAL
build your own bakery
3.0: SPA DAY
live anywhere
have the high maintenance, vegetarian and good traits
max out the business career
max out the wellness and writing skills
complete one of the spa day aspirations (inner peace, self care specialist, zen guru)
conceive a child in the sauna
3.1: OPTIONAL
build your own gym/spa
date at least five sims before you settle down
quit your job midway through your career and make money purely from your gym/spa instead
4.0: GET TOGETHER
live in windenburg
have the dance machine, insider, and loyal traits
complete the leader of the pack aspiration
master the dancing and dj mixing skill
conceive a child in a woohoo bush
host a dance party
earn enough money to have your own music or dance studio in your house
have your sim run club that unlocks all members and at least 15 club perks
don’t marry or have kids until you’re halfway into the adult lifespan
4.1: OPTIONAL
complete the party animal aspiration
complete both tracks of the entertainment career
complete the musical genius aspiration
5.0: DINE OUT
(this pack is extremely broken so I recommend having some mods that will remedy most of the bugs from this pack)
live anywhere
have the glutton, self assured, and perfectionist traits
complete the experimental food print collection
own and run a successful restaurant
get to at least level five in the culinary career
max out the cooking and gourmet cooking skills (any other cooking skills if want such as baking, etc)
make every single meal once
complete the first three levels of the master chef or master mixologist aspiration
5.1: OPTIONAL
max out the mixology skill
max out the culinary career once you have a five star restaurant
6.0: CITY LIVING
live in san myshuno
start in a small apartment and work your way up to one of the penthouses
have the unflirty, art lover and materialistic traits
complete the city native aspiration
accidentally kill one of your friends with pufferfish nigiri
visit every festival at least once
have karaoke night with your friends at least once a week
max out the singing and video gaming skill
complete the city poster collection
max out the art critic branch
6.1: OPTIONAL
build your own karaoke bar
complete the snow globe collection
never get married or find a partner but adopt a kid
get as far as you can in the social media career after maxing out the art critic career
7.0: VAMPIRES
live in forgotten hollow
use any of the vampire lot traits
have the kleptomaniac, evil and hates children traits
get turned into a vampire
have the master vampire aspiration
have children with another vampire
unlock all vampiric traits
become a grand master vampire
befriend all vampires in forgotten hollow
master the pipe organ and vampire lore skills
fight or woohoo vlad
max out the criminal career
7.1: OPTIONAL
after becoming a parent, start the good vampire aspiration
turn humans into vampires
find a cure to being a vampire and cure your child
8.0: PARENTHOOD
live anywhere
have the family orientated, cheerful and childish trait
complete the super parent or big happy parent aspiration
play the generation until all kids are young adults
master the parenting and mischief skills
complete the successful lineage aspiration
have six kids
be a stay at home parent
8.1: OPTIONAL
have 1 child gain all 5 positive values
have 1 child gain all 5 negative values
complete chief of mischief aspiration
9.0: CATS AND DOGS
live in brindleton bay
have the cat lover, dog lover and neat traits
have a dog who knows all commands
run and own a veterinary clinic
master the pet training and veterinarian skills
win a dog agility contest
complete the feathers collection
meet your partner at the clinic you work at and eventually employ them
complete the friends of the animals aspiration
own at least one dog and one cat
9.1: OPTIONAL
own a rodent (if you have my first pets)
build your own training grounds
build your own vet clinic
10.0: SEASONS
live anywhere
have the noncommittal, clumsy and grouch traits
max out the gardening and flower arranging skills
complete the freelance botanist aspiration
complete all holidays 100% successfully
have two failed marriages
have all children be scouts
max the gardener career (flower arranging branch)
10.1: OPTIONAL
create your own holiday calendar
have one of the kids die from freezing/lighting/or overheating
woohoo with father winter
complete the party animal aspiration
11.0: JUNGLE ADVENTURES
live anywhere
have the slob, bookworm and bro traits
complete the fossils collection
complete the jungle explorer and archaeology scholar aspirations
max out the archeology and Salvadorian culture skill
visit both secret lots in oasis springs and willow creek
summon at least two skeletons
11.1: OPTIONAL
build your own holiday home/campsite in salvadorada
become a skeleton for two days
complete the crystals collection
12.0: GET FAMOUS
live in del sol valley
have the self absorbed, snob, and ambitious traits
complete the world famous celebrity aspiration
max out the acting and media production skills
have your kids join the after school drama club
adopt one or more children towards the end of your adult life
have many failed relationships and never get married
become a five star celebrity with a pristine reputation
put tile on the walk of fame
woohoo in the money vault
earn gold on a charity benefit party or lampoon party
earn gold on a fan meet and greet
12.1: OPTIONAL
max out the photography skill as a side hustle
complete the fabulously wealthy aspiration
complete the master actor/actress aspiration
13.0: STRANGERVILLE
live in a trailer park in strangerville
have the paranoid, genius, and erratic trait
complete the strangerville mystery aspiration
max out the military career
master the programming, video gaming, fitness, and piano skills
move into a house after completing the strangerville mystery
don’t date, marry, or have kids until after you complete the strangerville mystery
14.0: REALM OF MAGIC
live in any world or glimmerbrook
have the gloomy, loner and perfectionist traits
complete the spellcraft and sorcery aspiration
get a familiar
master the gardening, mixology and herbalism skills
master the mixology branch in the culinary career
complete the potions collection
learn all 24 spells and all 15 potions
go from human to spellcaster by completing a quest from one of the three sages
become a rank 6 virtuoso spellcaster
fall in love and marry another spellcaster but have a human child (you can use cheats)
14.1: OPTIONAL
build your own magic realm
complete the purveyor of potions aspiration
15.0: ISLAND LIVING
live in sulani at a house off the grid and use any island living lot trait
have the child of the ocean, child of the islands and good traits
have the beach life aspiration
complete the conservationist career
complete the seashells collection
meet and fall in love with a mermaid
become a mermaid
do all beach activities at least once
snorkeling
floating
sunbathing
sand castles
sulani festivals
kava parties
woohoo in the waterfall
16.0: DISCOVER UNIVERISTY
live in britechester
have the genius, outgoing, and practice makes perfect traits
if you were a mermaid before, cure yourself mermaidism before attending university
complete the academic aspiration
complete the education career
master the research and debate, logic, handiness and robotics skills
join the secret society
finish at least one degree with honors
16.1: OPTIONAL
own a servo
complete the renaissance sim aspiration
17.0: ECO LIVING
live in evergreen harbor
have the maker, freegan and green fiend traits
complete the master maker aspiration
complete the freelance crafter career
master the juice fizzing, fabrication skills
have a green neighborhood
live in every neighborhood in evergreen harbor and make them clean and pretty
have your own garden and eat as much natural food as possible
help voting in every neighborhood so all have neighborhood action plans in place
conceive your child in a dumpster
17.1: OPTIONAL
donate to bess sterling every time she calls
go dumpster diving for most of your furniture
make sure you have a green eco footprint In all your neighborhoods
18.0: NIFTY KNITTING
live anywhere
have the jealous, family orientated and lazy traits
complete the lord/lady of the knit aspiration
master the guitar, knitting, and painting skills
teach all your children how to knit
only make money on plopsy
curse your loved one with the sweater curse which eventually leads to a breakup
18.1: OPTIONAL
marry your high school sweetheart
complete the painter extraordinaire aspiration
build your own art studio to work from
sell other crafts only on plopsy
19.0: SNOWY ESCAPE
live in mt. komorebi
have the proper, adventurous and loves outdoors traits
go to the secret lot at mt. komorebi
max out the skiing , snowboarding, rock climbing, and fitness skills
successfully climb mt. komorebi
unlock at least one lifestyle per sim in your household
complete the salaryperson career
go to onsen every week with your entire family
complete the extreme sports enthusiast aspiration
conceive the next generation in onsen
complete the mt. komorebi sightseer aspiration
20.0: PARANORMAL STUFF
live in a haunted house
have the goofball, clumsy and kleptomaniac traits
complete the sticky fingers and mansion baron aspiration
complete the paranormal investigator career
master the medium and comedy skills
summon bonehilda
have an accidental pregnancy but never befriend the kid
break up at least five marriages
21.0: DREAM HOME DECORATOR
live anywhere
have the ambitious, romantic and creative traits
have the serial romantic aspiration
have the interior decorator career
master the charisma, photography and handiness skills
get fired from a job once for flirting with a client
conceive the next generation in a client’s home during a gig
22.0: COTTAGE LIVING
live in henford on bagley
have the animal enthusiast, lactose intolerant and gloomy traits
befriend as many animals as possible
cook/bake with your family every Sunday
win every single prize at the finchwick fair
have the country caretaker aspiration
make money from farming
master the gardening and cross stitch skills
complete the gardening/plants collection
get slapped by agnes crumplebottom at least once
23.0: MY WEDDING STORIES
(mods may be needed for this pack, as it is also glitchy)
live in tartosa
have the romantic, jealous and materialistic traits
complete the soulmate aspiration before switching to the villainous valentine aspiration
collect all messages in a bottle
have every single event that can be associated with a wedding
bachelors party
engagement dinner
family gathering
reception
rehearsal dinner
get married as an adult
24.0: WEREWOLVES
live in moonwood mill
have the mean, bro and loves the outdoors traits
max out the mischief, handiness, programming and fitness skills
become a werewolf and complete the werewolf initiate and lone wolf aspirations
have the manual laborer career
join the wildfangs or moonwood collective pack
find a cure for being a werewolf (cure seeker aspiration)
25.0: HIGH SCHOOL YEARS
live in copperdale
have the socially awkward, overachiever, and geek traits
pulls various pranks at school without getting expelled
fall in love and marry your high school sweetheart
complete drama llama, goal orientated, live fast or admired icon as a teen
max out the video gaming and entrepreneur skill
go to prom at least once
join an after school activity
join the video game streamer career
thrift your prom outfit
26.0: GROWING TOGETHER
live in san sequoia
have the family orientated, goofball and clumsy traits
complete the big happy family aspiration
be a stay at home parent
teach all of your kids to ride bikes
master the logic, piano, and parenting skill
try all the foods in the high chair
have at least four kids
exchange friendship bracelets
host at least 1 family reunion for all living relatives
host a baby shower for every pregnancy
build a treehouse with the family
gain all infant milestones
earn gold on the slumber party, family reunion, and baby shower events
27.0: HORSE RANCH
live in chestnut ridge
have the rancher, horse lover and loves outdoors traits
have the expert nectar making aspiration
explore the puzzle cave in chestnut ridge
earn gold on the animal day and ranch gathering events
win every single horse competition available
sell nectar, milk baby goats, sheer baby sheep as a job (can also incorporate cottage living if you have it)
master the horse riding and nectar making skills
each horse you own must fully develop their skills
own at least two horses
have at least one mini sheep or goat
breed at least one time and raise a horse from foal to elder
complete the champions rider aspiration
28.0: HOME CHEF HUSTLE
live anywhere
have the foodie, outgoing and hates children trait
build the perfect kitchen
have the market magnate aspiration
max out all cooking skills
finish the appliance wiz aspiration
make money selling your creations at a food stall
29.0: FOR RENT
live in tomarang
complete the five star property owner aspiration
max out the logic, mischief and handiness skill
have the child of the village, nosy and cringe trait
own at least one property
work as a landlord
29.1: OPTIONAL
finish the fount of tomarani knowledge aspiration
visit the night market
earn gold on the neighborhood potlock and pool party
complete the discerning dweller aspiration
give some of units the mold and maintenance troubles challenge
30.0: CRYSTAL CREATIONS
live anywhere
have the vegetarian, non-committal and self-assured traits
have the crystal crafter aspiration
grow a crystal tree
summon the grim reaper at least once
charge at least 5 pieces of jewelry
complete the metals and gemstones collection
max out the gemology and fishing skill
complete the crystals collection
make money only selling jewelry
make every piece of jewelry that came with the pack
make them a spell caster (if you want and have RoM)
31.0: LOVESTRUCK
live in ciudad enamorada
have the lovebug, neat and romantic traits
have the romantic explorer aspiration
help Sammy Garcia find the missing ring
max the romance consultant career
complete the paragon partner aspiration
master the romance and charisma skills
date five sims before settling down
use cupid corner at least three times to find matches
only go on customized dates
if offered, meet up with the wealthy weirdo
if offered, accept the seven wild dates challenge
32.0: LIFE AND DEATH
live in ravenwood
date, fall in love, and have a child with the grim reaper (no cheats!)
