Gaming in 2025: Soulful Art Vs. AI Slop
It’s been another year of gaming, and you know what THAT means! We look back on all of the things that happened in this industry….the good and the bad. And in what has been a worrying trend the last few years, there is a LOT of bad. What, did you think the rampant growth during COVID leading to massive layoffs and studio closures was going to slow down anytime soon? And there’s a whole slew of OTHER problems in the world that trickled their way into this little hobby too! But there were also some good things! Probably! So, let’s not waste any time and delve into this year!
THE INDUSTRY BIG DOGS
Let’s start with the biggest developers and publishers in the industry and see what they were up to this year. Sony had a bit of an off year, I’d say. Sure, Ghost of Yotei was a solid exclusive, alongside Death Stranding 2, but there’s rather large gaps in releases for the publisher that was likely meant to be filled up by a variety of live-service games that have been cancelled one by one.
Seeing Sony going all-in on this trend only for it to start blowing up in their faces is certainly frustrating and also disheartening for any devs who end up on the chopping block as a result of these cancellations. Let’s not forget the absolute dud that was Concord last year. There were also some legal shenanigans with Tencent this year, Sony suing over a rather blatant copycat of Horizon: Zero Dawn. Outside of that, there’s also quite a bit of news that came about from Bungee which….well let’s just say things haven’t really been looking up for them after Sony bought them up. If we aren’t talking about the lawsuit Bungee is in the middle of regarding all of the content they forcibly got rid of (even after players have bought them) with Destiny 2 , there’s been quite the ongoing development with Bungie’s latest game, Marathon. In April after the game’s playable alpha, it eventually came out that the game had stolen artwork from one Fern “Antireal” Hook. After public backlash reached a fever pitch, the game was delayed and would undergo quite the visual overhaul . Antireal would eventually reach a settlement for the art theft in December, and the game itself is now set to launch in March 2026, though with the crowded “extraction shooter” market, I personally question if we have another Concord on our hands. There’s also the matter of the PS5 seeing a markup in price due to a variety of factors (though Sony isn’t alone in doing so), so I’d argue 2025 was a bit of a rough year for Sony diehards. Just not enough new things coming out to justify an increasingly expensive purchase, though games like the Insomniac Wolverine game and Saros due out next year might help things out. Time will tell.
For Microsoft, or specifically Xbox…well, I won’t lie to you….it kinda feels like we’re in the twilight years for the brand. As far as exclusives go…well, it’s hard to even label ANYTHING as a true exclusive for Xbox these days with pretty much everything on PC day one, and they keep cancelling a number of games like the Perfect Dark and Everwild projects from Rare. In a trend continuing from 2024, more games are appearing on other platforms. That Indiana Jones game from late 2024, or South of Midnight from this year? Just wait a bit and you can pick it up on PS5 or even the new Switch 2 for that matter. Adding to that, the likes of Gears of War and Halo are now heading to Sony’s rival platform, with Gears of War Reloaded releasing this year as an updated remake of the first game, with Halo: Campaign Evolved as a remake of the first game also coming to PS5 when it launches in 2026. This Halo remake is also getting flack for supposed AI generated voice work among other things so….yeah, it’s hard to really feel all that excited to pick up an Xbox.
Apparently, Costco agrees, as they are no longer stocking the console in their stores. And this comes alongside Xbox also raising the price of their consoles so…I can’t imagine that’ll help things. But wait there’s more! Microsoft also had a notable number of layoffs throughout the year, and while not all of them were for the gaming division, a good number of them were. It’s getting to the point where even former developers are speaking out about some of Microsoft’s decisions, particularly with Game Pass. Former Arkane dev Raphael Colantonio spoke out about Game Pass, calling it unsustainable. If that wasn’t bad enough, seeing some of the expectations executives have of revenue for Xbox it really does hit home how disconnected from reality a lot of these businesspeople can be. I mean, when they’re expecting a 30% profit margin, something close to DOUBLE the industry average…I don’t know if there’s any helping that. Surely running ads on Xbox Cloud Gaming will solve it all! I really don’t mean to be so negative, but the writing seems on the wall here. What is there to be all that excited about? The ROG Xbox Ally? You know, the portable Xbox console that’s basically just a reskinned ROG Ally portable console? Please cough up a grand for the high-end ROG Xbox Ally X please and thank you! I suppose in its own weird way though, Microsoft had one of the biggest video game movie releases of the year with the Minecraft movie which….uh….I didn’t think looked very good and the weird meme culture around it confuses and scares me, so yeah…let’s just move on.
