trying on a metaphor
i don't do bad sauce passes
we're not kids anymore.
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Dream home or nightmare?
Dream Home 😍
Nightmare 😭
Man Uses Cardboard to Create His Own Sci-fi World
Saving this for when my sci-fi hyperfixation returns, don’t mind me—
reblog to shit in a terf's car
reblog to do it again
New Dress📺🖤 🖤 Cosplay & Made by (♪Douyin)Siofra
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The internet may threaten to make perpetual shoppers of us, but it offers heaps of information about repair and mending too. Here's our pick
iFixit
iFixit is a wiki-based site that teaches people how to fix almost anything. It was started in 2003 by Luke and Kyle, in a dorm room at California Polytechnic University when they tried to fix an old iBook together. With no instructions, they tinkered, fiddled, broke some tabs and lost some screws. But they fixed it. When they decided to start selling spare parts themselves, iFixit was born. It now hinges around its step-by-step repair guides, which are free to download and use under Creative Commons licenses.
Now, anyone can create a repair manual for a device on iFixit and anyone can edit the existing set of manuals to improve them. The site’s founders say that thousands of people make use of the guides every day.
“We’ve heard repair success stories from forensic detectives, field translators, and even kids,” say the pair. “From New York to Alaska, Tibet to the Faroe Islands, people have used our guides to fix their stuff.
“Our philosophy is that if you can’t open it, you don’t own it. Once you disassemble, repair, and put back together your laptop or iPod, you have a much better understanding of what goes into it. It’s astounding how just 20 minutes of work can make an iPod good as new – but most people have no idea that there are instructions available to make the work easy. And why should they? Apple tells everyone that the battery isn’t user-serviceable.
“That’s where we come in, filling the ecosystem hole that Apple created by manufacturing a device without an end-of-life maintenance and disposal strategy.”
Fixing the world, one gizmo at a time.
Restart Wiki
This is a place where members of the Restart community share tips for mending appliances and gadgets with people who are starting out, or whose knowledge lies elsewhere.
This wiki won’t show you how to fix a particular make and model of device: they leave this to the various fix-it websites and disassembly videos. (You can also get help with a device on social media using #SOSRestart). Rather, contributors to this page concentrate on basic and widely applicable principles, for example soldering and how to stay safe while fixing things.
The site is aimed at anyone with a curiosity about how things work and how to fix them. No prior knowledge is assumed. In the spirit of spreading knowledge as widely as possible, everyone is welcome to read it – and to share it. Anyone is welcome to reuse anything on the wiki, under the terms of the Creative Commons ShareAlike Licence 3.0.
Makers of electronic devices will have to make their products easier to repair under the EU’s right to repair legislation
despite my t being mega low my doctor is adamant that i cant have any form of trt and i truly dont get it
You ARE allowed to get a second opinion elsewhere. You're always allowed to get a second opinion.

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ive forgotten the origin of "she blank on my blank til i blank" and i dont even begin to know how to look it up
bless know your meme
i will ALWAYS go up to bat for the academic necessity of KYM. memes have become such an important cultural language in the past decade and losing the origins of these neo-idioms would be such a tremendous and needless loss.
Shadow wallpaper, released on the Sonic Channel website in July, 2009.
I hate when I say things like "oh I want an ipod classic but with bluetooth so I can use wireless headphones" and some peanut comes in and replies with "so a smartphone with spotify?" No. I want a 160GB+ rectangular monstrosity where I can download every version of every song I want to it and it does nothing except play music and I don't need a data connection and don't have to pay a subscription to not have ads and don't have popups suggesting terrible AI playlists all over the menus.
Gimme the clicky wheel and song titles like "My Chemical Romance- The Black Parade- Blood (Bonus Track)- secret track- album rip- high quality"
Tangara is an open source iPod clone, which includes bluetooth:
The music player you wish you had in the early 2000s
Any recommendations for a rules-lite mecha game?
THEME: Rules-Lite Mechs.
Hello friend, I sure do! I had a really fun time putting this recommendation list together, so I hope you also find something fun in here!
Reactors & Romance, by JP Bergamo.
Reactors & Romance is a rules-light, narrative-focused, one-shot-oriented RPG featuring mechs and flirting.
Players take on the role of a hot-shot mech pilot with only two ways of problem solving: flirt your way through with your romantic charm, or fight your way out with your mech. Your ability to do either is measured with one stat, your HEAT. Your HEAT measures both how hot your mech’s reactor is getting, and how hot of a pilot you are. Your mech will get less and less reliable as it builds up heat and takes on damage. Fortunately, you have always done your best flirting under pressure.
Say hello to a beautiful, quick game that focuses on the emotions that sizzle inside the gigantic battle machines, as well as the fights that might make those relationships complicated. With a nod to Lasers & Feelings, Reactors & Romance has some additional bits and pieces to play with, such as heat, which both propels you into the danger zone and also makes you very attractive. You also have Keepsakes, which are meant to represent romantic connections that help you clear your Heat. The author references Thirsty Sword Lesbians, Promare, and Gurren Lagann, which all make me super excited about this game.
Mech and Kaiju, by Minbot.
You are the pilot and crew of the Dominator, an advanced bio-mechanical skyscraper sized battle suit designed and built to fight the Kaiju, gigantic leviathan creatures from beyond the depths of space.
Based on the popular Lasers and Feeling RPG by John Harper and created for the Minimalist TTRPG Jam 3.
Simple and descriptive, Mech & Kaiju asks you to determine a few traits of your characters, a few traits of the mech you pilot, and a few truths about the Alien Overlord and the Kaiju you're going up against. When it comes to rolling, it's typical Lasers & Feelings: roll under your target if the situation is related to logic, reason or technology, and roll over if your approach is related to emotion, reasoning, or biological understanding. If you want a contrast between flesh and metal, you might like this game.
Resonance, by Foolhardy Press.
You and your team are Pilots; called upon as a team to control a single Mech capable of defeating the Intelligence
With your skills combined, your party alone can pilot the mech via Resonance, a state of understanding acquired through intense training and compatibility.
Each of you has an individual role to be expressed through your control of the Mech; the Captain, the Gunner, the Engineer, the Hacker, or the Muscle.
You must defeat the enemy Intelligence within a constricted amount of rounds or fail your mission.
Resonance feels very much inspired by Pacific Rim, what with the idea that all of your team is responsible for piloting a single mech, and the fact that the game defines success as relative to a target called The Drift. I like the idea that success here is related to how aligned the crew is in regards to the goal; it's an excellent example of a game that tries to weave the themes of the story into the mechanics.
Mechers, by Jason Pickering.
Welcome to Odin Corp new employee. You get to start your exciting new career as a Mecher working with our resource gathering facilities on the planet Sif 11. Your exciting career will see you wearing an Odin Corp Mech Suit as you transport cargo and supplies between our many different planetary stations as well as light resource gathering duties. In your journey you will see the wondrous sights, flora, and fauna this planet has to offer. Yes! It’s dangerous work, but your hard work will allow the facilities to keep operating so we can supply Odin Corp products to families galaxy wide.
Mechers is a rules-lite ttrpg that uses a 2D6 system, to determine outcomes for player actions. Players pilot a mech equipped with gear and adventure across an alien planet dealing with wild flora and fauna and an overbearing corporation. So grab your Dice, Load your tools, and head out into danger.
If you love mechs but you want to do something other than fight, Mechers is probably where you'll feel most at home. Your players are using mechs as tools to help them explore planets, rather than fight battles, although I wouldn't be surprised if you have to get a little bit physical to get yourself out of some tricky situations. Getting past obstacles requires filling tracks to represent the effort it takes to work through difficult situations.
Attempting to overcome an obstacle involves rolling 2d6 and trying to get a 7 or higher, with results of 10 or higher being without any consequences. It feels very akin to PbtA in terms of result range, but I think the ethos is a little less about generating interesting results and more about using what resources you have to improve your rolls and reduce any damage you take.
Immortal Gambit, by TitanomachyRPG.
IMMORTAL GAMBIT is a pick up and play 1-page mecha TTRPG you can start as soon as everyone has arrived to the session. Every player picks a different role (Pilot//Pilot’s Mech//Battleship Captain// Faction Leader//Rival//Rival’s Mech) and their own goal. Try to accomplish your goal while deducing who you can trust--and who is working against you!
Immortal Gambit looks to be about pitting children against each-other in gigantic mechs, all for political gain. I think it's interesting that a character and a character's mech are two different roles that are played by different people. Each character has a personal goal, one that is hidden from the rest of the table. You take turns trying to turn the tides of battle in your direction, using a d20 and a coin. I think it's interesting that this game is very competitive, and encourages your characters to work against each-other. It's a little bit like a hidden role game, so if you like keeping secrets, I think you might like this.
Big Robots, Big Feelings, by RentAThug.
Prime your laser cannons, draw your energy sword, and pilot your mech to glorious victory the only way you know how: how by feeling more feelings than anyone has ever felt! Battle enemy mecha and your own raging emotions in BIG ROBOTS, BIG FEELINGS!
Big Robots, Big Feelings is a one page RPG designed for the 2024 One Page RPG Jam! The game uses a simplified version of the Powered by the Apocalypse system, with Action Rolls determining outcome. Inspired by mecha anime, these Action Rolls are influenced by your character's emotions and relationships with other characters, allowing you to literally use the power of friendship to destroy your enemies.
This game feels very in tune with the color-coded superhero genre, with bright colors and themes that really double down on tropes. Your character has a background, three emotions, and a Mech that's designed to reflect their personality. When you try to do something, you use 2d6, as per a typical PbtA game, with modifiers related to your emotions and your relationships. In Big Robots, Big Feelings, you truly do win fights with the power of friendship!
Sad Teen Mecha Pilots, by Unknown Dungeon.
INCOMING TRANSMISSION….
Over twenty years ago, the first Demon attacked. Humanity fought back, but suffered great losses in the process.
In the decades since, a secretive program was initiated to build monstrous bio-mechanical mechas to fight the Demons, and to train the young pilots who control them.
You are those pilots.
Sad Teen Mecha Pilots is a collaborative story-telling RPG about the lives of young people faced with the impossible task of saving the world, and the strain it puts on them and their relationships.
A simple one-page game, this is all about the motivations behind a war, and the strain of trying to hold off Doomsday. The lose state of the clock is represented in a Doomsday clock, which looks like it's already partially filled when you start to play the game, although I'm not entirely sure if that's the intention. When the clock hits the Eleventh Hour, your characters are pulled away from their teenage lives for a nearly-hopeless battle.
The bulk of the game is definitely focused on the daily lives of your characters; their family relationships, their struggles with school or friendships, and recovering from wounds. I'd be interested in seeing how this game might combine with a more mechanically complex mech game to provide a lot of pathos in between high-combat scenes - although you as a group would have to be OK with going up against pretty impossible odds.
Also Check Out…
Mechs Part 1 Recommendations
Mechs Part 2 Recommendations
Gundam TTRPG Recommedations.
Metal Sword, by Mousewife Games (simplified Beam Saber!)
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