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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Experience Map
Final project: July - October 20th
The Fracture clinic and the Orthopaedic outpatient experience at the Starship Children’s hospitalÂ
A design-led project in collaboration with the DHW Lab and the Starship Children’s Hospital (ADHB)
Highlights of the first two weeks (starting point and motivation):
22/7/16: UX Homegrown
I volunteered at UX homegrown this year and the presentation by Eden Short, a Graphic Designer at the DHW Lab and ex-master of design student resonated with me. She talked about holistic wayfinding and the design project she undertook as a masters student that explored the emotional impact of navigating through health care. After talking to G, I was convinced that wayfinding and how digital wayfinding can improve user experiences would be a nice topic to look into.
27/7/16 - Meeting at the lab:Â
Earlier in the week, I met up with Eden Short, a Graphic Designer at the DHW Lab. We talked about her Masters project which explores wayfinding for health seeking (how wayfinding employing empathetic communication design can improve the Auckland hospital outpatient experience). My interest in design-led projects that could improve patient experiences and the future of wayfinding in the hospital grew and on Wednesday (27th) I met up with Stephen and Nick at the DHW Lab to discuss whether there was an opportunity for me to work on an existing brief at the lab.
Stephen, Eden and Nick identified that there’s an opportunity for me to work on the fracture clinic (orthopaedic outpatient refurbishment) at the Starship Children’s hospital. Keywords and topics associated with this project included wayfinding, journey mapping and communicating information to outpatients at the clinic.Â
I looked into Charlotte Dickson’s honours year project, called “Fractured Fiction” that explores how design can be used to improve the experience of orthopaedic outpatients at Starship to get a better understanding of the context of the clinic and the themes I could potentially explore. The project outcome was a series of picture books (2nd image, Lin gets an X-Ray etc) that moves with the patient through their journey at the orthopaedic spaces.Â
Reflection
Sometimes I find myself dreading open briefs; I’m either buried in ideas and second-guessing whether my ideas are adequate and presentable or I’m stuck with a blank sheet of paper and an equally blank mind for far too long. However, while open briefs can cause frustration, for my group and I it also became a catalyst for open discussions, brainstorming, research and crazy concepts which helped us generate and explore all kinds of ideas. This also became an important part of our design process.
Although we struggled to come up with a solid idea, in the beginning, our active discussions, notes, and exploration of ideas led us back to the basic and straightforward definition of the words “Home” and “Grown”. Home; NZ and Grown; to grow a plant or tree. This helped us reach our final idea of creating a fruit tree growing app/game by an up and coming NZ juice company that promotes sustainability, the importance of nature and the company itself. This idea may be very simple, but it’s viable and something we could all get behind and execute to the best of our abilities. We couldn’t have reached this decision without getting the other ideas and concepts out of our heads first.Â
If we had more time, I believe we would’ve explored audio and sound effect options to go along with the game.
There were stressful times, especially when I was animating but overall I liked this project and I’m glad I got to work with Lewis, Maria and Aishwarya throughout the Interaction Design course. We all brought something different to the table, we communicated well and we had some funny and great times as a team. I hope to work with them again in the future.
This is our final video for our app, Organics.

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After finalising the game animations and making sure they all ran smoothly and finishing up on the screen designs, we moved onto the video. Lewis worked on the script for our video while Aishwarya and Maria put together the storyboard. I finishing off the information architecture of our app “Organics”. When Lewis finished the script he then went off to record the animation, Maria put together the slides we wanted to show in the video (above) and Aishwarya put the video together.
Below is the storyboard of our video:
A demonstration of the fourth and final Organics game (Harvesting) played on a phone in which the user tilts the phone left and right to move the basket and catch the fruit
A demonstration of the fourth and final Organics game (Harvesting) in which the user uses one hand instead
Harvesting game (the final game)
Animated by Maria
Instructions:
A demonstration of how users play the 3rd game (protecting the fruit from moths). The user flick/swipe the moths away before they land or touch the fruit on the tree
Note: the timing isn’t 100% accurate but this portrays the idea of the gestures.Â

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Protecting your tree and fruit (moth game) animated by Aishwarya
This is the third game out of the 4Â
Instructions:
Pruning game (2nd game of 4)
Animated by VivianÂ
Instructions: