From now on, the Getting Started and Resources page will both lead to Worldweavingās new website, which is intended to be a static resource. The tumblr will still continue as normal, and there are links to Worldweavingās askbox and the tumblr itself on the main website. I am aware not all the resources are currently on the main page, but eventually, they will be added. Worldweaving.info contains the Worldbuilding Basics, which are the most popular and used pages.
Enjoy the fresh coat of paint!
(Edit: Iāve become aware that the apostrophes are manifesting as weird symbols due to an encoding problem, that will be fixed when I update the site again)
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tips on how to not make an alien world cliche and boring??
Honestly, anon, all I would advise is to read a lot of sci-fi. More experience with the genre will let you see how often certain tropes are used, and what the conventions of the genre are. If you have a lot of knowledge in that area, you can make a better decision as to what would be considered ācliche and boring,ā since both of those are a matter of opinion.
I'm planning on writing a urban fantasy/coming of age webcomic with diverse, multicultural characters and I keep wondering I should set it in a fictional town/city or a real one. What should I do?
Honestly, I think this can work in either setting, itās up to you. In either case, I definitely recommend avoiding stereotypes, and if you arenāt part of a minority group youāre writing about, ask people who belong to that group if you arenāt sure about something. Representation is great, and there are a lot of groups that sorely need it, but it needs to be written well and not turn the character into a stereotype. Remember above all that no matter what minority group someone belongs to, they are still a person. That group may be a big part of their identity, but itās not all of their identity. They should be written just as well and in depth as any other character you would write that you have more experience with.
Also, if youāre part of a certain minority group, it probably comes easily to you to write about people specific to that group. Which is great, because then you can add to the representation for your group! I am a lesbian, so I often write about wlw (women who love women), since that is what Iām comfortable with and there needs to be more wlw representation.
Hi! Do you have any map building/world building software or websites you'd recommend? I'm not very good at drawing, and I'm having a hard time finding a website that will let me make a good map of my world/town on them. Any suggestions? Thank you! This blog is amazing! :)
AutoREALM is a program Iāve used in the past, although I havenāt in a while so Iām not sure what itās like now. Other than that, Iām not sure. Followers, do you have any input?
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Hello! First, amazing blog. Very detailed and helpful. Second, could you help me? I have some kingdoms in my fantasy world that are located on... unusual terrain. Basically, some kingdoms are in the sky while others are under the deep blue sea. I'm struggling with how to make them, though. I know how to handle some things, but a lot of stuff I don't. For example, how do you have houses in the sky? I'm hoping you can share your wisdom on the topic. I'd appreciate it very much.
Thank you!! Iām glad you enjoy the blog.
Hmm. Letās tackle the sky kingdom first. Unfortunately, to have anything float in the sky that has a significant weight, it will need some sort of force keeping it up in the air. If this civilization has actual buildings, they would need something like jet packs or rocket propulsion to keep the buildings steady. There could also be big wind fans on the bottom (think helicopter blades, except not on the top). In either of these cases, I think there would need to be people in charge of monitoring and steering buildings. Because wind exists, it would be hard to keep them in the same place, so people would have to watch their trajectory at all times. I think their main focus would be keeping the buildings steady so people donāt fall down, and also keeping them moving in a steady direction and avoiding things like storms.
As for the sea kingdom...I assume the species occupying this civilization can breathe underwater? In this case, you can probably just have regular buildings, depending on how deep it is. I can see this kind of kingdom occurring in more shallow water, because the deeper you go, the more pressure there is from all the tons of water. The buildings would be attached to the bottom of the sea, but the bottom wouldnāt be too far down (you wouldnāt have a civilization in the Marianas trench, for instance, unless the species was adapted to withstand extreme pressure. If they were, though, they might not do so well above water or in shallower depths because their bodies wouldnāt be used to it). When I picture an underwater city, I picture a lot of spires and buildings made of stone. If these people can swim, you also would not need stairs, just holes between floors for people to swim inside. Gravity wouldnāt be so much of an issue, so people could scale the inside (or outside!) of high buildings very easily.
I hope this helps give you a picture of what might work here!