That leaves Nintendo, at least as far as the “Big Three” are concerned. Seeing as they launched a whole new system this year, there was a LOT to talk about for them. The Switch 2, so far, is selling very well with over 10 million copies sold through September, and though it sounds like holiday sales were a bit lower, I wouldn’t be shocked if it’s at 15 million by the end of the fiscal year. With it being seen as the fastest selling console of all time at the moment, it’s a tremendous amount of momentum to start with….not that there aren’t things that could still break that momentum.
For starters, the price of the system itself on top of the games has drawn a lot of ire. I think the asking price for the console itself at $449 isn’t too bad, though with tariffs and other issues affecting electronics pricing, who knows if it’ll stay at that price for too much longer. Really the biggest issue many had was the standalone price of the launch title for the system, Mario Kart World, at a staggering $80. Sure, the bundle with the system basically knocks it down to fifty bucks, but it’s not a great precedent to set. Then there’s the uneven way various upgrades to older Switch 1 games are handled; some, like Pokémon Scarlet and Violet are free, allowing the game to actually run well. For other games, however you have a paid update, such as both of the newer 3D Zelda titles. Some games like Kirby and the Forgotten Land lock the enhanced visuals and framerate behind a twenty-dollar DLC campaign that is Switch 2 exclusive as well. So, while Mario Kart World is the only “true” $80 Switch 2 game, many others can cost that much or more with these upgrades. There are also the issues of Game Key Cards, something many third party developers have adopted despite criticism. Essentially, the cartridges either don’t have enough storage or don’t read data fast enough, so devs opt for the Game Key Card which forces a download of the full game. None of the advantages of owning a game physically and all of the drawbacks of owning it digitally, plus being a waste of materials for the cartridge and box. And they didn’t even include more themes for the Home screen! How dare they!
As far as the actual GAMES are concerned, I’d say the Switch 2 has had a solid half year or so at time of writing. Mario Kart World ruffled some feathers with certain design decisions but it’s by all means a fun racing game. Donkey Kong Bananza is a solid Game of the Year contender for sure, and there’s the likes of a new Hyrule Warriors and Pokémon Legends game to round out the year, plus the long-awaited release of Metroid Prime 4. Granted that last one got some controversy surrounding the annoying tagalong characters among other things, and you also have some duds like the overpriced Switch 2 Welcome Tour game that should have been a pack-in, or Drag X Drive, a strange download-only wheelchair basketball….thing that just didn’t have much for fans to latch onto.
As far as some more miscellaneous Nintendo stuff is concerned, there’s hype swirling around the reveal of The Super Mario Galaxy Movie, as well as a first look at the live-action Legend of Zelda movie. If nothing else, Nintendo is continuing to expand those Ips but we’ll have to see how well these films continue to do. There’s also the ongoing lawsuit against Palworld that has some interesting developments. While Nintendo has won some patents in American courts which have some bad precedents, Japanese courts are fighting back and some even wonder if Nintendo would be able to recoup the legal costs even if they win. I think from a pure game standpoint Nintendo is in a good spot, coming off of a VERY solid generation with the Switch and having a ton of momentum going into the new year with a new system, but they’re also getting cocky again and throwing their weight around and that could just as easily come back to bite them.
As far as various other publishers, there’s a mix of good and bad. Netease has gotten into some hot water with closing various studios down: Bad Brain, Fantastic Pixel Castle, T-Minus Zero, Jar of Sparks and Worlds Untold all shut down one after another as a result of “shifting strategies” for the publisher. Warner Bros. also has shut down a number of studios this year too, with Monolith Productions (themselves working on a Wonder Woman game), Player First Games (known for MultiVersus) and Warner Bros. San Diego. EA has also seen some very disappointing shake-ups, having cancelled a new Titanfall game and laying off staff at Respawn, not to mention the closing of Cliffhanger studio after cancelling their Black Panther game. EA would later go private following a massive 55 billion dollar deal, with some of the buyers being a Saudi Arabian sovereign wealth fund, which itself is part of a larger strategy of the country as it has been buying up a number of gaming studios over the years. The ongoing saga of Ubisoft’s demise is a slow and painful one, with rumors of Tencent buying them up, all while they were fined for data harvesting this year, on top of former higher ups standing trial for….some incredibly depraved things when they were part of leadership. From tying up employees and sexually harassing them….yeah that entire company’s soul is forfeit as far as I’m concerned.