date a skeptical sim
join the reaper career
have the macabre, chased by death and practice makes perfect traits
have the ghost historian aspiration
master the thanatology and writing skill
own a pet raven
complete the tatot card collection
complete the bucketlist
write a will
continue playing as a ghost when your sim dies
host a funeral
complete your soul’s journey
visit all festivals in ravenwood
max out the skilltree as a ghost
assign at least two family heirlooms
make at least one wish at the wishing well
33.0: BUSINESSES AND HOBBIES
live in nordhaven
have the shady, evil and active traits
have the esteemed entrepreneur aspiration
max out the tattoo, cooking and pottery skills
steal or create your own small business
reach top of the schemer path
have a 5 star business
visit a self chosen festival in nordhaven every week
complete the neutral branch of the small business skill tree
complete the nordhaven bike parts collection
create at least one family recipe that you can pass down
complete the trashley certified art collection
make all candies from the candy machine
burn down your business for insurance money
34.0: ENCHANTED BY NATURE
live in innisgreen
have the plant lover, mystical and disruptive traits
befriend spruce almighty and mother nature
max out the apothecary, natural living, gardening skills
complete the innisgreen ingredients collection
have the fairy stories or discordant fairy aspiration
have the naturopath career
date a plant sim
become a fairy and remain a fairy the rest of your life
complete nature nomad aspiration
complete the gardening collection
complete the elixir enthusiast aspiration
become a level 5 fairy
bring a gnome to life
gain the problem fairy trait
if you have get together, befriend all other occult sims and have a mystical club (optional!)
35.0: ADVENTURE AWAITS
live in gibbi point
have the competitive, loyal and music lover traits
have the critter hunter aspiration
complete the butterfly collection
work as a park worker and complete it
go on at least three getaways
max out the papercraft, diving, fitness, entomology and archery skills
go to a playground at least once a week
bring your imaginary friend to life
meet your spouse in a romance elimination competition
win an additional competition
have at least three kids
complete the lore map by completing all villager quests
36.0: ROYALTY AND LEGACY
live in ondarion
have the hot headed, snob and bookworm traits
have the social puppeteer aspiration
max the noble career
master the swordsmanship, writing and guitar skills
I finally created a legacy of my own that consist of 5 Generations with a 5th Gen that offers to different Scenarios (A & B). I have a really difficult time dedicating myself to a 10 gen legacy and so I decided to create one of my own.
I hope those who try this legacy enjoy it and if you do end up playing please feel free to tag me or use the hashtag #shortstorylegacy .
Hey everyone I have created yettttt another legacy challenge but this time it’s cozy and relaxing vibes. No drama, no wheel, just some wholesome farming rags to riches! I just want to clarify you can start having a horse in each generation! if you decide not to it is also fine.
I apologize for the low quality on this one but if you decide to give this legacy a go please feel free to tag me at @melluhsims or #Roots&ReinsLegacy
HOT TEA LEGACY CHALLENGE (Graphics)
If you’re looking for a way to spice up your gameplay in The Sims 4, let me introduce you to one of my current obsessions: the Hot Tea Legacy Challenge ☕✨
This challenge created by @lxdice, brings a fresh, aesthetic, and drama-filled twist to the traditional legacy challenges you may be used to. To make the experience even more fun (and visually easier for me), I decided to create my own set of graphics for the challenge
Of course, full credit for the Hot Tea Legacy Challenge goes to @lxdice, who came up with this amazing concept. I just added my own creative touch with the graphics! If you would like to support me please feel free to subscribe to me on youtube
GOOGLE DOC
(yes this was reuploaded due to a mistake I made which has now been fixed!)
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Finally! 4 months later... she's completed. I don't even feel worthy of calling this a challenge because of how simple it is. I'll be playing it on the channel with you, it's heavily tailored to what I feel like playing in The Sims 4 right now. I hope you'll play it along with me 🤎
I'd love to see your take on this challenge - tag me @/oshinsims on Youtube, @oshinsimblr, #fivefamilieslegacy across all socials.
okay here it goes… I’m releasing my first ever legacy challenge that I thought would never happen lol. I firstly wanted to create this challenge to give myself a path on where to begin, to find love & enjoyment for this game again...for those who will be giving my legacy a chance to shine thank you for your support please tag me on tumblr or youtube! #threadoffatelegacy or #tof I cannot wait to see what you do!
Summary: Threads of Fate is a 10 generation legacy challenge where every life is shaped by the one before it, weaving together a story of chaos, growth, and transformation. Each generation carries the weight of its family’s past whether through inherited struggles, emotional wounds, or unfulfilled dreams you must decide whether your sims will follow that path or break free from it. Through a balance of structured goals and randomized elements, your Sims are pushed into dramatic relationships, difficult choices, and life-altering moments. A spin-the-wheel system introduces unexpected twists, ensuring that no two legacies unfold the same way. Control is never fully yours fate always has a hand in the outcome!!!
Threads of Fate Wheel (must spin 1-3x per sim week, you can skip if you can’t do the tasks but if you can but want to forcefully skip, you must face the punishment wheel)
Thread of Punishment Wheel (must spin 1-2x, and face punishments)
The Games We Play: A TS4 Legacy by @Cyazurai/sappychan
Have you ever really given much thought to the fact that there are hundreds of genres and subgenres of just about every medium out there? Movies, books, video games, music, etc. Whatever it is, there are so many different types it’s almost overwhelming.
Well, I have. I’ve thought about this extensively. And about how to incorporate it into TS4 - specifically, a legacy. I’ve also written a CAS challenge based on a similar concept, but it, frankly, doesn’t translate as well into a CAS challenge as it does into a legacy challenge. So, I finally worked up the mental power to put together what I’ve been wanting to do forever.
And that’s how we end up here, with The Games We Play Legacy.
The generations are based on 20 different big, popular genres. They are not all required, you can mix and match, play which ones you want - after all, we’re not all necessarily fans of the same genres of games. Along with the 20 generations, there are also 40+ subgenres that you will roll for (potentially more by the time you read this, I’m not going to update this number every time I add a new subgenre), that will add new elements to each generation to make them completely new every time you play. The subgenres are not optional.
If you play this and want to share it, please tag it with #TGWPLegacy or #TheGamesWePlayLegacy so I can find it!
General Rules
First things first, this is a legacy. Legacies are generational. So if you’re looking for something you can complete with one sim, this isn’t the challenge you’re looking for.
Before you make a sim, decide how you want to play the legacy. Stay with the generations the way they are, randomize them, pick and choose, play them in order from your favorite genre to your least favorite, however you want to do it, just pick before you create your sim.
Once you’ve picked your first generation, spin the wheel for your subgenre(s). You will do this for every generation, and you might get the same subgenre multiple generations in a row. You can either choose to reroll a repeat subgenre, or keep it. It’s your choice if you want to repeat things you’ve done before.
Each generation is based on a big, popular genre, and has a general outline, with a goal and things to complete. The subgenres will add additional requirements for each generation to complete, that will make each playthrough of the challenge completely different.
Everything in each generation must be completed in order to move on to the next generation; subgenre goals included.
Each generation also has a different branch of that specific genre to choose between; for example, Survival will have things like Winter Survival, or Zombie survival.
Optional: Name every generation after character(s) you like from that genre! For example: Ryley for survival (Subnautica), Abigail for farming sim (Stardew Valley), etc. It adds a bit of extra fun to have a name theme.
Complete all of the generations’ main goals, and subgenre goals, before you move on to the next generation. If your sim dies before they finish their requirements, feel free to either move on to the next generation, resurrect your sim as a playable ghost to finish, or finish the goals as their spouse. However you want to do it.
No cheats, preferably!
You can play on whichever age span you prefer, but I recommend normal or some MCCC altered version of normal.
This challenge is designed for those with all packs. Including packs I don’t own, myself. Please feel free to change up the generations however you need to to fit with the packs you don’t own.
If you play with custom aspirations, and have one you think will fit a certain generation better than what I have listed, feel free to substitute it!
Before your founder/current heir has children, roll your subgenre(s) for the next generation to see if there will be specific requirements for who is eligible for heir. This will be something you need to pay attention to.
Some generations will involve occults, aliens, or supernatural elements. If you want realism, feel free not to include these generations or subgenres.
I will probably keep continually updating this challenge as new packs come out, and as I test the challenge and see what works and what doesn’t. Ya know?
Interested? To read the rest of the rules, the Subgenres, and the generations, go here: GOOGLE DOCUMENT
Greetings and salutations, simmers! If you are here, you either just enjoy an interesting legacy challenge (boy I hope this one is actually interesting to people other than me), or you know Final Fantasy XIV, OR a mixture of both. I’m the third category myself, obviously, otherwise I never would have made this.
I made this back in November of 2020, right around the time I started actually posting on Tumblr. I was really into Not So Berry and Berry Pastel Rainbowcy, and wanted to create something similar, and I was obsessed with FFXIV: Shadowbringers at the time (still am, COUGH), so it was only a natural conclusion for me. I actually made the TS3 version first, because I knew more about that game at the time, but I created this version because I wanted to be able to play it in either game. And now, I haven’t updated the TS3 version in a long while… oops. It will be updated eventually.