Hi! I just wanted to say I've found your blog extremely helpful in developing my worlds, and I wanted to thank you for all the work you put into making this available to everyone!
Sorry this took so long! Life got busy again. Thank you, though!! Iām glad you enjoy the blog. (Iāll be getting to the rest of my inbox shortly.)
Hey! So, I've got a city that I'm developing, that's going fairly well. The problem is, I have a lot of trouble visualizing it, being able to intuitively know what everything looks like, where everything is in relation to each other. Do you know any way to make this easier?
Iād definitely recommend drawing it, whether by hand or in a computer program. It doesnāt have to be fancy or anything! If youāre not a fan of art, even a simple diagram on a grid can do. You can mark Xās where certain things are, draw lines for the streets, etc. Grid paper makes this a lot easier, since there are two sets of lines going both ways. If your city is less organized and has curvy roads, Iād recommend plain paper instead.
If youāre not inclined to draw things in detail, Iād also recommend writing down little descriptions of the buildings/landmarks/etc along with your map. Itās a lot easier to look at something you wrote before than remember something from your mind alone. Itās also good to write things like that down to keep them consistent. You might write a certain building as being made of brick in one part of the story, but then you might forget and say that same building is made of cobblestones in a later part of the story.
Basically, Iād suggest having a little document (or in a notebook or something) of important things to remember about your city, and short descriptions of the major buildings/landmarks. This should be accompanied by at least a basic sort of map, even if itās simple.
This is the second in a series of posts about how to build your own species of a particular group of animals or plants. As other articles are written for this series, they will appear under āHow to Buildā¦ā under the resources section of this blog.
If youāre brainstorming a new world, youāre probably inclined to include animals that are at least a little similar to Earthās animals, even if your world isnāt Earth at all. Usually you see some sort of mammal in fantasy world, and your story will be all the richer if you make some of your own. Click the read-more, and weāll begin!
First of all, what is a mammal?
The following characteristics make an animal a mammal:
Vertebrate (has a spine)
Warm-blooded (generates its own heat)
Hair/fur
Three middle ear bones
Mammary glands (glands that produce milk, hence the name)
Possess a neocortex (a region of the brain reptiles and birds donāt have)
Four chambered heart
Give birth to live young (except in the case of monotremes, which are egg-laying mammals such as the platypus. There are only five species of these though)
Thatās the basics of it, and although they share these traits, there is huge diversity among mammals on Earth. Just think about it - an elephant and a mouse are both mammals, but they are still wildly different. You can be really creative when you brainstorm a mammal, because they are one of the most diverse animal groups. So, what can vary among mammals, and how?
Size and Metabolism
As you probably already know, mammals can vary wildly in size. Itās important to keep in mind, though, that the bigger the animal is, the more it will need to eat. The African elephant, one of the biggest mammals on Earth, can eat up to 200-600 pounds a day. In comparison, a rabbit is not going to eat nearly that much.
Habitat also is a factor when considering size, at least on the larger end. Mammals can get fairly large on land, but they can be even larger in the water, because the buoyancy of the water supports spinal structures that otherwise couldnāt withstand the full force of gravity on land.
Also, the bigger an animal is, the slower a metabolism it will have. Smaller animals have very fast metabolisms (they have to work harder to generate more heat). This occurs because the surface area to volume ratio increases as the animal gets smaller. Because smaller animals have more surface area relative to their mass, they lose heat faster, and therefore have to work harder to generate it. The faster the metabolism, the faster the heartbeat, and the animal will likely seem more hyperactive/energetic too.
Hair/Fur and Thermoregulation
Animals can range from being nearly hairless like humans, to possessing fur of Chewbacca proportions. This generally depends on habitat (humans developed in a very warm area first, so they didnāt need fur. When we moved to colder areas, we had a level of intelligence that allowed us to make clothes to help). The hotter the area, the less fur a mammal is going to have, since hair/fur is primarily for thermoregulation.