Gaming journalism hasn’t escaped buyouts and layoffs, with Polygon being sold to Gamerant with layoffs following. On the plus side at least, Giant Bomb is now independent, finally escaping Fandom’s thumb on them, and Game Informer is making a comeback, so there’s that. We’re seeing some attempts at unionization in the industry, such as the Diablo devs under Blizzard forming a union after layoffs and fears over the ongoing “advancements” in AI technology. There’s also the formation of the United Videogame Workers-CWA, a dues-collecting joint organization that aims to fight for video game workers in both the United States and Canada. Steam has also been eying launching a new peripheral in the form of the Steam Machine in 2026, potentially serving as another alternative for consoles, though we’ll have to see how that goes. I wouldn’t say it’s all roses for Steam either, since they got flack for kowtowing to pressure from credit card companies attempts at censorship on the platform (with itch.io also being targeted).
There is an ongoing series of stories regarding the game platform that is Roblox, and none of it is good for the soul. Where do we even start with this? The ongoing problem of children being exposed to absolute creeps online? The fact that various US states are now suing Roblox? Or maybe that disastrous interview where the CEO stated that Roblox being a “pedophile hellscape” was a business opportunity? My personal pick is that he seemingly wants to turn it into a dating site…there’s just no words left so let’s move on.
Closing out this section, let’s chat a bit about Rockstar and their work on Grand Theft Auto 6, where anticipation is reaching an all-time high. Following various leaks and teasers, the game has seen a pretty hefty delay into November of 2026 for starters. There’s been rumors that GTA6 would cost “at least” $80 if not more, with Rockstar clearly testing the waters of how far consumers are willing to open their wallets for them. In October roughly 30 employees were let go for “gross misconduct,” though later reporting suggests this might be a result of union busting following discussions employees had in a shared Discord server. With GTA 6 being one of the most hotly anticipated games of the year, I have no doubt it will be in the news again when I do this wrap-up next year….but time will tell if it will be a mostly positive story or not. With Rockstar’s track record…I wouldn’t hold my breath.
HOT GAMES AND DUDS OF THE YEAR
So that’s….a lot of heavy stuff. Important stuff, but heavy for sure. It’s definitely important to highlight what’s happening to the studios that make games, not to mention the people that make up those studios, but now let’s shift some attention to the hottest games of the year…and maybe highlight a few games that didn’t quite take off for one reason or another.
Far and away one of the most talked about and celebrated games of this year was Clair Obscure: Expedition 33. Developed by Sandfall Interactive, a newly made studio composed of some amateur game devs mixed with former Ubisoft developers, the RPG took the gaming world by storm. Many were charmed by its story and the deep gameplay, but more than anything else…it was a game that felt like it came from a different era. It was a small dev team, with a relatively short development time, and it was investing in a high-fidelity turn-based RPG that has fallen out of favor in the current gaming scene, so for many it was a breath of fresh air. It would go on to sweep a variety of game award outlets, and its clear people will be paying attention to whatever Sandfall makes next.
There was a lot of debate as to whether or not Sandfall would count as an “indie” developer, but to continue the trend of highlighting the works of smaller devs, there were some real winners this year. Dispatch gained a lot of attention in the latter half of the year, being the premiere game from Ad Hoc Studio, composed of former Ubisoft and Telltale Games developers. A superhero game themed around sending out heroes to various jobs best suited to their skills, the game won a lot of fans for the narrative and the player’s ability to influence that narrative with their choices. Despite Telltale Games’ revival a few years ago we haven’t heard much from them, so Dispatch was there to throw fans of narrative-heavy games a bone.
Speaking of bones and throwing them, that devious annoying dog that is Toby Fox released a bit more of his ongoing Deltarune project this year, with chapters 3 and 4 releasing all at once, with chapter 5 confirmed for 2026. While the full game is still a way off, fans have been eating good with the release of these two chapters as they further the core narrative and introduce more beloved characters. And then there’s Silksong. Team Cherry was driving their fans absolutely batty with the lack of news surrounding the Hollow Knight sequel. Right when fans were finally starting to give up, Silksong dropped with barely any heads up and the end result….crashed Steam for a bit. Despite the worries that such a long dev time would result in a poor final product, Team Cherry would state they just had so much fun making the game over the last seven years that they couldn’t stop themselves. The game would go on to sell over 7 million copies by the end of the year, and with DLC planned for the future, it’s clear fans will be able to enjoy Hornet’s new adventure for quite a while yet. Even if it IS really, REALLY hard. I’d also like to shout out Blue Prince, an interesting puzzle game based around constructing various room layouts and attempting to piece together puzzle after puzzle that obscures the game’s core mystery, from Dogubomb. All and all, a standout year for indies.