This one is still under construction, but all of the current generations have been written. I am not 100% happy with them, but I'm finally happy enough that I want to officially release this.
If you want to skip reading it here, and read it on the Google Document, you can do that: HERE.
@myst-sims is amazing, and has created a fantastic spreadsheet for this challenge! It is located: HERE.
If you have any suggestions or anything else you want to say related to the challenge, feel free to send me a message.
If you want to continue reading the rules on here, they are located below!
Important Notes -
You do NOT need to know anything about Final Fantasy XIV!! These are inspired by that game, that’s it! The sims aren’t inspired by specific characters - just the storyline/quests of each job, the characterization of the job, and the abilities (and maybe slightly based on the personalities of some of the NPCs).
I included colors, but they don’t need to be berry or banilla, you can play it vanilla if you don’t like colorful hair, eyes, and/or skin. But maybe instead, just for fun, add those colors into your home and/or clothes, just as a nod to the color scheme.
Generations will be added as FFXIV releases expansions. Dawntrail, the most recent expansion, just came out and added the jobs Pictomancer and Viper. Later, it will also be adding Beastmaster, which I know very little about. And in the future, there will likely be even more jobs added.
Generations can be played in any order you wish, but I did write little blurbs for each that connect into the next.
You don’t need to play all the generations - you can just stick to the ones you want to do.
For an extra bit of fun, if you don’t want to do all of the generations, just pick the ones you want to play and randomize the order you do them in!
There are generations that include occults and supernatural elements. If you don’t want to play with that, you can either skip those generations or figure out something else for them.
This challenge isn’t very base game friendly.
The tags for this challenge are #soulcrystallegacy and #TS4SCL, if you play this be sure to tag your posts with one of these so I can follow along!
Rules -
Cheats only when necessary.
Sometimes, cheats are necessary. I know that, you know that. And I’ll leave it up to you what you deem necessary. (Aging children up can be "necessary" if you think it is.)
Mods and CC encouraged, but not necessary.
I have given you 1-2 traits for each generation, and you must randomize to fill in the remaining traits. You may randomize up to 3 times, but whatever you get on the 3rd try is what you get.
Roll an optional “side job” for each generation. Each of these side jobs has something different that you can do, but you don’t have to do. If you want to, you can assign the side job to your heir’s significant other, so they have something to do as well. It’s just here for a bit of extra fun.
Roll for the amount of children each generation has, UNLESS the exact number is already listed in the generation. Repeat numbers are alright (so if you get 2 children twice in a row, you don’t have to reroll).
You may play with any age span you want. This includes age spans altered by MCCC or other mods. (It’s fun to make the age span realistic, after all.)
I have designed this specifically for people who have all/most packs, but if you don’t have a pack, feel free to skip something or substitute it with something else. This is strictly for fun. If an entire generation is something you can’t do, you can substitute or create your own goals, or just skip the whole generation.
This legacy will always be getting small updates here and there. I haven’t played through it to test it out yet, so I don’t know how interesting or uninteresting each generation might be, let alone how doable they are. Plus, Final Fantasy XIV is frequently getting updated, and soon another job called Beastmaster will be added, and when it is, I will be adding a 23rd generation of this legacy. Whenever a new job gets added to FFXIV, I will be adding more generations. That is why the current final generation, Pictomancer, doesn’t sound like a final generation.
Starting out -
You’ll be starting out with a young adult, human sim of your making. They can be any gender identity or sexual orientation, and you may start with any animals you want. (Though the first generation has a specific animal you must own.)
When marrying/having babies, no one is off limits except for the exceptions listed in each generation. But they can be anyone; original game townie (i.e. Akira Kibo), randomly generated game townie (i.e. random blond Japanese person), or a sim created by you or anyone else. You can even have a little bachelor(ette) challenge to pick them if you’re so inclined!
Use whatever cheats you want to to place your sim. This is for fun. I think that making it more difficult is more fun, but not everyone feels that way, and I know that.
Unless something is stated as optional, it is mandatory. You must finish it to move on to the next generation. However, accidental death doesn’t mean you fail - only old age death. If your founder/heir dies accidentally, even if it’s your own fault, you have a free pass to move on to the next generation if they’ve already been born. Or, you may play them as a playable ghost to finish their generation, and do with them whatever you please once it’s time to move on.
You may live anywhere, unless stated otherwise in the generation requirements.
Honestly, just have fun. If I don’t specify something, you can feel free to fill in the blank spaces yourself. And you can ignore anything you don’t like. I’m just setting up rules for those who like them - like me.
Side Jobs
Side jobs are based on the crafting and gathering classes of FFXIV, and similarly to those classes, these are completely optional. If you decide you want to include a side job for your current generation (or two, or three, it’s really up to you), roll one of the numbers below to pick what “class” your founder/heir has picked up on the side.
Some of the side jobs are repeats of things that heirs are required to do later, and if the side job you roll is already a requirement you currently have, you can either re-roll or just count it towards both the side job and the requirement.
Botanist: Complete the plant collection (from all packs you own); decorate your home with as many plants as you can fit, and have a living plant in every single room. If you have the blooming rooms kit, it’s your best friend. Optional: Max flower arranging.
Miner: Complete the crystal and metal collections; have a rock garden and a crystal tree.
Fisher: Max fishing, and/or complete the fish collection; have a pond on your lot filled with the fish you’ve caught. Mount your favorite fish above your bed.
Carpenter: Max handiness; make every woodwork object (sculpture and furniture) and decorate your house with them. I highly recommend getting a More Woodworks mod for this side job so you can build all pieces of furniture.
Blacksmith: Complete the Ancient Omiscan artifacts collection; decorate your home with ancient weaponry and your collection. Optional: get the blacksmithing mod by JaneSimsten instead of doing the collection, max the skill, and decorate your home with the items you make.
Armorer: Max the elemental collection; have a lot of metallic, chrome details in your home (have fun with it - there is no limit to the amount of metal except the cc you can download and your imagination). Optional: wear a lot of chrome in your outfits.
Goldsmith: Complete the gemology skill, have a charged, Spire-shaped carved gemstone placed in at least 2 rooms in your house, and cycle through at least 3 pieces of charged jewelry. (The spire-shaped gemstone description is a reference to FFXIV, so it had to be done.)
Leatherworker: Complete the feathers collection; decorate your home with a lot of natural elements and leather furniture.
Weaver: Max the entrepreneur skill by buying thrift outfits and selling them on Trendi; must have 5 outfits for each category. Optional: max knitting as well.
Alchemist: Max the mixology skill and learn all of the occult drinks; have an entire room in your house dedicated to mixology.
Culinarian: Max the cooking skill; own all of the kitchen appliances (from all the packs you own), and the most expensive version of each. Optional: create a family recipe based on all of your children.
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Generation 1: White Mage (white)
You have always had a way with nature and people. Your caring heart knows no bounds, and you dedicate your life to caring for people as a naturopath, completely steeping yourself in a natural way of life; as such, you are surprised one day when you find a unicorn in your garden. Perhaps it was attracted by your beautiful, kind soul, but whatever the reason, it is here now and forever more. Because you spend most of your time working, you meet the love of your life at your job, late in life. They are a kindred spirit, and you have a beautiful life together.
Founder career: Naturopath
Aspiration: Elixir Enthusiast
Traits: Good and Plant Lover
Children: Roll number from 1-5 to determine the number
Begin like a rags to riches, move into your lot and reduce funds to $0
Must max Naturopath career
Complete aspiration
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Super Green Thumb”
Meet spouse as an adult when they come to you to get cured
Also make a platonic best friend forever of the apothecary running the stand in Innisgreen
Stay best friends with your apothecary bestie forever, and you must accept every invite they send you
Live in the Sprucederry Cove neighborhood of Innisgreen
Never build a house; you can have a roof with pillars to hold it up, and you can get creative, but just nothing you can technically call a house
Go on vacations to Granite Falls sometimes, since you love nature
Go to the Sylvan Glade at least once
Meet the hermit in Granite Falls
Max natural living, apothecary, and gardening skills
Must own a horse with a unicorn horn (you may make this horse when you make your founder if you wish)
Horse/unicorn must max temperament skill
Grow all of the required ingredients for the apothecary skill, and evolve at least two of them to perfect
Have and frequently use the Nature Press
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Generation 2: Red Mage (dark pink)
You’ve always respected your parent’s profession, and planned to become a naturopath, just like them. After all, you were never very sure what you wanted to do with your life anyway. That is, until you meet someone who inspires you to find what it is you’d rather do with your life. Instead of going to college or hopping right into a career, you decide to go traveling with your significant other. That’s where you discover your true passion: traveling.
Heir career: Unemployed (make money however you can)
Aspiration: Choose a destination-specific one (either from the location category, or one that requires you to frequently visit one destination, but not one from Jungle Adventure)
Trait: Loves Outdoors
Children: 4 (1 biological, 3 adopted)
Heir must have and complete at least one of the destination specific aspirations that doesn’t come from Jungle Adventure
Meet your significant other early in life (as a teen or YA)
Must go on a vacation at least once during each season, and visit every vacation destination at least once (not including Batuu), not just the one related to your aspiration (feel free to add a rental lot to every world you own and make it more difficult for yourself)
Soul’s Journey/Bucket List must be completed
Must get the reward trait “Inspired Explorer”
Spouse must come on every vacation, since they’re the one that inspired your sim
May sell items gained on adventures, or keep them for a home museum
Complete a collection related to the destination of your choice
Explore every available rabbit hole adventure spot at least once (Cave of Sulani, scuba diving in Sulani, Chestnut Ridge Dreadhorse Caverns, Moonwood Mill tunnels, Tomarang Beard Beard cave and Tiger Sanctuary, and Ravenwood’s crypts and Golden Oldies house - you do not need to complete Alice’s Sorrow in this generation)
Spouse must also write and publish 5 non-fiction books about the heir’s adventures
Spouse must max writing skill
Get married on a vacation (if you don’t want to battle a whole wedding, get married at the courthouse in Tartosa)
Must have 1 pregnancy (or science baby), and adopt 3 more children “from” 3 of your sim’s vacation destinations (Selvadorada, Mt. Komorebi, Strangerville, Sulani, etc)
Give the adopted children names that fit the places they’re supposed to be from.
Any of these children are eligible for heirship.
Purchase a vacation home that becomes your forever home - move to one of your favorite vacation destinations once you’re an adult
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Generation 3: Gunbreaker (mustard yellow/gold)
You have grown up with a globe trotting family, and you always loved it, but you’re bored of the usual sort of traveling. You want something.. more. Something bigger. Your dream is to go to space, to new heights. You’ll be an astronaut and see different planets. Because of your dedication to your job, you’re resigned to never having a romance like your parents or grandparents. But then you meet the love of your life: an alien.
