This is a character I made in 3D for a 2D group animation project at school for a piece about carbon emissions. This rigging was done mostly with ICE in Softimage which was a fun exercize.
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@wyattmitchell
This is a character I made in 3D for a 2D group animation project at school for a piece about carbon emissions. This rigging was done mostly with ICE in Softimage which was a fun exercize.

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Work in progress animation of someone doing nothing...but waiting. There is an internal dialog which will hopefully become more clear when the rest is added on. No splining on this yet and the second half is still a little too rough to show.
Dumbo & Dim. A couple of characters I designed, modelled and rigged up in modo. Working on a short bit of animation to test them out.
The Bug monster in 3D, break out those anaglyph glasses! Rendered from Maya, 3D compositing in Nuke.
Bug monster we rendered with a flame thrower simulation and composited into live action for class earlier this year.

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A peek at the rig for the passenger pigeon done in Softimage.
First pass at testing out flocking with the passenger pigeon rig.
This is a fly cycle I animated on a passenger pigeon that I rigged that was modeled by Devin Wambolt, Dakota DeMarco, and James Gajoch
R.I.P. Jack Tramiel. Without you there would have been no Commodore 64. Without the Commodore 64 there would be no me. At least not one  that I'd recognize.
Animation project for school. We had to make a 30 second animation involving normally inanimate objects for which we had to do it all solo. Story, modeling, rigging, texturing, layout, animation, etc. The exception being the sound, which in this case was done by fellow student Ferdinand Gonzales. And special thanks to Rosie Presti who's "Bullies" lithograph was the inspiration behind the story.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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One of the first exercises for new animators for the past several decades (long before computers) has been the bouncing ball. At my school it was no different. For us, our second was a simple jump of a very simple rig, based on the famous Luxo, Jr.
Here's my stab at combining them. Sorry, no snakes or spinning discs.
Spent a hectic 3 hours in the director stage at Tribeca Flashpoint Clark Street location this afternoon with Leslie Lello trying to come up with actor shot on green screen that would somewhat match the plates I shot for this concept project. Ferdinand Gonzales, stands in for a cameo in this shot which will ultimately lead to his doom.
We faced a lot of challenges on this shoot beyond our inexperience. The stage we shot on as well as the screen we had at our disposal were both relatively way too small to properly light and key our actor for the plates I had shot.
But rather than reshoot the plate and risk needing to then reshoot the green screen shot I'm going to make this work as best I can. I'll leave it at that for now and we'll see how this develops.
I've been into VFX and Comp work at school lately and went out to shoot some plates with my new DSLR to use for experimentation. This is a super early concept comp for something I'll finish as a side project.
My basic goal is to have the spaceship/death ray appear over the El train via some sort of energy rift and to obliterate a pedestrian added with a green screen shot.
I worked on this with 5 others in a production pipeline class. Half of us were first semester, the other half second, so the fact that it's not fully animated, lit and rendered (just playblasts from Maya) doesn't diminish in my opinion. We were given a script and story board on day one and this is what we came up with 8 weeks later.
3D: Dakota DeMarco, Devin Wambolt, Katie Adelesen, James Gajoch, Leslie Lello, Wyatt Mitchell
Sound design: Ferdinand Gonzales
Music: Daniel Marvan
and the resulting draft quality geometry was pretty good. But higher quality rendering of the draft quality renders produced odd results. So I'm going to have to play with that one a bit more before sharing.

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Autodesk's Project Photofly's cloud servers did a pretty good job via Photo Scene Editor to figure out my camera angles.