There was also this trend of games coming out this year that heavily relied on playing with friends. Following the success of games like Lethal Company, one game that got a lot of attention this year was R.E.P.O., a game based around gathering as much stuff as you can from dangerous environments with the intent to sell it….but you have to hope you can survive the various creatures and hazards in your way as hilarity ensues. There was also Peak, a game all about climbing up a procedurally generated mountain with friends. Both games caught on quite well after release, but there’s been this backlash to them to a degree, and the term “friendslop” has been applied to them. Because apparently a game where you have fun with friends is slop….or something.
For whatever reason, there were a lot of games about racing or about ninjas this year too. In addition to Mario Kart World Sonic got in on the action with Sonic Racing Crossworlds. But if that rivalry wasn’t enough, there was the surprise release of Kirby Air Riders near the end of the year, making headlines with Masahiro Sakurai returning to the Kirby series after all this time to direct this title. Outside of Ghost of Yotei, there was the release of updated versions of Ninja Gaiden games this year with a remake of Sigma 2 in Ninja Gaiden 2: Black, as well as Ninja Gaiden 4, which just might be the swansong for co-developer PlatinumGames. But that was just covering the 3D titles, as there was also the 2D Ninja Gaiden: Ragebound this year. And that itself was competing with a brand-new Shinobi game from Sega from out of nowhere too. And closing out the hot titles of the year, Capcom’s fastest selling game ever was Monster Hunter Wilds….at least a first. The game itself got a ton of momentum at the start….only for it to fizzle out as eventually older Monster Hunter titles began overtaking it in sales.
On that note, we had some notable blunders in games this year, and to a degree Monster Hunter Wilds feels like one of the more high-profile ones. On the one hand, the game sold 8 million units in its opening weekend but has since struggled to get past 10 million after the rest of 2025. This was a result of both the game’s lacking difficulty drawing complaints, alongside the game’s horrible optimization and performance on PC in particular. Despite many claims that Capcom would improve the game’s performance…so far, the results haven’t felt too spectacular. That said, it’s not nearly as bad as what’s happened with Splitgate 2. Following a disastrous reveal with director Ian Proulx wearing a “Make FPS Great Again” hat at the 2025 Summer Games Fest drawing criticism and backlash on the game’s incredibly expensive cosmetics and derivative gameplay, the title was pulled from stores and retooled into Splitgate: Arena Reloaded at the end of the year. This comes alongside layoffs at the studio and the shutdown of the first game’s servers on top of it all.
A variety of other titles kind of came and went this year without a ton of fervor too. From the latest Assassin’s Creed and Borderlands titles, to Avowed and The Outer Worlds 2, these were games that might have been bad but didn’t leave a ton of impact. But when I think of games that DID leave an impact that will be hard to forget this year, I look at the likes of Metroid Prime 4’s lackluster reception at launch. I wouldn’t say it’s a bad game, admittedly. In fact I included it in my Top Ten Games of the Year list (which you can find HERE), but it also had some of the most annoying side characters I’ve heard in a game in a long while, on top of a horribly bland desert overworld and more padding than the Triforce piece hunt in Wind Waker. A lot of people focused in on the first of the NPCs Samus encounters, Myles Mackenzie, and how he was such a slap in the face to a series known for exploration and letting players find their own way, as all he does is tell you exactly what to do next with no option to silence him. I think Metroid has had worse games out there, but it’s a bummer to end the year on such a hotly anticipated game floundering like this at times. But hey, it’s not MindsEye. Not even close.
Directed by a former Rockstar developer, and published by IO Interactive, MindsEye felt like it had all the pieces to being a well-received narrative-heavy third person shooter. Instead, it released as an incredibly buggy, incomplete mess of a game with incredibly restrictive mission structures that really miss the point of these more open-ended games. MindsEye is by far the most infamous game to release this year, but hey at least there was a LOT of standouts to distract from it!