Build a rocket, max upgrade it, and explore space with it at least once a week
Go to Sixam using the rocket at least four times
Meet your alien spouse either at aliens night at a local bar, or on Sixam
Must max athletic, rocket science, and romance skills
Act as bodyguard for your alien love - beat up anyone who hurts them physically or emotionally! And I mean that literally
Complete the aliens and geodes collections
Must marry your alien love (optional: elope on Sixam if there’s no one you want to invite to the wedding)
Conceive your firstborn in the rocket (unless this isn’t an option for any reason)
Have fun decorating your home in an alien, futuristic way - neon lights, chrome, etc
Your spouse has a full garden full of every alien plant to make them feel less homesick
Your spouse also has brought an alien pet from their home on Sixam (what type of animal is up to you, have fun making them look alien)
Your spouse knows you’ll defend them, so they never wear their human disguise
Go on a date with your spouse every time you both have a day off
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Generation 4: Astrologian (orange)
As a child of an astronaut and an alien, you’ve always been fascinated by the stars… but not the same way as your parents. Your interests are more… astrological. The zodiac fascinates you, especially how it directly relates to a person’s destiny and personality, and so you get a career in writing people’s horoscopes in the local newspaper. No one working with you seems to believe you actually know what you’re talking about, even when you try to tell them you actually sometimes can genuinely see potential future outcomes. However, at least one person seems to appreciate your efforts, and starts writing to you about your horoscopes. Through these letters, you grow closer, but that’s when you foresee a potential disastrous outcome for your penpal. Will you make it in time to save them?
Must get the reward “Lady Ravendancer Goth’s mystical Tarot Deck”
Befriend every member of the Order of Lenore and complete their Favors
Read tarot cards for money for everyone you meet
Write every type of book you can, including the emotion books (Book of Life is optional)
Must not have any close friends outside the Order of Lenore - everyone else thinks you’re spouting nonsense for the attention, after all
Every day you read your horoscope and follow what it says - in other words, do your own tarot reading every day, and perform whatever action it is
Spouse must have the Chased by Death trait, and do something dangerous that potentially gets them killed
Optional: Spouse actually dies prematurely, before you get married, and becomes a playable ghost.
If you choose to kill the spouse, you may either live with them as a playable ghost, or find a way to make them a living, human sim once more (such as ambrosia)
Optional: Marry only after the spouse becomes a playable ghost, or after they have become a regular sim once again
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Generation 5: Black Mage (dark purple)
You’ve always been fascinated by darkness and the occult, and your parents are pretty sure it’s because of their stories of your parent’s near death experience/untimely demise. Because of this, you spent most of your life researching the occult, and ignoring everyone who called you a freak in school (which was basically everyone). Doesn’t help that you’re the grandchild of an alien (and possibly the child of a ghost). You ignore one person in particular, who has called you weird practically from the first day of kindergarten. Even if they’re actually kind of sweet to anyone who isn’t you, and really attractive, doesn’t mean anything. You’re going to prove to them you’re not weird.
Heir career: Paranormal Investigator
Aspiration: One of the occult related aspirations (except Spellcraft and Sorcery or Ghost Historian)
Trait: Gloomy & Macabre
Children: Roll 1-6
Must max vampire lore and medium skills
Heir must have Gloomy trait and partner must have Cheerful trait
Must complete aspiration - whichever one you pick
Soul’s Journey/Bucket List must be completed
Must get the reward trait “Brave”
The heir must live in either Forgotten Hollow, Glimmerbrook, Moonwood Mill, or Ravenwood
When they get old enough, your heir must move into a haunted house in one of the above worlds listed
Must grow all of the magical plants available to grow
Complete the magical artifact collection
Keep all of the haunted treasures that the spectres in your home bring for you - unless they’re edible and can go bad, in which case, feel free to eat them
Have a baby with Guidry (cheats and mods are encouraged to accomplish this)
Must complete the Alice’s Sorrow quest in Mourningvale
Must become a vampire or werewolf sometime before they hit adulthood
Once the heir is an occult, they must complete their occult skill tree in whichever way you see fit
Must meet partner in school as a child, and experience a hate to love relationship with said partner
May get married to said partner or not
May have children either before or after the heir becomes an occult
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Generation 6: Monk (light yellow)
Your parents were deeply in love, and you know they were. But they didn’t always get along, and no matter how much you told yourself it wasn’t your fault, it somehow always felt like it was. To distract yourself and calm your stress, you try all sorts of things before discovering the treadmill. Exercise was exactly what you needed, and you can lose all your stress when you’re in the middle of a good workout. But then you discover something even better: extreme sports. Snowboarding, mountain climbing! All in Mt. Komorebi. So you book a trip there, and when learning to snowboard, you meet your soulmate, and bond over your mutual love for physical activity.
Heir and spouse career: Athlete
Aspiration: Extreme Sports Enthusiast
Trait: Adventurous
Children: Roll 1-3
Must have and complete the aspiration Extreme Sports Enthusiast
Heir and spouse must both master mountain climbing, skiing and snowboarding skills
Heir and spouse do not have to top athletic career, but they do have to do separate branches if they get there
Both heir and spouse must complete their Soul’s Journey/Bucket List
Both heir and spouse must get the reward trait “Forever Fresh”
Must own every type of workout equipment that you have
As a teenager, max either the football or cheerleading after-school activity
Go swimming in Wakaba’s river whenever it’s warm/hot out
Every day your sim and their spouse must go for a morning jog (and if they have a dog they must take their dog for jogs)
Must move to Mt. Komorebi with spouse
Must have a swimming pool in your home as well as all of the workout equipment - you are dedicated to physical activity
Must attend every Mt. Komorebi festival at least once, and wait until you have children to take them to the Festival of Youth
Must get married at the summit of Mt. Komorebi (even if it’s late in life)
Complete the Simmi collection
Only have 1-3 children because you’re too busy doing to actively parent
Never discipline your child(ren)
Be an absentee parent
Once your child(ren) reach teen, mentor each of them in fitness at least once
Adopt a pet for each of your children since neither of you are actively there for them
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Generation 7: Blue Mage (electric blue)
You’ve never been that interested in humans. They’re okay, sure, but you prefer to spend time alone, or better yet: with animals. Sometimes you crave some human interaction, but mostly? You’re fine with just your animals. In fact, you never saw the big deal of getting married and all that jazz because it’s just too much to deal with. But you still want to have children, because you love taking care of things, and you want to continue your family’s name. So you do what you have to to continue your family line.
Heir career: Veterinarian
Aspiration: Friend of the Animals
Trait(s): Unflirty & any of the animal loving traits
Children: 1 (unless it’s twins or triplets)
Must have and complete the aspiration Friend of the Animals
Must own a 5 star veterinarian clinic (if the game is stubborn, however high you can get is fine)
As a child, complete the marbles collection
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Needs No One”
Must adopt a tiger from the sanctuary in Tomarang, and donate money to the sanctuary once per season (Spring, Summer, Fall, Winter)
Heir must not marry or have a significant other - they are, very likely, aroace
As such, heir must gain the Single and Lovin’ It lifestyle
Heir must also not have any relationships above friend level - if they get to good friends, ignore them long enough for the relationship to decay
Must own at least 1 of every type of animal (this includes any pet from My First Pet Stuff [only one necessary], chickens, cows, llamas, horses, mini sheep and mini goats, an aquarium full of fish, and a crow)
Must have the lot traits Cat Hangout and Dog Hangout (Optional: Also Breeding Ground, but only if you want your pets to have lots of babies.)
Must max the pet training and veterinarian skills
Must train at least 1 bad habit out of a cat and a dog
Must teach a dog at least 3 tricks
Must try to befriend any foxes, bunnies, and birds they meet
Must have only a single science baby (if you don’t have Growing Together, find another way to have a pregnancy). Other parent can be anyone you wish.
If you have Lumpinou’s RPO Module 8, Artificial Insemination & Surrogacy, you may use this instead of the science baby function.
Because your child is not your priority, you are a deadbeat parent - don’t actively teach your child any skills, just keep them alive; you’re worse than your own parents were
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Generation 8: Dragoon (dark blue)
All you ever knew in your life growing up was a parent that cared more about their animals than you. As such, you had a tendency to act up. Not like you wanted to make your parent’s life harder, but you just wanted some attention! You were a little rebel, and liked to do dangerous things. In fact, that’s probably why you decided to become a secret agent. That way, you could keep doing the dangerous things you loved, and maybe it’d worry your parent. One day, while taking a much needed break, you meet someone who calms your inner fire.
Heir career: Secret Agent (Villain Branch)
Aspiration: Live Fast & Bodybuilder
Trait(s): Self-Assured & Disruptive
Children: At least 6 (sorry!)
Must max Secret Agent (villain) profession
As a teen, must max Video Game Streamer part time job to keep yourself independent from your parent
As an infant, must have the intense trait
As a toddler, must have the Independent trait
Soul’s Journey/Bucket List must be completed
Must get the reward trait “Fertile”
Spouse must max painting and wellness skill
Spouse must have Family-Oriented trait
As a teen, must complete the Live Fast aspiration
If you have Ilkavelle’s teen aspirations, you may do the Teenage Rebellion aspiration instead of Live Fast
Must complete the Bodybuilder aspiration
Must max mischief, athletic and logic skills
Frequently cause other sims to become imbalanced
Bind a voodoo doll to your parent
As a child and teen, constantly argue with your parent, and sneak out of the house at every opportunity (have the window that functions as a door in your bedroom)
Get at least one negative character value trait
Marry/date a sim some time after you meet them at the Humor and Hijinks festival
Have at least 6 kids… your spouse loves kids and you like woohoo, what can you say?
Try to keep your infants and toddlers from getting the unhappy infant/unhappy toddler traits
All of your children must age up with at least 1 positive character trait
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Generation 9: Machinist (cyan/turquoise)
One of many, you had to find your own way to stand out. So you decided to follow in the footsteps of your smarter ancestors, but even better: you wish to create life! Not in a creepy Frankenstein way, though. You want to build robots. Your childhood best friend thinks you’re crazy for wanting to build robots - especially when you say you want to build one that’s more sentient. Despite that, they encourage you, and photograph all your efforts.
When they reach the right age, must go to university and earn a degree in physics
Must max the robotics and handiness skills
Spouse must max the photography skill
Move to the university campus while going to school (in one of the houses if you don’t want to deal with dorms) with your childhood friend, who must earn a degree in fine arts
Must always have at least 2 Servos in the household
Make every type of bot that you can make with the robotics station
Walls in the house must be covered with photographs of the family (robots included) taken by the spouse
Spouse must be a Freelance photographer
Build a photography studio onto your home, that is filled with everything a photographer might need, with a little wellness corner
Must upgrade both of your household Servos to max (with sentience)
Gift at least one bot to each of your siblings
Keep in contact with all of your siblings, and when you reach adult, have a family reunion at a place that is important to all of you
Fill your home with all of the latest technology, and max upgrade all of the electronics (don’t worry about the plumbing)
Marry your childhood best friend
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Generation 10: Warrior (red)
Growing up with a family that was half human half robot, and witnessing the injustices that said robots faced, you were filled with indignation. You need to fix what’s wrong with the world, and there is plenty wrong with the world. Your robotic siblings deserve as many rights as any other sentient being. So you get into politics. Your conviction makes you a force to be reckoned with, but anyone that knows you can see you need to relax. On your days off, you go out to nightclubs to unwind with a drink or ten and a lot of dancing. A couple of times you relaxed just a bit too much, and ended up in way over your head, and you have to work harder to scrub your reputation clean.