If an animal does have fur in a hot area (like a jackrabbit), it will need a way to shed excess heat. In the case of rodents/rabbits that live in the desert, they tend to have huge ears with lots of blood vessels and minimal fur, which allow the heat to dissipate through the earsā large surface area. Some animals like dogs and other canines will pant to release heat from their tongues. In the case of cats, furless areas in addition to the ears, such as paw pads and the nose, help to release heat. Basically, if you are going to brainstorm a furry animal in a hot area, itās the most realistic if the fur is short, and if it has a way to prevent itself from overheating.Ā
In contrast, an animal that lives in a cold area will likely have thick fur. Sometimes, there will be multiple layers of fur. Down-like fur that is softer tends to be closer to the skin, and coarser fur is closer to the outside. In extremely cold areas, a mammal may also have a layer of thick fat called blubber to keep itself warm. This is often the case with arctic marine mammals. In the case of some whales, they often only have blubber, and donāt possess fur other than a few whiskers or sparse hair.
Whiskers
Speaking of whiskers, not all hair-like structures on mammals are used for thermoregulation. Also called vibrissae, whiskers are specialized hairs that animals used to help interpret the environment around them. They possess a connection to the brain, and can pick up sensory data the animal otherwise wouldnāt be able to receive (vibrations in air/water, physical objects close by, etc). Whiskers can grow in many different places on animals, but are usually on the face. All animals, including primates, possess functional whiskers, except humans (sadly, a beard and mustache cannot pick up sensory vibrations).
Feet
The kind of feet a mammal has depends on what kind of mammals they are. Ungulates have hooves. Hooves are basically like enhanced toenails - they are surrounded by a thick layer of keratin. They are often worn down by running, which ungulates do a lot of (since they tend to be prey mammals).
Most other mammals have claws, which can be used for attacking, tearing apart food, or digging. How big/sharp the claw is depends on what itās used for. A fine, sharp claw like a cat has wouldnāt be very practical for an animal like a badger, which digs heavily. Badger claws are blunt and tough, whereas cat claws are sharper and meant for tearing apart flesh.
Marine mammals, of course, tend to have fins. Some, like otters, have claws, but the less time the animal spends on land, the less likely it is to have claws. Mammals that live primarily in the water tend to use their teeth for attacking instead.Ā
In the case of primates, their extremities tend to be closer to hands and feet (since that is what humans have, after all). The nails on their hands and feet can grow sharp enough to be claws in some species, but in humans, they are generally not that tough and serve more of an ornamental feature nowadays.
Diet
Generally, mammals eat plant matter (herbivorous) or other animal matter (carnivorous). If they eat only insects, such as the anteater, they are insectivorous. Some mammals, like humans, can eat both plants and animals (omnivores).
Herbivorous animals are the lowest mammals on the food chain, and eat plants directly. Because plant matter is tough to digest (plant cell walls contain cellulose, a tough, fibrous material), herbivorous mammals usually have flat teeth to help grind plant material. They often have multiple stomachs to help digest plant matter completely.
Omnivores, which can eat both animal and plant matter, can digest plant matter, but not as well as herbivores can. In the case of humans, we only have one stomach, and it canāt digest all kinds of plant matter, just some. This is why things like celery strings and the tougher parts of vegetables sometimes donāt get digested. For the rest of their nutritional needs, omnivores tend to eat animal matter as well. An omnivore can survive on only plant matter with the right forethought (vegetarians/vegans are an example of this), but this is most common in humans. If you are brainstorming another sentient mammal species that can consider these things, though, having them be vegetarian despite being omnivores is perfectly plausible, though.Ā
Carnivores are animals that canāt digest plant matter at all (please, please never feed your cat a solely plant diet for this reason. They are carnivores and need meat). They rely on herbivores to break down the carbohydrates that plants produced via photosynthesis, and then they eat the herbivores (or other carnivores) to gain the nutrition they need. Carnivores tend to have sharp teeth that assist in tearing flesh of other animals to break it down.
Some carnivores, like the anteater, are specialized insectivores. They often have specialized mouths for hunting insects. For instance, anteaters have long snouts that can poke into insect tunnels, and they also possess long, thin tongues that can scoop the insects out. Since they donāt need to tear the insects apart, they donāt have teeth, and they use their sharp claws to break apart ant and termite mounds instead (and for defense).
Reproduction and Birth
Aside from egg-laying mammals such as echidnas and platypuses, mammals generally give birth to live young. Animals engage in sexual reproduction, and the female of the species becomes pregnant and gestates the young until itās ready to be born. Gestation periods vary among mammals, but the longer it stays in the womb, the more developed the baby will be.
