Base after 2nd. summer. Not entirely finished, but neat. Two main buildings were inspired by 19th's century KrkonoΕ‘e (Giant Mountains) regional style. The smithery is a bit downscaled, as it was build in the first year when resources were lacking.
let's talk about Bridgerton tea, my ask is open
cherry valley forever
"I'm Dorothy Gale from Kansas"
$LAYYYTER
macklin celebrini has autism
Xuebing Du
occasionally subtle
Show & Tell
NASA

bliss lane
TVSTRANGERTHINGS
Noah Kahan
todays bird

β£ Chile in a Photography β£

Kiana Khansmith
noise dept.
taylor price
almost home
YOU ARE THE REASON
seen from Paraguay

seen from Germany

seen from United States

seen from Brazil
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seen from T1

seen from United States

seen from United States

seen from Belgium
seen from France

seen from Germany

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seen from Australia

seen from TΓΌrkiye
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seen from T1

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seen from United States
@vrataf
Base after 2nd. summer. Not entirely finished, but neat. Two main buildings were inspired by 19th's century KrkonoΕ‘e (Giant Mountains) regional style. The smithery is a bit downscaled, as it was build in the first year when resources were lacking.

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Close enough, but I want the abstraction sofa.
Happy birthday @vikalime
You may have an item sorter in Vintage Story! The only thing is to make enough chutes. The setup works only with these 3-way chutes and crates in two rows, as "T" chutes do not work. Also, do not leave the area before sorting is finished, as chutes tend to despawn stuff when the chunk is unloaded. Credit to the finding original principle here: https://www.reddit.com/r/VintageStory/comments/11gkkbq/my_fully_auto_sorting_system_and_a_principle_on/
Using trapdoors to redirect water flow and to turn on or off the water wheel in Vintage Story 1.22.

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New gameplay, new starter base. The build was made about in days 5-10. Wattle and daub, packed dirt and mudbricks for walls, grass root. Took more effort than dirt hut :) , but it definitely pays off. Interior screenshots were taken around day 20, just after acquiring bronze, but still keeping stone-age feel.
Dark thoughts.
Jonas tech room.
This was a medium effort build for temporary world. Not much detailing, and simple shape, but it went out well.
Designing staircase for the castle.

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Castle in the darkness
Just testing power of new water wheel in version pre-22... (and its noise level.)
Is such lucky ore generation acceptable for this kind of game?
This base was built too high, and soo cursed by heavy winters and fog inside of rooms... (Also answer to question about gate in one of my previous posts)
First time, I felt rich in Vintage Story. (Times of making Forlorn Hope armor and Jonas stuff were far ahead in 1.19....)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
The survival castle, first iteration: Gothic palace and tower, plus some utilitarian buildings around (that will be replaced in the future)
From a castle designing in creative. Not all tests were successful and not all details went to survival the same way.