Must have the Fabulously Wealthy aspiration, but you do not need to complete it
Must max the politician career
Must max the charisma and dancing skills
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Connections”
Move into a penthouse in San Myshuno
Hold a protest for your cause at every festival in San Myshuno at least once, and don’t participate in the festivities, you’re only there to bring attention to your cause
Before marrying or maxing the career, must have two babies with two different sims as a result of drunken indiscretions (these babies must live with your heir)
Neglect your children in favor of your career, but don’t let them get taken by social services - the nannies are your children’s constant companions
If you ever discipline your children, always do it strictly, or by yelling - you have very little patience for their misbehavior
Must gain the workaholic lifestyle
Ignore the burnout when you get it - if you push past it it’ll just go away, right?
Complete the poster collection because you’re trying to clean up the city… and they’re just kinda cool
Go out to a nightclub every Friday night and get at least 2 drinks
Must learn what your sim’s favorite drink is and drink it at least once (if it’s the pet drink… you don’t have to)
May get married or not
To keep your reputation clean, donate to charity every time you get the option, and host a charity benefit event if you ever get a pristine reputation
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Generation 11: Dark Knight (dark red and burnt orange)
You and your sibling have always been extremely close. Partners in crime, one might say. Little terrors, others might say. One of you is the evil mastermind, and the other is the thief and hacker. From a young age you knew the world was out to get you both and the only ones you have is each other. So you join an organization that promises to grant your wishes - they might be the criminal underworld, but hey, they pay well. One of you wishes to rise to the top, and the other wishes to be their right hand person. Somehow, you both meet someone who makes you feel that the world might not be as terrible as you thought.
Heirs’ careers: Criminal - both branches
Aspirations: Public Enemy and Chief of Mischief
Public Enemy heir trait: Evil
Computer Whiz heir trait: Kleptomaniac
Children: Roll 1-6 for combined children, or for each heir, up to you
One heir must have and complete the Public Enemy aspiration
One heir must have and complete the Chief of Mischief or Sticky Fingers aspiration
Both heirs must max the mischief skill
Public Enemy heir must max the handiness skill
Chief of Mischief/Sticky Fingers heir must max the programming skill
Both heirs must complete their Soul’s Journey/Bucket List
Both heirs must have at least one negative character value trait
Chief of Mischief heir must hack something every day once they unlock the ability to hack
Public Enemy heir must have very few positive relationships, and at least 10 enemies
Heirs must have max relationship with each other, BFFs, Partners in Crime, and everything (optional: if you feel like it, give them likes/dislikes that will give them good/amazing compatibility)
The heirs must both drop out of school - they know what they want and it has nothing to do with schoolwork
Spouse(s) options are up to you - do they both fall for the same sim and share that sim? Do they each fall in love with someone different? That’s up to you
Both sims must have the worst possible reputation
Decorate your home in items that your klepto has stolen
Always celebrate Neighborhood Brawl and Prank Day, and if you want to add a Holiday, Spooky Day as well
Heirs must have at least 1 child each
Both heirs are surprisingly decent parents, despite everything
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Generation 12: Paladin (light blue)
Your parent wanted you to follow in their footsteps, but you always had your grandparent’s sense of justice and law. You hated how your parent and aunt/uncle were such prominent names in the criminal underworld, and even though you love them, you refuse to go down that same dark path. In fact, the first chance you get, you go to the police academy. You’re going to put away people like your parent and uncle/aunt. Of course, that means they disown you, but you’re not going to let that get you down. Especially when you’re so good at what you do. Well, mostly - when you first meet your partner, you have some trouble concentrating on your actual job.
Heir and spouse career: Detective
Aspiration: Big Happy Family
Trait: Good and Loyal
Children: Roll 3-6
Must have and complete the Big Happy Family aspiration
Both heir and spouse must have Good trait (you may change one of the spouse’s traits to Good if they don’t already have it)
Both heir and spouse must max logic and fitness skills
Must never do anything morally questionable
Must top the Detective career
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Never Weary”
As a toddler, child, and teen, try to get the heir as many positive character traits as possible
Heir must get the high self-esteem trait
Be the best student you can be - do your homework and extra credit every day, do the projects you take home, and study for your exams every week
Meet your spouse on the first day of the job - they will be one of your coworkers (your partner, specifically; but if they aren’t attracted to their partner, you can pick someone else)
Only woohoo after marriage
Take an active part in your children’s lives, and punish them firmly when they do something wrong
Every Saturday, take your children out to volunteer somewhere
Never speak to the previous heirs again once you hit YA
As a child and teen, be in the scouts and get all of your badges
Be good friends with all of your children and grandchildren
Have a baby shower for every pregnancy, and a family game night every Sunday
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Generation 13: Bard (yellow green)
You had a wonderful, loving family, and wanted for nothing. You weren’t spoiled, exactly, since your parents did believe in discipline, but other than that? They bought you and your sibling(s) almost anything you wanted. As a child, everything you ever wanted was music. Practically from the time you could walk you were bobbing to music, rather than playing with toys. As such, you know what you want with your life - to spend your life immersed in music! Of course, not everyone starts off as a well-known music artist, and you start the way most musicians do: busking on the busy city streets. Plus, that’s a good way to meet people, isn’t it?
Heir career: Entertainer (musician)
Aspiration: Musical Genius
Trait: Music Lover and Romantic
Children: Roll 1-6
Must have and complete the Musical Genius Aspiration
Max the Entertainer (musician branch) career
Must master all musical skills (guitar, piano, violin, dj mixing, pipe organ, media production) and singing skill
Optional: Download Jane Simsten’s musical objects/skills and max those too
Own a karaoke machine
Optional: To pick the heir for gen 13, pick the child that gets either the Loves Sounds quirk as an infant or toddler, or the Little Singer quirk as a toddler. If none of the children gets one of these quirks, don’t worry about it.
Soul’s Journey/Bucket List must be completed
Must get the reward trait “Beguiling”
At the beginning of your heir’s career, they must go busking in San Myshuno at least 4 times a week (may stop when they reach the musician branch of their career)
Meet at least 3 romantic interests while busking
Write and name a song after each romantic interest/significant other you have
Focus on your music so much you lose sleep - get the Coffee Fanatic lifestyle if you can
Live with your parents until they pass
Let your house go nasty - during this generation, you are not allowed to use your power as watcher to drag dirty objects into the trash or sinks or hampers, or force your sim to clean unless they have a romantic interest coming to visit
Don’t start acting responsible until you age up to adult
May marry or not
Children can be from multiple partners if you wish
Have one room in the house be your dedicated “studio” - fill it with every musical object you have
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Generation 14: Scholar (indigo)
Working doesn’t sound like fun to you, honestly, and never did. Your parent never took life very seriously, and was always obsessed with music. Your interests were more… scholarly. In fact, the moment you were old enough, you had your nose buried in a book. History, logic, Simlish, science, it didn’t matter to you, you wanted to study it! Since your parent was a famous musician, you have a rather hefty inheritance, so you decide you’d rather just be a career student. Get as many degrees as possible. Not to mention, going to other places to learn more about their histories - and that’s when you meet them. The fairies. You just went to Innisgreen to read about the history of Everdew, you didn’t anticipate falling in love with a way of life.
Heir career: Nothing, career student
Aspiration: Academic & Fairy Stories
Trait: Bookworm
Children: Roll 1-6
Must have and complete the Academic aspiration before visiting Innisgreen
Must max at least 5 different skills, including research and debate
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Savant”
Dedicate your life to education, join at least one of the student organizations, or the secret society
Go to every event your student organization hosts
Live on the university campus - either in one of the houses, or the dorms if you’re brave
Earn at least 2 distinguished degrees
Apply for all the available scholarships every term
Only make money through scholarships or odd jobs
Once you complete the Academic aspiration, visit Everdew to read the history of Everdew, and the fairy court documents
Become a fairy and move to Everdew
Complete the Fairy Stories aspiration (you may continue to either Harmonious or Discordant after this, but it’s not required)
Complete all Fables
Complete the Innisgreen ingredients collection (if gen 1 didn’t already)
Fall in love with either the Fairy Court Liaison, or the Mystical Fairy (if they are no longer the original townies in your game, you can find out who they are by reading the Fable Board)
Hold a fairy dance party at least once a week - you skipped the partying side of campus life, so you’re excited to finally get to experience it now
Marry or not - you’re a fairy, you can do what you want!
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Generation 15: Ninja (black)
An accident in your youth took your voice. Your parents were horrified, but did everything they could to take care of you. They didn’t have the money to get you any special surgeries, but they did everything they could to make your life easier. Despite that, your lack of voice always made you feel invisible - especially at school. It was better than the alternative, though. You were different, and being different was usually considered a bad thing. But you still wanted to speak - to be heard, for people to understand you. That’s when you discover your love for food. It was always a constant comfort for you, but the creation of it is even better. You can express yourself through food, and still work from behind the scenes. When a food critic writes an honest review of your food, seeing through to the heart underneath, you know you have to meet this person.
Heir career: Culinary (chef)
Aspiration: Master Chef
Trait(s): Loner and Foodie (and the custom Mute trait by chingyu1023 if you have it)
Children: Roll 1-6
Must complete the Master Chef aspiration
Max the cooking, gourmet cooking, and baking skills
You may do your Soul’s Journey/Bucket List or not
Must get the reward trait “Stoves and Grill Master”
Spouse must max the critic (food) career
Heir must max the culinary career
As a teenager, give them a scar somewhere on their neck or chest (you can also use birthmarks to represent the scar)
After the aspiration is finished, your heir quits their job to open their own restaurant (if you have Dine Out), or open up their own food stand (if you have Home Chef Hustle stuff)
Meet your future spouse in a random way - can be through Cupid’s Corner, while at a restaurant or bar, through a mutual friend, etc (but if you’re making it a story they critiqued the restaurant you work at)
Complete the experimental food prints collection
Go out to eat at a restaurant at least twice a week (you have to scope out the competition after all)
Cook as a group with your family for dinner every Friday (this includes your kids)
Create at least 5 different family recipes, each with a different secret ingredient and meal effect, and pass them down to your children
Make the ambrosia recipe at least once in your lifetime
Never eat quick meals
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Generation 16: Summoner (green)
Throughout your childhood, your parents constantly took you and your siblings to restaurants. You loved watching your parents doing their jobs, and loved the family dinner outings. One night while you’re all out and about at a restaurant, you witness something marvelous: real magic. Someone casts a spell, and you immediately knew that was what your life lacked. You start learning what you can about spellcaster magic, and trying to find the magical realm, to a point that your friends begin to get tired of even hearing the word magic. At least your closest friends still care. In fact, they are with you when you finally find your way into the realm of magic, and beg a sage to change you. They’re even there for your first duel with a fellow young spellcaster.