Some animals are born more independent than others, and this varies on the species. Ungulates (hoofed mammals) can often run and walk soon after birth, but the giant panda is born tiny and helpless, and needs a lot of protection after birth before itās able to move around on its own. Animals that are more likely to be preyed upon tend to be more independent upon birth, to increase their chances of survival. If a mother wild horse had to carry its foal around because it was unable to walk, they would both be at a disadvantage, and a carnivorous predator could pick them off much more easily.
Mammals also possess mammary glands, which produce milk to feed their young. Even if the animal can walk shortly after birth, it usually stays with its mother to take advantage of this. Milk provides nutrients, and it assists the new babyās immune system by carrying antibodies from the mother to help protect against illness.
Behavior/Social Structure
Mammals vary wildly when it comes to social structure, just like birds do. They can range from being completely solitary to forming huge groups, so any level of sociability is plausible for a mammal. There are pros and cons to different sociability levels.
Pros of Groups
Protection from predators (safer in numbers)
Assistance with care of young
Cons of Groups
Must share resources (groups function better when there are abundant resources)
More visible (predators will be attracted to large groups of prey animals)
A lot of prey animals form groups, but not all do. Sometimes itās safer to be solitary and have other defense mechanisms against predators, like staying hidden and minding your own business. Most larger predators do not form groups (with some exceptions like lions), because otherwise, they would have to share prey, and all the effort that went toward a kill wouldnāt have a decent payoff anymore.
Pros of Solitary
Easier to hide
Donāt need to share
Can establish a territory (which can be important re: reproduction. Keeping others of your same sex out of your area increases an animalās ability to mate with the opposite sex)
Cons of Solitary
Youāre all on your own in this, pal
Nothing else around to distract predators
No assistance with care of young
Mammals can also have very simple social structure (i.e. hanging around in a group for protection reasons), or they can have complex, family-like structures. Family-like social structures tend to be seen in more intelligent animals like primates and cetaceans (whales/dolphins) where multiple generations of the same family tend to hang around together and help each other out. This is called ākin selection.ā It is thought that by helping relatives survive, an animal helps to ensure that its genes, or genes closely related to it, are the ones that survive into future generations.
Courtship
The last thing to think about when creating a mammal species is courtship and mating. This varies wildly among mammal species, and some processes are more flamboyant displays than others.Ā
Usually, though, an animal that wishes to mate will display certain behaviors that are meant to attract the opposite sex. Mammals can also give off pheromones that signal that the animal is ready to mate, and other mammals of that species will be able to pick up on the pheromones.
Often, males of a species will fight to try and impress an individual it wishes to mate with. Itās not always males who do this, but that is whatās most common among Earth mammals. Ungulates are especially noted for doing this, often fighting with their antlers (if they have them). Often, a group of females (or just one) will watch a group of males fight, and will choose the one she wants to mate with.
If an individual animal is choosing who it wants to mate with, it can decide based on a number of factors:
Who wins the fight
Who looks the healthiest
Who has the biggest antlers/mane/other trait designed to attract mates
Gifts given/who is best at finding food
Who has been able to push all other contenders out of their territory
All of this should hopefully give you a good place to start when youāre designing a mammal species! By no means is it everything, but itās a good start. Good luck, and happy worldbuilding!
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so Iām looking at short story publishers (fantasy)
Tor, cream of the crop. 25 cents a word. Stories can be read for free (YES). Slowish response time at ~3 months. Prefer under 12k, absolute maximum is 17.5k. Donāt bother if itās not highly professional quality. SFWA qualifying.
Crossed Genres. 6 cents a word. Different theme each month (this monthās is āfailureā). SubmissionsĀ mustĀ combine either sci-fi or fantasy with the theme. Response time 1 month. 1k-6k, no exceptions. SFWA qualifying.
Long Hidden, anthology from CG. 6 cents a word. 2k-8k, no exceptions. Must take place before 1935. Protagonist(s) must be under 18 and marginalized in their time and place. Must be sci-fi/fantasy/horror. Deadline 30 April. Response by 1 October.