MANDATORY FIGHTING GAME TALK
As is tradition, I’d also like to bring up my own personal niche and expose a bit on the state of fighting games in the current year. Some of the bigger titles in the genre continue to truck along with additional content. Street Fighter 6 finished up its second season and got started with season three later on in the year, mostly to fans delight. That said, Capcom has also faced some pretty heavy criticism for the rather slow trickle of updates for both balance and cosmetic items, not to mention the questionable move of making Capcom Cup a pay-per-view event. Tekken 8 completed its second season, and while that included some fan favorites like Anna Williams and Armor King, it got a lot of backlash from fans regarding its core balance changes, to the point where the current balance team was replaced. And at the end of the year, Katsuhiro Harada, long seen as the “face” of the Tekken series, would announce he was leaving Namco at the end of the year. While he's assured us that his successors are up to the task of continuing the series, it’s hard to not feel like this is the end of an era. Granted, Harada’s departure seems more tied to the death of industry legend Tomonobu Itagaki passing away suddenly this year, himself known for his work with the Dead or Alive series among many other games. The passing of the torch is bound to happen at this point in the industry I suppose.
Arc System Works continue to dip their toes into a lot of different pies as various other projects continue onward. Guilty Gear Strive completed its fourth season and teased a massive “2.0” update sometime in 2026 that is seemingly a whole new chapter for the game with some extensive reworking of the game combined with even more characters. Granblue Fantasy Versus Rising continues on with its second season, though as of time of writing there isn’t a confirmed season three. And to close out the year, ArcSys would announce they were working on a 4v4 tag fighter featuring Marvel Comics characters with Marvel Tokon: Fighting Souls garnering a ton of hype from the initial trailer. While some fans have some qualms with the gameplay as it’s been shown off so far, many are hoping the game delivers on hype Marvel matches since the brand seems to have had a falling out with Capcom. They’re even suddenly making more content for Dragon Ball FighterZ from out of nowhere, so I’d say they’re doing just fine.
I’d like to highlight some of the smaller fighters out there that continue to fight the good fight. Under Night In-Birth II released the rest of their confirmed DLC throughout the year, though nothing more has been said about future characters. Almost completely out of nowhere a fighting game based on Avatar: The Last Airbender also captured the hearts and minds of gamers with Avatar Legends: The Fighting Game. Despite initial issues with the visuals, the heavy focus on movement and deep character toolkits have really turned reception of the game around as it’s targeting 2026 for a release. And in the Platform Fighter subgenre, Rivals of Aether II continues to release more free characters alongside their cosmetics, kicking off 2026 with the release of La Reina as a community-created character making her 3D debut. This is alongside the character workshop finally hitting beta, so in due time this game will be flooded with all of the meme characters you could ever ask for. There’s also Saturday AM: Battle Manga, a crossover tag fighter based on somewhat lesser-known manga due out next year that looks pretty neat from what little has been shown. Always glad to see devs big and small pushing the genre forward.
That being said, one of the biggest releases of the year was undoubtedly Riot’s League of Legends fighter, 2XKO. While technically still in early access at time of writing, with both a console launch and version 1.0 hitting in early 2026, Riot is clearly hitting the ground running with constant updates. Which is good, seeing as the game was getting clowned on repeatedly before launch due to the base roster being a paltry ten characters, which is pretty small for a tag fighter. Not helping matters was the slew of other tag games announced this year, which means 2XKO isn’t the only game in town for fans of tag fighters. With Marvel Tokon and Invincible Versus (based on the Robert Kirkman comic book series) due out next year, it’s clear Riot will have some real competition on their hands.
While in many respects this was a solid enough year for fighting games, there were still some real stinkers buried throughout the year. One of the more high-profile blunders was Hunter X Hunter: Nen Impact. It seemed like a recipe for success; you get Eighting involved, known for their work on several beloved fighting games, and take a cult classic IP and make a tag fighter out of it….but this is something that needed more time to cook. Nen Impact launched with a small roster of only 16 (way too small for a 3v3 game), barely any single player content, lacking visuals and shoddy rollback netcode…all for full price. In the end I guess it never had a chance. Then there’s one of the support devs for Skullgirls, Hidden Variable, being screwed over by the game’s publisher and not receiving payment, showcasing that the curse of Skullgirls is still alive and well. I mentioned earlier that Warner Bros. closed down Player First Games, and with it MultiVersus was shut down again….for real this time though. Even though Netherrealm didn’t have a brand-new game release this year, fans of the Mortal Kombat devs still had egg on their face with the rather subpar release of the Mortal Kombat: Legacy Kollection too. But….we still have to talk about SNK.
To the outside observer, it would seem like SNK had a pretty good year. After a 25 year wait, a brand-new Fatal Fury in City of the Wolves finally released, tying up a narrative that had been left hanging for years. It even went on to win Fighting Game of the Year at the Game Awards! They got Ken and Chun-li from Street Fighter as guest characters, and hey, they’re really churning out updates for that game, releasing five characters in just a few months, with season two promising monthly updates from January through summer 2026. Players also largely like the game; certain top tier characters be damned. However, SNK was purchased by Saudi Arabian prince Mohammad bin Salman’s subsidiary Electronic Gaming Development Company in 2022, and there’s been a lot of moral handwringing ever since the new owners took over, mostly due to the blood on Salman’s hands, and the implications that supporting SNK means supporting a lot of OTHER things the prince does, albeit indirectly. And while the last few SNK releases largely seemed like more of the same with no outside influence, making it easy to ignore, with City of the Wolves, it’s clear that SNK’s been tainted and it’s no longer so easy to look away.
The game launched with two guest fighters included on the base roster. On the one hand we have Salvatore Gannachi, a musician that is apparently one of Salman’s favorites and often does private shows for him. On the other hand, we have Cristiano Ronaldo, a famous football player who played for a team the prince owns. Two characters that have NOTHING to do with fighting games OR SNK for that matter, it was already going to draw in criticism (even if strange crossover characters aren’t rare nowadays in games), but the real issue is Ronaldo’s various legal issues and certain allegations levied at him not making for a good look for the game. Like…sorry but having an alleged rapist on your roster means a lot of people aren’t gonna touch that game with a ten-foot pole. Let’s also add on the increasingly bizarre advertising for the game, where it was more or less used as fodder to promote some random boxing match going on around the same time as the launch, or even more recently the poorly-received AI-generated trailer for the second season of DLC that was just released at time of writing. Despite the game having a lot going for it and longtime SNK fans really wanting a win here….the vibes are rancid. But this isn’t even a one-game issue, as this year ALSO marked Sony selling off EVO to yet another Saudi Arabian conglomerate. No matter where you go in fighting games blood money is everywhere now and the FGC at large is going to have to reckon with that sooner or later. So much for this being a fun segment.
The AI SLOP APOCALYPSE
This brings us to the final segment to close out the year, and it’s one I have no real pleasure talking about, but it must be done. The last few years there’s been growing talk of generative AI and how it can affect a wide variety of industries, and that includes the gaming industry. Try not to confuse that with “AI” as we’ve known it for years in games like….enemy behavior or things like that though. While it’s true that technology can be used in a wide variety of ways and have all kinds of impacts, both good and bad, I’ll just cut through the fat here and state that I think the ways in which generative AI specifically has been embraced are worrying at best and morally reprehensible at worst. Gen AI has led to rampant art theft, deepfakes for incredibly nefarious purposes, and tons of jobs being lost….all for something that doesn’t work as well as what came before it. And that’s before you even get into the environmental impacts.
But where do we really start here with Gen AI stuff in games? Should we talk about how Fortnite put in an AI Darth Vader, trained on James Earl Jones’ voice and almost immediately started dropping slurs? That lead to it getting into hot water with SAG-AFTRA as AI acting and voice work is still a hot button issue that led to striking very recently. There are also the likes of The Alters using AI generated background text in places, despite not adhering to Steam’s terms to disclose AI usage in games, which lead to some backlash. Even in the case where games DO disclose it, such as with Arc Raiders using AI generated voice work, many people still take issue with its use in general.
Even a game as prolific and successful as Clair Obscure: Expedition 33 isn’t immune from the backlash. After launch it was discovered that the game had some AI textures that were quickly patched out. Statements made by the developers have since clarified that they experimented with the technology as it was emerging but eventually decided against using it further, and this texture is just something that slipped through the cracks. Nevertheless, the game would be stripped of its “Game of the Year” award at the Indie Game Awards as a result of not properly disclosing their AI usage. But then again that game went on to sweep the other major game award shows too, with Arc Raiders also winning Best Multiplayer Game at The Game Awards, so it was still being rewarded.