Heir career: Small Business Owner
Aspiration: Spellcraft and Sorcery
Trait: Geek
Children: Roll 1-6
Must have and complete the Spellcraft and Sorcery aspiration
Must max Spellcasting rank
Must learn every spell and every potion you can learn
Soul’s Journey/Bucket List must be completed
Have at least 3 best friends, who go with you to the realm of magic at least once
Must fall in love with a fellow spellcaster you meet in the magical realm
Only have children with the spellcaster after you reach Adept rank
Complete the crystal, metal, frog, and fossil collections
Must always travel by brooms until they learn transportalate, then always travel by transportalate
Must always use wands
Adopt a pet and bind that pet as a familiar to your spouse
Find every type of magical familiar and bind them all, and always have one summoned
Have both heir and spouse drink the Potion of Immortality (if neighborhood stories kills one of them off, that’s fine, but make them immortal while you play them)
Give each of your children a magical object for their teen birthday (either a familiar, broom, or wand)
Accept every offer to duel that you get
Once you have unlocked a few potion recipes, open up a small business in Glimmerbrook, for all things magical. Sell the items you get and make as a spellcaster, and include whatever other small business activities you wish.
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Generation 17: Samurai (tan)
You’re a tough cookie. Everyone knows it. Honestly, from a young age everyone expected you to be like your criminal ancestors - but you knew better. Your sense of justice is far too big to allow injustice in the world, to the point where you had no qualms about physically beating anyone who hurt someone important to you. That’s why your parents told you you needed to go into the military, to straighten up your attitude, and that way you can still uphold justice in your own way. It’s way more stressful than you ever expected, so you take up horse riding and training, and when you have the chance you enter equestrian competitions. And that’s where you meet a sweet lawyer who clashes with your personality and irritates you, but you can’t keep them out of your mind.
Heir career: Military (either branch)
Aspiration: Championship Rider
Trait: Hot-headed
Children: Roll 1-5 (must have at least one spot open for the horse)
Must have and complete the Championship Rider aspiration
Must max Military career, either branch
You may do your Soul’s Journey/Bucket List or not
Must practice sparring every day
Must max athletic and horse riding skills
Whenever your sim starts getting stressed by work, have them go to the equestrian center to let off steam, or go to the park in Chestnut Ridge to train
Meet your future spouse at the park in Chestnut Ridge
Heir and spouse must have the conflicting traits Hot-Headed and Cheerful
Heir and spouse must fight occasionally, but always make up
Heir and spouse don’t like PDA - never kiss in public (autonomous kisses don’t count)
Spouse must max Law (private attorney) career
Must have your horse max all of the horse skills
Must win every type of equestrian competition at least once
Must have a barn on the lot dedicated to keeping your horse(s) happy, fully decked out (feel free to download one from the gallery)
Optional: Have at least 2 horses, and have them breed to fill in any empty spots in the house, leave only 1 spot available for a child
Optional: Quit the military career once you top it, and make money selling championship horses you’ve bred.
Heir and spouse have conflicting parenting techniques; the heir is strict and believes in punishment, and the spouse is calm and prefers to talk it out.
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Generation 18: Dancer (light pink)
Growing up, you thought your family was the greatest. Your parents fought frequently, sure, but they always made up and were closer for their issues. The fame that your military parent gained by winning all those equestrian competitions was always tantalizing to you - everyone knowing your name. Singing your praises. Admiring you. Wanting to be you. Wanting to be WITH you. It was all you ever desired - to be the center of attention. Before you even properly started elementary school you were already creating SimTube videos - your one goal in life was to be a famous actor, and you were willing to do anything to achieve that.
Heir career: Actor
Aspiration: Master Actor/Actress
Trait: Self-Absorbed
Children: 1 (unless twins or triplets)
Must have and complete the Master Actor/Actress aspiration
Max the acting, dancing, and charisma skills
Soul’s Journey/Bucket List must be completed
Have at least 3 outfits in every category - you can’t be seen wearing the same outfit every day, for fear the paparazzi might run with that
Move to Del Sol Valley, because that’s where the celebrities are
Make and upload videos and/or stream using the drone everyday, starting from the first day your sim is a child
Max the Drama after school activity
Collect autographs from any celebrities you meet
Complete the tassel collection - you just think they’re really pretty and would look nice in a celebrity home
Become a 5 star celebrity with as many perks as you can get
Flirt around with other celebrities, co-stars and directors
Have either a pristine or atrocious reputation - either way, everyone knows your name!
Win at least one Starlight Accolade
Marry or not - but if you do, it must either be a fellow celebrity, or one of your directors
Make sure the paparazzi notice you - incite cheers, perform scenes with fans in public, anything that will get you noticed
Act in every single available gig you can get at least once
The child is an accident, and as such, you ignore them. If your partner is the one that ends up pregnant, allow them to raise the child until they’re a child. If you end up pregnant, ignore the child as much as you can get away with.
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Generation 19: Sage (White and Sky Blue)
Your parent was obsessed with fame and cared little for anything else, but at least they taught you to value yourself, and oh boy do you. You might not be the starlet that screams about the quality of their soy latte, but you’re not far off. Except you’re interested in much more interesting things than fame - fame is fleeting, but health is forever, and you want to the pinnacle of health and happiness. So you become involved in yoga and all things wellness… and well, if you happen to make money doing it, all the better, right?
Heir Career: Small Business Owner (open up your own spa and teach yoga classes)
Aspiration: Self-Care Specialist
Trait(s): High Maintenance & Plant Lover
Children: Roll 1-6
Must have and complete the Self-Care Specialist aspiration
Max the wellness and fitness skills
Soul’s Journey/Bucket List must be completed
Must get the reward trait “Hardly Hungry”
Must get the Health Food Nut lifestyle - never eat fatty foods
Make your home a wellness haven - must have a room dedicated to yoga and wellness, a room with a sauna, and a room with an indoor hot spring
Your home must be a cross between modern minimalist and boho - no one knows how you do it, but you make it work somehow
Open up a spa in your home and offer wellness services
Meet your significant other at a spa other than your own
Complete the Nordhaven bike parts collection
Take a bath with soaks every single day
Make sure your children eat healthy, work out, do yoga every day, brush their teeth, and always come home before curfew
Your small business must gain every positive or neutral small business perk, and become five star
Become close friends with all of your employees
Teach lectures at the white board at your spa business, as well as teaching yoga classes every day you open the business
The next heir must be the unluckiest of your children - once they become teens and get the luck section in their simology panel, see which one is unlucky more often than the others. That is your next heir.
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Generation 20: Reaper (Jet and Lemon)
Growing up in a spa, with parents literally obsessed with their health wasn’t your idea of a good time. Sure, you learned how to take care of yourself, but having to do yoga and exercise everyday, along with homework, left you very little time to explore your real passions. In fact, their obsession with life… gave you a very different view, indeed. You became obsessed with death, and everything about it. When you get the opportunity, you become an apprentice to THE Grim Reaper. He’s everything to you.
Heir Career: Reaper
Aspiration: Ghost Historian
Trait(s): Chased by Death & Macabre
Children: Roll 2-4
Must have and complete the Ghost Historian aspiration
Must max the Reaper career
Soul’s Journey/Bucket List must be completed after death
Max the thanatology and writing skills
Must get the reward “Undead Cowplant”
Be the unluckiest of your siblings - everything just seems to always go wrong for you, no matter how hard you try
Visit the cemetery when you are a child - perhaps as a field trip for school - and become obsessed with all things death
Always sleep in a coffin because you’re a unique individual
Dress in goth/alt fashion from the moment you age up into a teen
Become a reaper and move to Ravenwood the moment you become a YA
Become close friends with all of your ghost coworkers
Explore the crypts every day you don’t work
Start a romance with Grim - he’s the only one who could ever have your heart
Have all of your children with Grim, but don’t try moving Grim into your household
Die prematurely, and become a playable ghost
Become a Transcendent Wraith, all while still working as a reaper; focus on either the evil or good lanes of the ghostly powers, the choice is yours
Raise your children the best you can as a ghostly single parent
Once you have completed all of your tasks as a ghost, and your oldest child is a YA, you may choose to be reincarnated
Oldest child may not be the next heir
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Generation 21: Viper (Orange and Grey)
Your parentage is something that you’d rather not think about. Both of your parents spent their time focused on death, and that’s not something you’ve ever had any interest in, despite being a Grimborn. So at a young age, you run away to Ciudad Enamorada, and end up hearing about the jungles of Selvadorada. Everything Latin gives you a thrill and makes you feel truly alive! Spicy food your beloved! So you take whatever jobs you can get to scrape together enough money to go on your first vacation. When you finally make it to the jungle, you meet the most beautiful person in the world, who teaches you how to do the Rumbasim…
Career: Unemployed
Aspiration: Jungle Explorer & Archeology Scholar
Trait: Adventurous
Children: Roll 1-6
Must have and complete Jungle Explorer & Archeology Scholar aspirations
Must use Odd Jobs and any other way you can think of to make money as a teen
You may do your Soul’s Journey/Bucket List or not
Drop out of high school and run away when you’re halfway through the teen lifespan
Move into an empty lot in Ciudad Enamorada with $0 to your name
Bring nothing with you - this is a completely fresh start
Max the natural living, Selvadoradian culture, and archaeology skills
Make money through your part time jobs and odd jobs
Complete The Ring Bear’s quest
Once you reach YA, visit Selvadorada for the first time
Meet your future spouse at the bar, where they will dance the Rumbasim
Must get the reward trait “Heatproof”
Eat all of the Selvadoradian dishes and learn how to make them
Complete the Omiscan treasures and ancient Omiscan artifacts collections
Explore every area available in Selvadorada’s jungle
Travel to Selvadorada every time you have enough money to do so
Elope with your significant other in front of the waterfall in Selvadorada, the most romantic spot you can think of
Make sure all of your children understand their heritage; they must all max the Selvadoradian culture skill, as well
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Generation 22: Pictomancer (Rainbow)
Everything is beautiful. Your imagination has always run wild, to a point where sometimes your parents wondered if there was something wrong with you. But there never was - you were just… imaginative. From the moment you were old enough to create, you imagined yourself up an Imaginary Friend that was always there for you. They were everything to you, and you knew when your parents told you that your friend wasn’t real that they were wrong. At least your parents encouraged and nourished your artistic soul, and gave you whatever you needed to succeed. After a few years of dedicating yourself to your art, you begin to wonder: were your parents right all along? But that’s when someone extremely familiar finds their way back into your life…
Career: Small Business Owner
Aspiration: Painter Extraordinaire
Trait(s): Creative & Art Lover
Children: At least 1
Must complete the Painter Extraordinaire aspiration
You may do your Soul’s Journey/Bucket List or not
As a toddler, must max the imagination skill
As a child, must max the creativity skill and complete the Artistic Prodigy aspiration
Complete the Trashley Certified Art collection
Must get the reward trait “Creative Visionary”
As a toddler, pick a favorite toy - whether it is a CC toy or an in-game toy - and decide that is your Imaginary Friend
Keep that toy around for all of your toddler, child, and teen years, but lose it when you move out as a YA
Have a home in San Myshuno dedicated to art, with more room for artistic expression than actual living
Max the painting and tattooing skills; optionally, also max the knitting, cross-stitching, and photography skills
One wall on your house must be a mural that your heir is always working on
Open a small business, where you sell your art, teach art classes, and give tattoos to your customers
Create a sim based on your heir’s toy that was their imaginary friend; make them as much of a dream partner for your sim as you can, and move them in next door to your sim
Your heir stays single, focusing on art, until their Imaginary Friend comes in to their shop to buy art, and it’s love at first sight
Go to every San Myshuno festival whenever they happen, and get married to your IF at the Romance Festival
If you like fairytales and if (by any small chance) you like Fables by Bill Willingham, this is for you. Enjoy.