Queers Destroy Science Fiction.Ā Sci-fi only right now, author must identify as queer (gay, lesbian, bi, ace, pan, trans, genderfluid, etc, just not cishet). 7.5k max. Deadline 15 February. Responses by 1 March. You can submit one flash fiction and one short story at the same time. (My network blocks the Lightspeed site for some reason, so I canāt get all the submission details. >_>) Probably SFWA qualifying?
Women in Practical Armor. 6 cents a word. 2k-5k. Must be about 1) a female warrior who 2) is already empowered and 3) wears sensible armour. Deadline 1 April. Response within three months.
Fiction Vortex. $10 per story, with $20 and $30 for editorās and readersā choice stories (hoping to improve). Speculative fiction only. Imaginative but non-florid stories. 7.5k maximum, preference for 5k and under. (I kind of want to support them on general principle.)
Urban Fantasy Magazine. 6 cents a word. 8k max, under 4k preferred. Must be urban fantasy (aka, the modern world, doesnāt need to be a literal city).Ā
Nightmare. 6 cents a word. 1.5-7.5k, preference for under 5k. Horror and dark fantasy. Response time up to two weeks. SFWA and HWA qualifying.
Apex Magazine. 6 cents a word. 7.5k max, no exceptions. Dark sci-fi/fantasy/horror. SFWA qualifying.
Asimovās Science Fiction. 8-10 cents a word. 20k max, 1k minimum. Sci-fi; borderline fantasy is ok, but not S&S. Prefer character focused. Response time 5 weeks; query at 3 months. SFWA qualifying, ofc.
Buzzy Mag. 10 cents a word. 10k max. Should be acceptable for anyone 15+. Response time 6-8 weeks. SFWA qualifying.
Strange Horizons. 8 cents a word. Speculative fiction. 10k max, prefers under 5k. Response time 40 days. Particularly interested in diverse perspectives, nuanced approahces to political issues, and hypertexts.Ā SFWA qualifying.Ā
Fantasy and Science Fiction. 7-12 cents a word. Speculative fiction, preference for character focus, would like more science-fiction or humour. 25k maximum. Prefers Courier. Response time 15 days.
Scigentasy. 3 cents a word. .5-5k. Science-fiction and fantasy, progressive/feminist emphasis.Ā
Fantastic Stories of the Imagination. 15 cents a word. 3k maximum. Any sci-fi/fantasy, they like a literary bent. (psst, steinbecks!) They also like to see both traditional and experimental approaches. Response time two weeks.Ā
Beneath Ceaseless Skies. 6 cents a word. 10k maximum. Fantasy in secondary worlds only (it can be Earth, but drastically differentāalternate history or whatever). Character focus, prefer styles that are lush yet clear, limited first or third person narration. Response time usually 2-4 weeks, can be 5-7 weeks. SFWA qualifying.
Clarkesworld has really fast turn around time and pays 10 cents a word for your first 4k, 7 cents a word after that, up to 8k and Kate Baker will read your story, which is a fantastic bonus.
Orson Scott Cardās Intergalactic Medicine Show has a strict PG-13 rating guideline and pays 6 cents a word.
Interzone accepts stories up to 10k in length. Not sure what they pay, though.
Thank you to all of you who have stuck around, life happened and I havenāt really had the energy for this blog. I am going to try to be more active again, though, and produce some new content. Iām really glad you guys continue to use this blog as a resource, that makes my day!
In the meantime, though - If you have any worldbuilding questions, send them my way! Iāll be around this evening to answer them.
I have all my ideas and a general mental outline in place. It's putting my ideas on paper I'm having trouble with. Any advice?
You said you have a mental outline, and that makes me think you haven't written it down. If you're having trouble starting or writing the story in general, I'd say definitely get the outline down on paper first, so you can have something concrete.
If you're having trouble writing anything down, period, then there are a few things you could do. Sometimes, when I'm feeling like I can't get anything down on paper, I take a break and go for a walk if I can. Distracting your mind by doing something completely unrelated to the story can help break the hold writer's block gets on you, as long as you don't let it last too long.