Perhaps because of that, various other developers have suddenly gotten a lot more brazen about admitting to using AI in their projects. Right at the start of the year Larian, having gotten so much praise and earned so much good will from their work with Baldur’s Gate 3 just a few years ago would mention going heavy into AI usage with their next major product, which just so happened to also be announced at The Game Awards. Japan developers also seem to be rather keen on the technology at points too. According to the CEO of Level 5, 80-90 % of games today are being made with AI. It’s especially bad when you have studios or developers known for a strong sense of style suddenly adopting this technology, like the recent Let it Die sequel, which at least doesn’t seem to have Suda 51 involved at all. There’s also Krafton Studio, who just recently picked up Hi-Fi Rush developer Tango Gameworks, becoming an “AI First” studio. Then there’s several people over at King that were laid off and replaced with AI tools….that they themselves helped to make. Talk about a cruel irony.
This rapid adoption is already leading to another tech shortage that will impact more than just video games given enough time. Micron, one of the biggest memory manufacturers for computing, is leaving customer sales behind to focus on supplying AI datacenters with more memory. Hell, even Samsung is having issues with selling RAM….to themselves! PC gaming is already expensive, but this is going beyond that. We’ll see this affecting all kinds of consumer electronics, since EVERYTHING needs to need a computer in it nowadays. Appliances, cars, hospital equipment. I don’t even want to think of the other knock-on effects of all of this. And this is all in service to what exactly?
Generative AI represents some of the worst of humanity, and if that sounds like a really dramatic and bold declaration, I just ask that you hear me out a minute. This technology allows people to generate images or footage of other people without their consent, and have it depict virtually anything. You can now try to frame people for crimes, you can violate their bodies by turning them into an AI sexdoll….God forbid you have photos of your CHILDREN out there for the real sickos to go to work. You have the likes of Chat GPT actively gaslighting people and saying blatantly incorrect information with total “confidence,” alongside getting people with suicidal tendencies to give into those impulses. Children are becoming more and more reliant and susceptible to it all, not using their own minds to think or challenge themselves. Maybe there is some grand use of this technology that could be truly beneficial to humanity at large, but I just don’t see it, and I don’t think it would be worth….the rest of all this. When we now have to live in a world where you can no longer trust your eyes or ears, where people would rather talk to a character AI chatbot than with real people, and when the arts are under attack and threatening to be taken over by a cold, unfeeling plagiarism machine…well it’s all so bleak. I don’t want to live in a world like that. I just want to be able to play some fun video games with friends and forget my troubles, but we can’t just turn a blind eye to this stuff.
CONCLUSION
So, in the end, while there were certainly some fun video games to be had this year, and plenty of things to look forward to in the future, 2025 leaves me feeling rather concerned about the direction both this industry and the world are going. Unchecked greed leads to people losing their jobs, it leads to the adoption of technology that just allows for even MORE unchecked greed and outright theft. There IS some good in this industry, and I do want to sing the praises where it is justified. Seeing more people unionizing is good! Seeing continued pushbacks against AI technology encroaching everywhere is good! Seeing projects fueled by people that are passionate about what they do and take inspiration from so many other things in the world is both good and incredibly important! Something like Clair Obscure existed because you had talented people making something that they felt inspired to create. To tell a story that tried to connect with people, which was by and large something about the importance and power of art. So many of Nintendo’s own games were influenced by real life experiences, like a young Miyamoto exploring caves, or Ken Sugimori collecting bugs as a kid, and that lead us to series like The Legend of Zelda or Pokémon.
More than anything else, in the last few years as I’ve started doing these year-end round ups, I try to make a point of showing that it is people who make games. Not businesses, and certainly not an algorithm. These last few years have been tough to watch as people lose their livelihoods, and this pastime that I love so much is threatening to go away and turn into something worse. Something that serves up ideas that were generated by a machine, a machine that can only really replicate what came before, and often misses the point of what made it great in the first place. But some of my favorite gaming experiences came from things I didn’t even know I wanted, that I couldn’t imagine until it was laid out in front of me. Gaming, like any form of art, is a window into a person’s soul, a chance to see someone’s own creativity and vision. If you’re lucky, it might just ignite something in you too, and you can go on to make something that could do the same with others. That is what humanity is at its best, and it’s under attack. But people out there in the creative fields will keep fighting that good fight, and I’ll be back again next year to see how this never-ending battle goes.
Happy gaming.
-B


