OBS: feel free to costumize gender preferences, sexual orientation and the sims' appearances as you see fit. You can change their gender as well if you want to.
You may use money cheats to adjust to the story.
Maxing the careers is completely optional.
Mostly I want my fairtytale ladies to be modern, fancy, career minded, goal oriented super boss gals.
The first generation is a bit more complex than it usually is with this type of challenge because I was utterly inspired (obsessed) by Fables and the relationship between Snow and Bigby. So you'll have these two sims to play with.
Generation 1: Snow White & Bigby Wolf
Snow is a knockout, incredible boss lady. She has been a long time member of Fabletown government, where she gradually climbed in ranks to become deputy major. She has a sharp, no-nonsense personality and expresses a distaste for "playing games" in preference of people being direct about their motives. She lives in a very expensive modern apartment in San Myshuno that she keeps very clean and organized. She has a sister named Rose Red with whom she doesn't get along, but she is determined to fix this.
Career: Law
Traits: Family-Oriented, Generous and Romantically Reserved
Must do:
get a prestige reputation
get the workaholic and coffee fanatic lifestyles
complete the big happy family aspiration
Snow will marry Bigby and they will have seven children together. This can be achieved in any way shape or form you prefer, and by that I mean that animals can also count as children. You need to, however, have at least three boys (triplets if you have MCCC) and a baby girl. The other three "children" can be whatever you'd like. You could even ask for a child in the Wishing Well, since in the comics Snow had a ghost baby anyway.
Once they are married, they must move to a big farm in some place of your preference. I suggest Chestnut Ridge, Hentford-on-Bagley or Ravenwood.
Bigby is the Big Bad Wolf, yes. After gaining the ability to shapeshift and being pardoned for his past deeds, Bigby assumed the role of sheriff and has tried to put his dark past as a menacing predator behind him. He lives in constant internal struggle to keep his true nature in check and it is, perhaps, his fascination with Snow White what has helped him with it.
Career: Detective
Traits: Loyal, Skeptical and Hot-headed
Must do:
become an apex wolf
complete the werewolf initiate aspiration
PS: Bigby turned into a werewolf in my game, in the hospital, as Snow White was giving birth to his children. I swear I never saw something so accurate in my life.
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Rules:
- Have fun!
- Change the goals and skills to suit you and your game!
- Go in whatever order you'd like!
- Updated for packs out in March 2024
Snapshot of 8 more gens under the cut ~
*Rules focus on very loose gameplay style and draw inspiration from the princess tales. They are not exact copies and a lot of the movie plot points to do not transfer over to the sims. If you want to play more faithfully to the movie adaptions, please feel free to disregard any rules you do not like/have packs for.
*A lot of gens have similar rules/skills they follow. Feel free to skip around to gens you are more interested in playing
*Check back as rules are constantly being updated as I play through the challenge myself
Have you been playing the sims 4 for a long time? Are you looking for a way to play thru the game again like its new?
Well look no further! The Full Play Legacy Challenge is a legacy challenge created with all packs in mind to give you the full experience of each era.
Warning: This Legacy Challenge is meant to stimulate and encourage LONG TERM GAMEPLAY / A Legacy or Forever Save File. By that i don't necessarily mean generations, but gameplay time. This challenge was designed so that you will spend around 500 In-game Days PER Heir / Sim, but this can be slightly shorter without using Custom Lifespan's with MCCC, or if you choose can be shortened down to Medium Lifespan. I DO NOT however recommend playing this challenge on a short life span, as it was created for Long Term Gameplay and therefore features many challenges per generation.
Basic Rules:
1 - Cheats (Money Cheats in Particular) can be used, but not excessively, the whole point of the challenge is to encourage patience and long term gameplay.
2 - Households are Allowed to Live where ever they please, but you are encouraged to visit or at least temporarily live in any worlds included in any era.
3 - You MUST Complete All Required Household + Heir Requirements before a new heir sim can move out of the house on their own. These sims are allowed to start their own quests and journey's though before starting on their own.
4- All Aspirations / Careers / Skills and their requirements can be completed in whichever order you choose!
Game Settings + Setup:
Autonomy Must be ON
Auto-Age Unplayed Sims ON / All Neighborhood Story Effects ON
Fill Empty Homes ON (Using MCCC Is Encouraged for PC Gameplay to alter save file population settings and specifics).
Lifespan LONG (NOTE: Using MCCC is HIGHLY ENCOURAGED for CUSTOM LIFESPANS BELOW) Custom Lifespan Setup Recommendations: Baby - 21 Days, Infant - 31 Days, Toddler - 44 Days, Child - 64 Days, Teen - 82 Days, Young Adult - 122 Days, Adult - 100 Days, Elder - 75 Days.
I Would Recommend Having a Journal / Note Document Handy Whenever You Play! This to help you keep track of Goals / Requirements for the Era in One Space, and let you Check Them Off, as i've found that mentally keeping track can be quite difficult in a challenge like this with so many bits and pieces.
I think it goes without saying that This Challenge was created with All Packs in mind. Depending on what DLC you are missing you will be unable to experience large portions of the legacy challenge. Some of these can be easily ignored or worked around though so id recommend looking thru the list and planning ahead to see which you can still do without losing a lot of participation.
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Heir Rules VS Household Rules:
Heir Rules are part of a specific Era's defining hair character. These rules / requirements can be started at any point in their life span before they move out, but MUST be completed before the next heir sim moves out themselves. (AKA you MUST complete these sims' requirements and lives, even if it goes into their Elders or Until they Die of Old Age).
Household Rules are part of an Era's Household in General and are Rules for the Active Sim That Can Be Picked Up By Other Sims in the Active Household. If Your Sim has a Child, or get's a new spouse for example, those sims can then complete these Household Rules for your Heir Sim to split the workload. ALL Household Rules / Requirements MUST be completed before the next heir sim can move out on their own.
(Again if it wasnt clear, BOTH Heir and Household Rules must be completed before the next heir can move out, whoever MUST complete them is what differs the two categories)
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Generation 1 - The Family Jewels [Growing Together, Parenthood, Seasons]
This First Generation is All About Bringing you Back to Simple, Family Gameplay! We'll focus on Strong Family Relationships, and Personal Dynamics, and basically channel the Sims 3 Ambitions lol.
Encouraged Worlds: San Seqouia (Main), Copperdale (Main)
Heir Rules:
Aspirations to Complete:
Neighborhood Confidante
Super Parent
Big Happy Family
Skills to Master:
Parenting
Skating
Flower Arranging
Knitting
Requirements:
Become a Scout Leader / Master Scout as Kid / Teen.
Once you have a Child, Cook a Grand Meal Every Friday.
Become Best Friends with Patchy the Strawman.
Participate in and Complete ALL Holidays (Including Custom Ones).
Woohoo With Father Winter atleast Once.
Hold a Max Level Family Reunion Event.
Hold a Max Level Baby Shower Event.
Visit a Pool, Park, and Rec Center Each atleast Once with a Child.
Help a Child / Teen with an Afterschool Project atleast Five times.
Adopt Atleast Once of Any Age.
Gift Household Sims Something Custom Each on Christmas.
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Babysitter (Part Time, Teen)
Video Game Streamer (Part Time, Teen)
Aspirations to Complete:
Joke Star
Master Mentor
Perfectly Pristine
Lady of the Knits
Skills to Master:
Video Gaming Skill
Comedy Skill
Requirements:
Raise A Child with Perfect Values (Reach the Special Traits: Good Manners, Compassionate, Mediator, Responsible, Emotional Control).
Build A Treehouse with your Family.
Hold a Max Level Slumber Party Event.
Take 10 Family Photos and Display them on Any Lot of yours.
Collect All My-Sims Trophies
Collect All Decorative Easter Eggs
Befriend Bee's for Your Garden / Backyard.
Have One Family Mud / Snowball / Water Balloon Fight Each.
Create Snow Angels as a Family.
Go on Atleast One Family Vacation.
Generation 2 - Full Circle [GTW Scientist, GTW Doctor, Life & Death]
The Second Generation is about Focusing on Hard Work, Increasing Your Brain Power, and finding Success while Learning Life Every Step of the Way.
Encouraged Worlds: Ravenwood (Main)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Scientist
Doctor
Undertaker
Reaper
Aspirations to Complete:
Academic (Teen / Young Adult in College)
Ghost Historian
Skills to Master:
Handiness
Rocket Science
Thanatology
Requirements:
Build Yourself a Rocket
Visit Sixam Once
Befriend 5 Aliens
Clone Someone Once
Create A Will
Set atleast 10 Items for Inheritance
Complete a Bucket List / Soul's Journey (DO NOT Revive)
Have a Max Level Funeral
Have Children Only After Death
Come Back as a Ghost After Death
Complete Ghost Occult Mastery / Max Level
Collect All Aliens
Collect All Space Prints
Collect All Space Rocks
Collect All Miscroscope Slides
Collect All Space Prints
Build Yourself a Servo (+ Add them To Your Household)
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Tech Guru
Secret Agent
Business
Aspirations to Complete:
Computer Whiz
Skills to Master:
Programming
Requirements:
Own a Pet Crow
Collect All Elements
Collect All Metals
Collect All Geodes
Generation 3 - Open Handed [City Living, Get Together, Tiny Living]
The Third Generation is for you to begin branching out into more social and fun gameplay, channeling less of the strict and busy lifestyles we focused on before.