Another thing that helps me is to remind myself why I'm writing this story in the first place. Generally when you write fiction, you write about things you like and are passionate about (I would hope), so it helps to remind yourself about why you started this project. Maybe try to figure out three core things about your story that get you excited, and remembering those will hopefully inspire you.
If you haven't written anything because you're afraid of what people might think, well - screw those people. You have a story you're passionate about, and you're the only one who can write it. Even if it never gets published or you never show it to anyone, it's your story to tell, and if it's a story you love, you deserve to enjoy yourself.
This is the first in a new series of posts about how to build your own species of a particular group of animals or plants. Once other articles are written for this series, they will appear under "How to Build..." under the resources section of this blog.
If you're brainstorming a new world, you're probably inclined to include animals that are at least a little similar to Earth's animals, even if your world isn't Earth at all. Usually you see some sort of birds in fantasy world, as long as there's air, and your story will be all the richer if you make some of your own. Click the read-more, and we'll begin!
The following characteristics make an animal a bird:
Vertebrate (has a spine)
Feathers
Wings
Warm-blooded (generates its own heat)
Lay hard-shelled eggs
High metabolic rate
Light, airy skeleton
Air sacs connected to the lungs
That's the basics of it, but obviously, there's huge diversity among birds on Earth, and it makes sense that there also would be a fair amount of bird diversity in any world you might brainstorm. So, what can vary among birds, and how?
Feathers
Feathers do a lot of things than just look pretty (although looking pretty is one of their jobs, in some cases). Obviously they are also used for flight, but they are also important for insulation (preserving body heat), and can be used for communication as well.
Feather function determines how feathers look. Birds tend to have body feathers, flight feathers, and down feathers under the body feathers that are used for insulation. Body and flight feathers tend to be the feathers you see, and down feathers are a lot softer and less stiff.
In most cases (although there are exceptions where the females are more flamboyant, or both sexes are equally flamboyant), male birds tend to be more flamboyant than females. Because of this, they tend to have flashier feathers with brighter colors, and they also can have other interesting features like tail ornaments or crests. There is a disadvantage to this, though - if an ornament, crest, or bright colors impede movement or attract predators, that might be bad for the bird. However, some bird species still look like this, because they manage to reproduce before a predator manages to get them. Healthier birds tend to have brighter and fuller plumage, which lets females know that they are good males to pick, so they have the best chance of producing offspring.
Here's a few fairly flamboyant birds:
Blue-crowned motmot
Cockatoo
Fiery throated hummingbird
Beaks
All birds have beaks, but there are many different kinds of beaks! It all depends on what the bird eats, since beaks directly manipulate food. Here are some of the many varieties of beak, and there's more than you might think!
Birds can eat a variety of things, depending on the species:
Fruit
Seeds/grain
Fish
Carrion
Insects
Live mammalian prey
Human food
Nectar
Small pond organisms
Leaves (generally only the hoatzin and mousebird)
Birds who are generalists tend to eat a mixture of many of these, and these are often the birds who find it easiest to survive, especially in urban environments. Birds who only have one thing they eat are called specialists, and they are easier to make extinct. If their food supply disappears, they will too, and they don't have any other options.
Beaks are also used for grooming/preening feathers and using objects (some birds, like crows, use tools like sticks!),
Size
Birds on Earth range from the tiny bee hummingbird to the enormous ostrich. Generally, smaller birds have a higher metabolism and can move their wings more quickly. Since they are smaller, it's harder for them to keep themselves warm, and they have a higher activity level than larger birds as well (they often need to be faster to avoid predators, since they are smaller). Smaller birds also tend to feed more often than bigger birds. You'll see a hummingbird stop at a flower for nectar multiple times a day, but something like a large bird of prey may need to only hunt once a day, if that.
Eggs
All bird eggs have hard shells, unlike reptiles, which sometimes lay soft eggs. Since birds evolved from reptiles, it's likely that soft-shelled eggs are more primitive than hard-shelled eggs. There are still ways that eggs can vary, though!
First of all, eggs can vary by color and design (like spots). Most eggs are white or some pale color, but this is your world, so go crazy! It would be really neat to see a species with bright colors and ornate designs on its eggs.