Encouraged Worlds: San Myshuno (Main), Windenburg (Destination), Magnolia Promenade (Destination)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Social Media
Aspirations to Complete:
City Native
Leader of the Pack
Party Animal
Master Mixologist
Skills to Master:
Singing
Charisma
Dancing
DJ Mixing
Mixology
Requirements:
Win Hackathon at GeekCon.
Win the Ultimate Gaming Challenge at GeekCon.
Win Jokesters & Pranksters at the Humor and Hijinks Festival.
Visit a Romance Guru at the Romance Festival.
Get Married at the Romance Festival.
Buy Something from The Flea Market.
Visit a Kareoke Bar / Bar with coworkers atleast 5x.
Collect All City Posters
Own and Use a Murphy Bed thru out Your Entire Lifespan.
Host a Weekly Club and Gathering of your Closest Friends thru out Your Entire Lifespan. Level this club to the Max, and reach Full Capacity.
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Politician
Critic
Requirements:
Visit City Festivals atleast 3x as a Family.
Collect All Snow Globes.
Reach atleast 6 Active Sims and Upgrade Housing from Tiny Home to Penthouse In Stages as you Progress Household Size. ^- (1 Sim - Tiny Home Small, 2 Sims - Tiny Home Medium, 3 Sims - Tiny Home Large, 4 Sims - Apartment, 5+ Sims - Penthouse).
Generation Four is meant to bring you back to the games flora a bit before the fauna next. You'll explore Eco Friendly and Activist sims and activities, and live a life of peace and possibility.
Careers to Max / Reach Highest Performance & Level:
Conservationist
Fisherman (Part Time)
Diver (Part Time)
Lifeguard (Part Time)
Aspirations to Complete:
Eco Innovator
Inner Peace
Zen Guru
Self Care Specialist
Child of the Islands
Child of the Ocean
Beach Life
Skills to Master:
Wellness
Yoga
Requirements:
Visit Spa Once per Week
Become a Mermaid and Max Abilities
Befriend a Dolphin
Befriend and Island Elemental
Host Max Level Kava Party Event
Woohoo in Waterfall, Dumpster, and Sauna Each Once
Sim Must Be Vegetarian
Sim Must Vote / Participate Weekly on Neighborhood Action Plans
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Civil Designer
Aspirations to Complete:
Master Maker
Angling Ace
Skills to Master:
Fabrication
Juice Fizzing
Fishing
Requirements:
Achieve Max Eco Footprint
Household Must Live on Beach / Waterfront Entire Lifespan
Collect All Buried Treasure
Collect All Seashells
Collect All Fish
Collect All Underwater Photos
Generation 5 - Creature Caretaker [Cats & Dogs, Horse Ranch, Cottage Living, My First Pet Stuff]
Generation Five is meant to follow up the flora of four and immerse you entirely in the world of Fauna in the sims 4! You will take care of every creature imaginable, and go from renowned vet to homestead leader.
Recommended Worlds: Chestnut Ridge (Main), Brindleton Bay (Main), Henford on Bagdley (Destination)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Vet Clinic / Veterinarian
Aspirations to Complete:
Best Selling Author
Nerd Brain
Champion Rider
Country Caretaker
Friend of the Animals
Skills to Master:
Writing
Veterinarian
Cross-Stitch
Pet Training
Dog Training (Dog Skills)
Cat Training (Cat Skills)
Horse Training (Horse Skills)
Requirements:
Write a Best Selling Book
Befriend Agnes Crumplebottom
Own + Work a 5 Star / Max Level Vet Clinic
Win a Ribbon for Oversized Produce at the Fair
Reach Max Friendship with a Dog
Reach Max Friendship with a Cat
Reach Max Friendship with a Horse
Reach Max Friendship with a Cow
Reach Max Friendship with a Llama
Reach Max Friendship with a Chicken
Reach Max Friendship with a Sheep
Reach Max Friendship with a Goat
Reach Max Friendship with Bee's
Reach Max Friendship with a Hamster
Reach Max Friendship with a Hedgehog
Reach Max Friendship with a Rat
Reach Max Friendship with a Voidcritter
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Interior Decorator
Aspirations to Complete:
Expert Nectar Maker
Skills to Master:
Nectar Making
Requirements:
Run 5 Errands in Henford on Bagdley
Visit Henford Fairs as a Family 3x
Live with the Simple Living Lot Trait / Challenge the Entire Gen
Go on a Family Picnic Every Sunday
Take in 5 Stray Animals thru out the Gen
Own Every Pet Once ^- (Cat, Dog, Horse, Cow, Llama, Sheep, Goat, Chicken, Hamster, Hedgehog, Rat, Voidcritter, Fish, Frog, Bee's, Beetles, A Butterfly, A Dragonfly, Will O' Wisp)
Have One Litter / Baby of Each Possible Animal ^- (Cat, Dog, Horse, Chicken, Frog)
Generation 6 - Blooming Moon [Lovestruck, My Wedding Stories, For Rent]
Generation Six brings you back to the hardcore socialization you missed from three, and focuses on Love and Romance! You'll Transition from Owning Your own building to focusing on a life of creativity and artistic expression after finally finding love. Stan Loona.
Recommended Worlds: Ciudad Enamorada (Main), Tartosa (Destination), Tomarang (Destination)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Landlord / Rental Owner
Style Influencer
Romance Consultant
Painter
Aspirations to Complete:
Five-Star Property Owner
Discerning Dweller
Seeker of Secrets
Romantic Explorer
Soulmate
Paragon Partner
Painter Extraordinaire
Skills to Master:
Romance
Painting
Requirements:
Become A Landlord Until You Marry Another Sim
Get Engaged Somewhere Meaningful
Host a Max Level Pool Party Event
Host a Max Level Potluck Event
Host a Max Level Beach Party Event
Go on 5 Blind Dates
Go on 5 Cupid's Corner Dates
Complete the 7 Dates Challenge
Woohoo in Every Possible Spot Ingame ^- (Bed, Hot Tub, Rocketship, Observatory, Shower, Tent, Sauna, Closet, Bush, Leaf Pile, Coffin, Lighthouse, Sleeping Pod, Money Vault, Waterfall, Dumpster, Hot Spring, Ice Cave, Animal Shed, Boardwalk Rides, Photobooth, Treehouse, Blanket, Love Hotel, Crypt, Outhouse, As Ghosts in Possessed Objects, As Vampires in Bat Form)
Host a Max Level Family Gathering
Host a Max Level Engagement Dinner
Host a Max Level Rehearsal Dinner
Host a Max Level Reception
Host a Max Level Wedding
Host a Max Level Vow Renewal Event as an Adult
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Criminal
Handyperson (Part Time)
Aspirations to Complete:
Fount of Tomorani Knowledge
Requirements:
Complete Message in a Bottle Collection
Generation 7 - Gleam and Glimmer [Enchanted by Nature, Realm of Magic, Crystal Creations, GTW Retail]
Generation Seven is meant to immerse you back into the games supernatural elements in a way that transitions you into the upcoming business experience. In this gen you'll experience Fairies and Spellcasters in a domestic playstyle that goes from Hero to Villain.
Careers to Max / Reach Highest Performance & Level:
Retail Store Owner
Naturopath
Freelance Botanist
Aspirations to Complete:
The Curator
Crystal Crafter
Nature Nomad
Elixir Enthusiast
Purveyor of Potions
Spellcraft and Sorcery
Fairy Stories
Harmonious Fairy
Discordant Fairy
Villainous Valentine
Chief of Mischief
Public Enemy
Skills to Master:
Gemology
Apothecary
Natural Living
Gardening
Mischief
Spellcasting (Occult Mastery)
Fairy (Occult Mastery)
Requirements:
Own a Max Level Retail Business
Sell atleast 500K Worth of Items
Live as Both a Fairy and Spellcaster depending on which you want to end as.
Own a Familiar
Keep Good Luck and Good Balance the Entire Gen
Put a Curse on Someone Else
Collect all Crystals
Collect all Plants / Harvestables
Collect all Potions
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Gardener
Requirements:
Collect all Magic Beans / PlantSim Beans
Generation 8 - Sugar and Spice [Business & Hobbies, Dine Out, Home Chef Hustle]
Generation 8 is meant to immerse you into the games immense amount of Cooking and Baking related gameplay. in the modern age its full of content and often gets overlooked at the surface.
Recommended Worlds: Willow Creek (Main), Newcrest (Main), Nordhaven (Destination)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Own a Max Level Small Business Bakery
Culinary Career
Aspirations to Complete:
Appliance Wiz
Market Magnet
Master Chef
Esteemed Entrepreneur
Successful Lineage
Fabulously Wealthy
Renaissance Sim
Skills to Master:
Cooking
Gourmet Cooking
Pottery
Tattooing
Atleast 3 Skills of your choice
Requirements:
Own A Small Business Kitchen Worth Atleast 100K
Make All Food Recipes Atleast Once
Bring a loved one Back with Ambrosia
Collect All Food Pictures
Household Rules:
Careers to Max / Reach Highest Performance & Level:
Generation Nine takes you back to the supernatural elements once again to master the other dark side of them. We focus here on the more spooky and night life style occult elements of the game with less final challenges to give a break and chance to focus on the fun of these elements before going into the final legacy challenge eras.
Generation Ten is meant to give you an immersive speed run back thru the games history of true vacation and destination style worlds. Nomadic, you'll spend alot of this gen moving lot to lot or in rentals.
Careers to Max / Reach Highest Performance & Level:
Salaryperson
Requirements:
Display All Collected Fossils / Artifacts in a Special Room at Home
Visit Hotsprings Nightly When in World
Take the Hermit back with You into your Household
Generation 11 - So Undercover [GTW Detective, Strangerville, Get Famous]
The Final Generation ties together the last few bits of gameplay that surround the more gritty and military style gameplay, as well as the Strangerville storyline that heavily ties into it all. This gen brings together all of those aspects into one story that combines the dirt with some glitter and lets you take the leap back and forth from G.I. to Socialite.
Reccomended Worlds: Strangerville (Main), Del Sol Valley (Main), Oasis Springs (Main)
Heir Rules:
Careers to Max / Reach Highest Performance & Level:
Simfluencer
Entertainer
Actor
Detective
Military
Aspirations to Complete:
Musical Genius
Master Actor / Actress
World Famous Celebrity
Mansion Baron
Skills to Master:
Photography
Media Production
Guitar
Violin
Piano
Acting
Logic
Requirements:
Fill a Money Vault
Master Detective Career
Keep a Good Reputation the Entire Gen
Solve the Strangerville Mystery
CONTINUED GENS:
Id Reccomend This Point be a starting point for a new legacy challenge! I personally find starting new challenges off from generations ive already built up helps me stay connected and on task with new legacies <3
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Thank You! I worked really hard on creating this challenge and im new to the sims community's social media scene, but i plan to upload content soon to youtube for a large scale mod integrated pc save file im creating!
Please share this post!
-Ansin
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