Eggs can also vary by how their shell feels on the outside. Most eggs feel a generic sort of smooth when you touch them, but they can also be shiny/slippery, oily (waterproof, in swimming species), or rough/chalky. Also, most eggs are oval shaped, but cliff-dwelling species tend to have eggs that look more like rounded cones. This prevents eggs from rolling off a cliff's edge, because they roll around in a tight circle instead of a straight line.
Feet
First of all, birds walk on their toes, instead of their entire foot like humans do. Their feet are also covered with scales in most cases, and tend to be webbed in species that spend a lot of their time in the water, since webbing helps with swimming.
Bird feet tend to have one claw (even if it's small) on the end of each toe, for grasping things. Toes can also be arranged a variety of ways:
Most birds, especially songbirds, have anisodactyl toes. Woodpeckers, parrots, ospreys, and owls have zygodactyl toes. Only trogons have heterodactyl toes, and kingfishers/hornbills have syndactyl toes. Pamprodactyl toes are pretty much exclusive to mousebirds and swifts.
Wings/Flight
Most birds fly, although there are some exceptions. More primitive bids like the ostrich, who are more closely related to dinosaurs, tend to have wings that haven't evolved enough for flying yet. Or in the case of the penguin, their wings evolved to suit their environment - penguin wings are used for swimming, rather than flying.
Depending on the kind of flight, there are different types of wings. If a bird needs to do a lot of tight manoeuvring and precise flight, it will have elliptical wings, which are rounded and shorter. If a bird needs to move very quickly like a hummingbird or a falcon, its wings tend to be short and pointed. If a bird needs to soar, its wings are usually much longer than they are wide. An extreme example of this is the albatross, whose wings are incredibly long.
Behavior/Sociability
It's also important to think about how your particular species of bird acts. Birds have varying degrees of sociability. They can range from solitary to flocking birds, or somewhere in between. Being solitary helps a bird keep its resources to itself so no one else can steal them, but flocking provides protection from predators (both from sheer number of birds, as well as signals/noise other birds may give off if they see a predator).
Most prey birds try to keep themselves hidden from predators, and aren't very loud except for their courtship songs, although there are some exceptions. The tufted titmouse, for instance, lets out loud warning calls when it sees a predator, which alerts all the nearby songbirds to get out of the way, helping more birds than just the titmouse itself.
Most predatory birds keep to themselves, since they tend to hunt alone and not have many, if any, predators. Some smaller species are exceptions, though - certain species of bee eaters (you can probably guess what they prey on from their name) still form flocks, since they aren't as big as hawks or eagles.
Courtship
The last thing to think about is bird courtship (basically, how they woo a potential mate, who they choose to mate with, and how the eggs are raised). Most birds are socially monogamous, and stick with their mate for either a few years or a lifetime. There are some exceptions, though. In some species, males mate with multiple females, or females mate with multiple males.
Courtship displays often involve special calls or songs, as well as flight displays. Sometimes, females get to choose from a variety of males, all of whom are competing at the same time to try and impress her (either with calls or displays, or by fighting with each other). This is called a lek, and tends to be common in game and groundbirds.
Most of the time, it's the female who guards the nest and sits on the eggs, but this can also be reversed in some cases. Whoever isn't guarding the nest tends to bring food and supplies to the other parent. There are also birds like cowbirds, who lay their eggs in other birds' nests and force them to raise their chicks.
All of this should hopefully give you a good place to start when you're designing a bird. Best of luck, and happy worldbuilding!
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If I were to do a series of posts about species-building, would people be interested in that?
I would likely be focusing on how to brainstorm your own species of insects, mammals, fish, etc. and make a post about each, but I might do something about making non-human sentient species as well. I already did a post about making different kinds of people here, but I figure if I made another post about it, I could delve more into the physiology aspect of things.
Hey guys I'm a really big fan of you blog. I am currently developing a plot with a mc that grew up in the foster system. If you could point me towards a few links and possibly a blog or follower that has first hand experience I would be really thankful. Thanks in advance and keep up the awesome prompts
Thanks, I'm glad you like the blog!
I looked around and I found this, which is various people's anecdotes of their experiences in the foster system. There's a lot of things that come up when you google "foster children experiences." Hope that helps!